Reviews from

in the past


It's more of the same, iirc this exist so anyone could do mirror matches, something that wasn't possible in the original The World Warrior.

Not to reignite the console wars, but you'd have to be little Sega happy to think this is better than the SNES version. Even the addition of the bosses doesn't make up for the crusty gameplay and bastardised sound.

I played way too much of this as a kid. Which kind of sucked, because it made me too much better than my friends that it wasn't fun to play with them. Now, kids these days have the internet, so they can always be playing with people at their skill level. Back in my day, if you were the best, there wasn't anyone to play and nobody wanted to play you.

The M. bison fight was the most draining thing that happened to me in this month, But playing as Sagat was cool


Won it in a bet with a classmate by lighting fireworks in my pants. (true story) Ended up playing it all summer with my best friend, and a fresh burning mark next to my junk.

As any fan of the series should know by now, Street Fighter II was not only one of, if not, THE most influential and important games in the franchise and in the fighting genre as a whole, but it was also extremely successful, being played by millions of people all across the world, and certifying Street Fighter as one of Capcom’s staple franchises ever since. So, with the huge success of Street Fighter II in mind, the next logical choice would be to move on to Street Fighter III, right? Well, my curious friend, that’s where you would be dead wrong. Despite the original game being successful enough as is, Capcom saw how they could potentially improve the game and make it more fun and competitive for players, but they couldn’t just revise it as easily as just releasing a free downloadable update, which is the norm for nowadays. So, instead, they decided to make a completely new updated version of the game to be distributed into arcades, and they would continue to do so with several more versions afterwards. The first of these new revisions would be with Street Fighter II: Champion Edition.

Much like with Super Punch-Out!!, this review won’t be covering the whole game again, but instead covering what was changed in between the different versions, as well if these changes work out to the game’s benefit. When comparing the things that this game changes compared to later iterations, there isn’t much to be found here, aside from a few noteworthy additions. However, with that being said, it is enough to where I would consider this the better version over the original game, but it is more or less the same game, so you don’t really need to jump into it immediately if you already had the original game.

In terms of elements like the music, control, or progression, nothing has really changed (aside from new music for the credits), which is good, because all of those elements were already great in the first place. In terms of the graphics, not too much is changed, but the characters’ profiles were updated, and several backgrounds were updated as well, and I will say, aside from the blue background on the VS. screen, the changes do look better. With the main gameplay, not too much has been drastically changed either, but several changes were made to make the game more fun and fair, such as balancing for the main eight fighters for competitive play, changing up Ryu and Ken so that they weren’t just copies of one another, and adding mirror matches, where you will fight yourself throughout the arcade mode, as well as you being able to choose the same character when fighting someone else. Yes, believe it or not, that wasn’t a feature right out the gate, for some reason.

To get a better understanding of how the game feels whenever you did play it, I did play through several matches on both the original Street Fighter II and Champion Edition, and for the most part, it remains practically unchanged. If you liked the original Street Fighter II enough, then you will have no problem jumping into this version and kicking ass again. If I were to say if anything has changed with the combat, it does feel a little faster and smoother to fight your opponents, making combat feel more fun. Don’t get me wrong, this is nothing on the same level as Super Street Fighter II Turbo in terms of speed, but when putting this and the original version side by side, you can see a bit of a difference… not that much, but it is there.

Of course though, the biggest change that this game brought to the table was the addition of four brand new playable characters: Balrog, Vega, Sagat, and M. Bison. In the original game, these characters were only just boss characters that you fought in arcade mode, but now, they were fully playable, and thankfully, they work just as well as most of the other characters in the game. It does feel very satisfying to finally take control of the asshole that constantly kicked your butt in arcade mode, and you can use him to take on other opponents to deal that same amount of pain. Unfortunately though, that asshole I am talking about is Vega, and of course, he is my least favorite of the new additions, because Capcom just really do not want me to like this guy.

Unfortunately though, while we do get these new fighters to play as in the game, they don’t get the proper endings that all of the other characters got. For all of the other endings in the game, each one of them got illustrated or animated endings that were nice to see, as well as getting to learn more about these characters that we fought with. However, with these four new characters, instead, we just got one illustration that is shown for each one of them, followed by a wall of scrolling text. I guess it does make sense to make their endings like this, given how they are all technically the villains of the game, but still, it does suck that they don’t get their own separate illustrated or animated endings like the rest. But hey… I guess this ending is better then no ending at all in the end.

Overall, while the core game isn’t changed too much to justify this new revised release of the game, the addition of four new playable characters, as well as several more appreciated changes, make this the better version of Street Fighter II when compared to the original. I wouldn’t say this is really all THAT better than the original game, and not the best version overall, but for what we have here, it could’ve been done a whole lot worse. Trust me, we are all well aware at this point that Capcom is capable of ruining a fighting game as much as they are able to perfect one. Isn’t that right, Street Fighter V and Marvel vs. Capcom Infinite?

Update #1

Um dos jogos mais icônicos de todos os tempos, cada detalhezinho sobre ele é extremamente marcante e instigante. Desde os personagens, aos cenários, as músicas, os golpes, os poderes, os finais... Tudo aqui facilmente o consagra como um dos maiores jogos já feitos. Porém, por ser a base de um gênero complexo como os jogos de luta, a idade claramente pesa sobre ele. Atualmente pode soar engessado e inflexível, com um arcade que não te da muito espaço ou opção na luta para se explorar as mecânicas. A distribuição de dano e stum são complicadas também... Mas de resto, tudo que forma Street Fighter está aqui. Se conseguirem jogar contra alguém, especialmente se for em um fight stick, vão ver como pode ser divertidíssimo até hoje. Mesmo sendo frustante hoje em dia, pode-se ainda encontrar satisfação após torrar uns continues pra conseguir zerar e apreciar finais belos e inspiradores como o do Ryu e de tantos personagens fantásticos. Com certeza não é a melhor versão desse jogo, mas por manter a base do jogo original e a polir para depois as versões posteriores evoluírem a gameplay, esse aqui ainda possui uma beleza única

(Curiosamente também é um jogo de luta em que eu me divirto mais contra os chefes do que contra os lutadores normais no arcade kkk)

Keep in mind that the PC Engine was an 8bit machine, that this port is visually almost on par with the Super Famicom - it even has more details here and there - and that a handheld version of the machine even existed back then. A phenomenal conversion work.

How do you improve on an already perfect game? Make boss characters playable and allow two players to select the same fighters, that's how.

Same game as SF2 but with boss characters playable and slight gameplay and balance changes. Is it good...yes. Is there any reason to play it besides nostalgia, not really?

Basically Street Fighter II with 4 new characters, they didn't add anything new gameplay-wise, but since there's more characters this version of the game makes the first release redundant to play now.

Good update to the original game. For the time, adding the boss characters to the playable roster was probably pretty insane.

So, I finally played another version of SFII instead of Hyper SF2. It's fine, I enjoyed it enough. (Sad that I can't play Cammy or Akuma though).

Purists will point towards this game being the superior of the home ports, and at first glance it's easy to see why it's so attractive. It does the job commendably considering the hardware it's running on. Closer inspection though shows a few niggles. The sound isn't quite up to par, the music suffering from a reduced quality, and ending up sounding rather weedy to connoisseurs. More seriously though the controls feel a bit sluggish, a little latency creeping in, the moves becoming hard to pull off.

Status: 731,000 points. Beaten with all characters on Hardest Difficulty

Street Fighter 2 but faster, new moves, new combos, new colors, more playable characters and a few balance changes.

An enhancement of the previous title in basically every way.

Oh uhhh SFII but somehow lamer even though there is more characters.

Ahhh the memories, everyone choosing Bison and flaming torpedo each other over and over.

The same as the original game only now you can play as the members of Shadaloo who were only enemies in the original game, I played as Balrog.

The Version for the Champions. But there are better Versions of SF2

Some of the charm was lost from the previous title on this.

Generally the same game but with some characters changing in usefulness

Main - M.Bison

This is the first game I can remember obsessing over and begging my parents for Christmas. My siblings and I played it over & over for a year or more. Great, great memories. Can’t say how good it holds up, but for me it’s one of my favorite experiences with a game in my life

me after spending 20 minutes researching the differences between all SFII versions:
"Yeah, I totally think that the problem in this one is that the production is dishonest tbh."


pretty much the same game as regular street fighter 2 except now the boss characters are playable yeeehawwwwww

really not much else to say ngl, theres probably some balance changes in there somewhere but i'm a blind man when it comes to those kinds of things.

its OK, like this is a massive step up from the first game in visual flair and its even got a few new characters :)

a classic; no doubt about it. but for me there's not much reason to play this when Hyper Fighting exists. i guess i gotta give a shout out to the Genesis version for being the first SF game that i ever owned.

boomer ass game, basically no point in playing it since Super Turbo exists. still, ignoring that context i think it's a very solid game for 1992, just not something i really see a point in playing when better versions exist