Rhythm Tengoku is a very fun game, with many cool ideas and aesthetic choices. The friendly looking minigames and the great soundtrack make us want to play more of it, and it is very funny seing the different outcome of our actions depending on our expertise.
As a person not very familiar with rhythm games, this one was the first I had contact with. The first set of games are somewhat easy to understand and to overcome, but it gets harder and harder, reaching a point that I can't get further in the game because of my lack of skill (and the language barrier, sometimes).
I like this game, but be warned that it is not as simple as it seems.
Pros: Nice graphics, with very colorful and detailed sprites
The soundtrack is just amazing
It is very fun
Cons: Sometimes it is too hard to understand and/or to be good at.
As a person not very familiar with rhythm games, this one was the first I had contact with. The first set of games are somewhat easy to understand and to overcome, but it gets harder and harder, reaching a point that I can't get further in the game because of my lack of skill (and the language barrier, sometimes).
I like this game, but be warned that it is not as simple as it seems.
Pros: Nice graphics, with very colorful and detailed sprites
The soundtrack is just amazing
It is very fun
Cons: Sometimes it is too hard to understand and/or to be good at.
+from the get-go a lot of the charm and wit of the rhythm heaven series is present here, which speaks to how skilled these developers were already and how strong of a concept this was from the beginning. seeing as much of the warioware staff was on this game from R&D1, there is a lot of similarities in the graphics and overall minigame design as well
+this game has 25 unique stages and a full set of repeated stages, which surprised me as rhythm heaven on ds has more or less the same amount
+lovely sound for a GBA game, which considering the hardware is no small feat. solid vocal samples as well
+they go out of the box quite a bit with some of the minigames, and there's gems here that are worth checking out. the quiz game is repeat-after-me with a fantastic framing, toss boys has a lot of depth with excellent visual/audio cues, and this game's version of built to scale does a great job emphasizing rhythmic independence between the two hands
-there's some pretty boring games in here as well, it's not all winners. when the game's at its worst, it usually pairs a possibly-interesting theme with lackluster rhythm gameplay, usually just matching very simple on-screen cues. some of the games go nowhere in terms of difficulty progression as well
-the limitations of the GBA sound hardware keep this one from greatness, in a way. songs will often abruptly end or only have a single repeated section. the remixes are also not quite as creative as later ones, and you can tell they often struggle with how to map a different song to one of the games beyond doing the simplest thing imagineable.
-some of these games are sorely missing practice. I understand why they chose to throw the player in blind, but I prefer knowing exactly what I'm getting into, and letting the rhythms they throw at you surprise me instead
highly recommend a look-see if you're into the rest of the series, since it's very short and pretty easy to get into if you're already familiar with the series. I didn't want to list it as a negative since it's not their fault, but the lack of localization has made some minigames more difficult (though the fan translators did a great job regardless). if you're new I would steer you towards a later entry
+this game has 25 unique stages and a full set of repeated stages, which surprised me as rhythm heaven on ds has more or less the same amount
+lovely sound for a GBA game, which considering the hardware is no small feat. solid vocal samples as well
+they go out of the box quite a bit with some of the minigames, and there's gems here that are worth checking out. the quiz game is repeat-after-me with a fantastic framing, toss boys has a lot of depth with excellent visual/audio cues, and this game's version of built to scale does a great job emphasizing rhythmic independence between the two hands
-there's some pretty boring games in here as well, it's not all winners. when the game's at its worst, it usually pairs a possibly-interesting theme with lackluster rhythm gameplay, usually just matching very simple on-screen cues. some of the games go nowhere in terms of difficulty progression as well
-the limitations of the GBA sound hardware keep this one from greatness, in a way. songs will often abruptly end or only have a single repeated section. the remixes are also not quite as creative as later ones, and you can tell they often struggle with how to map a different song to one of the games beyond doing the simplest thing imagineable.
-some of these games are sorely missing practice. I understand why they chose to throw the player in blind, but I prefer knowing exactly what I'm getting into, and letting the rhythms they throw at you surprise me instead
highly recommend a look-see if you're into the rest of the series, since it's very short and pretty easy to get into if you're already familiar with the series. I didn't want to list it as a negative since it's not their fault, but the lack of localization has made some minigames more difficult (though the fan translators did a great job regardless). if you're new I would steer you towards a later entry
The Japanese-only first entry in the brilliant Rhythm Heaven franchise, featuring kooky sets of simple theme-based rhythm minigames capped off by remixes which mash all of the different minigames into their own song. While a little rough around the edges compared to the later titles, Rhythm Tengoku's unique minigames and simple charm make up for it in spades.
Played for Abnormal Mapping homework, but I've been wanting to try this for a while as a big Rhythm Heaven enjoyer!
It's good! The GBA art/sound goes hard here. I also really loved how many minigames are able to teach their rules without an explicit tutorial.
Favourite game/song: The Bon Odori
It's good! The GBA art/sound goes hard here. I also really loved how many minigames are able to teach their rules without an explicit tutorial.
Favourite game/song: The Bon Odori
Finally got a good working version of the arcade game on emulator, and I gotta say, this would probably be an amazing arcade game dude wish I could find it in public but that will probably never happen lmao, anyway the game.. uh yea it's rhythm tengoku with updated sound and graphics with some bonus content with two player and tempo up versions of the first 6 games, although I wish they didn't pick the first 6 games and a tempo up version of some of the other best minigames and maybe even a tempo up version of remix 6 that would've been more fun probably imo, i just wish I could find this thing at any arcade dude it's so much fun, hopefully nintendo decides to include it in another rhythm heaven game as a bonus or maybe as it's own seperate game, but nintendo probably doesn't care enough about rhythm heaven to do that sadly