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Overall good. Fighting doesn't feel tactical, it's just a matter of who hits the hardest. Catching lengendaries isn't compelling

The Nexomon themselves are very charming, along with the characters. However, the movesets are all pretty boring. You end up with a team of starters or legendaries that all just use the most powerful moves of their type. It still holds a soft spot in my heart, though

This review contains spoilers

You enter the Nexomon version of a Pokécenter and really see just how much of a blatant copy and paste of Pokémon this is. Or is it? I mean sure the inspiration is so obvious it's undeniable, but the game takes a surprisingly different turn in how they execute everything. What looks like the obvious stand-in for gym leaders and elite 4 get used in much different ways (especially the latter). It ends up with the story of this game being surprisingly decent, much better than I was expecting anything. It does kind of give thoughts of edgy Pokémon rom hacks, but that's not really this games fault in particular.

Unfortunately its genes as a mobile game do make the game look cheap, even if I think the environments, and especially creature designs are pretty great.

There's 310 Nexomon in this game, which was easily the biggest draw for me. All these new creatures to discover, to catch and evolve. Every one a surprise. That by far kept me going in what could have otherwise been an easily disappointing game. You might also be surprised to learn there's only 2 types of "Pokéballs" (nexotraps) here. There's a regular one, and a golden one, which is just a master ball. The former can be bought infinitely, but the latter is still surprisingly abundant in this type of game. Albeit a ton of them can only be found post-game, but if you go out of your way to get them all, I'd say you can catch a good 25% of the roster with these 100% auto-wins. Don't worry about using the regular ones though, just get the enemy in to red health and get a status effect on it and it feels like you have a good chance of catching it no matter what its rarity is.

Why disappointing? Because the battle system in this game is simplified relative to Pokémon to the point it's a joke.

There's only 7 types in this game. There's 6 elemental types, and then normal/neutral, which in this game truly is neutral - It is not weak to, or strong against anything. Every other type is strong to exactly 2 other types (both in offense and defense), and weak to 2 other types. So they really balanced the few types they have very well in fairness. There isn't even a stronger type just in terms of ones being more common, as when you look at the database (this games version of the Pokédex) you realise it's set up so that it divides the creatures perfectly, #1 will be neutral, #2-#7 will be different types, and then #8 will be neutral again, repeat until the end.

There are also no dual type Nexomon. This also means if you have a team of every type (minus neutral) you're guaranteed 2 counters to everything, except neutral itself. Even if you take a neutral mon, as I did, you still have at least 1 counter to every element. On the flip side, I imagine mono-type runs would be much harder in this game.

This makes the rock-paper-scissors aspect not only much more unga-bunga than Pokémon, but the type diversity is pitiful. I didn't test out every Nexomon obviously, but from my experience there are no unique moves. If you took every types total move count, you could probably distribute it among only 2 creatures of that type. And the actual moves a monster will learn is almost entirely limited to moves of their type, and neutral moves. If you're lucky they might learn 1 move of another type (I had an electric type bird that learned a single wind move). When you consider that having 2 different types covers 4/7 types - assuming no repeat super effectiveness - this really is way too powerful. Which is a problem because having just the smallest diverse movesets shouldn't basically make matchups almost impossible to lose.

Other issues with movesets is how bland the moves are. They all fall into almost 5 categories:
-Moves that do damage and nothing else
-Moves that do status effects/change stats and nothing else
-Moves that do damage and have a chance of doing a status effect/changing stats
-Moves that heal and nothing else
-Moves that will give you "invulnerability" meaning your opponents next move will do only 1 damage. You can kind of think of this as Protect in Pokémon. It's mostly useful for setting up when you have your opponent locked in a status effect so they can't break it.

Speaking of status effects, they might be the most overpowered part of the game. Let's look at the variety:

Poison and burn - They both just cause the inflicted to take damage every turn.

Sleep - The mon will miss 2-3 turns, but wake up immediately if attacked.
Bind - The mon will miss 2-3 turns.
Paralyzed - The mon will miss 2-3 turns
Freeze - The mon will miss 2-3 turns
Confused - The mon will miss 2-3 turns AND damage itself.

You can see the issue here right? Not only is nearly every effect the exactly same, but sleep is just objectively worse because of the fact they wake up as soon as they take damage, but confuse is just so baffling more powerful than the rest it's crazy they made it work like this. It's not like confusing is any harder than any other status effect.

They're the most broken part in terms of being overpowered anyway. If we're looking at the truly broken aspects of the battle system, look no further than moves that try to change defense and "elemental power". Any single time a Nexomon uses a move that tries to raise/lower defense or "elemental power" it does nothing. They literally didn't program anything into the game there. No one even seems to know what elemental power is, because it's not an actual stat in the Nexomon's stat screen - there's no "special" and "physical" attack, just "attack". Some have theorised that it was supposed to affect super effective damage, but as it doesn't work, no one can confirm. This means anytime the enemy uses a move to change these stats, it's basically a free turn. The worst part is, even if the AI knew these moves were broke, I doubt they'd avoid them. Enemy AI in this game is...odd. I've seen them use healing moves at full health.

There's also the speed stat which is pointless. You're guaranteed to go first in 100% of battles, and every turn after just switches back and forth. Even if a Nexomon is knocked out, the turn will still go to the next person in the queue, which makes revenge killing super easy by the way. Apparently speed DID decide who went first in the mobile version and PvP on the console versions (the PvP feature no longer exists) so it's a nothing stat now. Oddly, any move that increases/decreases evasion is shown as a shoe icon in battle, which is also the icon for speed in the stat screen. Is that implying speed is tied to accuracy? But every move has its own accuracy, so how does that work? Is it some calculation between a moves accuracy and the mons speeds? I doubt it because I've missed an 80% accurate move on a level 100+ Nexomon fighting a level 5, 3 times in a row.

Accuracy is yet another thing this game just doesn't seem to get right. For moves with no secondary effect, their accuracy is just the accuracy of the move - great. For moves with a secondary effect, it seems they list the chance of the secondary effect occurring. So you'll have a 90% move if it's pure damage, but a 30% if it has a chance to poison. But what does that mean?! Does it mean the move has a 100% chance to hit? Or is there a hidden hit-accuracy along with the chance of a status effect? Why did they put move accuracy and status chance as the exact same thing so they can't both be shown on moves??

Outside of battles, the way the rarity system works is kinda funny. Evolutions are entirely dictated by rarity. Common has no evolutions (even when many of them look like they clearly should). Uncommon have 1 evolution. Rare, Mega Rare and Special (aka starters) have 2. Legendary has none. The funny part is, I learned when the game came out on mobile evolutions didn't actually increase stats at all - it was entirely for show. This meant that while higher rarities did tend to have somewhat better stats, they weren't massively overpowered. But I guess people complained or something and so the developers made an evolution give a flat bonus (I believe 15%) to all stats. This means that mega rare was already better than common, but they altered it so anything that could evolve just shot so far past unevolving Nexomon that you have no reason to use anything lower than a rare unless you want to purposefully handicap yourself. I get that rarity should equal power to some extent, but I feel labelling them in such a blatant way takes any fun out of discovering for yourself what's good or not. Just find the thing with the right label and you know exactly how many times it will evolve and that it will at least be stronger than anything lower than it.

OK one last oddity - the games trainers throw evolutions at you WAY too fast. Like literally the first trainers you fight will be using Nexomon that don't evolve until level 20 or so, but they'll be level 5. It's like if in Pokémon the first route trainers were sending out PIdgeotto's and Golbat's. I have no idea why they do that. When it comes to third evolutions they even put them at a much more appropriate point in the game, though some of them can be a bit under levelled too.

This game is so weird. Like if you get past the deceptively cheap, Facebook-ad looking graphics, there's a surprisingly well designed world, story and group of monsters to collect. But actually fighting with them is just done in the most undercooked, non-functioning revenge killing simulator I've ever seen.

One last thing I do like is how this game uses legendary Nexomon as TRUE boss battles. Until the post-game when you can catch them, every battle against a legendary will have them with a massively bloated HP bar, effectively making it a battle of attrition. Especially with the way this game works as moves deal a lot of damage, meaning unless the AI chooses its moves very badly (and to be honest, it often will), each of yours will get 1 or 2 moves off at most before going down unless you're super over levelled. Unfortunately these can be cheesed super easily if you get a status effect off, especially confusion. At least trainer battles, especially those with a full team, can't be utterly disabled with a single status move.

Nexomon (2017): Hace parodia de Pokémon, pero acaba siguiendo su misma estructura, aunque reconozco que con mucho más humor y un par de giros graciosetes. A nivel jugable está bastante roto, pero funciona. Está a años luz de su secuela, pero es un juego más que digno (7,40)

I got this game for like 2 bucks on the eshop during a sale and thought, hey, why not. I finished the main story in about 13 hours and I don't regret my time with it. However, it is important you go into it with the right expectations.

This game is NOT a game made for the Switch and it certainly doesn't try to be a console title. This game is a mobile game restructured to run on consoles excluding the microtransactions. Ingame items that used to be obtainable by purchase of a special in-game currency with real money are now just found on the overworld or are given to you by NPCs. These items make the game a whole lot more enjoyable tho, cause they help with grinding.

Overall this game was mostly what I expected, but it had a few surprises as well. The writing is really fun and most characters are, at least visually, well designed and unique. The story was interesting, but certainly nothing groundbreaking. The Nexomon designs are really cool, although you probably want to go only for the rare+ mons, since they are clearly way more powerful than common mons. I think the game is easy enough to beat with any team and grinding is not that hard since the levelscaling is really nice, but if you want to spend some extra time looking for the really rare mons, you will have an even easier time with the game.

Some battles, especially near the end of the story, were completely random story-wise. They didn't make any sense looking at the point the story was at and sadly a lot of battles with the same people happened over and over again in the span of a few hours. The "climax" of the game was well done and I was satisfied with how the story concluded.

There is post-game content I have not touched yet and I might just skip that and move on to the second game sometime in the future. Overall, if you expect a perfect Pokémon-clone with far better writing, mechanics and story, this is NOT what you are looking for. If you are looking for something similar as a fun game you can beat in a relatively short time, go for it!


This is an extremely delightful monster-battle game. Some stuff is "missing" from Nexomon compared to what's in Pokemon, but the elements that are new all work pretty well.

Muito legal, mas também muito fácil! Eu zerei o jogo derrotando 97% dos inimigos com um ataque, o resto precisou de no máximo 3, inclusive os bosses. Se você for do tipo que não gosta de grindar, dá pra chegar até pouco antes do final da história com apenas um Nexomon, assim você consegue focar em upar só ele e facilmente vai se manter sempre uns 20 níveis acima dos inimigos.

Pretty decent creature collector. I wasn't expecting to have as much fun as i did with the plot and characters, they're nothing amazing but they really helped me enjoy what otherwise would have been an easy drop.

The only downside is how many of the Nexomon don't evolve.

A Pokémon clone from an indie developer, I played this AFTER playing Nexomon Extinction and I defintely prefer the sequel to this, this game isn't bad by any means, I enjoyed it and mopped up the achievements, it's refreshing to play a game in the Pokémon style that isn't in that universe

Muy buena alternativa a Pokemon. Nexomon es un juego que destaca por su humor, burlándose constantemente de clichés del género y rompiendo la cuarta pared. Gran diseño de criaturas, bastantea coherentes los diseños entre ellas y sobre todo una historia bastante interesante con personajes carismáticos. Su pega más importante son los combates, muy sencillos y carentes de profundidad.

Positives:

- Surprisingly excellent monster designs.
- Plot is quite interesting.

Negatives:

- Annoying to collect every single monster because of bad in-game tools. Had to constantly criss-cross between excel and guides to find every single Nexomon.
- Status effects are really overpowered to the point they remove any challenge.
- Every Nexomon's experience curve is the exact same, and there are only 7 types, resulting in a slightly too simplistic combat system.

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''It's tough to talk about this game without addressing the elephant in the room: it is a clone of the popular media franchise Pokémon. Is that a bad thing? Absolutely not. But because of that, there are also some expectations begging to be met. Nexomon ends up meeting some... and not even coming close to others.

What it does meet is that I really enjoyed most of the monster designs in this game. Often I had a genuinely tough time sticking to just six Nexomon for my team just because I came across others that I also wanted to use. A subjective opinion, but I can say that I liked this set of monster designs more than what we've seen from the inspiration for a long time. Shout-out to my Robin Hood bird--it was just too bad that your stats were so underwhelming. Another positive that I wanted to mention is the story, which won't blow your mind at all but I thought it was an interesting take on how the Nexomon ended up in this world. Lots of 4th-wall-breaks too which I'm not a fan of but whatever, it's not that impactful.

But then we get to the gameplay, and here is where Nexomon succeeds at the very bare minimum. For example, I do like that instead of there being a limited usage to moves, there is a general stamina meter for all moves, and they can also be switched at any time for a maximum of 4 at once. There's no HM moves to worry about, and moving around the world is generally pretty quick. And that's unfortunately where most of my compliments end. The Nexomon all share the exact same experience curve and a mostly similar moveset, so the only thing that truly distinguishes them from each other are the stats. With there only being 7 types, it was also far less strategic as a result. What I also didn't always like was how a new enemy Nexomon got sent out and it attacks immediately, and switching your own Nexomon also causes them to attack instantly. This wouldn't be a problem, if all damage moves didn't inflict a huge amount of damage. But then again, status effects are so completely broken so you can just use that instead. It genuinely made supposedly tough or even unwinnable battles a complete joke.

But the absolute worst aspect was that there were no good in-game tools to learn what Nexomon's habitat was in what place of the world. I constantly had to criss-cross between an excel sheet to find the best locations, and it made completion a massive chore. But even ignoring that, if I saw a trainer use a Nexomon I liked, I just had no idea where I could get it. And that's just unacceptable for a monster collecting RPG, I'm sorry. I can look past most of the other issues but this one is just unforgivable. Also, no PvP or any other post-game content beyond the post-game story makes it kinda pointless to train and collect all these Nexomon.''

Decent pokemon clone, but unfortunately follows in the pokemon tradition of not innovating anything.

Gran juego del género de captura de monstruos, con personajes muy diferenciales y un guion divertido y rápido. El juego en si tiene un ritmo rápido que hace que puedas jugarlo en 3 o 4 sentadas y no te aburras. Las peleas son rápidas y los tipos son lo más importante. Creo que los puntos negativos son el poco inventivo para explorar, lo sencilla que son las peleas y lo rotísimo que está el sistema de combate en cuanto a los estados y su dificultad, ya que solamente parándote a pelear cuando veas las batallas será suficiente para que te sobre nivel para los combates más importantes.

Le entré por una recomendación. Como alternativa a Pokémon no está mal, pero en un momento se me hizo muy abuso la diferencia de poder con un toque de entrenamiento. Me terminé aburriendo.

Muy buen juego "copia" de Pokémon que es incluso superior con una historia muy buena y muy disfrutable

This game can be best described as cute.

It was fun, it got some laughs out of me and the story had some fun twists along the way. The gameplay has a good foundation but its also pretty unbalanced. That beeing said it all comes neatly together by the end as you complete a rather gradiouse finale and descend on an amusing post-game.

It is not a real serious competitor to pokemon, but its a very welcome addition to this group of monster collectors.

search for rare nexomon > profit > search for rare nexomon > profit > search for rare nexomon > profit > search for rare nexomon > profit

YES it's a Pokemon knockoff but it's a well executed one with a fun story, vibrant characters, and... well the monsters themselves are kinda w/e and the battle system is thin but I'd still recommend it.

if you're like me, and fell out of pokemon over the years, but still love creature collecting, there is no game i would recommend more to fill the void left behind by pokemon. i love love love this game.

the only negative comment i would make is that the game balance feels really off, where it's possible to get one- or two-shot by a move that doesn't even have a type advantage, and swapping to another of your nexomon just gives the enemy a free chance to get that one-shot off, which i think feels kinda bs.

other than that, i have only positives to say. i love the character design in particular (ellie is my favorite), the sense of humor, the characters, but mostly i love the feel and atmosphere of this game. it reignited something in me that i haven't felt for years-- the complete and utter inability to set a game down. since i picked this game up six days ago, i've only skipped out on playing it one day-- and that was because i knew i was going to finish it the next time i sat down to play it, and i wanted to prolong it.

i can't wait to play the next game in the series, and i can't wait for the third game to come out!

Clon de Pokémon de muy bajo presupuesto, con interfaces atroces y micropagos. A nivel de gameplay es muy básico, ni siquiera comparable a los primeros juegos de Pokémon.

A lot of people call this a Pokemon-clone and well, it is, but that's not making it out to be a bad thing. As someone who hasn't played a Pokemon for a very long time now and hasn't played one passed the 2nd generation, Nexomon was a good take on the old school formula.

Probably what's the biggest difference with Pokemon is that Nexomon has an emphasis on the "save the world JRPG story." It even comes with a decent background lore about a war between Nexomon and humans eons ago. The story is rather straightforward and does have a few plot twists here and there.

Despite trying to save the world from possible destruction, there's a ton of comedic moments with many 4th wall breaking jokes. It was a nice breath of fresh air for a game like this.

The main character is silent, but they (you can be a Male/Female MC) have a decent range of emoticons to express their reactions and feelings to things. The MC's android partner does a good job in handling most of the talking.

The other story characters have pretty dynamic designs and personalities. They are mostly memorable and interesting as a result.

Graphics-wise, it has a nice 2D look to it. The character model sprites are simple and does invoke memories of the original Pokemon games. The Nexomon designs themselves look quite nice and the 2D art for them during battle are beautiful. For a first game, it has over 300 Nexomon with great variety in its designs which is amazing considering the first gen only had 151 Pokemon.

One of the biggest surprises and standout is the soundtrack. Town, battle, and event tracks are memorable. It's a shame that it doesn't have an official soundtrack release as far as I know.

Moving onto the key gameplay department, it's pretty solid, but it does have its issues when it comes to balancing. Every Nexomon is divided into "rarity" categories and anything below the "rare" category are just plain outclassed because they don't have the same amount of evolutions. The commons don't evolve at all despite having comparable stats to other rarities at the first form. Uncommons only evolved once. Rares and above have two evolutions which just makes them better stat-wise over the others. The exceptions are the Legendaries that don't evolve, but have competitive stats regardless. A shame since the skillset for even a common Nexomon is solid already.

The other balance issue is that status effects can be too overpowering at times. Once you inflict paralysis, frozen, confusion or bound, the Nexomon is guaranteed to lose out a few turns back to back unless you heal with an item. Opposing tamers don't use any items so you can really destroy them with such effects.

The last balance issue is with the "Normal" Nexomon types. They don't have any element weaknesses in this game, but can actually learn various element moves to take advantage of other Nexomon's weaknesses. Apparently the 2nd game changes this by giving weaknesses to Normal types, but with the first game, they are too good.

Overall, the game is quite entertaining and a great alternative to a Pokemon style game that's not Pokemon. It's not that long at only 20 hours to beat everything up until the Post Game, but it does feel like a longer game when playing.

Pokémon with less grind and less Charme. Annoyingly self-aware.

Nexomon: Pouco mais que um clone.
Definitivamente uma das franquias mais consagradas no mundo dos games é o Pokémon, e com sua popularidade era certo que no futuro teríamos várias tentativas de replicar ou inovar com este formato e… bem, foi isso que aconteceu. Indo de exemplos grandiosos que foram capazes de construir sua marca sendo memoráveis e lembrados até hoje (Digimon, Yo-Kai Watch e Medabots) enquanto outros foram esquecidos pelo tempo, por mais que tenhamos todo tipo de exemplo envolvendo esses jogos e seja cada vez mais difícil implicar, um jogo surgiu nesse meio e conseguiu seu espaço se iniciando no mercado mobile sendo este, Nexomon.

Introdução ao Jogo
O título em questão é um RPG de captura de monstros com combate por turnos que foi desenvolvido pela VEWO Interactive, Nexomon foi lançado para o Android e iOS em 2017 até ser portado em 2020 para os console de mesa.
Estrutura completa.
Nexomon é um jogo que utiliza praticamente em todo seu esqueleto as mecânicas originadas por sua inspiração, Pokémon, porém o mesmo carrega consigo uma alma original e que não tem medo de se mostrar. Utilizando de uma jogabilidade praticamente idêntica a de sua inspiração, o título em questão não segue em nada uma narrativa parecida com a franquia da Big N, em Nexomon nosso protagonista é um jovem que embarca na jornada de salvar o mundo pelo mero acaso sem ser um escolhido propriamente dito, e com isso deve passar por grandes batalhas e mestres até se tornar forte o suficiente para concluir sua jornada. Nexomon trabalha bastante no trabalho em equipe e não no cenário do protagonista super forte, o mesmo ainda carrega uma estória que tem mais do que aparece seja pelo seu humor, personagens carismáticos ou até pela pequena profundidade que a mesma tem caso o jogador se aventure e converse com os npc sendo este seu maior diferencial, as conversas abrangem mais na construção de mundo e melhoram consideravelmente os plot twist apresentados, até mesmo servindo para criar teorias na cabeça do jogador.
O título tem cerca de 381 nexomons destes sendo 16 lendários, os Nexomon em si são bastantes variáveis e diferentes mas não de uma maneira muito boa…enquanto alguns esbanjam criatividade na sua construção, outros são preguiçosos ou bastante feios tornando a famosa frase de Baltasar Gracián como uma prova infalível. Outra questão que entra aqui são as habilidades, por não existir uma versão de HM's e muito menos a perca de uma habilidade pela outra, o game trabalha com uma tabela de poderes bloqueados e com o passar dos níveis você vai as liberando o que poderia ser um diferencial bom se a quantidade de Nexomons fosse menor pois isto acaba por ter vários monstrinhos com as mesmas habilidades o que até seria compreensível em partes caso o objetivo fosse uma equidade entre os seres para que você apenas os utilizasse pelo design e talvez por seus elementos, mas não é o que acontece.
Sobre seus cenários e harmonia com a trilha sonora pode-se dizer que são bem simples porém podendo ser relevado por se tratar de um jogo originalmente mobile feito por um pequeno grupo de desenvolvedores, alguns até se destacam dos outros mas que em sua maioria estão na média para o padrão do jogo o que não pode ser dito pela música que parece estar o jogo inteiro na mesmice sem ter algum destaque sobre alguma faixa em questão. Outro fator é a falta de criatividade nas boss fight seja pelo cenário da batalha e pela música que são sempre as mesmas, existe um capricho bem maior no cenário das batalhas livres do que nas importantes o que é bastante estranho.
Em questão de design dos personagens e tudo mais, os principais são aqueles que certamente tem o melhor traço e mais caprichado sendo possível observar o carinho dado aos mesmos enquanto os secundários são bem simples e alguns sendo apenas recolor o que não ser tão incomodo já que quase não existe batalha obrigatória contra os treinadores aleatórios.
Pós Game
Sendo uma expansão para o original e servindo até como uma espécie de epílogo/prólogo para sua sequência, após terminar o jogo embarcamos em uma jornada que trás novos cenários e uma nova mecânica sendo esta a Rebirth que consiste em fazer seu Nexomon voltar ao nível cinco porém recebendo status melhores conforme fosse evoluindo, por ser um grande spoiler é apenas necessário isso de conhecimento sobre o assunto.
O jogo ainda possui um endgame que pode ser divertido para alguns onde você fica liberado para capturar todos os lendários usando uma espécie de radar do dragão e com batalhas especiais para capturar uma espécie que apenas aparece na expansão.
Conclusão
Nexomon não inova em praticamente nada na fórmula existente mas cria sua própria identidade ao se importar com seu mundo e narrativa construída com carinho pelos desenvolvedores.


Nexomon is an RPG that was initially locked under heavy paywalls, until its later release on consoles and PC.

With the game being a monster catching game working in a similar fashion to Pokemon, it would easily be the target of critics for a "Walmart version" of the popular franchise, yet Nexomon does have a few pro points up its sleeve.

The first positive point I want to point out is that the plot is quite interesting and the narrative implements a nice sense of humor, with some fourth wall breaks. However, the humor never really feels intrusive to the story and instead adds charm to it.

The second positive aspect are the monster designs as the game has some refreshing monster designs that are quite appealing to collect and train.

Yet, the game unfortunately isn't without its short comings. The first prominent one will be the battle system itself, as this required some serious balancing in the game.

Status effects in the game such as paralysis, poison, among others, were severely overpowered, making it impossible to recover if an enemy were to use it against you, or removing any feeling of challenge if you were to use them against an enemy.

The second aspect is the UI itself. When the game was released for PC and consoles, only the gacha aspect of the game was removed, making all Nexomon available to the player, yet unfortunately the UI itself was not changed. The UI design is still very much adapted for mobile devices which gives the game a "cheap" aspect and may drive away players from trying the game.

The third aspect is the lack of a way to keep track of your in-game objectives, this being more prominent in the post-game content, where you're given a mission but mostly left to your own devices to figure what you're supposed to do on your own.

For being the first game in the series, it was an acceptable game. It was entertaining for what it was despite its issues and it has room for further improvement for later installments.

Das Kampfsystem hatte leider keinerlei Tiefe, generell hat es gereicht sich ausschließlich auf Schaden zu konzentrieren. Bei den Angriffen fehlte daher leider auch etwas die Variation. Eine weitere Möglichkeit war es, mit Statuseffekten zu arbeiten, da einige aus irgendeinem Grund ziemlich broken waren. Wenn du generell 1-2 Angriffe für einen Knockout brauchst, sind drei Runden bewegungsunfähigkeit ein Todesurteil für die Kreatur. Wir wurde nie ersichtlich, wie die Genauigkeit von Angriffen funktionierte.
Insgesamt war das Spiel dennoch sehr unterhaltsam, da das Leveln recht schnell war und auch weitere Reibungspunkte, wie die von zufälligen Encountern, minimiert wurden. Etwas störend war allerdings, dass Kreaturen keine XP bekommen, wenn sie KO sind.
Was mich am Spiel gehalten hat, waren die unterhaltsamen Dialoge.

Not the most polished game, but I still had a lot of fun with this.

The massive backtracking to get all Nexomon was a huge pain though. And the long loading times between screens didn‘t make it any better.