Reviews from

in the past


I hate to give this game a bad rating because the visuals of an abandoned planet is great and the slow burn story is interesting enough to distract you from the gameplay. I enjoyed picking up on subtle pieces of the story and putting it all together. The soundtrack is varied and has some songs that I'll be adding to my playlist but that's where my praise for this game ends. The gameplay is horrendously tedious by the later stages of the game, the way you have to wait 5-10 seconds each time for your character to float over to the ball is frustrating beyond means and how when you want to pause the game it slowly goes to a pause screen instead of instantly pausing. Its small things but I would definitely not recommend playing the game more than once if you value your sanity. The game is nice on the first playthrough for the atmosphere and world building alone but if you're looking for a golf game then you wont find it here.

Loved the atmosphere, music and sound upon starting. The story and diary entries were cryptic enough to keep me playing through a handful of holes. The story just never seemed to mean much after 18 or so holes. The charm of the setting started wearing off and the variety of the holes felt bland and occasionally just frustrating.

I just didn’t enjoy the golf experience, and became more disenchanted by the world building.

It's an interesting concept, but the game isn't that good.

Annoying and borying artsy game about nothing. Serbians try not to talk about russia challenge (impossible).

Sights & Sounds
- Surprisingly beautiful for a golf game. I highly recommend zooming out and looking at the level to appreciate the sweeping vistas of the post-apocalyptic world
- The music is stellar. I'm going to have "Two Astronauts" stuck in my head for a while

Story & Vibes
- The game contains some surprisingly deep lore about your golfer. Be sure to read the journal entries, pay attention to the blurbs at the beginning of each level, and read the post-credits comic to get a better idea of the story
- As you might expect, capitalism bringing out the end of the world results in some somber, reflective moments
- The political commentary is not subtle. That said, it is pretty amusing

Playability & Replayability
- The gameplay is somewhere in between a frustration game and a golf game. Some of the "platforming" can be tricky at times
- The game isn't all that hard. I only had to retry 7 of the game's 35 holes in order to make at least par on each
- I'll be back to clear out the rest of the achievements someday

Overall Impressions & Performance
- Great game for the Steam Deck
- Unless you're a trashcoin-munching Musk fanboy, you'll probably find the game's overall message poignant and its jokes pretty funny

Final Verdict
- 7/10. It's a fun little experience, but it is short (2-3 hours). Worth it on sale if you enjoy golf games, though


Golf Club Wasteland podría ser tan real que hasta duele pensarlo, pero contando el maldito calor que hace en diciembre no me extrañaría que todo terminase así.
La parte del golf a veces es frustrante, ya que cuesta ver dónde va a aterrizar la pelotita.
Charlie, se feliz ⛳

Brilliant world design, storytelling, music, and visuals trapped in a middling golf game weighed down by a bevy of terrible design choices.

Just hitting the ball around the wasteland that was Earth with the incredible radio playing is a rad experience. Listening to the radio and enjoying the visuals of the post-apocalyptic wasteland is amazing. It’s hard to talk about the radio without giving too much away, but it’s honestly one of the coolest things I’ve seen in a game like this. Fully voice-acted with great music and stories that give you so much flavor into the state of the world you’re in. I loved every second of it. I could honestly just listen to the radio without playing the actual game and I think I would’ve had a better experience. But sadly the game requires you to golf to see more of the game and actually perform well in golf at that.

Every level has a diary entry associated with it that gives you context for the level and insight into what your character is thinking and feeling while going through these environments. However, these diary entries that actually tell you more of the story behind the game are locked behind getting par on every level which turns this from a chill vibey experience to a stressful, frustrating game of trying to perform well in an OK golf game so you can actually experience more of the story the game is telling. Additionally, diary entries unlock once you finish a level, so in order to read it you have to wait until the next level, pause the game, sit through the way-too-long “opening the menu” animation, scroll down to “diary”, and flip back a page to the prior level, all so you can then read the guy’s thoughts on the level you finished and hope you remember the previous level well enough to understand the details he’s referencing.

Also worth noting that the “Retry Level” option is in the pause menu, so every time you want to restart the level on your journey for par you must pause the game and sit through that long, unskippable animation. Every single time. Any game that has levels designed around trying to beat a score or a time but doesn’t give you an easy way to retry the level is straight-up bad game design.

Eventually I just gave up on trying to get par on all the levels to organically experience the diary stories in the game and just looked them up online so I could read them as I go. Which, honestly, is a better experience anyway so you can actually read the relevant comments for the level while you’re still on that level.

It’s honestly a shame that the actual act of playing this game is such a mixed experience because the world they’ve created is so incredibly fascinating (and often eerily real) that I wanted to squeeze every last drop out of it. It’s too bad the game ends up getting in its own way at every hole.

+ Notalgia Radio rules
+ The world, lore, and storytelling are all incredible
+ The music owns
+ Fantastic visuals. A post-apocalyptic world never looked so good

- The golf part of this golf game is not great
- Story diaries only unlock if you perform well even on “Story Mode” difficulty
- No easy retry button
- Bad UI choices like long pause animations
- Radio/dialogue doesn’t pause when you pause the game

Relajante juego que consigue crearte nostalgia de algo que no has vivido, sobre todo al principio. Creo que según avance se pierde un poco en otros temas que la duración del juego no le da tiempo a desarrollar. Quitando eso la parte de gameplay es relajante, aunque te la puedes complicar a ti mismo muy rápido si eliges el modo de golpes contados. Los niveles son interesantes y aunque el escenario se repite en poco a lo largo de los 35 niveles, la curva de dificultad es agradable, pero constante. Como otro pequeño detalle negativo a destacar es que a pesar de lo bien que está todo el sonido y las canciones, el efecto de apuntar es un poco molesto. En general lo recomiendo si buscas un juego de relax, pero no sencillo.

A bit bummed out because by just looking at this game it seems like such a good idea. Golf in a Post apocalyptic setting is something that should be fun since the courses would be able to have a lot of variety.

Well sadly this game is more of a story teller with golf as the way to tell the story before you. Okay cool I do not mind that but the issue shows very very deeply as the golfing just isn't that good and in later levels becomes downright unfun and unfair due to how the golfing works. The physics of the ball is terrible and it makes no sense how it flies around and stops in it place there seems to be no motion with the ball but in some holes going for a soft hit will smack the ball ???

Its very hit or miss but since some of the courses will require precise shots it will make for a very unfun time as you consistently hit the ball out of bounds and never really understand where you should aim and how hard you should hit.

All in all bummer and I won't get into the story for obvious reasons and honestly the story is cool I liked it and it if you understand that this is more of a story game with terrible golfing attached you may enjoy this game more then me. I bring this up because if you are okay you can skip levels after you hit the ball a certain amount of times so you can in theory skip most of this game to just get the story.

TLDR: Buy on a deep deep sale I would not recommend at full price.

Golf Club: Wasteland is an indie 2d/sidescrolling physics-based golf game set in a post-apocalyptic earth setting. As you progress through the different courses/holes (set in post-apocalyptic settings) you will find various sorts of platforms, traps, objects and other environmental elements that must be employed to make your way through the courses.

The audio-visual presentation of this game is great and perhaps the best components since gameplay is not great due to the weird physics and overall lack of QoL tools and progression within the game. Your swings are typically weak and only cover very limited ground and putting has varying degrees of speed/friction that I was not able to figure out even after beating the game. The good news is that there is no real penalty or limit in the number of strokes you can have which is essential since you will be frustratingly trying to overcome platforms and building sections over and over again, especially in the most advanced courses. To make matters worse there is no fast forward or skip button for your character to get to the golf ball which means you have to wait until he reaches the destination via his jetpack. Restarting levels is also a pain in the rear end since the pause menu has an unnecessarily delayed animation that makes everything frustrating.

So in summary, this game has a fantastic presentation but below-average gameplay and physics. The saving grace is that the story is actually intriguing and good, and kept me playing each level just to see where everything was going.


The sound and visuals are impressive, but the gameplay is very basic and feels almost like a flash game. It's just not very fun to play. The presentation can only carry it so far.

One of the simplest and most intriguing post-apocalyptic games in years.

It feels almost misguided to critique Golf Club: Wasteland for its golf when clearly its setting, aesthetic, and radio station are the showstoppers. But even if you are just going to use golf mechanics as the framework to tell a story, they should be up to par.

Then again, there has never been a better time to tell the cautionary tale of why Elon Musk won’t save us. Perhaps it gets a pass.

Una historia sobre como las utopías de huir de la Tierra a Marte solo son cuentos para los ultrarricos. En este futuro lo han logrado y la vida en Marte es miserable para todos los que viven allí, solo sostenidos por la nostalgia y las drogas.

¿Y qué hacen los ricos? Viajan a la Tierra a jugar al golf entre sus ruinas. Pero en esa Tierra, ya libre de los mismos plutócratas que la destruyeron, la vida puede volver.

Un juego anticapitalista con una crítica nada sutil a Bezos y Musk con una jugabilidsd simpática.

Nice graphics, simple relaxing gameplay, great atmospheric sound effects as well as a soundtrack interspersed with caller stories that feel authentic. Not much of a story until you reach the end.
It feels like they took a short sci-fi story and built the gameplay around a line from it about rich people playing golf. I'd be interested in a full comic version and I will reply to it trying to get a few holes in one!

Really nice concept, and I'm glad to see Serbian developers and Balkan cultural themes finally becoming more prominent in the game scene. (For those who don't know, much of the architecture in the game are from Yugoslavia, and the devs are from Serbia)

A neat concept, sombre post-apocalyptic golf, with poor execution. Gameplay is finicky and frustrating, and the radio broadcast that plays throughout is both unrelenting and uninteresting, with a dull VA and bad karaoke style songs.

jogo relaxante, jogue golfe ouvindo uma rádio ambientada no futuro com músicas relaxantes, calminho e daora

It's an okay game. Boring after a while and gives you absolutely nothing to replay. So, it's a game to try, but not to go all the way through.

Impressive mood and atmosphere with the radio station coming in and out as you golf from above ground to underground. Golf controls and feel are not good. Shorter game for a low price is hard to gripe too much about.

I'm probably especially bad at this because of my admittedly bad spatial intelligence but I missed some glaring features that would've made the gameplay more tolerable, mainly a way to see the trajectory/arc of your previous swing to adjust a new one and the ability to undo your last move, probably limited to one or two times per level. Without these, I had to switch to story mode and it let me enjoy the atmosphere and, especially, the radio - an amazing idea greatly executed, with top notch sound design and music.

It's a clever premise that seems like it would be fun but is more frustrating than anything. The gameplay doesn't feel fine-tuned and it's too simplistic. You only use the analog stick and a single button, and it feels like wasted real estate when there are so many functions that it would be nice to have, like an undo button, a power selection that's separate from the angle selection, or hell even just a button to restart a level so you don't need to pause, wait for the slow animation to play out that brings up the menu, then navigate over to the restart button. It's also tedious just how slowly your character jet-packs over to the ball after hitting it. It's a JET PACK, move FASTER. The art looks decent but isn't super readable and it's tough to tell which parts of the environment are collision objects and which ones your ball will go straight through. Had potential, a bit of a letdown. Weird that they changed the title post-release from Golf Club Wasteland to Golf Club Nostalgia. That's obviously a much worse title.

An absolutely amazing game and really puts the Art in Video Games. The story is told through a radio station broadcast that plays in the background along with the scenery. Nice and short. couldn't put it down until I reached the ending.

Not much to say about this one. A good way to entertain yourself for an evening or two. Pretty catchy golf/puzzle game with some ecological/social comments. It's 3/5 from me.

Golf Club: Wasteland is definitely one of those indie oddities that aren't too good in gameplay, but still manage to come up with great atmosphere and a storyline you wouldn't expect. If you were just looking forward to simple golf entertainment in an innovative setting, like me and it seems quite a few did, you might want to replay and capture all the details you might have missed in the experience.

The game itself isn't more complicated than playing Bowmasters. You aim via a curved arrow and set the intensity with your left analogue stick. The courses of Golf Club: Wasteland incorporate future Earth's ruins, so you have to place your shots on platforms, use switches and have to pass mechanics like automatic doors or conveyor belts. Like in Worms you can zoom and scroll the map to plan how to reach the target.

I understand it can be frustrating in some stages, when you miss and have to find your way all over again, especially if it takes a while for the protagonist to catch up. On the other hand, that contributes to the depiction of the environmental condition we are indeed creating today.

Golf Club: Wasteland isn't exactly pointing a finger by sketching out a possible apocalyptic scenario where mankind had to evacuate Earth to live on Mars and only the rich can use our planet's remains to play golf. It's kind of a retro futuristic melancholy, woven into a radio performance that complements the protagonist's longing for home.

The game asks us to put on headphones to fully embrace the isolation accompanied by a brilliant score (downloadable via qr code) and informational talking bits (English with a selection of Subs available).
Then, strolling the ruins of our future, Golf Club: Wasteland tenously confronts us with the now meaningless achievements of mankind, not without the word Weltschmerz being brought up.

Serbian Demagog Studio announce themselves as a transmedia operation and seem to have expanded on this universe now with Highwater and The Cub that I both don't know yet despite from trailers.
Both games seem to incorporate radio stations and especially The Cub looks like a possible puzzle platformer sequel to Golf Club: Wasteland, which I'm highly interested to check out after this somber, almost satirical world building.

Included with Golf Club: Wasteland also comes a set of about 50 art panels further describing the story's background. To me, that's a greater bonus than the diary entries you unlock as achievements and possibly have to replay maps for, when you needed more shots than required. Even those small texts have something to add, but it doesn't motivate me enough to master the courses I struggled with.

The golfing to me is something to keep your fingers occupied in an interactive art performance to immerse yourself in for almost two hours. It's more like the unique moveset for a puzzle platformer and with its expedient graphics Golf Club: Wasteland even unfolds its qualities just like it could be a late successor of Inside. The game won't unleash a wave of post-apocalyptic golf games for sure, but for this instance it works out.

I really appreciate how Demagog create a depth of layers they risk to lose some players with by being too enigmatic with uncommented bits of putative chatter. Golf Club: Wasteland is also depending on what you bring to the experience on both an intellectual and emotional level.

That way it's the sophisticated version of a simple mobile game especially for those being aware how close to the edge we actually are. And then it will probably be narrowed down by the required gallows humor to nihilistically dwell in the future wasteland we could actually try to prevent during that same time.

Golf Club: Wasteland is not just the random post near future apocalypse, it's about a future nostalgia for Earth by people who had to escape the inhospitable environment whose emergence we have to witness with bitter acceptance of the fact we might not be able to turn around.

It feels a lot more tangible due to latest findings, the lockdown situations we just went through, the war and because Golf Club: Wasteland is more based on feelings of desperation in a conceivable refugee scenario rather than a more abstract fictional one with aliens or other external threats. It just leaves the question who of us might even hope to make it to another planet once shit finally hits the fan.


Polished, relaxing game with a good soundtrack, the radio that appears in the background is very interesting and funny.
The game has a very intriguing story that can get emotional.
I loved playing while watching a video or listening to a podcast.

I'm not gonna blow anyone's mind with this opinion but here it is anyway; the golf is not good. The large courses are intensely frustrating, with frequent pitfalls that condemn you to a dozen or more additional strokes if you misjudge. It's exacerbated by the fact that the strength feels far too weak, and you have no choice but to follow a slow and steady path back to the point where you screwed up and hope against hope you don't do it again.

The smaller courses tend to be much better tuned, but overall the golf just isn't fun, man. I can't make it be fun. I want to, because the visual presentation is nice (though i often hit things i thought were in the background) and the soundtrack is very good.

El peso de este juego se sustenta mayormente en la narrativa y la ambientación que en el propio gameplay. Jugablemente no es más que un juego de golf cortito con mecánicas ciertamente toscas. Los escenarios son preciosos y la ambientación muy bien lograda pero en el gameplay no han tenido la misma inspiración, haciendo que muchas veces quieras hacer un golpe simple a la bola y te pases demasiado o te quedes muy corto sin saber exactamente el motivo.

A nivel narrativo es una pequeña joyita. Una concepción anti capitalista fuerte sobre el descubrimiento de nuevas Tierras y lo mal que estamos cuidando nuestra actual casa. Tiene un mensaje potente y conciso y necesito saber como lo expanden en su siguiente título The Cub.

Recomendable si sabes a lo que vas.

- Not 100% completed all of the diary entries but finished the game.
- Loves the soundtrack and the overall visuals of the levels.
- Many people seem to have issues with the controls, but I thought they worked well.
- Most of the courses were pretty easy to complete but there were a few that were a PITA.