Reviews from

in the past


fantastic game, probably my second favourite in the series so far as it has all the charm and quirk but none of the frustration of using the touchscreen in the DS version.

Soy muy fan de la saga y tenía curiosidad por probar la primera entrega de esta.
El juego no decepciona, con contenido y más contenido, mucha calidad en este, minijuegos extra y demás. Eso sí, lo noto algo más dificil que los juegos más modernos.
También tiene fallos muy grandes como minijuegos que dependen demasiado de entender el idioma hablado o incluso de leer lyrics, y dado que lo jugué en japonés me dió algunos problemas y me atasqué ahí (maldito sea el dondo panpa). Como persona daltónica, también he tenido problemas con los colores en otros tantos minijuegos.
Pero hey, trae un tutorial de batería, eso mola un puñado.

The break in game for the RH series! Loved playing this, its got a lot of charm put into it. Obviously, being the first, it does age a bit but holy hell a lot of it aged well. I love all the minigames and even the drum lessons!

Its really fun and I highly suggest emulating it!

Some of these games were extremely challenging. Sadly some of these games are my least favorite in the series so that bogs down the experience a bit.

finally 100%ed it, now i only need friends for megamix’s challenge train… haha… ha.


Facilmente um dos Rhythm Heavens mais desafiadores, jogo mt bom e divertido!

A game defined by its first-installment weirdness for me. Some minigames have fail states that end them early, some have wordless tutorials or don't have one at all, a good chunk of songs just loop and fade out instead of having an outro, and most of the remixes feel severely underdeveloped both visually and gameplay-wise.

Despite all that though it's still your classic Rhythm Heaven experience. For every lacking minigame there are one or two extremely heavy hitters. Just be warned that this game is much stricter on Okay/Superb ratings compared to Fever and Megamix. Often there are specific inputs that if you don't hit cause you to go down a rank.

Personal favorites: Bon Odori/Dance, Tap Trial 2, Space Dance, The Snappy Trio, Polyrhythm 2, Sick Beats, Spaceball, and Bunny Hop.

Man I can’t figure what the Japanese words are saying. It’s ok though

Definitely more solid than I was expecting for a first entry but probably has the weakest selection of mini games in franchise.

If this game proved anything, is that I for sure ain't got rhythm.

Considering that I basically grew up with the DS game and Megamix is one of my favorite 3DS games ever, it’s almost heresy that I haven’t even touched none of the other two games in the franchise, and the timer for Fever will arrive, but now I’m nothing but amazed at how Rhythm Tengoku, with flaws and all, manages to be an excellent starting point for the franchise… tho an admittedly pretty hard at that.

Rhythm Heaven as a whole always had really challenging sections, and Tengoku is no exception, but unlike the rest, this one has The Bon Odori and Polyrhythm, or to put it in another way, it holds pain in store. I believe those and their sequels (seriously, when I saw that there was a Polyrhythm 2 I began to hear the Godskin Apostle theme out of sheer dread ) are the most egregious cases where the game just goes batshit insane and asks of you perfection for certain segments, but they are not the only example of this. I’d say overall that this is the most imbalanced selection of rhythm minigames out of all the series, which might be a bit of a mean comparison considering this was the first one, but it still doesn’t fully excuse how some of these challenges can be extremely frustrating and sometimes weirdly dependent on the visuals (Toss boys is a great example of this), which is a issue considering how depth perception can be a bit messy on some of these and it’s a problem that none of the other later games would ever face (at least not that I know of, but I’m sure Fever will also stick the landing in that department). And yet, despite the frustration, despite the occasional uninteresting minigame, I just couldn’t stop being captivated.

The music pushes the GBA sound-font to its limits and it’s pleasant as it is a joy to listen to; there are some incredible themes here, specially on the remixes, as is as almost everything in the game itself is dancing at the music, which it’s a feeling that the game is going for, but no other GBA release that I’ve seen has been able to even come close. I may have trashed The Bon Odori a bit before, but it’s a musical stun as it is visually. Even if only the best games on here where the ones able to achieve the joy and satisfaction that I associate with the series, I can’t deny that them all are a pleasure to the eye, visually varied and incredibly imaginative: you may have a color-book style in one game, but in the next they might even use 3D. Despite everything, Tengoku made me feel the joy of getting a superb, of being one with the rhythm, of discovering what the next challenge has in; it’s still a damn good rhythm game one that since it’s inception it was made to be a challenge as well as an experience everyone can enjoy, and I think there’s something beautiful in that that sincerity was present from the very first moment.

Also I’m contractually obligated to say that Remix 6 is a banger, which it is, but I would also like to point out Remix 5’s theme, ‘cause HOLY NOW THAT’S A BANGER AND IT HAS COOL PINK MONKEYS, PEAK I TELL YOU, PEAK.

A super fun rhythm game that's simple to pick up and play and tons of fun to master. Just as addicting as the developers' WarioWare series.

The first entry in probably my favorite Rhythm Game Series of all time, Rhythm Heaven/Tengoku.

This first game on the GBA, while shorter than some of the other Rhythm Heaven games, introduces a lot of recurring elements and truly solidifies the series from the get go.

The remixes in this one are pretty strong too! Remix 2 Remix 3 Remix 5 and Remix 6 especially stand out. It is an absolute blast to play.

This one really has a soft spot in my heart even if it isn't completely perfect.

Por cosas de la vida empecé 2022 con un juego de ritmo del 2006 en la Analogue Pocket, y de verdad que no podría haber mejor comienzo. Me atrevería a decir incluso que este es la culminación del videojuego como arte.

EXPERIENCIA RELIGIOSA

Buenardo de lo mejor en juegos de ritmo

Depois de zerar o fever deu vontade de voltar pro tengoku e sem dúvidas esse é o rhythm heaven mais difícil de todos que lançaram, porém por ser o primeiro jogo da franquia tem vaaaarias coisas ruinzinhas que foram arrumadas depois na franquia, como os minigames, que não são tão bons e divertidos quanto os outros e as músicas também, elas não são tão memoráveis como um beautiful one day ou i love you my one and only e você esquece completamente delas depois de terminar os remixes.
Mas mesmo assim ele é um belo jogo de ritmo que eu recomendo pelo menos testar ele

Not sure what the deal is but I found this quite a bit harder than every subsequent game in the series. And this isn't my first rodeo ... I 100% perfected FEVER, okay? I'm not used to seeing anything but "Superb" on my first runs, THANK you very much. Seems like maybe the timing window overall is tighter? Also the songs/challenges just aren't designed as well or with as clear feedback as in the later games. Many feel rushed and awkward. Their overall design ethos isn't exactly locked down yet - some of the songs definitely just require light memorization, and that's not something that I can ever say for anything else in the series after this.

Anyway, the joyous infinity that is RHYTHM HEAVEN's charm is present and accounted for in its debut, definitely. A game of constant smiling and rocking out to what has to be the best collection of music on the GBA. Just not nearly as good as any of the later ones.

Revisited this game after playing the DS game and Fever. I binged it in 8 hours. The other games in the series may be better, but this game has such a special place in my heart and still has some of my favorite rhythm games in the series.

I enjoyed it a lot. I expected it to be harder or less fun to play than the later installments, but that wasn't the case for me at all. I didn't go for many perfects in this game though

Really cool to see where the series got started and what stuck! You can definitely tell that this was the first entry by playing it though, gameplay wise. I noticed that remixes are very conservative with any cues between mini-games. For example, in Remix 6, you go from Wizard's Waltz to Night Walk with absolutely no warning whatsoever, and it caused me to restart the remix a few times before I remembered when that segment started so I could play it right. Scoring is also an issue I've heard others bring up, and I agree. I feel the scoring can be too harsh to the point of redundancy, as some mini-games require you to play perfectly to get a Superb rating. Which, at that point, what is even the point of going for a Perfect? Also, some of the games just... suck. What is even the point of Quiz Show. There is no rhythm, only counting (and not in the music sense lol).

still decently fun and pretty charming, but some games are just unbearably dull and you can really feel that its the first game in the series

the fan translation is great

The grading system in this game pisses me off but it's still a Rhythm Heaven with simple and fun controls.


This rhythm game is like many others, it has several songs you can play, but each stage is treated like it's own mini-game and focuses on audio cues and visual animation cues for the notes you need to hit. I was quite taken by the style. If you enjoy rhythm games, I do recommend this highly. It’s not as difficult as getting a perfect on a song in DJ MAX or Groove Coaster, but it’s just as good as either one.

Nintendo SPD really moved up in the world with this game, going from making games that were 3 seconds long with Warioware, to games here often lasting around an entire minute, really crazy stuff! Rhythm Tengoku is one of the most delightful and in certain ways, impressive games I've seen on the GBA as well. Basically every moment of this is full of life as it takes you through this eclectic journey of rhythmically timed button presses, having the fun artstyle of "throw everything at the wall with reckless abandon" and cleverly using its visuals as both a means to guide and distract the player in a lot of minigames, really emphasising the requirement to get into the flow of each track.

There's a lot that gets done with the controls being as simple as they are as well, as while technically a lot of them could boil down to just pressing A at the right time, the way it's framed makes each scenario feel meaningfully different and exciting. While the rhythm in this honestly does feel a bit less engrained in every facet of the experience when put alongside other games in the series, frequently acting almost as something playing off background music cues rather than the rhythm of the piece itself, it still does a pretty great job for the most part. I mainly bring this up because there were a lot more moments that felt purely reactive rather than something I felt was intuitive to get on the first couple of runs of these minigames, feeling like I just needed to practice and memorise a lot more compared to the sequel on the DS, where those moments felt far less frequent and were often telegraphed far more in advance. This game having failure so often tied to just not knowing or remembering what's coming up is the one thing that hurts this game a bit for me, as once you mostly memorise the string of inputs you need to do, there are only a few cases where the actual execution of this is at all tricky.

Still cannot deny how good this game is though, and I really do feel like it did a lot with the GBA system, really just going all out with the experimentation. I love the pseudo-3D effects that are used in a few places to provide these weird moments of visual depth in particular, but there are just a ton of little moments that feel very clever and charming with how this technology was used. The audio is also insane considering how the GBA is usually pretty infamously bad in that department. Most of it sounds insanely clean, particularly in the remix stages that have actual vocal tracks being almost perfectly clear, and the parts that are a bit crunchier carrying their own unique appeal, especially with the character voices. The game has its shortcomings in other areas as well, such as a lot of really short tracks that don't really go anywhere, along with most of the remixes being a bit uninspired and mainly just stringing together a bunch of very simple interactions, but I just adore this game nonetheless. Definitely an essential GBA game, and I also love how the focus on music makes this feel so universal even when there are things like spoken Japanese cues and the like once in a while.

Such a fun rhythm game. A classic.

I’d never played Rhythm Heaven before this and can say I pleasantly surprised by how fun this was. It’s a decent experience, but I know I will have more fun with the sequels. Not much to say, it’s a solid game worth checking out.