Ynglet is a stunningly beautiful platforming game without platforms, and by golly, it is quite something to play. The concept sounds incredibly counterintuitive on paper, but once you start playing the game you immediately discover the creator's fully encompassed vision.
So instead of working as a traditional platformer, the game instead takes a top-down perspective and features tiles that your character can essentially flow from one to another. It is incredibly smooth, one of the most satisfying movements you'll find in a game, and truly feels like water gliding through the air. As the game goes along, additional gimmicks are added to the game, and most importantly a dash function which many of them play on. These ideas work together so well that it seems like a jigsaw puzzle that's continuously being completed; it all starts from a humble beginning and continues into a dramatic finish. I think my only complaint is that the dash seemingly cannot be canceled when activated, it might help the flow even more if you could do so.
Now when I say this game is stunningly beautiful, I absolutely mean this with sincerity. It's probably one of the most gorgeous games I have ever played and truly feels unique in its presentation. The art style I guess you could somewhat refer to as evolved minimalistic sketches, and as they come together it creates something truly remarkable to look at. Alongside the visuals comes a stellar sound design that works well with the movement, which is of course highly important for a platformer.
Overall, Ynglet is one of the most impressive indie platformer games that I have seen, I would definitely recommend it both for the completely unique gameplay, as well as the absolutely mesmerizing art.
So instead of working as a traditional platformer, the game instead takes a top-down perspective and features tiles that your character can essentially flow from one to another. It is incredibly smooth, one of the most satisfying movements you'll find in a game, and truly feels like water gliding through the air. As the game goes along, additional gimmicks are added to the game, and most importantly a dash function which many of them play on. These ideas work together so well that it seems like a jigsaw puzzle that's continuously being completed; it all starts from a humble beginning and continues into a dramatic finish. I think my only complaint is that the dash seemingly cannot be canceled when activated, it might help the flow even more if you could do so.
Now when I say this game is stunningly beautiful, I absolutely mean this with sincerity. It's probably one of the most gorgeous games I have ever played and truly feels unique in its presentation. The art style I guess you could somewhat refer to as evolved minimalistic sketches, and as they come together it creates something truly remarkable to look at. Alongside the visuals comes a stellar sound design that works well with the movement, which is of course highly important for a platformer.
Overall, Ynglet is one of the most impressive indie platformer games that I have seen, I would definitely recommend it both for the completely unique gameplay, as well as the absolutely mesmerizing art.
É difícil conseguir explicar Ynglet e conseguir fazer jus ao quão bom e diferente é a experiência de jogá-lo.
Ele é um jogo de plataforma que ao mesmo tempo não tem plataformas, você "nada" entre formas e usa a gravidade a seu favor fora delas. O jogo parece ser sobre seres microscópios, mas ele também é sobre um mundo abstratamente urbano, com formas, cores e sons saltando aos olhos.
Não sei se há um jogo como Ynglet e fico feliz que ele exista pra ser este jogo.
Ele é um jogo de plataforma que ao mesmo tempo não tem plataformas, você "nada" entre formas e usa a gravidade a seu favor fora delas. O jogo parece ser sobre seres microscópios, mas ele também é sobre um mundo abstratamente urbano, com formas, cores e sons saltando aos olhos.
Não sei se há um jogo como Ynglet e fico feliz que ele exista pra ser este jogo.
Another sidescrolling classic from Nifflas, with the short, succinct level design and stupendous soundscape you'd expect from his works, though this time with a wonderful 'PSN circa late 00's' graphical style with a Danish flair. It's the kind of game you have to get your hands on to really appreciate though, as it just feels oh so smooth and buttery on a gamepad! He's come such a long way since Within a Deep Forest, that's for sure...
Ynglet is the direct alchemical mix of two very personal and formative games for me as a kid, namely fl0w and Pixeljunk Eden, so I can't help but feel a little seen. Gorgeous frictionless micro-botany aesthetic, plinky ost and tranquil floaty minimal controls that disguise a surprising amount of depth and challenge, of which the game is excited to explore at a consistent curve throughout its short 80-minute lifetime.
I didn't have very much experience with Nifflas' games, but Ynglet caught my eye with it's really distinct visual style. After playing it, I'm definitely going to be checking out his other work. Ynglet has a really meditative feel to it, even on the highest difficulty (literally called "too difficult") it still manages to not strain the player the same way many "hardcore" platformers can. I think the nature of the game being a platformer without much in the way of tight precision movements, instead being more about placement and understanding of the puzzle-like stage design, contributes heavily to the relaxed nature. There's also the element of the game not exactly being a "platformer" you actually travel through these kinds of water bubbles and bounce off walls to get where you're going. The closest comparison I can make to Ynglet is something like...NiGHTS Into Dreams floaty aerial movement, give it a dash move like Celeste, and place it inside the context of deliberately designed puzzle platformer, it's a really unique concept and I think the game really runs with it. The main game highlights the explorative factor of the mechanics and controls, while the bonus world goes real hard on challenging short levels. Both worlds offer the chance to get a lot of mileage out of it's unique mechanics, I really like the walls and floors that you pass through with a dash, but when ran into normally will bounce you off instead, I've used those to get some crazy height to skip major chunks off of levels. The music is another highlight, it's all extremely reactive to all your inputs, apparently it was made using algorithms (tho don't ask me to explain how) it gives a very interesting structure to the soundscape of the game and adds a lot to that meditative quality. I'd really recommend giving it a shot, it's super fun to 100% and it's pretty short while still having a lot to do, high recommendations here.
Ynglet is the rare, perfectly iterative experience. The platforming adjacent gameplay is impeccably tuned to always feel good and the difficulty always perfectly balanced to offer achievable challenge. Couple this with the hypnotic art style and mesmerizing soundtrack and Ynglet becomes something special.
Yet, perhaps Ynglet’s greatest attribute is its frantic iteration on its core mechanics. Every level plays with what you assumed you could do and adds its own twist. And then, after a couple hours, it’s done, having fully investigated the ideas it was playing with.
I can offer no suggestions for improvement. I cannot recommend it enough. It is, perhaps, the one of the most surprising and delightful ways to spend five dollars.
Yet, perhaps Ynglet’s greatest attribute is its frantic iteration on its core mechanics. Every level plays with what you assumed you could do and adds its own twist. And then, after a couple hours, it’s done, having fully investigated the ideas it was playing with.
I can offer no suggestions for improvement. I cannot recommend it enough. It is, perhaps, the one of the most surprising and delightful ways to spend five dollars.
Cheio de leveza e criatividade, Ynglet é um prazer de jogar do início ao fim, embora essas duas coisas não estejam tão distantes uma da outra. Pontos bônus para a apresentação audiovisual, especialmente os belos rabiscos de Sara Sandberg. Uma ótima experiência se quiser jogar algo para relaxar numa tarde livre.
Oh, how I wish I were a microscopic creature floating in ponds of water...
O jogo é legal e bem original (nem sei se poderia ser considerado um platformer?), mas na hora que começa a ficar legal ele acaba. Porém, entendo que isso se deve ao fato de ser um jogo mto provavelmente feito por uma equipe minúscula e com budget de 3 pães e um macaco.
O jogo é legal e bem original (nem sei se poderia ser considerado um platformer?), mas na hora que começa a ficar legal ele acaba. Porém, entendo que isso se deve ao fato de ser um jogo mto provavelmente feito por uma equipe minúscula e com budget de 3 pães e um macaco.
Ynglet is a short, fun little platformer with some interesting mechanics. I liked it quite a bit.
Visually Ynglet looks amazing. The style is unique and well realized. Everything is rendered as simple lines which draw and erase procedurally in a very satisfying way. All of the mechanics in the game are also well represented with simple colors and shapes, which makes understanding those mechanics easy and natural.
The "world map" in this game is cool, as it is a stylized representation of Copenhagen and each level takes place at a landmark in the city. This is a cool conceit that gives the game a bit more personality than it might otherwise have.
The audio engine in Ynglet is also cool, it is very dynamic and matches what is happening on-screen perfectly.
Ynglet only has a few inputs, but it does a lot with them. You have minimal air control on a "jump" and an air dash that interacts with obstacles in the environment in interesting ways. The platforming is very floaty, but it feels great to control.
New mechanics are introduced in very simple introduction levels and then expounded upon in longer, more challenging levels. They all feel familiar, but are unique in this implementation and are used in interesting ways.
This game is really charming and great little platformer. It is fast to play through and does some cool things with its mechanics. Definitely worth checking out!
Visually Ynglet looks amazing. The style is unique and well realized. Everything is rendered as simple lines which draw and erase procedurally in a very satisfying way. All of the mechanics in the game are also well represented with simple colors and shapes, which makes understanding those mechanics easy and natural.
The "world map" in this game is cool, as it is a stylized representation of Copenhagen and each level takes place at a landmark in the city. This is a cool conceit that gives the game a bit more personality than it might otherwise have.
The audio engine in Ynglet is also cool, it is very dynamic and matches what is happening on-screen perfectly.
Ynglet only has a few inputs, but it does a lot with them. You have minimal air control on a "jump" and an air dash that interacts with obstacles in the environment in interesting ways. The platforming is very floaty, but it feels great to control.
New mechanics are introduced in very simple introduction levels and then expounded upon in longer, more challenging levels. They all feel familiar, but are unique in this implementation and are used in interesting ways.
This game is really charming and great little platformer. It is fast to play through and does some cool things with its mechanics. Definitely worth checking out!
Finally got around to this after buying it around release and it's the shot in the arm I've needed re: 2021 games. The pleasing flow-esque aesthetic perfectly accomodates an incredible and creative platforming challenge, taking a familiar "floating water" mechanic seen in many games before it and just putting it through the design wringer to squeeze out so much previously unseen value over its 1-2 hour runtime. It is 100% the capital-G capital-D Game Design I crave, and it's so smooth to control. Unbelievably legit.
Great use of platformer design applied to a floaty movement set and free form environment, creating a different but just as satisfying type of challenge that is more focused on precision than dexterity.
It also might be the most gorgeous game I've played this year. The levels and world map are apparently inspired by Copenhagen, but it looks as if the city had been translated into a microscopic space, existing in this surreal, colorful and astir state, flowing in an endless white background.
It also might be the most gorgeous game I've played this year. The levels and world map are apparently inspired by Copenhagen, but it looks as if the city had been translated into a microscopic space, existing in this surreal, colorful and astir state, flowing in an endless white background.