Reviews from

in the past


J'ai passé un bon moment. C'était court, mais c'était un bon moment. Et j'suis content de l'avoir mdr

a cute little music toy, more or less. theres not a whole lot to it, but its very neat for what it is and tried to do.

Not much of a game, but it is kinda neat.

Thought it was something else but turns out it’s a very simple game


This game is fascinating for many reasons. It's not a traditional game, but rather a collection of various musical toys. Yet it's also not like a music creation program as making any semblance of a complete song would be extremely difficult in any of these minigames. This game is really about the curiosity of discovering what sounds can be made in the minigames, and messing about with them. Definitely not something for everyone given the lack of direction/substance, but I was absolutely fascinated by each of the minigames and enjoyed my time.

Cute little creative music software. More of a toy than a true music making program, but that's where the joy of this comes from. Hard to give what I can best describe as a digital toybox attention nowadays, but worth checking out for 20 minutes just to see what kind of abstract tunes you can make.

Not a traditional game, more of a toy. Treat it that way, play around with no goal, relax to electroplankton tunes, show the easily accessible tools of creation to your friends, nd enjoy the beautiful serenity of this elegantly presented package.

I don't care what anyone says I love Electroplankton for all that it's worth.

Eu entendo a proposta, mas não tem muito apelo pra mim. Não é exatamente um jogo rítmico porque não tem objetivos. Não funciona tanto como um brinquedo porque é aleatório demais pra montar músicas legais. Não funciona como um "instrumento" porque praticamente não tem consistência.

I wish this game's legacy was a bit more than just being one of the worst Smash stages. It's an interesting little music tool with a strange, but charming aesthetic.

Another $40 tech demo that inspired an infamous Smash stage.

Imaginate pagar 40 pavos o lo que sea que valia por un juguete musical de 10 minutos

Electroplankton isn't really a game in the traditional sense. Really, it's a musical toy. And like all toys, they can wear out their welcome after a little bit of entertainment. But that doesn't mean the good times at the beginning weren't good at all.

The only legacy this software left behind is the most hated Smash Bros stage being based on this

remember when they spent 10 minutes demoing this as a dj setup at nintendos e3 one year

text by Thom Moyles

☆☆☆☆

“IS THE MOST WORTHWHILE PIECE OF SOFTWARE THAT YOU COULD PUT IN YOUR DS.”

Electroplankton is definitely my favorite piece of software for the DS, probably one of the best portable pieces of software I own and one of the most pleasing pieces of electronic entertainment that I’ve devoted my time towards. It’s a ballsy experiment that wants to be loved, a joyful piece of work that’s happy without making you want to throw up in your mouth (Mario (since the N64), I’m looking at you). Yet, I’m giving it zero stars (out of four). I’m doing this because Electroplankton isn’t a game. And heck, this is a site for game reviews.

Now, this is a little unfair. After all, I’m not going to follow this up with successive zero-star reviews of kanji dicitionaries or any of the other assorted titles for the DS that are clearly not games. That would be a pretty jerky move and would be like if we suddenly started giving zero-star reviews to motorcycles because hey, those aren’t games either. No, Electroplankton is a pretty unique case, in that while it’s not a game, it’s not clearly something else, since generally those other DS titles have a purpose, like trying to teach you Japanese characters or simulating a guitar. Electroplankton, in comparison, is enough like a game to confuse people. After all, there aren’t any explicit goals, which both eliminates it from being a purposeful piece of software like a kanji dictionary and hilariously enough, also from what we typically think of as a game.

Electroplankton‘s modules are based on the theory of “found music” or musique concrète, which basically boils down to “music can be what you find, rather than what you create”. These modules are set up so that a series of small interactions on the part of the user act as triggers for generating musical sequences. The interactions are simple enough that the user can figure out how to manipulate each module in a short period of time and vague enough that the user is never really composing in the traditional sense. They’re hitting things to see what happens and most of the time, you’ll eventually get something you like. The key to the success of Electroplankton in this area is that the modules are mostly very well-designed, allowing the user to generate a wide variety of pleasing tones without sounding like a 5-year-old smashing their hands on a piano.

A major part of musique concrète is the concept of play, which is why Electroplankton is such a confusing piece of software. The best way to put it seems to be that you don’t play Electroplankton, you play with it. The semantic assumption of the latter is that the act of playing is teleological, or to be less of a dick about it, that there’s an end to the means. The way that we understand how to play a game is to progress. It’s this lack of progression that separates Electroplankton from something like SimCity. Electroplankton is a pure sandbox in the sense that the entirety of the experience is to create something temporary, an aural equivalent of the Zen Sand Tray that’s supposed to help executives relax their balls. These things are commonly referred to as ‘toys’ and that’s a good enough term for what Electroplankton does, with the caveat that the usual reaction to ‘toy’ is to assume a lack of significance, which is indicative of a disturbing lack of imagination.

When Electroplankton was shown to a dementedly grinning E3 audience, it was presented by a DJ with a full set of rack-mounted equipment and accompanied on the big screen with quick cuts of gnarly graphics and effects, all while Reggie Fils-Aime gyrated and gurned on-stage. This was, of course, viciously &^#$#ed. If you’re going to make techno music, get a sampler and a synthesizer. Hell, the way things are going now, you’d probably just need the sampler. Using Electroplankton as part of your compositions would be a gimmick, a chiptune-esque trope that says “the most important thing about my music is not my music”. While the actual presentation was astonishingly dumb, I can’t really blame Nintendo for taking the easy way out. Wheeling out somebody on a bed who’s using a nice set of headphones, who just noodles around for 10 minutes before finding something that they find particularly pleasing and then maybe stretches their head back with their eyes closed, while this is nice, while this is a great example of how Electroplankton is the most worthwhile piece of software that you could put in your DS, this is not exactly something that’s going to set Reggie’s loins on fire. Better have Shiggy come out with a sword and shield then.

There is some pandering taking place. The plankton that are basically a collection of samples from Mario Bros. are a one-trick pony wearing a garish red cap and vomiting liquid cotton candy all over your Legend of Zelda bedsheets. In other words, it’s horribly boring and a little repugnant after you get over the novelty of it all. The 4-track recording plankton is also more of a grudging acknowledgement of the DS’s microphone than a good foundation for musical creation. In either of these cases, you’d be much better off getting an actual 4-track or making actual chiptunes than playing around with something that can’t give you the complete functionality of what it’s emulating without offering you anything special on its own.

This is not to say that there’s anything especially profound about Electroplankton. It’s an honest little piece of code that lets you make fun noises through tactile interactions. It succeeds at what it does because it was made by somebody who has a good idea of what sounds good and how people might want to generate sounds, not to mention an interface and graphical style that’s charming without being twee. It’s a success that’s blemished by the wondering and waffling over whether it’s a game or not. This is similar to the too-common message-board argument of whether games are “art” or what “art” is. Ultimately, it’s a waste of everybody’s time and it was with that in mind that a precedent had to be set, that a flag had to be stuck in the ground..

...how do you think I felt when I realised I could have just bought the much preferable physical version for $20 instead of spending an hour downloading them and putting in my e-shop points and... DANG. Better as a set, for sure...
But. Like. An art game. Play it like that, and it's much better. It's more an experience than a game.

I want to like this game so bad. The art is great, the name "Electroplankton" is real cool, and the idea of this abstract meditative music making game really appeals to me. But the game just feels like a tech demo. None of the mini games have any depth, and I would be surprised if anyone would be engaged enough to spend more than 10 minutes on any of them. Like Hanenbow looks super cool artistically, but it's just not fun and it's borderline impossible to purposely create any music with it. Super cool to see something so weird come out of Nintendo, but can't say I really enjoyed my time with Electroplankton.

What the heck. I didn't expect this game to be so fun. As a musician, I really enjoyed playing around with the instruments the game gives you, and I can see myself getting lost in all of the modes that you have to choose from. The game gives you several toys to make music with, and while some of them sound better than others, it was really fun adding my own spin to these concepts. Awesome game!

Like others before me have mentioned, Electroplankton is less of a game with clear objectives/guidelines or a beginning, middle, and end, and more of a "toy" that sort of functions like that of a musical instrument (not entirely accurate, I'll elucidate this later) or an early audio-visual experimentation on the DS. I say "toy" because there's two modes, and one mode dubbed "Audience Mode" actually has the game play itself more or less and automatically produce sounds, though you can still interrupt whenever you'd like to provoke sounds of your own alongside the CPU input, whereas "Performance Mode" is just strictly left to the player's discretion. Anyways, this is a collection of ten different minigames akin to tech demos on the DS that are generally controlled with the touch screen, though sometimes the D-pad can be used to produce waves that also create vibrations in the electroplankton. You generally tap the electroplankton or drag/draw lines to create some form of movement, and various tones are emitted based off the type of movement and specific minigame/feature interacted with. To its credit, the minigames are distinct enough: for example, the most famous minigame, "Hanenbow" (you may have heard of it from a little known game called Super Smash Bros Brawl) has you changing the angle of leaves on a plant and watching plankton bounce off of the leaves to produce notes that sound like a xylophone. Then there's a minigame called "Luminaria" where you can change the direction of arrows to alter the trajectory of the plankton on screen as they loop around and produce notes. And there's also a minigame where you can place plankton eggs and watch their smiley faces get bigger as they emit light and sound while slowly growing larger. There are also a few minigames that use the DS mic (as expected of most DS tech demo games), though these are mostly fancy recorders that will take your voice input and run it back to you with minor modification.

Perhaps I'm being a little harsh here, but I suppose I found Electroplankton a bit disappointing because there's a certain lack of depth to this all. That isn't to say that there needs to be depth in a plaything like this, but to try and elaborate where I'm coming from, I'm actually somewhat hesitant to use the "musical instrument" description, despite lack of a better term. Musical instruments have a sort of rhyme and reason to input and response: if you play a certain way or use a certain fingering/key, then you'd expect the same note(s) to come out every time. That generally doesn't really exist in Electroplankton for a couple reasons. Firstly, there really isn't a clear way to associate a certain tone/note with a certain response, or at least no tangible, marked up relationship that I can tell. And secondly, the actual interval of these notes taking place is usually within the span of a few seconds, so it's not like you're going to be playing Beethoven's 5th Symphony or even Hot Cross Buns with the tools you're given in Electroplankton. So as a result, it's really less of trying to create something memorable with Electroplankton, and more of a random and spontaneous jumble of notes and sound effects that are created when you mess with elements on a screen. It's still cool and all, but it feels like more of a one-off relic of its time than a genuinely memorable experience for me. Not that any of this really matters anyways, because the director of Electroplankton, Toshio Iwai, was very insistent on not including any built in save functions, and the developers wanted players to more or less "enjoy Electroplankton extemporarily and viscerally" and sort of get lost in the moment.

So maybe this is just overanalysis on my part and it's more of a case of "interesting, but you kinda had to be there." If you just want to peer upon a relatively unknown part of Nintendo's history or you feel like messing around with experimentations in game input and audio/visual responses, then give this a shot. Or put this on if your little siblings/cousins are begging to have some time on your DS and you don't want them mistreating your Nintendog or deleting your Pokemon Platinum save file with Arceus, I think this would work great for that case too. But otherwise, if you're just looking for a new instrument to learn/play and/or want to annoy your friends, maybe skip buying a physical copy of Electroplankton and just buy yourself an Otamatone; it's way cheaper and sometimes you just can't beat the classics after all.

very cute game, but I am very bad at it :<

I used to sit on the 45 minute bus home from work just making funny noises with this, gently scrubbing away the day's crap with colours and shapes and sounds x

I played this little "game" because of Smash. I hate the stage in Smash, but i liked a bit this "game" which isn't really a game but sort of an application. Nice, but not what I expected.

worst stage in smash unless you like greenscreens


not really a game, but it's an interesting idea that's fun to play around with.