Reviews from

in the past


i think my rating here is self-explanatory. better than dream land 1, worse than adventure. the animal buddies are a neat idea tho, hope they bring them back someday

Cheio de fase interessante mas.. longo demais e com bosses muito frustrante

Iniciei esse aqui com uma certa empolgação e saí um tanto decepcionado, sei la acabei não curtindo muito sua gameplay e seu estilo cheio de puzzle pra passar das fases, achei sua dificuldade um tanto exagerada e uma quantia um tanto repetitiva de boss entre as fases.

Não é la um jogo ruim, é divertido como qualquer outro Kirby, mas deixa a desejar se for comparar com o Adventure e o primeiro da franquia

uuuuummmmm I forget is this the one with the boobies level? it is? okay good

idk it’s definitely one of the weaker kirby games. it’s not bad by any means but it has a lot of poor design choices that make me scratch my head. it’s one of those games that’s good if you’re just trying to beat it but kinda sucks if you want to 100% it, though it’s not even THAT bad cause it’s so short

big fan of the kirby fish though

I always thought the animals were kind of weird to add in a Kirby game. This is one of the reasons why I don't like Kirby's Dream Land 3 on SNES. The game was fun but it's very generic. I think the original Kirby on Gameboy is better.

It's so impressive that they managed to pack a full 7-world Kirby platformer with copy abilities on the Game Boy. Plus, the three animal characters each add three different variations to every copy ability too! In addition to all the great sprite animation that this series is known for, this might be the most impressive and modern-looking Game Boy game I've played.

With that said, the level design is kind of brainless and doesn't have much variation or a difficulty curve. Each level just feels the same as the last, and it gets very monotonous. This really made it hard to get through the whole game. Also, despite how impressed I am with it, I am not a huge fan of the animal mechanic, as I prefer modern Kirby's method of having copy abilities with complex movesets, rather than mixing ability combos that you can only find in certain levels. I can appreciate the unique concept though. And this game also started that whole "true final boss is locked behind some bullshit collectibles" trend, and that's the worst thing any Kirby game has done. I'm not gonna suffer through that and neither should you.

I still enjoyed this game enough. It's undoubtedly my favourite of the Dream Land trilogy, since 1 barely qualifies as a full game and 3 added nothing to the formula while doubling down on this game's flaws. In comparison, 2 is quite innovative and technologically impressive. Still, don't be surprised if this whole trilogy ends up as the bottom 3 on my hypothetical Kirby ranking.

Ohh right, this is the game with the naked woman. 5 stars


os mascotes são gordos e engraçados e é divertido experimentar as habilidades com cada um deles

very silly game, was still fun to play

Getting to the true final boss is ass, but otherwise this is pretty fun.
Copy abilities with animal buddies is very fun to experiment, and its not trying to be anything special, so it lands on being charming and very fun.

It's a decent Kirby game for what it is. Has some surprising difficulty sometimes, but nothing too much to stand out. Level 7 is repetitive and a drag, but everything before that is fun and engaging.

Second GOTM finished for January 2024. Played the DX color hack, which was fantastic looking, but ultimately felt too simplistic and easy. Some fun level design, and the animals were a fun addition, but owl + cutter basically breaks the game and it just didn't hold my attention long enough.

So I'm gonna be honest, I didn't care for Kirby's Dream Land 2. I don't like how it's way longer than the original Kirby's Dream Land and it lacks the magic that Kirby's Adventure had.

The animal friends are a neat idea on paper, but the execution leaves something to be desired. There's less copy abilities in this game overall because each animal friend has their own variation of every copy ability. The variations aren't really unique or interesting enough to justify the smaller amount of copy abilities in this game.

Now the thing about this game is that there's 7 Rainbow Drops, 1 in each world. You'll need all of them if you want to fight the true final boss and get the ending. I thought about doing this, but decided against it when I looked up how to get them. They really make you go out of your way, huh. Well, there's no way I'm doing that so I just watched the final boss and ending on YouTube.

Also I heard that people don't like the final world, but I liked it. It was the right amount of difficulty and it was funny how many japes were in those levels.

I hesitate to call it bad, but considering this is between Adventure and Dream Land 3, two superior games, it's not a game I would choose above them.

Very short and not that enjoyable to be honest

I was really enjoying the game, then all my data got deleted.
I refuse to believe it's the game fault, and now I believe that some form of unknowable super god just really doesn't want me to play this game.
So you win Ultra-Jesus, you win.

First started on Kirby's Dream Collection, and later defeated the true final boss on 3DS Virtual Console. An easy enough game, but the Animal Friend mechanic wasn't as fun as Copy Abilities. I am unsure if I will be replaying this game, collecting some of the Rainbow Drops is a pain.


After playing Star Allies a bunch, I was on quite the kick for more Kirby games, and I played through a good few I'd played through before. This was the only one of the bunch that I couldn't remember if I'd ever actually beaten, let alone with the real ending, so I felt writing a review for this one at least was proper. It took me 4 hours or so to beat an emulated version of the game using my Xbone controller.

The story is, as expected for a GameBoy game, very simple. Dream Land is once again under threat, and this time by the nefarious Dark Matter! Kirby needs to set out to stop him with the help of his three new animal friends, and if he can collect the 7 rainbow drops spread throughout the land, he can take on Dark Matter and stop him for good! It's a simple story that does exactly what it needs to to set up the action.

As for the gameplay, it's a continuation of the copy ability-based platforming that began in Kirby's Adventure. You've got 7 worlds worth of levels to go through with the help of your animal buddies, and if you're daring enough, you can even hunt down the rainbow drop hidden in each world. The game's a pretty tough one, though pretty standard for Kirby at the time. What's really tough is getting those rainbow drops and fighting Dark Matter at the end (who's a really tough cookie, even for a real final Kirby boss). The level design is all around solid, but the animal friends often feel more like burdens than aids, and while their variations on Kirby's copy abilities are neat, they very often feel like outright downgrades to his normal abilities. It isn't awful, but it's definitely a bumpier step on the road to finer Kirby level design like we'd come to see in games like Kirby 64.

The graphics are very nice as is the music, and you can tell a lot of love went into this one. My only real complaint is that the graphical limitations of the GameBoy kinda interfere with your ability to actually tell what destructible blocks are broken by which power. The blocks just have patterns on them to differentiate them from one another, but these patterns are rarely obvious as to what power breaks them. There was more than once where I had to redo a quite difficult platforming section with an animal companion because I found when I got to the rainbow drop at the end that I'd brought the wrong power to break this particular weird pattern of blocks XP. It's not game-breaking, as you can always just look up what breaks what online, but it does make for a more frustrating baseline experience than a game that could use color would likely allow for.

Verdict: Recommended. This is far from the best Kirby game, sure, but it's still a very solid one. If you're looking for something fun but challenging to play on your GameBoy, this is a fine game to look out for~.

Esse é o primeiro jogo da franquia que não teve a mão do Masahiro Sakurai e bom, acho que isso é perceptivel pelo level design que é, com todo respeito ao Iwata, bem inferior ao primeiro Dream Land, e especialmente, ao Adventure de NES. Também acho que o game design de um modo geral parece menos inspirado... eu gosto muito da vibe onírila maluca do Kirby's Adventure, e aqui tudo parece meio simples demais. Talvez jogando a versão DX que é colorida essa minha percepção mude, mas eu acho difícil.

A grande adição desse jogo, em relação aos anteriores, são os parceirinhos que o Kirby pode usar ao longo do jogo, sendo um hamster, uma coruja e um peixe, que se provam úteis pra caramba (sobretudo os dois ultimos) e cada um tem o seu próprio tema.

O problema dessa adição é que os poderes do Kirby são divididos entre os animais: você tem menos poderes a disposição enquanto Kirby apenas, e aí tem as variantes dos poderes para cada animal. Isso não é exatamente bem aproveitado justamente pelo level design pobre e menos criativo, infelizmente.

Das coisas positivas desse jogo certamente é a performance dele, incrivelmente sólida e sem slow downs, principalmente considerando os jogos anteriores que sofrem um bocado com isso.

Ah, e esse jogo tem a bossfight com o King DeDeDe mais casca grossa da franquia toda, provavelmente. Muito divertida.

Enfim, um bom jogo. Poderia ser bem melhor... mas é sólido o suficiente.

Going for 100% was pretty frustrating. But at least theres a naked lady in it.

Inesperadamente muito bom e divertido

A franquia de Kirby é uma que foi se polindo ao longo dos anos, e por mais que os games possam sim ter diversas semelhanças um com os outros, 90% das vezes eles trouxeram algo a agregar e mecânicas para acrescentar, mas sempre mantendo as peculiaridades e a fórmula da franquia. Kirby's Dream Land 2 é um Kirby dos antigões, o terceiro da série principal (apesar do 2 no título) e o primeiro Kirby a ter outro diretor além do Sakurai, que nesse caso seria o Shimomura, diretor esse que fez a chamada "Saga do Dark Matter", uma sequência de 3 jogos um tanto "diferentes" dos Kirby's convencionais, com Kirby's Dream Land 2 iniciando a mesma.

Como eu citei, esse game tem um feeling bastante diferente que só foi se evidenciando mais ainda nos games posteriores dirigidos pelo Shimomura, e eu simplesmente adoro isso. Enquanto os Kirby's do Sakurai são algo mais frenético, focado na variedade de poderes e até mesmo em combate, esse Kirby iniciou uma série de jogos bem mais tranquila, muitíssimo focada nos puzzles, e no caso de Kirby's Dream Land 2 em exclusivo, um grande foco em dificuldade também (Por incrível que pareça).

Esse jogo pode ser bem desafiador, principalmente se você busca os 100%, visto que tive que quebrar a cabeça para resolver alguns puzzles para pegar todas as rainbow drops, e também não quiseram afrouxar nem um pouco na fight final para fazer o true ending, puta boss difícil da desgraça. O level design pode ser um pouco filho da puta em certas partes também, coisa para nunca se esperar de um game do Kirby, uma franquia fácil pra caramba, mas como esse é o primeiro game do Shimomura, dá para entender até, visto que ele aprendeu e igualou a dificuldade com o restante da franquia nos seus games posteriores. Mas não vou mentir, jogar um Kirby desafiador foi BEM maneiro, definitivamente não é algo que se vê todo o dia.

Tivemos uma excelente adição nesse título que eu genuinamente fico triste por aparecer tão pouco na franquia, que são os amigos animais, montarias do Kirby que mudam o efeito do seu poder atual, elemento criativíssimo pros puzzles e companhias muitíssimo carismáticas. Como eu fiquei feliz quando vi eles novamente no Kirby Stars Allies...

A trilha sonora não é ruim, mas podia ser muito melhor, e o grande problema dela é que você só consegue ouví-la de verdade enquanto está com o Kirby livre de montarias, visto que cada amigo animal possui seu tema próprio, que começa a tocar assim que o Kirby monta nele. A trilha que já não é grande acaba parecendo menor ainda, o que dá uma broxada pra ser sincero... Mas analisando cada faixa singularmente, até que é uma trilha sonora competente.

Vim pelos amigos animais, fiquei pelos desafios e energia do game. Se você for um fã do Kirby, aqui vai mais um "Must to Play".

i wish i had friends but at least hamtaro and kirby know what it is like
i beat the game but idk how to get into the 3-1 thing might look up tomorrow

Hey, this was surprisingly really good! I didn't expect much from this considering the only other Game Boy platformers that I remember playing were Super Mario Land (which I heavily disliked) and Kirby's Dream Land (which was fine but way too short), so getting a pretty good length game was actually pretty surprising and welcome! I also think the gimmick of this game being the companions works well to not change too much from the formula but also make for a lot of unique combinations, sort of like Planet Robobot with the mechs. Coo is definitely my favouirte of the three mainly because I love the Cutter and Parasol especially, but the other two have great one such as Rick with Stone and Kine with Ice. I didn't get to use all of the combinations, but I spent a majority of the game with combinations I really liked, so I was alright with that personally. Levels were pretty fun and there never really was a point where I got frustrated, I thought the difficulty was pretty fair overall and had pretty good progression despite the whole game being pretty easy overall. I guess I'd say the only part I actively didn't like was the part in Dark Castle with the sidescrollers and you had to guess which side to go on otherwise you're hit with a dead end. I never really liked that trope in level design, but at the very least it's not looping and guessing which exit is correct, those drive me mad. Overall, I'd say this game was a lot better than I expected and made for a great casual experience for the couple hours I played it for.

Really cute and nostalgic game for me. It can be frustrating to have all rainbow drops if you don't check a guide (absolutely worth for a satisfying ending imo). Of the whole "Dream Land trilogy" (even if it's the part of the Dark Matter trilogy, but yea, we did got 3 games named like that in the end) this is the one I liked better.

Probablemente el juego de Kirby peor pero no hay ningún juego malo en este serie asi que Dream Land 2 sigue siendo bueno. A diferencia de Dream Land 1, este juego tiene los habilidades y en este juego.. creo que son un poquito aburridos, los proximos juegos tienen mas habilidades y son mejores. A pesar de eso los niveles son divertidos (excepto el nivel de agua 🤮) y yo recomendaria este juego pero deberias jugar los otros juegos de Kirby antes

Kirby é algo meio maluco. Eu gosto dessa maluquice. Esse título é consideravelmente mais criativo que o primeiro, seja no sentido de ser um jogo mais expansivo(e consideravelmente mais longo), além de introduzir a mecânica dos animais amigos da bola rosa, que são bem divertidos de se jogar(principalmente o Coo, o passarinho com sua trilha sonora bem bacana).

Tem um final muito bonitinho também, eu confesso.

Kind of a mixed bag for me, which is disappointing to say. For most of the game, I was enjoying myself a lot, but it got really soured towards the end.

I'll start positively by saying that I think this game is a great deal better than the first Kirby's Dream Land, though the bar was kinda low on that one. Hard to do worse than a game with no copy abilities. The abilities in Dream Land 2 are pretty basic, but they really shine with the addition of the animal partners. Rick, Kine, and especially Coo are really fun to use, and I love that they all have their own interactions with each power. Moving around with Kirby alone isn't anything special so it's great that they all provide a different mode of mobility too.

The first couple worlds are kind of a breeze, and I don't really mind that, it was a good time. Later on things got a lot less fun. Every world has a rainbow drop that you have to collect in order to unlock the true final boss, and the way some of these are hidden is nightmarish. Most of them require you to bring in a partner/ability from another level which is just annoying, and actually being able to hold on to both until you reach where you need to be is way easier said than done. And they're hidden behind such specific routes that I don't know how you're ever supposed to find some of them without a guide. The ones for worlds 4 and 6 were easily the worst.

And then you get to the endgame. World 7 is mostly just quick levels with a boss at the end, but 7-6 is unbelievably bullshit. Autoscroller with branching paths where you have to blindly choose the right one or else you die, it's seriously awful. And for your troubles getting through everything else, you get to fight Dedede and Dark Matter which are two of the slowest boss fights I've ever experienced. It's not too hard to catch on to their patterns after a bit of trial and error, but the issue is that the sword you get for Dark Matter does almost no damage. The only way to actually consistently hurt him is to wait until he uses a specific attack to hit back at him, and it can take ages to actually finish him off. And you'll probably die a lot, so it only gets worse.

I'm sad that this game ended so badly because I really did like the beginning and a lot of what it was going for. It's still pretty good for GameBoy standards, but I think it can comfortably be skipped.


Just like the first game, this is a game that's easy to pick up for anyone and doesn't require a lot of time investment. The copy abilities are introduced in this game but tbh most of the copy abilities are downright the same and very few offer actual unique abilities, but that doesn't mean they're not fun to play around with.
Kirby's animal friends in this game are a pretty fun bunch, although the fish friend was never pleasant for me to play with unless they were in water and even then it was minimum enjoyability.
That, and the Rainbow Drops were just not a good addition to the game, the player not being told whatsoever that they were needed to even reach a true ending.
Still though, this game is fun, as long as you go in with a mindset of a quick and easy game and not trying to look intentionally for a "True Ending", especially in a 8-bit Gameboy Game.

This game is... not very fun if I'm being honest. The level design is sometimes repetitive or just plain boring. The fact that the Animal friend's music constantly plays while you have them equipped is annoying to say the least. The boss fights are at least decent, but it's probably the best thing I can say about the game.

Did a lot for the series as a whole and is a noticeable step up from the first. I miss the animal buddies