Reviews from

in the past


i love star fox adventures. it's a bad game, it's a bad star fox. when i played it i found myself asking many question: why is this story happening? what the hell are the controls for the arwing? what am i supposed to do now? what's with that weirdly sexual jazz music when fox sees krystal, isn't that a bit much? why am in this room again? why are the controls so bad? do i really have to sit through this animation again? why is fox's face so expressive? what the fuck, cliffracers are in this? how did i get stuck on this simple ass puzzle for 20 minutes? what happened, i just fell through the floor? why does that rock have a bad scottish accent?

why did they hire a horny cameraman?

why are they playing a saxophone?

why?

Not a bad game, though.

This was a very strange kind of game and should be obvious that it's original intention was to have nothing to do with Star Fox and only became that because the guy behind the series saw Krystal's brother looked like Fox, which opens up all kinds of uncomfortable questions considering that she became a bit of a pin-up girl for the Star Fox game.

The whole technology availability is a little all over the place in this game since General Pepper forces Fox to not use his blaster (though losing it in a crash would've been a better idea), the selection of magic items and how your technology is meant to look amazing, yet the enemy dinosaurs are fully equipped with space ships, guns and so on.

The combat with the staff reminds me a little of Beyond Good and Evil, however, the controls are certainly not as fluid and responsive. The game is also quite buggy, but still a somewhat fun game that reminds me of Zelda but the main issue is the forced connection to the Star Fox series which is going to mess around with any and all future games as now a planet of intelligent and magical dinosaurs is a thing.

Gameplay + Stream

Story was kinda goofy but the gameplay was so boring.

The space shooter mixed with the adventure doesn't work in my opinion. At best it is one of the most basic adventure games and the most bare bones space shooter game.


Mark this down on the 'too scared to revisit what this looks like on youtube' list.

This shit aint Star Fox. This is Dinosaur Planet with Fox McCloud taped on top. Everyone knows that though. The game was saved from obscurity by doing so, but at the same time it nuked Star Fox as a whole. It's just a boring game through and through. I cannot recall a single moment where I felt fully invested. Just pushing boxes and carrying barrels. Combat is one button and the lock on is obnoxious. Prince Tricky is never used meaningfully and is a nothing character.

This game's existence only bums me out because Dinosaur Planet as a concept feels so immeasurably lame. I don't know what compels people to want fleshed out worlds of talking tribal lizards but Star Fox has no business being involved with all this magical crystal bullshit. Had they stayed separated, Dinosaur Planet would just be some barely above average obscure shovelware for gaming youtubers to harp about.

The game looks ok and there's like 2 songs I liked.

El juego tendría 5 estrellas de no ser por esa puta mierda de final tan anticlimático y antinarrativo

Despite having beautiful environments, some memorable characters, and an excellent score by the endlessly talented David Wise, Rare's own attempt at the Action Adventure genre is almost a perfect example of exactly how much damage poor management, misdirection, & corporate meddling can do to what could have been the start of another timeless series of Rare titles.

Krystal makes me feel very uncomfortable.

Kind of a weird game in its lore context, and even weirder behind the scenes, but there’s a lot of genuine creative going on here. Port this to the Switch you cowards

A messy game with a lot of ideas
Starts off ok with good gameplay, but then starts adding in more concepts and mechanics that become too much for it to carry. The game becomes insufferable in its last act where it feels incomplete, rushed, and spikes in difficulty.

Firstly a wee bit of advice for those wishing to play this game, don’t.

Starfox Adventures (Which I’ll refer to as Adventures from now on) is a Starfox game in name only. Yes Adventures has some trad Starfox gameplay segments, but they suffer greatly from the fact they are an afterthought. Environments are samey and uninspired and the same goes for the enemies, a barrel roll being a simple L or R press feels wrong and the Starfox crew only say purely mechanical lines with no character. If I have to do the entering Dinosaur Planet mission one more time I’ll scream.

Speaking of doing things more then once, almost all terrain in Adventures you will have to walk through at least twice. You literally just walk for a few minutes in an environment that blends into itself to get to the next objective. I never really had a sense of where I am, the environments are distinct though. Maps, which must be purchased don’t even help alleviate this issue. It doesn’t help that the game avoids loading screens with extremely long animations and some puzzles have a fail state that will require you to redo other puzzles, hate shoutout to Krazoa Test #4 and #5.

While Fox obtains a few items for puzzles, 90% of the puzzles revolve shooting a target with slightly janky controls with the first item. I don’t think any puzzle in this game made me feel smart, either just going through the motions of frustrated.

The game’s ui is weird, to use an item or change Fox’s active item, you press the right control stick, which will bring up a real time menu in the top right which you navigate with the stick, this is fine I guess, if not a little scrambly in some situations, especially when on a timer, but the game feels the need to have something in every corner when 2 or 3 is fine. Health in the top left and the active item and some buttons in the top right, which makes sense when A is context sensitive, but the map (which you won’t have unless you want to buy everything, but the game’s approach to an economy is another topic) is just a waste of space and I had it off for my entire playthrough and also how much money etc… you have in the bottom right. Some of the things tracked are only used in at most 3 points in the game, so why do I need to know how many I have constantly unless I’m in combat or a cutscene?

Combat is mind numbing, you just hold R to shield if an enemy can shield themselves, block a hit and then mash a until they die. Groups of enemies will watch and perhaps even cheer on Fox beating their friends with a stick and not fight back. Money is obtained from either lifting rocks which you have to go out of your way to do, or rare enough pots. In other words you have to go out of your way to engage with the system, and yet multiple points in the game ask you to speed x money to progress. The grind is like 5 minutes at most, but still why? Why hurt it’s already poor pacing.

I’ll be honest I’m a big story person and I genuinely did not know what was going on at all. Krystal genuinely gets less screen time then some npcs. I’m sorry for anyone who wanted to know what Krystal’s deal was about because honestly I don’t know. She is British I guess that’s kinda it.

Another game that gets unfair criticism. Wasn’t the best game, but I really had fun and enjoyed this as a Rare title. Didn’t have a GameCube and missed out on this back in the day. Played it handheld on the Steam Deck, which was perfect.

If you ignore the 65% of the game that sucks dick it's pretty good.

What a weird one. The fact that it exists in this "Sorta new IP, bust mostly spinoff of another franchise" state is strange. The game is decent, if really shallow, especially in the combat department, where there's very little enemy variety and most of them just need whacking over and over until they're dead.

It'd be a lot better if there was less backtracking through nothing between-areas, since most of the game's major areas of interest just exists in a triangle of paths all leading back to a single hub area.

The whole final stretch of the game is such a non-climax as well. It finishes off with half a dungeon and then a fake-out final boss.

S'alright.

this is not a very good zelda clone but it's a zelda clone with furries so naturally i love it. goated soundtrack at least, david wise the king

Women love this game, dude. And so do I.

Not a bad game, completely different from the rest tho. Couldn’t beat it right before the final battle because we sold it.

I'll be honest, I HATED it but also biased because went into it thinking it was a sequel to Starfox 64 and it is very much not that at all.

It's like they took Banjo Kazooie and Ocarina of Time, unlearned everything that made those good and inexplicably returned to 3-d game design of the N64.

I got it for $3 and have felt generationally ripped off. It may unconsciously be the reason I avoid Targets most of the time.

Tellement furry que je suis gêné d'y jouer + AUUUGHHH

Cool concept but poor implementation. No clear instructions and graphics haven’t aged well

Super fun game if only for nostalgia's sake.

I have such mixed feelings about this game. It brought us Krystal, and it has all these cool dinosaurs and set pieces. The shopkeep and the haggling system were silly-fun.
In execution, it's a super flawed game, but it still manages to be fun enough.


Easily one of my favourites adventure games without question and underrated gem.

Da série: jogos ótimos que a crítica matou.

If you are looking for the fun that the other star fox games brought to the table look else were. Complete dumpster fire. Janky cutscene's, tedious fetch quests and clumsy gameplay

i used to sit down and play through this game over and over and over and over again non stop for a very very long time. its not good and the controls and movement compared to other action platformers now are beyond lackluster. but i really loved everything else from the humor to the artstyle as a child :]

it's a kids game and i think ill just leave it like that and never touch it again for my memory's sake