One fellow reviewer said it best: "It's Pong on steroids." The main point of the game is to clear the levels of bricks with your ball and beat the boss in each chapter. There are different types of bricks and level shapes (horizontal, vertical and spherical) that add to the variety of gameplay, along with powerups and some special abilities for you to affect the gameplay. Cool techno soundtrack, too!
There are a couple of other game modes that you can also compete in global scores with. The score-based achievements for those were too challenging for me, so you might just consider if you aren't particularly competitive or don't have a friend to give a go with during co-op modes.
Overall, it's a good-looking game with a fresh take on the good, old Pong concept
There are a couple of other game modes that you can also compete in global scores with. The score-based achievements for those were too challenging for me, so you might just consider if you aren't particularly competitive or don't have a friend to give a go with during co-op modes.
Overall, it's a good-looking game with a fresh take on the good, old Pong concept
"Brickbreaker Without A Compelling Twist"
"Shatter" is a brickbreaker/breakout game that involves manipulating gravity in order to push or pull the ball towards the paddle. There are some light upgrades to get along the way, but the game mostly centers around the gravity manipulation. There are boss battles as well which break up the pace, but mostly serve as strange puzzles more than a traditional fight.
The soundtrack is solid enough, but the art style is a bit too distracting for me. Textures blend in and out of the screen, and while it fits the aesthetic, it doesn't lead to much visual clarity. There is a decent amount of color, but the futuristic style leaves something to be desired. There is pretty much no story besides the fact that you are a paddle that broke out of a containment protocol, which is honestly pretty drab and not really needed.
I didn't really enjoy the gravity gameplay this game focused on. The physics felt really wonky and the impact of the ball was underwhelming no matter the speed it was traveling. It became pretty slow paced at times due to trying to maneuver the ball to hit a mobile object, and the upgrades system felt forced in and generic.
Bos battles were also disappointing. While better than the round to round breakout gameplay, these battles leaned a bit too far in the direction of "puzzle" rather than "boss fight". The same issues of proper gravity gameplay popped up during these sections, and took away from the enjoyable aesthetic these bosses carried with them.
The game also doesn't really evolve much after the first level set. There are no new upgrades or real challenges to face with gravity, just new bosses occasionally and levels that slightly remixed where bricks were placed. The game got boring really fast, and left much to be desired.
Overall, I would Not Recommend picking up this one. The breakout gameplay is pretty boring and the gravity angle and upgrades do little to shake things up. The boss battles are by far the coolest part, but are ruined with the emphasis of using the poor core mechanics to complete puzzles rather than actually "fight" them. There is no story and the sound design, while great itself, is held back by other artistic choices which clutter up the screen. Overall, this is just a generic brickbreaker with a messy coat of paint on top and a few boring toys thrown in, and most people should pass on trying this one out.
Final Verdict: 4/10 (Below Average)
"Shatter" is a brickbreaker/breakout game that involves manipulating gravity in order to push or pull the ball towards the paddle. There are some light upgrades to get along the way, but the game mostly centers around the gravity manipulation. There are boss battles as well which break up the pace, but mostly serve as strange puzzles more than a traditional fight.
The soundtrack is solid enough, but the art style is a bit too distracting for me. Textures blend in and out of the screen, and while it fits the aesthetic, it doesn't lead to much visual clarity. There is a decent amount of color, but the futuristic style leaves something to be desired. There is pretty much no story besides the fact that you are a paddle that broke out of a containment protocol, which is honestly pretty drab and not really needed.
I didn't really enjoy the gravity gameplay this game focused on. The physics felt really wonky and the impact of the ball was underwhelming no matter the speed it was traveling. It became pretty slow paced at times due to trying to maneuver the ball to hit a mobile object, and the upgrades system felt forced in and generic.
Bos battles were also disappointing. While better than the round to round breakout gameplay, these battles leaned a bit too far in the direction of "puzzle" rather than "boss fight". The same issues of proper gravity gameplay popped up during these sections, and took away from the enjoyable aesthetic these bosses carried with them.
The game also doesn't really evolve much after the first level set. There are no new upgrades or real challenges to face with gravity, just new bosses occasionally and levels that slightly remixed where bricks were placed. The game got boring really fast, and left much to be desired.
Overall, I would Not Recommend picking up this one. The breakout gameplay is pretty boring and the gravity angle and upgrades do little to shake things up. The boss battles are by far the coolest part, but are ruined with the emphasis of using the poor core mechanics to complete puzzles rather than actually "fight" them. There is no story and the sound design, while great itself, is held back by other artistic choices which clutter up the screen. Overall, this is just a generic brickbreaker with a messy coat of paint on top and a few boring toys thrown in, and most people should pass on trying this one out.
Final Verdict: 4/10 (Below Average)
A brightly-lit, electro Breakout. It begins with good ideas and I enjoyed how boards encourage a mixture of classic paddle technique with the push-pull of its fans to change the arc of the ball. Unfortunately, it runs out of ideas in the middle. Two bosses are re-used with slight variations and there are few new obstacles, bricks, or board shapes in the last few levels. As a result, it seemed like the game increasingly relied on debris that knocks out the player's paddle over other challenges. I would have preferred that challenge come in the form of more interesting or complicated boards.
Finally sat down and beat this...and then felt really stupid when I finally got to the last area of the game and only then realized that I had a button that shielded my ship from blocks that were leaving the screen. I was taking strategic hits instead for the entirety of the game up to that point. I don't know if that speaks more to my adaptive skills or my foolishness for an unwillingness to just look at the control scheme before jumping back into this game.
Awesome soundtrack and I kinda love the boss fights. The levels in between that make up each world are...fine. I could enjoy an alternate version of this game where it's just bosses all day.
Awesome soundtrack and I kinda love the boss fights. The levels in between that make up each world are...fine. I could enjoy an alternate version of this game where it's just bosses all day.
"Not Your Normal Brick Breaker"
Gameplay: It’s classic brick breaker with a twist. Force push and pull powers. And bricks that fall towards you that affects the trajectory of the balls. The most fun and frustrating part of the game was the boss battles. Each having a unique way of defeating them. With many gameplay difficulties along each battle.
There are multiple modes of play. Story Mode, Endless, Co-op, Boss Rush.
With Story-Mode being the only one worth the time.
Online: Consists of online co-op via its endless mode.
Graphics: The game has a unique 2.5D’ish sci-fi art style. Simplistic for what it is.
Audio: All of the audio bits sound clean and unique. Pleasant on the ears. The soundtrack is just alright.
Performance/Bugs: Anything can run this game. The only annoying things that I ran into was when the ball would get wedged between a wall and an enemy. It showed that the physics weren’t that grate. And the users paddle hit-box isn’t the most accurate.
Gameplay: It’s classic brick breaker with a twist. Force push and pull powers. And bricks that fall towards you that affects the trajectory of the balls. The most fun and frustrating part of the game was the boss battles. Each having a unique way of defeating them. With many gameplay difficulties along each battle.
There are multiple modes of play. Story Mode, Endless, Co-op, Boss Rush.
With Story-Mode being the only one worth the time.
Online: Consists of online co-op via its endless mode.
Graphics: The game has a unique 2.5D’ish sci-fi art style. Simplistic for what it is.
Audio: All of the audio bits sound clean and unique. Pleasant on the ears. The soundtrack is just alright.
Performance/Bugs: Anything can run this game. The only annoying things that I ran into was when the ball would get wedged between a wall and an enemy. It showed that the physics weren’t that grate. And the users paddle hit-box isn’t the most accurate.
A very modern take on breakout whose innovations feel like natural extensions of the genre. Namely, you can suck and blow which alters the ball's trajectory allowing you to guide it towards the things you need to hit with it. You can also spit out extra balls at any time, which lets you up the ante. It's fun, it has style and a lot of good ideas. The only thing is it's kind of one note, but it's a very good note.