Reviews from

in the past


Goofed around in this with a friend in local co-op and it's a blast if not for the bland level design and crushing difficulty. Turning on cheats and smashing everything with a crowbar with your equally stupid friend is an absolute joy.

Dunno if I’ll ever go back to it but it was certainly interesting to play a rare port!

playing it on sven co-op meant my friend and I couldn't kill any of the scientists so it loses a star just for that

I learned how bomb a paraplegic!

Não terem portado esse jogo para o PC foi um erro, mas ainda bem que tem os mapas dele para o Sven co-op. Aliás, perece até uma forma melhor de jogar ele comparado ao jogo original.


A fun little co-op version of Half-Life! I'm sure playing this on Sven wont have optimisation issues at all that basically made it unplayable!

The worst Half-Life expansion. I hate how the levels don't connect, one of the best things about the original games was how every level connects, not in this one lol. The puzzles except the last one sucks. It's also a pain to play it with a friend; I played in sven-coop and there were a bunch of bugs. At least it's short.

Played it on Sven Co-op.
A great co-op experince!

Gameplay - 8
Trilha Sonora - 6
Gráficos - 9
História - 8

Nota - 7.75

Secretly the best HL1 expansion. don't tell the Opposing Force supremacists i said that

probably the only game I know of where you play as an woman who's like around 30 instead of being the 19 year old daughter of the main character of the last game or something. why? because of ageism.

that wasn't an punchline, that's legit the reason. give me more fucking older woman games already, god.

EDIT: I've learned that the two main heroines of this game are actually only 25 (Gina Cross) and 31 (Colette Green). what. They look like they're in their 40's to me. I guess Colette counts if you're a stupid hollywood producer, but man, is it the graphics, or do I just suck at reading people's age?

Still, leaving this review up. Because it's true. Recommend me games with older women in the comments?

Probably the most mediocre of all the officially released Half-Life campaigns, and the one that feels the least like a Half-Life game in turn. Its level design rarely ever takes advantage of the cooperative element, and beyond that, it fails to live up to the high bar set by the original by, frankly, not offering much in the way of set-pieces, or story or anything else you haven't played before. Its still fun, but you can do so much better if you want to play Half-Life cooperatively.

Após um período de uso diário do site, fiquei mais de um mês sem entrar, acumulando textos de vários jogos cujo as memórias não estão mais tão frescas. Esse aqui, eu joguei há 2 meses. Passando por uma infecção intestinal, venho tirar esse atraso.


Half-Life: Blue Shift foi lançado pra PC após a versão de Dreamcast do jogo original ter sido cancelada. A versão de PS2 do clássico FPS é esquisita e tem muitos aspectos duvidosos, mas nunca foi cancelada. Logo, por algum motivo idiota, sua expansão exclusiva nunca foi lançada pra PC, deixando essa experiência coop presa na tela dividida das TVs de tubo. Graças aos mods, ela é jogável no PC.

É Half-Life, só que coop, então é óbvio que eu e @cellerepe nos divertimos muito. A maior diferença desse para os outros é o fato dele ser dividido em fases, ao invés de ser uma aventura contínua. Elas se consistem em basicamente ter uma longa conversa com um NPC que dá a missão, resolver puzzles de cenário e combater os inimigos que já conhecemos, interligando a saga das cientistas com os outros protagonistas e vendo como elas foram importantes para os acontecimentos em Black Mesa. O maior problema é que sempre que alguém morre, volta tudo do início, e temos que ouvir toooda a conversa de novo pra poder continuar. A falta de música, G-Man e o final anticlimático também atrapalham a nota. Mas de qualquer jeito, os básicos de Half-Life estão todos ali, então é claro que gostamos, ainda mais juntos!

Un juego interesante... Si tienes a alguien más con quién jugarlo.

short and not perfect but a HELLUVA lotta fun. two player half life lets goooo

Pretty cool bonus for the PS2 version. But that's it, it's a bonus.

Bin kere aynı oyunu oynamak aslında sıkıcıdır, ancak bu yan oyunların yaptığı olay olan, olayları başka gözlerden görmek güzel, ancak bu oyun varya, hiç zevkli değildi oynaması, o yüzden izledim ve anladım ki daha sonra da zevkli bir hale gelmeyeccekmiş, ne güzel, hesabımda en yüksek ve en düşük puanı almış iki tane Half-Life oyunum oldu.

You can use RPG on disabled person

this shit fucking sucks :skull:

genuinely worse than blue shift

only person on planet earth to finish this on ps2 splitscreen.

i like the lesbians :)

while the gameplay is admittedly on the weaker side, I still enjoyed it as a whole - working together in co-op is a refreshing shake up. also the fact that you can play as a vortigaunt forces me to give it many bonus points

Gaming with the non-specific gendered homies.


Probably the most boring of the Half-Life series. Extremely short but with nothing special to show off. The two player mechanic was nothing to ride home about and was only made fun by just screwing around.

I've slowly been working my way through the Half-Life series over the course of about six months and so far they've all been consistently strong.

Decay seems to be a bit of a runt of the litter, as it struggles with repetition, a lack of variety, and little to no interesting dialogue and character interactions; all shortcomings that were not in any way a concern in Half-Life, Opposing Force, and Blue Shift. That being said, I still had an incredibly enjoyable experience with the game, mostly due to it indeed being: a Co-op game.

Even the most flawed cooperative games can still be hilariously fun if you find yourself playing alongside a pleasant player 2. Thankfully I had my best friend to accompany me through this game and we plowed through in probably two hours, despite a bit of game crashing bugs and soft locking that I'm unsure was a cause of the game itself or a result of our chosen method of emulation. I've chosen to give the game the benefit of the doubt in this case and decided that these bugs could've very well been our own fault.

What Decay really excels in is it's fun co-op puzzles that must be solved to complete most every mission. The formula behind these puzzles are for the most part always the same:
1. Encounter obstacle that impedes progress for both players
2. One player has to stay behind to solve the issue while the other proceeds ahead.
3. The separated player now has to find a way to allow the other to rejoin them.
It's a pretty cut and dry formula that I would have believed myself to grow quickly tired of, but the variety of ways Decay implements these puzzles, helps them not overstay their welcome. There is an especially neat laser puzzle on the second to last mission that both me and my mate had difficulty wrapping our heads around, at first blush. But upon understanding, was undoubtedly one of the neatest in the game

My biggest gripe with Half-Life: Decay is the bland and anticlimactic final mission and ending. While each Half-Life entry up to this point has had epic final battles, in Decay, players operate a piece of machinery while battling hordes of Vortigons and Grunts, much like in Blue Shift, only this confrontation is far longer, takes place in a far less interesting landscape and mostly consists of waiting. Even opening the portal to Xen in the original Half-Life would’ve made for a more engaging final confrontation than the one in Decay, because at least the player would be receiving some visual stimuli, rather than just: “This is a desert. Hope you like waiting for audio cues from uncharismatic NPCs.” Truly a let down of a finale.

Despite the hangups here and there, this game was still truly one of the most fun Half-Life experiences I’ve had, because as previously mentioned, I got to play alongside someone who made it a good time. If you have a friend who would be willing to enjoy the co-op of Half-Life: Decay with you, do give the game a shot. Otherwise, I doubt you’ll be able to redeem all too much if on your lonesome.