another arcadey banger from vlambeer thats an absolute joy 2 play, the game and visuals fit perfectly, screenshake is thumpy and satisfying as FUCK (on brand w/ other vlambeer titles)
gameplays addictive, like really addictive since runs dont take too much time and its very fast 2 jump into action
the soundtracks fkn amazing, it fits the game very well and when ure on fire certain parts of the songs will be emphasized creating awesome moments
Gameplay always feels fresh because of the 125 combinations you can have for ur plane, 5 weapons 5 bodies and 5 engines, all of which do not feel too overpowered or redundant, it all feels very balanced (although youll be using nukebody to complete most missions as the screen clear can help out immensely)
my con with the game is the progression system and how tedious getting 100% is, its prolly the worst progression ive seen in recent times, missions will go from super easy to almost impossibly hard to complete as some youll have 2 complete in hard mode. Theres also a bug where the last thing you killed wont count towards your score which had let me to fail the 25k in SMFT mission several times also dont even get me started about the laserace
Finally unlocking the last combination was very satisfying tho
would highly recommend it to people that are into arcade game but would highly not recommend it to people that are into arcade games that also have OCD
gameplays addictive, like really addictive since runs dont take too much time and its very fast 2 jump into action
the soundtracks fkn amazing, it fits the game very well and when ure on fire certain parts of the songs will be emphasized creating awesome moments
Gameplay always feels fresh because of the 125 combinations you can have for ur plane, 5 weapons 5 bodies and 5 engines, all of which do not feel too overpowered or redundant, it all feels very balanced (although youll be using nukebody to complete most missions as the screen clear can help out immensely)
my con with the game is the progression system and how tedious getting 100% is, its prolly the worst progression ive seen in recent times, missions will go from super easy to almost impossibly hard to complete as some youll have 2 complete in hard mode. Theres also a bug where the last thing you killed wont count towards your score which had let me to fail the 25k in SMFT mission several times also dont even get me started about the laserace
Finally unlocking the last combination was very satisfying tho
would highly recommend it to people that are into arcade game but would highly not recommend it to people that are into arcade games that also have OCD
So here we have an addicting shmup with poor controls, at least on a controller. I really do think this game was made with keyboard/mouse in mind because it can be very frustrating to play on a controller. That gripe aside, I thoroughly enjoyed my time with the game. The graphics are retro pixel goodness along with the music and sounds that seem like old midi files. The game has plenty of things to unlock and you don’t need to spend a dime of your real money to do so. It’s great.
This is a very fun and simple game. The mechanic that shooting means your plane won't heal is great. This is one of those games where there is a great simple core and then a whole bunch of challenges are added to it so that you have to try the different ship parts or do specific things. Unfortunately I don't think there are enough challenges. It goes from a nice level of challenge to very hard quickly. I think there needed to be more to build up to the harder challenges. There is also like an extreme mode that unlocks and unfortunately this is too hard too. It would have been great if there was a mode between that and the normal mode. I was able to complete some parts to the end of their challenges but others I am not bothering. I also never really bothered with the other pallets, I think it would have been nicer to just have a few extras but a bit more care or extras added to them, but obviously a pallet swap is easy for the developer to implement.
A simple fun air combat game with a striking minimalist style. You put together the right parts and then take to the bullet laden skies for some hectic fun. While things don't change all that much run to run, it's always pretty fun to manuver around other planes and gun fire whilst shooting down as much as you can. I never got super good at this, and it was never long before things escalated beyond what I could handle, but that intensity is part of its charm. Solid.
A pretty fun arcade experience that's really fun to get good at. The soundtrack that changes with the customization of your plane is a nice touch, and the mission structure helps give purpose to the action. Figuring out the best plane part combo to solve a particular mission can be pretty fun. The only major letdown is in some of the game's luck elements. Some missions require you to get good combos or defeat specific rare enemy types, which can be really hard to do if they just refuse to spawn. Overall pretty good.
Great game feel. This is a slick, polished and difficult game. As soon as you start to play it, you immediately feel the kinetic motion of your aircraft, cutting through the skies like a blade. Turning, shooting and accelerating are all simultaneously really responsive and almost a bit out of your control, like you're going too fast for your own good - the camera even seems to have a hard time keeping up with it sometimes.
As you play the game, you slowly unlock new weapons, engines and bodies for your craft (which can all be combined in different ways) by completing certain achievements. Each craft part has different achievements, by the way, and so the player is encouraged to experiment and eventually master them all.
Aside from this progression system, however, the game doesn't offer much else in terms of sticking power. There's no campaign, multiplayer or leaderboards - it's a singleplayer arcade game, and its fun is derived solely by its tight gameplay loop. In my opinion, this will come down mostly to how good you are at the game - this seems like the perfect game to "enter in the zone", or for the more game design-savvy people, "the Flow State". If you're good enough to eventually reach that, honestly, this game seems like paradise. For the swads of people that aren't, though... I'd give you 5-6 hours before you shelve it.
As you play the game, you slowly unlock new weapons, engines and bodies for your craft (which can all be combined in different ways) by completing certain achievements. Each craft part has different achievements, by the way, and so the player is encouraged to experiment and eventually master them all.
Aside from this progression system, however, the game doesn't offer much else in terms of sticking power. There's no campaign, multiplayer or leaderboards - it's a singleplayer arcade game, and its fun is derived solely by its tight gameplay loop. In my opinion, this will come down mostly to how good you are at the game - this seems like the perfect game to "enter in the zone", or for the more game design-savvy people, "the Flow State". If you're good enough to eventually reach that, honestly, this game seems like paradise. For the swads of people that aren't, though... I'd give you 5-6 hours before you shelve it.