Reviews from

in the past


Sem muitas palavras pra esse, só restou tristeza e solidão....
Um dos melhores de 2024, se não o melhor, forte candidato a ganhar premios no final do ano, o jogo melhora praticamente tudo do seu antecessor, combates, side-quests, mini-games, TUDO mesmo. Os defeitos do jogo são técnicos, devido ao problema sério q ele tem no modo performance, optei por jogar no modo gráfico e o jogo simplesmente é LINDO demais porém tem os mesmos problemas da UE4 de antes, texturas, distancia de visao, pop in e etc, creio q ficou mais pesado ainda dessa vez por boa parte do jogo ser em área aberta, mas para a MINHA PESSOA ele nao perde pontos por isso, são detalhes q fazem diferença mas nao me atrapalha

Abraços e boa montanha russa de sentimentos pra quem jogará.

This review contains spoilers

The game of all time. While some of the minigames were quite meh I overall had an AMAZING time with this game, between the satisfying combat, beautiful world and amazing character interactions this quickly became one of my favorites in the series. Also contains one of the most epic final bosses I've seen in the series so far??? And the soundtrack????? Truly the best 136 hours I've spent in a long time

It's hard to put into words just how incredible Rebirth is. I completed all side quests and zone objectives, and while I didn't 100% everything the game has to offer this is far more than I usually do with most games.

The original is one of my favorite games of all time and Square Enix managed to expand the world and characters enriching the entire experience. I spent nearly 90 hours and would happily play another 90.

The combat is super fun and lets you really dig into the systems as you push on. Exploration was incredible, seeing areas that were only a screen or two with a few NPCs, now bustling with people making them feel alive like never before. The writing, storytelling, visuals are all top tier and set such an incredibly high bar moving forward. It really is hard to fathom how they pulled this all off.

Some minigames weren't the best (keeping the tradition alive from the OG), but these were almost entirely optional and if not there's an option to make them easier. However the minor complaints are a drop in the bucket compared to how amazing the entire experience was.

Now we start the countdown to part 3, the Reunion!

I was surprised by the extent of the open world. A step up from the last game!

Great sequel to remake, combat is improved in all the right aspects, although it leans more on real time combat than remake, but it worked for me. General gameplay is also much improved, with much more seamless movement and less artificiality in the worlds. Then open world is big enough to feel real, but not on a scale where it becomes a slog to traverse through.

Story wise it's great, sometimes it feels like there is a bit of filler, however it succeeds in expanding the original final fantasy 7 story, as characters are given a lot of time to shine and their relationships and personalities flourish constantly, through main quest sections and specially in the side quests, which are used to more intimately develop the party and its relationship to Cloud.

The open world does suffer from excessive side content, these are smaller missions which are used to fill up the world. For completion's sake they are horrible, a lot of stop-start action, but, if approached more casually, really enrich the walkthrough and allows you to enjoy the game's systems more, which is always good. You also have the minigames, which can be a bit more hit or miss, except the card game Queens blood, that stuff is addictive.

Overall one of the best games of this generation and a must play for everyone, even if you haven't played remake or aren't a fan of RPGs, it is a great game and it shines bright 99% of the time.


This is truly one of the best games ever made (again).

1H45 Du matin le 16/05/2024 les crédits viennent de ce finir que DIRE une réinvention d'un mythe que dit-je d'une légende merci square enix pour les travaux et pour la peak fiction

I've not really played a game like this before. Its definitively modern Square-Enix, absolutely in the same vein as XVI but with major differences in places.
I has some of the best combat in a 3D action game I think i've ever played, it has some of the most beautiful vistas, explorable towns, and most hangoutable locations in any game I've played, but inbetween the many MANY moments of fun/peace/drama that i enjoyed were an equal number of moments of tedium /or frustration.
I love this game, I hate this game. They nailed it again, and they botched it completely.
One true criticism i have is that the game isn't afraid to waste your time. Particularly towards the end. Adding pointless maguffins and mechanics to already long dungeons felt like padding.
I finished the game swearing i would trade it in and never play it again, and I woke up the next day wondering if i should pop back in to hang out a little.

For every good expansion that was made, there was horrible filler, terrible dungeons, and a boring, bland open world that utilises Ubisoft tower that makes you feel like you’re checking off a checklist rather than actually exploring.

Goes from the sublime to the downright infuriating clearly a lot of attention went into this because it has a level of detail that is downright crazy at times.

Then it decides to fall on it's ass with the introduction of a ham-fisted story point, some cringe-worthy dialogue, or having a battle system that collapses in on itself all too regularly.

The story begins and seems to forgot 90% of what happened in the first game - it throws away a great foundation to just have a clean slate? Plot points (remember Barret dying and coming back to life? This game doesn't!) and relationships just reset for game purposes. Once things get going it starts to pick up verrrrrry slowly, then the final two chapters just rush in, make very little sense, and the game just sort of ends. I understand with open world games that this cadence is unavoidable, but there's so many hanging threads it just leaves a bad taste in my mouth. What was this journey even for? Why was Zack even there? Who really cares about a multiverse?

The battle system from Remake has been tweaked, but there's updated systems and reworks that remove a lot of the fun. For starters, blocking/parrying is now integral to battling (especially on Hard), but the movement system can't handle it. Blocks do not interrupt, which means you have to slow down the battle pace to a crawl, and then decipher what the enemy is going to do. At times this is fine, but in the spectacle fights where all sorts of crap is flying around the screen (and the camera starts going nuts) this is nigh on impossible. Gilgamesh is a great fight and lots of fun, but I'll be damned if I could see what the hell was going on half the time. It needs to be much more snappy to be satisfying.

There's a lot of great stuff here, though - exploration is wonderful, voice acting is (for the most part) fantastic, there's an abundance of side quests and extra things to do. Every mini game is deep and has it's own ecosystem that you're constantly tripping over new and different things to do.

It's a very satisfying game, but some small decisions have a big impact on the end feeling. I came away confused and disappointed, which is odd considering how much fun I had playing this. But the story ending and the endgame tasks just don't work for me.

Étant grand fan de FF7 et de son univers j'attendais énormément ce rebirth, et ce n'est pas une déception! J'ai trouvé que ce qui avait été moyen dans le remake à été plus ou moins corrigé, les personnages sont toujours aussi attachant et on chacun leur développement personnel intéressant, l'histoire très bonnes avec des surprises pour ceux qui connaissent l'original, une musique sublime et une réalisation et écriture au top!
Les + :
-La musique
-l'écriture
-la DA
-les Graphismes
-L'œuvre original bien respecté
Les - :
-trop de mini-jeux que nous somme un peu obligés de faire car on peut passer à côté de gros item
-Le mode fluidité qui fait tache
-pas totalement de sensation d'exploration et de découvertes à cause de tout les icônes sur la carte

As of writing this it’s been 7 days after I completed Rebirth and I seriously just can’t stop thinking about it. It was such a fun ride throughout the whole game. It’s gameplay improved upon the original and the remake, and it’s story oh my fucking god it’s story. Every Zack cutscene had me in fucking tears idc I fucking love that man. Anytime I would hear price of freedom I would genuinely start tearing up. That ending was fucking insane and only leaves me more excited for part 3 but oh boy that 3 year wait hopefully will be worth it. GAME OF THE YEAR 2024!!!!

Need to process this game and specially it's ending, took me like 2 months to finish it and loved the ride but I'm not sure if I would give it a perfect score. It does many things right but need to think about the plot a bit more before I decide. Music, graphics, exploration, mini games, voice acting, combat are all outstanding

I’m alive because of this game thank you

Absolutely unreal game. I love the story, the gameplay, the music, the areas, the character interactions and so much more. If you're a fan of this world or Final Fantasy in general this is a must play.

This truly feels like Square have managed to make a modern JRPG just as good as the classics. I legit removed half a star because of the ending.

I don't get why square keep doing this. I'm not against story changes but jesus what are they doing. commit to something please. Otherwise this was an amazing experience that I played for way too long.

As someone who never played the original and really only got into FF through playing the remake, I'm blown away at how much fun I had with this game. Some frustrating mini games can be easily forgotten when they are primarily optional and the smallest drop in a the bucket of content that this game provides. A game that leaves you wondering what to do with yourself once you've finished.

I tried, I swear I tried...I just can't man this game is even worse than the first "remake"

This review contains spoilers

60 hours to beat this shit just to get one kiss from Tifa and a blue balls ending (This shit was peak)

Initially was 4 and a half stars but the late game filler bumped it down to 4. Rebirth for me both exceeded my wildest dreams yet doubled down on the biggest problems of Remake, specially the padding sections, the uninspired level design and puzzles, and an interesting but convoluted ending. Chapter 3, Chapter 7 and most of Chapter 11 in particular had me wanting to tear my hair out, this is Square at its absolute worst tendencies. Cait Sith’s throwing boxes area, with his awful control scheme, his slow Moogle and the game mechanics that feel so buggy and rushed, was the low point of the game for me.

The narrative redeems the game though, if it we just cutscenes and battles this game would be one of the most engaging I’ve ever played, especially when it come to the cutscene direction, choreography, voice acting and the music, which are the best, most harmoniously blended I’ve ever seen in a video game. Which is why it hurts that this game has such terrible… well… game elements. That’s why it took me over two months to beat this game, even though I only took 36 hours to beat it. By comparison it took half the time to beat Persona 3 Reload, which took me 72 hours.

Rebirth is a great game but it’s in spite of its borderline crippling flaws. Play it, totally, but do it for the story, cinematics and the combat, not everything in between.


The number of times this game hands control of a character over to you, just to make you walk them forward 20 feet so the next cutscene can happen, but also you’re forced to walk (or even crawl!) slower than anyone’s ever walked (or crawled!) in the history of the universe so that it takes an entire minute of my life to traverse those 20 feet, and also there’s absolutely nothing else of interest happening around you during that minute, there’s just some person or thing on the other side waiting for you to finish approaching...yeah that’s some groundbreakingly stupid game design right there

But man the stuff that’s good is so good

I never felt so much for a group of video game characters.

What a journey this has been !

This review contains spoilers

I don't know where to start with this one.
I loved the game, but deary me is it padded.
For every good bit of content there is some deathly dull padding unskippable nonesense. If I wasn't convinced I needed the platinum I'd probably have enjoyed this more, though with that said I found the most enjoyment in completing the hard mode and the combat challenges, which really show the depth (and exploitability) of some of the combat mechanics.
Story wise, I'm a little underwhelmed for reasons: Aerith's death is totally underwhelming given the multiple timeline story they have going but for the most part, it hit all the nostalgia beats I needed and made me actually like Cait Sith.
Perhaps I also got a little soured because I played it off the back of replaying the original, the Remake and Intergrade which was a lot of FF7 for a couple of months.

What should've been a thoroughly enjoyable second part of this remake trilogy, with improved gameplay and a more interesting section of the story compared to FF7 Remake, is unfortunately overshadowed by often tedious and frustrating design choices that ultimately sours my experience of both this game and its predecessor.


The Good: Aerith Gold Saucer Chapter 12

- Voice Acting: As with the last game, all the voice acting is very good. There are few, if any, flat line deliveries, and the cast from the main characters down to background NPCs are all top notch.

- Visuals: Rebirth looks even better than the Remake, which is in part due to the setting it takes place in, as the dreary factories and slums of Midgar are less visually appealing compared to the dense forests and canyons prominently featured in Rebirth. But it looks great, nothing much to comment on really, its one of the best looking games on modern consoles.

- Characters: Rebirth effectively builds on the character interactions that were the highlight of Remake, and expands upon them by introducing new characters that fit into the dynamic of the main group. The main group are up there as one of my favourite core casts of characters in any video game I've ever played, and that is often in part due to the little things like random bits of dialogue and side quests.

- Core Gameplay Direction: I found that in Remake, most of the fights throughout the game wanted you to win by exploiting elemental weaknesses through spells. This often placed focus on having the right materia equipped, and setting up your party to efficiently hit spells (typically Aerith with a bunch of wards). However, I found that in Rebirth, they shifted away from this by nerfing the tier 3 magic spells to cost 2 ATB charges. Theres also more opportunities to pressure enemies outside of spells, such as dodging attacks or hitting ATB attacks at the right time. This focus on abilities over spells makes for much faster-paced and more interesting gameplay. Although, I will mourn the loss of melee Barret and spamming chi 2 Unbridled Strength with Tifa.

- Story: The story's great. I don't really have much to comment on, given that I've never played to originally and I don't know how the story ends, but it's really good. Thoroughly fleshes out all of our main characters and our antagonist effectively while providing enough story to the new characters that they are compelling in their own right. The chapters in Nibelheim are very good, and while there are some down moments and padding throughout the rest of the game (which I'll get to), for the most part, when the story's rolling it's very good.

- Music: From Tifa's Theme on the piano to new One Winged Angel in the last fight, all the music is great in this game.

- Queen's Blood: Once I got some good cards, I really enjoyed it. The only side quest type I actually had fun doing.


The Bad: I might have to go back and score FF7 Remake lower as well.

- Open World: After Remake was (fairly) criticised for being a hallway simulator, Square Enix decided to address this by introducing large open world areas that are prominent throughout most of the gameplay. In almost every chapter, you're introduced to a new map with it's own set of side quests and objectives, an exclusive Chocobo, and more.
But it all sucks. It all sucks. The objectives are a complete waste of time, from activating radio towers and analysing lifesprings to the irritating protorelic questlines, I was so thoroughly unengaged by the entire affair that I completely skipped almost all of it from Gongaga onwards. Traversing the regions is also annoying, as the Chocobos lose all momentum after bumping into anything and you're constantly interrupted by running across another pointless objective that doesn't take long enough so you feel compelled to complete it, but does takes long enough that you know you've just wasted minutes of your life. And in Cosmo Canyon, the traversal is made even more frustrating with the stupid flying and gliding range mechanics.
The entire open world concept only serves to drag out the time spent away from the actual fun things this game has to offer, and I honestly don't think I'll be able to play another open world game for at least 6 months after this shit.

- Boss Fights: Just like in FF7 Remake, and despite what I said earlier about the appreciating the change in gameplay direction, the boss fights in this are still annoying.
A good example of this is the Reno and Rude fight, as with Reno you're supposed to pressure him by dodging his physical attacks. The only problem is, he doesn't use them that much, mostly just after he's stunned you and you can't dodge anyway. He also dodges all your standard attacks. The only way I could really damage him was by hitting him with Fire attacks when he was charging the EMPs and hope it pressured him. This ended up being the point in this game where I dropped the difficulty down to Easy, and it became a 5 minute beat-em-up the rest of the way through the entire game.
Another example is the Rufus Shinra fight, which was the last straw that made me change over to Easy mode in Remake. The whole fight is so stupid I was laughing rather than yelling. You're supposed to dodge his attacks and attack him when he reloads. But if you stay too close he'll dash into your dodge path and stun you, dealing big damage, and if you stay too far away you can't counterattack long enough to effectively build the stagger bar when he's pressured. Sometimes he even recovers instantly after being pressured.
There's a few other instances I can remember, but I won't get too far into it. I am admittedly quite bad at action RPGs, so it is a bit mad-cause-bad. But given that Easy mode is such a walk in the park it's mind-numbing, and Normal mode is perfectly fine 70% of the time, I think it's fair to put some of the blame on the mechanics.

- Padded Story Missions: This was a problem in Remake as well, I just felt that often times sections of the main story missions were broken up by entirely unnecessary passages that completely fucked with the pacing. Anything that involved dragging a box around, splitting up the party for longer than 10 minutes, or setting up for the third mini-boss in this third of the mission did nothing but take my attention away from the best part of the game (the story) and focused it on the worst part (dumb shit).


All in all, I want to give this game an 8 out of 10, as there is an 8/10 game in here somewhere, but it's just buried under some really poor design choices.
I think I would still recommend this game, as I'm glad I played it, but with caveat that you will be slogging through a decent amount of filler content to enjoy the amazing story and characters.