Reviews from

in the past


15 coins well spent (not really) - corny voice acting, the controller weren't so responsive so it was hard to snipe projectiles and beat bosses. MOST IMPORTANT: WHERE IS THE HOUSE??????????????????? I WAS ON A TRAIN AND BATTLED GOD BUT NO HOUSE ahhhhhhhhh what i would not give to go back to the 00's

Played at Galloping Ghost Arcade.

I got a blister on my hand from one play session. IRL uzis probably hurt less to shoot than these things?

watching the demo at the arcade as a young child is a core memory but actually playing it was an incredible experience

My best friend growing up had his bar mitzvah at an arcade that had this game. we beat it in one sitting. very fun.


This is normally on par with HOTD2, but when playing on an arcade machine specifically, the uzi is considerably less fun to wield than HOTD2's pistol or especially HOTD3's shotgun.

There's almost actual voice acting in this one

Goldman just like me fr fr

Pessimism about the fate of the planet aside, this was a surprisingly fun arcade game. Being able to add in a second gun without paying extra was a nice touch, the gunplay was very natural, and most boss fights were well-designed (although The Star and the subway chainsaw guy were complete bullshit). That, combined with an engaging (albiet slightly confusing) story, makes this a high point in penny-guzzling rail shooters.

I finished this game for the first time while waiting out a 3-hour wait for a phone repair and when I finished the entire game with only 8 tokens everyone watching clapped.

As far as House of the Dead games go, this one doesn't reinvent or change anything, but the machine-gun aesthetic with forced waggle was a neat and fun gimmick. Definitely better than the obnoxiously exhausting shotgun from House of the Dead 3.

Was always in my local arcade and could never make it past The Empress by myself. Cut to a couple years later with me and some Russian kid named Gracian on a cruise ship absolutely laying waste to The Star and The World.

Miss you buddy, hope you're doing well.

I was able to beat this in the arcade and it didn't take a shitload of credits to do so! Some of the bosses look kind of cool too.

Better graphics all round but the regular zombies are quite samey?
Anyways, when I played this in the arcade I always pointed my uzi sideways to be extra cool x

There's a SEWER LEVEL in the House of the Dead now. I'm fucking puking, what happened to the game I love?

My experience with this one as a kid was pretty simple: I thought the graphics looked amazing, the cabinet was the most threatening arcade cabinet I had seen, and I couldn't figure out the stupid gun waggling. No matter how much i shook that stupid uzi it would not reload.

BUT you CAN still play this one in an arcade. Which I did. At the Round One in Mentor, Ohio when I was staying in Cleveland a while back to be precise. If I remember correctly it's also at the Round One in Lincoln, Nebraska so if anyone wants to play HOTD4 with me, you know where to find me.

House of the Dead is an interesting franchise in that it really follows the trends of the time with each entry: 1 being haunted house horror a la Resident Evil 1, its sequel expanding to a full city as Resident Evil had, and the 3rd going for a more bananas science-fiction plot in accordance with the Resident Evil movie, really. 4 expands on the dumbass science-fiction stuff but now adds in the million billion zombies on screen that Dead Rising was teasing. Now, let me be clear, these are a LOT of zombies to shoot, and it was pretty crazy to see, and judging it specifically as a shooting gallery for you and your friends? Yeah it's good!

BUT, as a House of the Dead enthusiast there is a lot here that I think makes this the worst entry in the series by a country-mile. Yeah we have a ton of zombies on screen at once now, but we have lost the beautiful and detailed gore, which is a pretty fucking big thing to lose if you are House of the Dead.

Look, zombies are the only enemy you can blow apart limb from limb and not look like a total psycho doing it. All of the nation's freakazoids need this outlet or else they might start funding more Soldier of Fortune games.

So not only do you lose the gore, but also the enemy variety. As you'll mostly be fighting the same few humanoid zombies from the previous games, with none of the designs from 2 that made it such a memorable game. The booger monster returns though, thank fucking God. Might as well not even call it House of the Dead if you don't have the booger monster.

I also kind of like the waggle bullshit nowadays. I understand wanting to mix the gameplay up, so now instead of civilian rescues you shake zombies loose or shake open doors and the such. Honestly, this is a good fit as trying to pinpoint hit zombies to rescue civilians with an UZI would be a troll move. Your hand is gonna be SORE after playing this though. Unless you play Xenoblade Chronicles 2 you fucking pervert, your hand is sore enough already, christ, you make me sick. Really though, if you are gonna play an arcade game that vibrates your arm so hard it goes numb, I think LA Machineguns is the VASTLY superior game, but HOTD4 is just fun enough that I think it's worth it. (You remember LA Machineguns, right? Has the mounted guns that vibrate like fucking crazy when you shoot. Game rules. 4 stars.)

I'm spending this entire thing bitching! Bitching! About House of the Dead! What have I become? Anyway, the levels are also not as fun. 3 already had a downgrade due to it being in a very bland facility, but even once you escape the sewers and subway into the city, HOTD4 never hopes to look even an OUNCE as colorful as 3. It's most apparent when the final 2 levels are just the final 2 levels of HOTD2 again: journeying to Goldman's building in the same car from 2, battling the same enemies from 2, and it all feels like nostalgia-bait for a game that wasn't even THAT old when 4 came out.

Bosses are also a continuation of the step-down from 3, but thankfully not as time-consuming. The stupid secondary bar for staggering them still persists, not a mix-up in gameplay but a hindrance and a distraction on the UI. The final boss is a TOTAL time-sink though, as he has a god-forsaken SECOND PHASE. Oh my GOD Miyazaki, enough with this shit. The only boss that raises an eyebrow is the Kingdom Hearts villain you fight at Goldman's building. Not a joke BTW check this guy out: https://www.youtube.com/watch?v=G3qUUqQFLtQ

His fight is just The Magician but with a worse design, essentially. But it is cool how his stupid Organization XIII coat gets riddled with a million bullets as you fight him. Those graphics, baby!

Actually, while the graphics were mind-blowing at the time, this is one of the instances where the visuals from this specific generation in gaming (360/PS3) looks really fugly in this day and age. You end up with a scenario where House of the Dead 2 looks BETTER because it has inspired art-direction and cleaner textures, while HOTD4 looks muddy and brown as everything from this era did.

While I think a lot of the personality and flare has been erased from the series, its penchant for historically Doofy dialogue somehow comes as naturally to House of the Dead as breathing might come to you and me. Even after years of jokes about it, Sega still manages to crank out the most baffling writing and voiceovers and thank Gosh In Heaven they do because this game has some gems from new AMS Agent Kate Green.

"When in doubt, turn left!" - Kate after the player chooses the left path.
"Aw, I used to love this shop!" - Kate observing a decimated store in the ruins of a city.
"Looks like you failed the test!" - Kate to Ansem
"You're paying for my dry-cleaning." - Kate to James after battling a sewer monster.

Special mention HAS to go to James Taylor's baffling sacrifice at the end of the game, where he sets his PDA to self-destruct and runs into the final boss to explode him. Couldn't he have just thrown the PDA at him? No matter, it's a VERY funny scene so I'm glad James committed to the bit.

I find it hard to hate this game, as the important stuff still matters: shooting zombies is fun, those SEGA arcade sound-effects still make me feel young and not old and unhealthy and needing to be put down like a Dog, and the more active gameplay means it IS an incredibly fun game to play 2 player, so highly recommended if you have friends. So, Xenoblade Chronicles 2 fans don't play.

Absolutely awful! I love it!

I appreciate how this series got to the point that the graphics are so good that you can move your gun to act as a flash light and then we still have characters talking about 30+ walking dead corpses like they just learned out how expensive water/sodas are at movie theaters.

It's fun. The mowing down hordes of zombies with a SMG like it's World War Z never gets old. But the gore is very much reduced and the music is barely there. It's still a fun game with lots of cool bits.

Killing Zombies Creatures have never felt better with a Submachine gun!

House of the Dead 4 is probably my second favorite Game from the "Canon" Numerical Games (Have not beaten Scarlet Dawn). The game feels responsive with the "new" weapon that they offer and the adding of grenades is such a welcoming addition to the gunplay. Playing this at home is certainly a lot different than playing it at the arcade. I can actually beat it at home and not have to worry about quarters. This game certainly has those Quarter muncher moments which would frustrate me outside of the home console release. I think HOTD 4 has the most enemies on screen compared to the old games that came before it. Aside from the gunplay the narrative of the game is always cheesy as this is a House of the dead game. Acting is as good as you expect with some over the top moments which is a staple to the franchise. However, I did not like how this game abruptly ends and makes you go through a Special mode to figure out what happens next. Again, not a pain for the home release but it would really peeved me in the arcade after that final boss. House of the dead 4 Special which is available in the home release of this game on PlayStation 3 provides some side content and even gives you some added value and to play it but it is extremely short and honestly should have been added to the arcade version of the game but I can see why they did it as it would prolong the game and it has spoilers for characters.

Overall, I think House of the Dead 4 is a great experience at home and I would recommend picking it up and going through its Story mode. It has alot of options to tailor you experience to how you want it and even challenge yourself to get the High Score.

I got this as part of the House of the Dead Bundle on PS3 which comes with HOTD III , HOTD 4 and HOTD Overkill, Directors cut for 29.99 last time I checked. These really are trying times to really play these more "Modernly" since they have not been ported anywhere else. I would HIGHLY recommend people curious enough to pick it up!

"Hope is such a splendid thing."
GOATed Light Gun game.

HOTD4 ties with HOTD2 as my favourite because I like it for different reasons.

I see HOTD4 as the "skill ceiling" one, where it's incredibly easy to beat and zombies are less aggressive to compensate for the numbers of them on-screen, but the game evaluates your accuracy so much harsher than usual to compensate for the SMG firing rate.

Combined with the art direction that feels like a throwback to stone-cold "cool" action blockbusters of the time and I kinda love it.

While HotD2 is my personal favourite of all time, HotD4 is probably objectively the best one in the entire series.

Probably cause it's the only one that actually feels like a real game and not a fever dream

esse jogo e muito RUIM, mas e engraçado que de tão ruim me divertiu, poderia ter sido mt melhor mas ele tenta inovar e trazer algumas coisas boa.

The change of weaponry to uzi is just as satisfying as shotguns, breaking the pistol main weapon for shooter conventions. However, the zombies feel quite the same, and even reuses some boss elements.