Reviews from

in the past


This review contains spoilers

Absolute classic with a fresh new concept.

Tomb Raider was, and always will be, a great classic. It revolutionized the platforming adventure and continue to do so to this day.

Sure, you got the Indiana Jones games on the NES and SNES already, something that Tomb Raider shares a resemblance with, but the introduction of a female character in minimal clothing, raiding temples, tombs and crypts was something completely different. Instead of using a piece of rope to whack people with, you got two badass guns to dispose of the many threats you encounter on your journeys.

Story wise, it is not that complicated. You are a famous archaeologist that can handle her own, and for this reason, you are hired by some chick named Jacqueline Natla to find an ancient artifact called the Scion of Atlantis. Four different part of this Scion are scattered in different tombs and it is your job to find them.

On your journeys, you find different weapons, ammo and health packs. Ammo is very scarce in this game so you need to use your resources wisely. Save the strongest weapons for difficult enemies and try to avoid unnecessary damage from falls and obvious traps.
The search for this artifacts goes hand in hand with solving puzzles, go to hard to reach places, exploring environments and overcoming the dangers that guard the artifacts. And oh yeah, also watch out for the wildlife, like a freaking T-Rex for example, that casually walks back and forth in one of the levels.

The graphics in Tomb Raider are advanced for its time and aged fairly well. It is still playable today. Yes, Lara’s front rack can poke your eyes out, but the environments are still beautiful for a game this old.

The controls are a little stiff because they are “Tank Controls” and rotating Lara can be a chore sometimes. Also, when jumping and grabbing, your timing needs to be perfect or your adventure ends right here, on the floor of a eighty feet high cave.

There is no music whatsoever in Tomb Raider and for this game and its play style, it works perfectly. There is some dramatic music when a certain event happens, when you meet the casual T-Rex for example, but other than that, it is ambient sound of wind, birds and water. The sound effects are really nice and enhances the feeling of playing an adventure platforming game. The grunt sounds when Lara grabs on to a ledge, climbing up a ladder, takes damage and when she lands on a platform are just really well done. And then you have the death sounds the makes when falling from too high a platform or gets eaten by ten velociraptors. Just epic.

Tomb Raider is a long game, you don’t finish it in one setting. Only if you know exactly where you need to go can it be done, but the constant searching for the right path or solution to a puzzle, keeps you hooked up for hours.

This game kept amazing me. Just when I thought I had seen everything, I entered the temple of Atlantis and got attacked by half-eaten flesh mummies that jump everywhere and defeated a giant flesh/skeleton abomination. It blew my mind because it just did not fit in and came out of the blue.

That is just the magic of this game. I enjoyed every minute of it, and although it can be a little frustrating and confusing sometimes because of the many death traps this game has, it is just part of its charm.

Definitely recommend playing it.

joguei criança e foi um dos primeiros jogos que eu joguei
apego emocional demais amo todas as aventuras dessa mulher
sempre fico mto imersiva na história

Lara Croft and her giant triangle boobs

Sin dudas, es un juego que no es de los mas lindos o más fáciles para jugar, por sus teclas TANQUE, lo cierto es que es el primer Tomb Raider que hubo, y el que no solamente marcó el inicio de la saga, sino también el que definitivamente cambió el estilo de juego. Lo terminé allá por el año 2000 la primera vez, y ahora, 23 años después, lo vuelvo a terminar. JUEGAZO!!!


Since I started playing this game three months ago, at the end the Lara Croft AI Youtube videos were a scam, a very interestingly laid out scam with very cool observations of the environmental storytelling that I didn't notice playing the game but which made me appreciate the little details Core Design sprinkled through the game to make it feel organic. The lack of level music and the sound design makes the adventure kick out some anxiety responses with the philosophy of 2D cinematic platformers translated into how the atmosphere is utilized (the developers seem to have experimented with this in the Commodore Amiga with the Rick Dangerous series beforehand but I haven't played them).

And not only that, it also can make for a nice adventure feeling. You can go around exploring, then find out an impressive area in the caves the game takes place in, you find out some incredible looking set-pieces and the musical cues do their magic

That said, the game is certainly aged, when I was referring to feeling like a cinematic platformer in atmosphere, I forgot to say it also feels that way in gameplay. The controls in platforming sections is mostly predictable and responsive, but the clunkiness can be evident in them and most prominent whenever you are fighting enemies. Trying to move around dodging those erratic patterns with tank controls isn't very fluid and can lead to a spastic camera whipping around uncontrollably and making your head ache, just as much as when you will get lost trying to find switches and openings in ceilings and floors because of the very pixelated graphics (this could be said to build into the sense of mystery but I don't think not noticing a lever because it blends into the rocks adds anything of value).

The story as well isn't anything amazing, Lara Croft is one-note as a character and the plot to find three mcguffins while fighting a woman that wants to do some genetic engineering is kind of underdeveloped. Apart from the atmosphere, the only other thing of artistic value is just finding details about the atlantean people and their downfall (the dinosaurs stored away at the incan ruins may sound bizarre at first but at the end you find out all the cultures you visited had some relationship to the atlanteans and their genetic engineering), and some of the puzzles involve references to mythologies to solve (like the Midas hand in the Greece levels). Beyond that, I got nothing more to say.

Revolucionário para sua época, inegável, pai do seu gênero, mecânicas inovadoras, e uma movimentação muito realista, aos moldes de Prince of Persia do MS-DOS. Porém é um jogo que exige muita precisão, e câmera de tanque não tá entre as coisas mais precisas do mundo, isso me cansou demais, 4 ou 5 fase foi meu limite, quem sabe um dia não dou uma chance novamente.

hehe funny DOS emulator to play this game. Wonder what people were thinking when they designed Lara Croft throughout the old games. Perverts.

My first PS1 game I've ever played. Mostly blinded by nostalgia with this one, since its blocky textures, rough draw distance, and clunky controls can be sore for new players. Atmospherically though, there is a charming sense of adventure here especially in the first level before things get tougher than overcooked venison. Plus, the score is one of the best in gaming.

I forgot the game didn't end at the Egypt area

I played this when i was like 4, but i remember liking it

It has some ambience, but I'm still astounded at how big of a deal this was. To go from the oogled magazine renders to actual gameplay was such a leap. Plays so bad, y'all.

I started playing this for this first time because I found this interesting video series with an AI impersonating Lara Croft and making comments while playing the game, and I want to know how it pulls it off with the proper context

https://youtube.com/playlist?list=PLbl4OiD1QF7LGnbfR9SRfSJ70FUzosBUZ&si=s2vfp8RZKox7DB_-

Ass and absolutely garbage because it's sooooo boring

so this game starts off really good. yet another ps1 game that nails atmosphere with its soundtrack and audio design. the platforming is really cool to begin with, but it got really tedious and by the end i was pretty sick of trying to jump around with tank controls. nice tits tho

It's ok, but it cannot be overstated how important the game was.
That being said, it did NOT click for me

It might have not aged well, but if you played it back in the day, the nostalgia makes you overlook the issues. It's really fun.

nothing but respect for all the veteran gamers who endured tank controls to finish this game 🫡

17.9 hours. Frustrating. Tiring. Didn't finish unfinished business. Don't care enough

for years i've longed for a game with puzzle-like traversal that'd offer me the same kind of intense anxiety i'd feel while climbing a boss like malus in shadow of the colossus. if you're like me and you've slept on this - knock it the fuck off

tomb raider provides platforming nervousness in spades with ruthlessly unforgiving - but incredibly smart, well paced and rewarding - stage design. the way it constantly forces you to analyze level geometry, take risks and conserve (extremely limited) save crystals only amps up to greater and more sadistic heights as it goes. and it's goddamn brilliant

PLAY this fucking game. do not write it off based on your missed jumps in the first stage or the drab exterior. this shit WILL hook you in. and just for the record: the controls are perfect. don't even start with that

Played this at a very young age, got killed by a bear and never played it again. I'm very nostalgic for the main menu theme though.

Recently completed it on stream so I may be viewing it favourably but the game is great. By modern standards its lacking a lot, especially in its gunplay.

The sense of exploration, the music, secrets and atmosphere come together to create a great experience filled with challenging puzzles, memorable moments and locales.

The shooting is really my only criticism, as well as the boss fights. They are a bit too simplistic and easily kite-able.

The way how you can get soft locked and ganked over and over again is problematic. But that might be a skill issue with not preserving meds.

Overall a great template for the modern adventure/puzzle game.



It’s hard to know how to review this game, if you hold it up to modern standards then of course it’s got more than its fair share of issues. But if you take it for what it is and compare it to games at the time it is one of the best games ever made.

At the time of its release we has seen nothing like this, the graphics on both pc and console where fantastic and the game play and level design where fluid and expansive. It really did blow allot of people away. I won’t go into too much detail regarding Lara's history or legacy as we all know the impact she had on the video game industry as well as pop culture its self. So let’s begin.

Tomb Raider puts you in the boots of arceologist Lara Croft who is approached by a rich and powerful business woman known as Natla to recover an artefact in Peru, and that is all that is know when Lara sets off on this adventure. The story on the whole is decent but It can be hard at times to piece together exactly what’s going on, I guess in modern gaming we are so used to incredible cinematic experiences that a handful of short FMV's and in game cut sense don’t quite cut it. The clues are there however and its a decent story that keeps the game moving on nicely. The game itself see's Lara tackle 4 areas that are broken up into 3 to 4 levels each, these are Peru, Greece, Egypt and finally Atlantis. The level design for the time is incredible and really second to none, its the classic Tomb Raider design of platforming, key/switch finding and occasional animal or boss battles but for the time is was fresh and exciting. My Only gripe with the levels is that each areas levels can feel repetitive from a graphical point of view, even though the layout of these levels are vastly different they use allot of the same styles and textures.

From a graphics and sound stand point, for a 1996 game it looks and sounds great. 3D environments bring the world together and Lara’s character model looks good if not a little.....pointy. Only issues are a poor draw distance which can be quite jarring in 2016 and sounds sometimes don’t play when they are supposed too however this is an issue in both PC and console versions of the game. The levels don’t have a soundtrack as such, but more occasional sound bites as you adventure, or sounds play to symbolise and secret being discovered or door opening. Sounds of Lara's movements, gun fire and other NPC's are all good for 1996. Some character models of other humans could be improved however as the difference between them and Lara in quality is quite obvious.

The game play is what we have all come to know, love and find frustrating. It’s the usual fair of run, jump, roll, dodge and shoot. There is allot more emphasis on platforming in Tomb Raider as opposed to the other games in the series and only a few enemies appear in levels. To be honest in 2016 Lara did not feel as "tank" like as I thought she might but it can be a challenge to move her around. More often than not I died because she did not jump when I wanted her too or due to the dated graphics a ledge was not as close as I thought. This was frustraiting in 1996 and is frustraiting in 2016 so be warned before you play. It did however not stop my overall enjoyment of the game and replaying it 20 years after it first came out was a complete joy. The PC version also bennifits from its ability to save wherever you like mid level, PlayStation and Saturn versions of the game had to make use of save cristals scattared thoughout the levels and this became more than a slight annoyance on the consoles.

Over all Tomb Raider is a fantastic game, it blew us away in 1996 and in 2016 it’s not as hard to play as I thought it would be. The story is solid and helps move things forward nicely and the overall presentation for the time of release is top notch. This is all complemented with fantastic level design if not slightly aesthetically repetitive. On a modern PC with windows 10 the games runs well, only issues I had is FMV's stretch to fit the screen which can make them harder to watch and there is also a slight delay between them starting and playing on screen only a second or two but this really does not detract too much.

Overall Tomb Raider is an all time great that will go down as a classic. - 9.2/10 - PC 9.0/10 - PS1/Saturn

As someone who grew up playing a lot of Tomb Raider II and thus has a lot of nostalgia for it, this game hasn't aged particularly well. The controls are clunky and weird and levels are needlessly huge and kind of confusing to navigate. I understand how big of a deal this game was when it was new and I appreciate that about it, but that doesn't retroactively make it better.

Eu tava curtindo pra caralho, mas o combate do jogo envelheceu EXTREMAMENTE MAL! Dá uma canseira absurda jogar essa porra sabendo que o combate é desse jeito.
Eu pretendia jogar o resto da franquia, mas não to com muito saco não. Talvez eu tente jogar a trilogia do reboot depois.

Feels dated but once you get the controls its great fun.