Reviews from

in the past


dis shit was fye

the bloody png flashes were kinda ass as jumpscares but everything else was really cool n beautifully well done n its aged especially well

genuinely some of the best gameplay in a game ive ever played

I decided to take a gamble with this Steam Spring Sale and I picked up the F.E.A.R trilogy. I have heard a lot of great things about this series (mainly the first one) so I thought it would be fun to play through. This game is a great FPS game with a little challenge, and a very interesting story. I found the gameplay being very good and smooth for this game being almost 20 years old. And I also really love the factor that its kind of but not really like a horror game, it is a "spooky game". If you want to play a FPS with that takes a reasonable amount of time, fun game play, and an interesting story then F.E.A.R. is the game for you.

Gran juego que a día de hoy se sigue disfrutando gracias a su muy lograda ambientación, divertida jugabilidad y una interesante historia. Sin olvidar su apartado técnico que, casi 20 años después, se sigue viendo muy bien.


The fuckin wall goes crazy when you shoot at it (the enemies too, of course).

I recently replayed this and played 2. They are both have their moments, but this has difficulty that mades me feel so cool when I do well. The levels are all designed to be challenging and to make you feel like a god when you win. The second is a bit sloggy. The horror isn't very strong, but has some moments of decent atmosphere.

pretty meh for me, I do understand that when it came out had a big effect on the players both for the A.I wise and scary elements. I remember as a kid I could not even play it for more than half hour, I was so terrified by the girl, atmosphere and jumpscares, but playing it as an adult these days just doesn't really make me feel anything. the gameplay can be fun, so many possibilities to kick so smart A.I. butt and mess around, the slow mo mechanic is pretty fun, gives you some really precise headshot powers and make you feel like a PRO B-). atmosphere and lighting is something that is obviously worked on really well but for me it doesn't even go near to other horror games in that sense. I'm not going to compare it to any other games though because F.E.A.R. is a genre or something of it's own and comparing won't give any detailed and right conclusion. the story was pretty cliché
if you ask me, maybe I'm being a little nit-picky here and we can confirm that it's good for an FPS title. overall it's good for what it is but don't expect much IMO.

Поначалу шло на 4.5/5 но потом оказалось что игра довольно затянута + имхо слоу-мо это скорее не фича, а костыль, которым разработчики решили подлатать плохой баланс игры, но игра действительно довольно уникальная в своём роде и при этом очень хорошо состарилась

I've been meaning to replay F.E.A.R. for quite a while and I'm glad that I enjoyed it just as much as I did, back when I first played. While it didn't age VERY well, it still plays like a charm, owing a lot to the first Half Life.

Love it or hate it, F.E.A.R., alongside RE4, is one of the best games to blend horror and action together. It's a little more action oriented than it should, but its suffocating creepy atmosphere and ominous pacing keeps you on your toes. You never know if you're going to get jumpscared by a terrifying little girl or shot by a dozen heavy armored replica soldiers. It seems weird and it kinda is, but it works! I believe that half of the reason why it works is due to its strange story. It's a mystery told in 11 chapters that still grips me to this day. It's not INCREDIBLY well-written, but it's engaging. It made me want to get to the ending and uncover whatever the hell was happening in the Origin project. Alma, Fettel and even you, the silent protagonist, are driving forces in a quiet story that, in my opinion, did not disappoint.

Gameplay is also quite competent. Weapon variety is good, using SlowMo gives you a huge boost in combat, guns are impactful and the action is way more tactical than I remembered. Enemy variety sucks, but the AI compensates, since they constantly try to flank you, react to your actions and force you to play smart to get to the next area. And while the game might be challenging, it plays so nice that I love how accessible it is for anybody to just pick up and shoot. One other thing that I LOVE is the sound design. Horror games usually nails this, but F.E.A.R. took it to another level. Do play this with a headset, please!

F.E.A.R.'s biggest enemy is the level design. I usually prefer linear games than sandbox/open-world ones, but this is a perfect example of linear design gone terribly wrong. Levels are a repetitive, unimaginative and bland hallway fest. Some corridors feel like labyrinths. I got lost so many times on some areas that I just got bored! The pacing is not bad, but its straightforward nature hurts how well the game could hold up nowadays. I may love the story, but MY GOD does it take its time to unfold. You're basically left in the dark for the first 7 chapters, with minimal information and the same objective. And It's not like they did not have anything to reveal, they just decided to wait and rush it by the end. I love the final chapters, but if the game just focused in telling the story and frightening you more than throwing more enemies in the way, it would be much better.

Also, whose idea was to make the flashlight so annoying? And why are there MECHS in the game? They feel so out of place...

F.E.A.R.'s problems did not break the game in any way for me. This is still an amazing hair-raising experience. It's easy to recommend this to anyone, since it works so well as an fps and as a horror game. Sure, it didn't age like a fine wine, but it does its job of keeping you hooked and terrified.

One of the only games where jump kicking a guy in slow motion, unloading an entire magazine into the rest and then shooting a grenade out of the air is a regular part of the gameplay loop and can potentially happen every few seconds. This is one of the best shooters period, with AI that rivals most games today.

i wanted to like it i tried my best but it's a certified luna stinker

Played on Extreme difficulty.

A mysterious enemy has arisen from within the dwellings of a biotech company. A clone army, led by a man who's known only as Fennel to you and your squad, has been let loose and must be eliminated before they contaminate the abandoned hallways of every corporate office building in America. As a member of the First Encounter Assault Recon team, only YOU can stop the nefarious Fennel and uncover the secrets hidden within his plans.

FEAR, a first person shooter released in 2005 and developed by Monolith Productions, known for their legendary PC titles such as Blood and No One Lives Forever, is a game that's all about the journey. Plopped into the body of an unknown operative, its your job to move forward through the game's numerous corporate office environments towards the truth while mowing down as many nameless, faceless dudes as possible with an arsenal of some of the best feeling weapons in the business.

The secret to FEAR's persevering brilliance is not its horror infested storytelling or its brilliant slow-mo bullet time mechanic, but its level design. Using then state of the art artificial intelligence, Monolith demonstrates their prowess in architecture by sending you through blazing through mazes of offices, hallways, multi-tiered rooms with multiple options of approach, and large spaces that challenge you to maximize your loadout to reach peak effectiveness. Though visually they meld together through their mid-2000s office aesthetic, each of the game's levels use the office set pieces to craft continuously engaging and exciting encounters that often feel like the perfect middle ground between a Half Life and Halo firefight in terms of balance and enemy presence.

Where FEAR perhaps shows its age however is in its narrative design; much of FEAR's storytelling is done through distorted visions, audio logs, and through scanning computers that your partner then reads a summary of for you. It seldom feels connected to anything you're actually doing; as you mow down Fennel's finest, a complex narrative of corporate culture and scientific experimentation is built up around you, while you yourself have little impact on the events depicted, nor do they seem to impact the gameplay at all. FEAR for the most part feels like the perfect evolution of the DOOM formula in that it emphasizes speed, movement, and responsive action. The horror elements and storytelling sorta just feel taped on with scotch tape.

Ultimately, FEAR is a brilliant exemplar of the power of an incredibly good feeling shotgun, pistol, and assault rifle in an FPS title. It's level design is top notch, its atmosphere is occasionally creepy in an effective manner, and its storytelling is half rate. It remains mostly unscathed by time; what is good about it in 2024 has always been good about it, and what's bad about it is easily forgotten as you hit the CTRL key and listen to the sound of one more bad dude yell, "OH SHI-" as you blast him into a cloud of red pulp.

У фрагов здесь наикрутейший ИИ, что создаёт эпичные ситуации, но на этом всё.

Полная рецензия: Очень давно мечтал поиграть в эту игру, потому что ее мне описывали как лучший шутер мира с супер умными НПС, но видимо что-то пошло не так.

Да, это интересная, фановая пострелушка, где реально можно пару раз напугаться, но не более. Я прошел игру на элите и не встретил особого сопротивления, кроме пары моментов. За сюжетом следить трудновато, из-за кривоватого повествования, но он, в принципе, неплох (концовка вообще супер).

В целом, прикольно, но опять же, растянули сильно, под конец становится очень заебно ходить по этим корридорам в сотый раз.

This game is fun, but it is nothing exceptional. The biggest praise for this game is the intelligent AI. The AI is smart, but that rarely matters when you're as tanky as you are. The story is good, but not mindblowing.

The scare factor might be there for someone who doesn't play many video games, but most fps fans picking up a 20 year old game will not get scared. Good themes though.

Boring map design with a good sandbox.

I playthrough this game probably once every year and love it every time. If you're a horror or FPS fan just pick it up for a couple of bucks next time its on sale.

this was awesome! i loved the second half where things got weird, the flashing of bloody pngs & 'jumpscare' attempts didn't scare me but the end started to get pretty freaky. i really enjoyed the story but i feel like i didn't get as many details as i was supposed to. i had some issues with audio where i couldn't hear the voicemails very well, but it's an old game so i'll forgive it.

i loved the crawling around in vents & finding my way, it felt like half life 2. it was actually very linear to get through places that were 'secret' or hard to find. i only got stuck once because the floor wasn't exploding in chapter 11, so that's more of a bug issue. i also loved the details of the enemies talking to each other, felt like the metal gear solid.

i was joking that it felt like silent hill 3 & metal gear had a baby, it came out as a fps & it was this. i really liked it, but i'm nervous to play the others as i've heard this is the best one. i really hope i get more lore!

I'll add "little girls" to my fears list then

its like a movie game without cutscenes

F.E.A.R's wild ass production values beg for some genuine competition.

cheeky little ginger fat guy

como pode gordo ser fdp em todo lugar mlk

You just don't get games like this anymore. Its so god damn good.

The game has a few visual glitches and annoying enemies that detract from it, but they don't detract much.
This might be one of the best shooters I've played before, and I think it's the only one that had me actively thinking about enemy positioning, dispersal, and trickery. Playing tactically with AI this smart is really amazing, and I wish that more games tried to achieve that.


F.E.A.R. made me afraid. Not of the scary ghosts, but of every combat encounter. I would say I played most of this game incorrectly since I have a certain way of going through shooters. Run and gun, blast up the ass fast action. While you can get away with doing that to an extent, you can't do it forever as you'll soon feel yourself hurting for medkits and armor very quickly.

It's been said before, but the enemy AI really is the number one reason to play this game. They'll split up to flank you, run forward when they have you cornered, liberally throw grenades to flush you out, and overall just making each encounter a very dynamic experience. It's not fast paced at all, which is something I had to adjust to after playing Vanquish. There isn't even a single boss, which isn't a problem, it's just something to keep in mind going into this.

The story felt very "part one" though, seeming more like a setup for potential sequels. It's delivered well enough, but the big bad guy is tossed aside during the last chapter in favor of establishing a new threat that, judging by the cover of each game going forward, will be causing problems here on out.

I like this one though, it left me wanting to see where the series goes. I might even try out those DLC campaigns while I'm at it. (Also I lied, the scary ghosts scared me as well.)

-Oyunun yapay zekası şahane abi yaaa- yada -abi fear'ın hakkı yeniyor, içinde muazzam bir lore var- muhabbetlerine hiç girmeyeceğim. ikisi de kısmen doğru sayılır. Oyunun hakkının yeniyor olması tabi ki onu %100 kusursuz yapmıyor. Hatta kusursuz olacakken bazı dizayn hataları yüzünden döneminde çok da parlayamamış bir oyun F.E.A.R.

Üstünden neredeyse 20 yıl geçmiş olmasına rağmen günümüze taş çıkaran Combat mekanikleri tek düze ve ruhsuz bölüm dizaynından dolayı tam potansiyelini bir türlü ortaya çıkaramıyor. İşte ben tam da bu noktada herkesin eksi olarak gördüğü "oyunun çok kısa oluşunu" kabul etmiyorum. Çünkü bölümler akılda kalıcılıktan uzak. ilk bölüm ile son bölüm arasındaki farkı anlamak imkansız. Aynı şekilde düşman tasarımları için de geçerli bu durum. Oyunda ilerlediğinizi hissedemiyorsunuz (inanmıyorsanız denemesi bedava abiler, ablalar oyunu hiç oynamadıysanız walkthrough videolarını sara sara izleyin emin olun farkı anlayamayacaksınız)

Bu tek düzelik senaryoda ve ilerleyişte de kendini gösteriyor. Her şey tek bir düzlemde, tek bir senaryo üstünde ilerlediği için tekrar tekrar oynamak keyif vermiyor. E şimdi şunu diyen olacak "yha aq illa bir oyun opın vörd 200 saat mi olmalı ibiş" hayır bahsettiğim olay kesinlikle bu değil, bahsettiğim olay bu oyunun korku türünün öncülerinden sayılması ve bu durumun oyunun dizaynının topuğuna mermi sıkıyor oluşu. Makro ölçeği geçtik mikro ölçekte bile (yani iki kayıt noktasından arasından birine tekrar dönüldüğünde) aynı sahneleri tekrar tekrar görmek oyunun büyüsünü kaybetmesine sebep oluyor. Ardından çorap söküğü gibi atmosfer kayboluyor hemen ardından korku ögeleri kayboluyor bir süre sonra kendinizi koridor bir fps oynuyormuş gibi hissederken buluyorsunuz.

Allahtan yapay zekanın iyi oluşu az da olsa bu koridor fps olayını toparlıyor diyebilirim. Düşmanların zeki ve taktiksel hareket etmeleri combat esnasında oyuncuyu da taktik kurmaya itiyor.

Grafikler dönemine göre güzel. aşırı metalik renkler ve koyu gölgeler zaman zaman eğreti dursa da insanın gözleri ortalanma 10 saat bu işkenceye maruz kalacağı için mecburen alışmaya başlıyor (daha berbat ve daha metalik versiyonunu görmek isteyenler aynı dönemde çıkan Quake 4'e göz atabilirler) Dönemin ekran kartlarının şov yaptığı oyunlardan biri olduğu için kör göze parmak olayını hoş görmek gerek, yoksa dinamik ışık ve gölgeler cidden yeri geldiğinde şovunu yapıyor. Buna ek çatışmadan sonra etrafın dağıldığını görmek ve -burada gerçekten bir çatışma olmuş- hissiyatı oyunun atmosferi adına güzel bir artı.

Ufaktan toparlarsak F.E.A.R. oyuncusuna tek seferlik fena olmayan bir deneyim sağlıyor. Çatışma mekanikleri oldukça güzelken bölümlerin dar koridorlar olarak tasarlanmış olması potansiyelini tam ortaya çıkaramamasına neden oluyor. Grafikler ve ışık dinamikleri güzelken metalik renk seçimleri oyunun bu yönünün de ön plana çıkmasını engelliyor. Sonuç olarak artıları eksilerinden daha fazla olan güzel ve unutulmaması gereken bir oyun F.E.A.R. deneyin, oynayın.

The only genuinely good game in this franchise, but wow what a banger. Textured pacing that makes the scares genuinely startling without being annoying, inspired level design that did "The Backrooms" before that was a thing, an incredible soundtrack, revolutionary AI technology, wonderful lighting and particle effects, and a plot inspired by some of the best anime ever made. It's a shame the sequels never approached this level of quality again thanks to meddling from WB and a focus on the wrong parts of what made this game good from Monolith. Maybe someday another studio will do it right. For now, it has aged really well.