Reviews from

in the past


Picross is great, but this one hasn't aged the greatest. And despite being released closer in time to the 3DS games, it is an old-school Picross at heart. Perhaps Jupiter wasn't quite sure of what to do with the Picross "formula", and/or maybe by Nintendo's request had to utilize various DS features that don't really make that much sense here otherwise (Rumble Pak functionality?). Thankfully, they've since figured out a solid set of modes and options with the 3DS and Switch games, but much of what they added to this one is very hit or miss, as cute as they may be.

The level editor, downloadable packs, online and local multiplayer, introduction of touch controls (with both toggle and hold!), unique level themes and animations for every individual puzzle, rock. The devs took care to really flesh out these features and additional bits of flavor to make the game as accessible as possible. Yet there's a lot of crust. Too much for one pizza. For example, the UI is pretty dated and has this very confused sense of design. Almost as if it was trying to be a pseudo-desktop app with its motifs. There's an X button that shows up with yes or no questions that serves zero purpose of its own. I appreciate being given the option between "Yes", "No", and "Fuck Off", but these weird "extra" things the game does are silly. The minigames are in the same boat, they suck and really hammer in that early-DS-must-use-touchscreen-technology-at-all-costs problem. Though I guess the sketch one is alright and holds some relevance to Picross.

Worse than those though, while the hint number auto check was added to this game (I think?), it only works when you close off all surrounding squares or solve a line of numbers completely. So it becomes rather easy to miss a spot and screw up elsewhere on larger puzzles, especially when a level's theme is visually noisy and especially when the zoom feature gives you insane tunnel vision. Unfortunately, the zoom tool is the only option you have for tackling the larger puzzles with touch controls as well. I honestly found this made touch controls unusable on the 20x20 and 25x20 Free puzzles because it really made making mistakes (and having to fix them) so much more common. And as for visually noisy themes, some of the levels have terrible color choices for the overlays/Try It Out mode, which doesn't help.

Also the music sucks, it's bootleg Pokémon crap that drives you insane after you've heard it loop twice. There are a few nice themes, notably in isolation and not on repeat, but there were three Now Production composers on this, so I'm not sure why the music is as shallow as it is. Picross games usually don't have that much music, so becoming grating is always a possibility, but I can easily listen to Yuka Tsujiyoko's work in the e and S games for hours and Toshiyuki Ueno's songs in the SNES and GB games are great too.

Overall, the sleekness of this game is nice, but Jupiter couldn't quite get it as sleek enough here like they have since. Normal and Free modes are simply not diverse enough and many of the additional adds don't serve to keep me playing much more than they have (I'm looking at you, Daily Picross). Perhaps this is part of the reason it's taken me almost a decade of playing this on and off to 100% it, but hey it's also the first Picross I've finished. So yay!

Shame that it's arguably one of the weakest in the series, because it definitely tries not to be. It's still great!

in a series that contains some of the most charming games perhaps ever made, it was probably always destined that i would not find the first picross game for the ds particularly interesting. 3d and especially 3d round 2 have so much going for them and are some all time favourites for me. so i was pleasantly surprised by how much i enjoyed myself here.

this is my first time encountering 2d picross puzzles, and they are just so much fun to suss out. easy to get into, and easy to get lost in. what it lacks in charm or a particularly memorable soundtrack, it more than makes up for in simplicity and plain ol fun.

I play this so fucking much all the time it's not even funny

Don't judge me, I ranked this so high cause it made me addicted to picross puzzles and I can't seem to shake off the urge to play one for an entire week every other year


The later games' ability to add a neutral mark instantly is sorely missed here, especially on larger puzzles, but a must-play for Picross fans. I adore the added detail of animation when you complete a puzzle.

I played pretty much the entirety of this while sitting on toilet.

Not in one session obviously.

esse foi um dos meus primeiros jogos de picross, e com certeza foi oq eu mais gastei tempo jogando, nunca tinha jogado um jogo de picross tanto assim na vida, achei mt divertido e me surpreendi, pensei que ia ser só mais um jogo meh

one of the best picross games ever, a sweet addiction made even better with the experience of actually tapping the squares with ur stylus and trying out different modes like popping bubble wrap with each square. all other picross that doesnt use a touch screen is made worse by comparison

Picross is a literal drug, fun game but I didn't like how tapping on the wrong cell by complete accident penalizes you.

There is no conceivable way Picross was invented in the 80's.

Picross DS was surprisingly popular back in the day. It's easy to forget how novel puzzle video games still felt before smart phones became heavily adopted. I put many hours into Picross DS to 100% it. There's not much to say here. It's picross and it's executed well.

Por fora esse jogo pode parecer inocente, mas ele é traçoeiro, ele vai sugar tua vida, quando voce olha, voce tem 8 paginas de puzzles completos, voce chega a um ponto que nao da pra fazer nada alem de ficar chutando onde colocar os quadradinhos, e fica horas e horas tentando, errando o minimo possivel, não joguem esse jogo, eu aviso

3,5 as musicas são legaizinhas

I do not like this Picross game. I mean, the puzzles are fine, and there is a good amount to due, but it all just feels very lackluster to me compared to other picross games. First the graphics, as while they do feel very touch generation like, which was this games target, even then they feel still bland and generic. The side modes also are not the best and feel as if they where just kind of added to make the game "more." Overall it is still picross, but there are much better looking and feeling games.

Not as good as Mario's Picross but it's still really fun. I recommend this if you like picross puzzles :)

Picross is relaxing for me, but once it gets to 20x20 it's just too much for my brain.

There were a lot of puzzles in this one, so it took a while, but I did it. Basic picross game, but these sort of games were made for the DS and it was fun slowly chipping away at the puzzles.

Eu entendo que Picross DS foi a porta de entrada de muita gente pra nonogramas, mas depois de jogar tantos vários outros (mais novos E mais antigos que ele), eu não consigo gostar dessa iteração da franquia.

Por mais que dê pra ver a tentativa em tornar o jogo mais do que só uma coletânea de nonogramas, ele tem pouquíssimas melhorias de qualidade de vida em relação aos títulos do Game Boy (além de uma interface de jogo estranhíssima), só que com desafios muito mais complicados que no GB.

Ele parece mais um protótipo do Picross e (3DS) que ainda não tava pronto.

This game did not "start" the Picross franchise on Nintendo consoles, but it certainly is the one that gave it its modern traits. A lot of nice ideas were added to improve the UX and some of them have been removed with the Switch versions, something that still baffles me to this day. A fantastic puzzle game that never gets old.

It's picross at its core and works amazingly on the DS. The layout and controls are perfect for what it is. If you like picross, then this is a must-play.

PRAISE LORD PICROSS AND ALL HE HAS CREATED

Perfect puzzle game. Picross puzzles are wonderful, and also such a perfect fit for the DS with its touch screen and buttons. A perfect match, made better by perfect execution. Solving the many many puzzles is satisfying on its own, especially with the little animation you get after. You could also make your own puzzles and trade them with others online, which was super fun with like minded folk. It was a wonderful time. <3


Was using this as a palette-cleanser, to smooth away the frustration I'd been feeling with Shenmue II, but now I'm hopelessly addicted to it

El Picross no está mal, lo adoro, pero... PORQUE MIERDA ME TIENES QUE PENALIZAR SI O SI POR COLOCAR UN CUADRITO MAL? ES QUE NO SABES COMO SE JUEGA EL PICROSS? Marcar mal apropósito es una herramienta para deducir de forma más intuitiva y versátil donde se encuentra las verdaderas ubicaciones sin planificarlo desde tu mente. No es necesario un sistema de penalización contrarreloj cuando me equivoco, y es soso porque es una forma mas segura de ganar, pues siempre te indicará donde te equivocas, y fácilmente puedes probar distintas ubicaciones que se te dificulta para luego reiniciar la partida y corregirlas... Ah pero por hacer esa trampa no te castiga, verdad? Es como si tuvieras un sistema de vidas en el Sudoku cada vez que te equivocas... CLARO QUE TE VAS A EQUIVOCAR, prácticamente se canaliza la experiencia en el prueba y error, y esta pelotudez solamente hace que te enfades de la experiencia