Reviews from

in the past


2018

"Zelda" venido a menos pero bastante entretenido, lo bueno es que no se hace pesado porque no es muy largo, pero como clon de Zelda cumple bastante bien.

Zelda clone that will scratch your itch for a top-down Zelda experience. Nothing super special overall, although the humor and world is strong for an indie game. Generally enjoyable playthrough, 6/10.

A Zelda clone in which both artstyle and gameplay feels uninspired to say the least. While it has some fun bits, the endgame feels like a chore, especially regarding some light puzzles and platforming (?) sections that feel more tedious than challenging.

After beating the main story in about 5 hours, I didn't feel like exploring the rest of the world since I honestly don't believe it can offer that much more.

Its always kind of interesting how the time frame of a game's release impacts its success. Blossom Tales was struggling on Steam during its initial 2017 release and the studio was likely to close. But the Switch was still in its infancy and starved for games. Blossom Tales's switch sales saved the indie team from disbanding.

The issue with Zelda-likes is that its hard to say the genre has really evolved past what Zelda has already done. Maybe that's a tall order for the indie scene, but its hard not to think of how Hollow Knight and similar titles evolved the Metroidvania genre to new heights beyond its source inspiration. And Blossom Tales' default state is "cute." It doesn't quite hit the emotional highs of Lenna's Inception or Anodyne. No character particularly sticks out and the framing device weakens the story rather than elevates it.

Still, the incredible polish in this game is worth noticing. The gameplay gradually ratchets up the difficulty without being unfair. It never feels like the game's design is poorly programmed. While the game is a bit too linear at times, the art design and overall layout is really impressive. It makes me excited to see what the team's second outing could look like. I want to see them grow and develop more as they hone their craft. Even if it isn't a lifechanging game, its created by a team that knows their strengths and commits hard to those talents. Sometimes, that's enough when you're just trying to spend a few easy hours.

TL;DR: Cute premise, lacking in gameplay.

The game is framed as a grandpa telling a bedtime story to his grandchildren. That's the best part of the game, you get a lot of silly dialogue when the kids butt in and argue something was too easy or whatever.

Gameplay-wise, it's rather...repetitive. It constantly reuses the same four or five puzzle types, and they don't ever get thought provoking enough for the repeating puzzles to be satisfying. Combat doesn't fare much better. Enemies die so quickly and easily that they often supplement harder enemies for DROVES of enemies absolutely filling the screen. Bosses provide a moderate challenge, but I'm fairly certain most of them are seizure-inducing. Items you acquire are almost exclusively combat-oriented, further trivializing the combat. I hardly ever used the sword at all once I got some of the midgame items.


Charming little Zelda clone that offers exactly that experience again, but with enough to offer at least a moderately unique experience that doesn't feel like just A Second Link to the Past, though that would probably have been fine too. If you agree that there aren't enough indie Zelda clones, you'll be happy with this one.

Special mention to one of the most clever and fun new little ideas I've seen in a while, and one of the dumbest.

Fun idea: the game is a story told by a grandpa to his kids, and the narration, from both gramps and kids, plays over the game and the kids even get to interrupt the story and change it at points, with the best such moments offering the player a choice of what happens next. Excellent idea!

Dumbest idea: the game has a traveling salesman that offers some forgettable loot, but that isn't the problem. No, the developers for some utterly baffling reason decided that his presence should be time-gated, locked to your device's clock, and he is only available between the hours of 9AM and 5PM. Really, 9-to-5? When 99% of your playerbase is at work? That is just remarkably stupid.

Story completed; 100% of items/upgrades and collectibles obtained (48/48 heart pieces, 16/16 energy fragments, 20/20 scrolls). More than a little inspired by classic 2D Zelda games, especially A Link to the Past, Blossom Tales does an excellent job of recreating the gameplay and style that makes the Zelda games so great. Both the overworld and dungeons are well-designed and satisfying to explore, though the puzzles and item selection never quite reach the heights of the best of Zelda. At around 10 hours for a first playthrough, the game is a decent length for its price, though with only four full-size dungeons it does feel that it's over all too quickly. Of course, it's perhaps testament to how much I enjoyed my time with the game that it left me wanting more!

fun little 2D zelda-like! I love the attention to detail like NPC dialogue and little hidden secrets in nooks and crannies all over the map. Plus the palette and sprite work is charming. nothing groundbreaking, bare-bones story, but a fun way to spend 5ish hours

A nice little 2D Zelda clone that works with 2D Zelda's strengths pretty well. It doesn't do anything new or exciting, except for one part where the player can actually decide what miniboss they want to fight. That was cool and I hope to see more of that in BT2.

The puzzles are more complex than the ones from ALTTP, LA and so on. Some block puzzles are real brain tinglers, which felt pretty great.

Sorry, but just play a link to the past

Joguinho charmoso mas que erra tanto em level design que me deixa realmente confuso com a quantidade de review positiva que eu vejo.

O overworld é gigante mas tão vazio. Metade dos mapas podia ser eliminado e compactado pra ter uma experiência mais concisa, você passa tanto tempo andando e matando os mesmos inimigos entre telas que não tem nada ou tem 1 ponto de interesse que mal tem valor.

As dungeons então, que que aconteceu ali, Jesus. Salas gigantescas com dezenas de inimigos e os mesmos puzzles chatos copicolados pra todo lado. Cheio de salas com pisos caindo e coisas tentando te acertar e se você cai num buraco sempre volta lá no começo da sala. Parece que o jogo ativamente se esforça pra ser o mais chato possível. E o pior é que ele nem consegue ser difícil porque ele joga na sua cara itens de reviver e poções. É só tudo extremamente inconveniente e irritante.

Tirando tudo isso, a coisa que eu menos entendo é porque caralhos eles decidiram usar 3 botões. O jogo saiu pra consoles modernos mas ainda tratam ele pior do que um jogo de GBA. Você tem 2 atalhos pra itens e 1 botão que é pra espada e interações. Então você quer quebrar potes mas sem querer pega eles na mão. Precisa trocar de itens constantemente mas precisa abrir o menu o tempo todo. A maior parte dos botões do controle são inúteis e poderiam ter sido usados para tornar o gameplay mais fluído. Esse tipo de "nostalgia forçada" é uma das coisas mais bestas que eu já vi.

Eu não gosto de fazer review negativo, principalmente de indie, porque fazer jogos é muito difícil. Eu esperava que esse jogo fosse um clonezinho honesto de Alttp mas eles se esforçam tanto pra errar numas coisas tão estúpidas que a impressão que dá é que ele é ruim de propósito. Infelizmente não recomendo.

For me it doesn't live up to the expectations of TLOZ: ALTTP perhaps it's a bit on me for setting such expectation, you may enjoy this game, I really wanted to but couldn't.

Very cute Zelda-like game. It also plays around with the concept of the game being told as a bedtime story, though the best parts about that concept are only in about two parts in the beginning. Good for a playthrough.

need to play more! really only played the intro part but it looks solid

This is a really solid game inspired by 2D Zelda. Well worth the $4 I paid for it when it was on sale. Really love the framework of the narrator telling a bedtime story to their grandchildren. Also love the convenience of teleporting.

A perfectly adequate 2D Zelda-like. Its probably bad that i can't really remember much about Blossom Tales, but if you are really needing to scratch a vaguely Link to the Past sized itch, this will do the job fine enough

Uninspirierter seelenloser Pixelmist aus der Hölle.
Die Steuerung ist mies, die Story ist mies, der Humor ist mies und der Soundtrack ist grauenvoll.

Im Prinzip wurde nur so viel von Zelda geklaut, dass Dreck übrig geblieben ist.

A solid Link to the Past vamp. Does enough to set it apart, and the narrative of a Grandfather telling the story to his grandkids is really well done. The neatest little touch is when he lets the kids decide what happens next in the story, changing in-game events.

If it's on sale, I'd say pick it up! If ALttP is your favorite Zelda game, I'd say go right ahead at full price!

Very competent Zelda-like. Well-made in all regards.

Castle Pixel hace juegos muy majos inspirandose fuertemente en sagas conocidas. Rex Rocket (que aprovecho para recomendar) se basaba en Metroid y ahora es el turnos de Blossom Tales para hacer una experiencia similar a Zelda.

El juego tiene mimo pero se nota que es un juego más pequeño que el Zelda estandar. Aun así es bastante recomendable y me muero de ganas de jugar a Blossom Tales 2

Blossom Tales is pretty good for what it is - clearly a Link to the Past-alike, and it pulls that off fairly well. My main issues with the game were the repetitive puzzle designs, and the straight-forward dungeons. There's a core of a good idea here, it just falls slightly flat.

A really charming Zelda clone with some surprisingly complex dungeons.

Blossom Tales is a competent but generally uninteresting take on the Zelda formula. The same beats you would expect are here, but they rarely feel satisfying.

The most interesting part might be overworld exploration, that while pretty simple can still be engaging, and there are a few side activities to explore that can add a bit of variety.

Dungeons are long linear streaks of singular room challenges that take the form of traversal trials, enemy encounters or a puzzle. This linear take removes any satisfaction of getting a new item as they are not really used to explore hidden corners you just passed and couldn't wait to explore.

While particularly not a bad game, the dungeon design greatly impacted my perception of the game, and I left it feeling mostly disappointed in the whole experience.

Not a terrible Zelda clone, though it definitely falls short of its inspirations in just about every aspect without innovating. It's essentially a straight clone, and that is something that I appreciate because 2D Zelda is a fantastic archetype to emulate, but it mostly just reminded me that 2D Zelda is fantastic instead of leaving a remarkable impression. It controls a little worse, the puzzles aren't as well-designed, the story and humor are a little grating, and the music isn't anywhere close to as catchy as Zelda.

Blossom Tales is a diluted ALTTP...tribute? clone? game with floaty movement and a fairy tale story. All I have to say about this game is mean stuff; I mean if you ever wanted to play ALTTP but worse this is the game for you!

The game is heavily inspired on The Legend of Zelda: A Link To The Past and it does a good job being its own thing but I have my complaints with it.

This games has lore and the main hub area (the castle) plus NPCs scattered across the world provide with lore to add to the liveliness of the world which is a really good thing.

The story is straightforward in order to let you play straightaway, nice.

My problem with the game is the movement and the controls scheme. The way the main characters moves around is somewhat sluggish and, when she swings the sword, it feels like she's slipping on the floor which make me feel uncomfortable when attacking. She feels unsteady and slippery which has made me take damage at times that annoy me.

In addition to the slipperiness, the way you can arrange the controls is nice as an option but it doesn't work for me because it becomes a mess. Why is the attack button the same button to interact with your environment and NPCs? It's a nitpicky thing, I must admit.

The dungeons are cool and long, no complaints in the slightest, plus they feel so rewarding to complete and the bosses are challenging.

The soundtracks is fine, I don't have much to say about it.

I didn't finish the game because I personally got tired of the controls and replaying it again later over time to catch up where I left it isn't in my plans.

It is a nice game for those who will not have problems such as mine. Enjoy your time with it! I did until I didn't.


Pros:
+ a competent homage to classic 2D Zeldas
+ Lily is a memorable protagonist
+ colorful art style and impressive particle effects
+ a large overworld with lots of optional challenges
+ combat is snappy and satisfying
+ progress and pacing are swift and concise
+ difficulty curve is moderate enough
+ movement speed is quick enough
+ writing is quiant and flowery
+ meta-narrative elements offer surprising options...

Cons:
- ...but sadly appear to rarely
- item management is a bit cumbersome
- most NPCs have nothing interesting to say
- health replenishment system is a bit wonky
- the general design doesn't evolve much from the Zelda formula
- very little post-game content

Magic Moment: Chosing what enemies to fight on the overworld for the first time.

Playtime: 9 hours with most of the map explored and 13 hearts collected.

Verdict:
Blossom Tales is a competently made homage to the classic 2D Zeldas. It emulates the combat, overworld design, and exploratory nature of its forbearers well, but offers little in terms of innovation. While the meta-narrative is a unique twist, the different routes offered in specific situations only rarely affect the gameplay. Still, the colorful art style and flowery writing help in giving the game a distinct identity, and anyone interested in re-exploring the concise, streamlined action adventures of the 16-bit era will find plenty to enjoy here.

Play it and then play the sequel.

Gave it a brief shot. Wasn’t feeling it. It started cute with the nod to The Princess Bride.

Blossom Tales is a charming Zelda-like with a lot of personality. The framing device is a grandpa telling his kids a bedtime story, and his narrative pops in and out of the story throughout. Even better, the kids will argue about what happens in the story - what kind of boss are you about to run into? What kind of puzzle is up next? And rather than be cosmetic, we get to choose which kids' idea grandpa goes with in the story - which shapes what we do next. It's not transformational, but it's a really neat way to integrate the story into the gameplay.

This is, unfortunately, one of the only really original ideas in the game. If you've played a 2D Zelda (or even another Zelda-like), then all of this will be familiar. Get four heart pieces to add a heart to the health meter; park bombs on cracked walls to break them open; get the bow and arrow for range combat and dungeon puzzle solving. It's all very familiar, but done well and with a lovely art style.

Wanted to mention the music in particular as a standout - Josie Brechner's score is a superb chiptune accompaniment to the game, often richly atmospheric (the frost zone them is incredible) and always setting a great mood for the dungeons and areas.

With some more original ideas I think this would have been more interesting, but it's a solid little game regardless.

A bite sized 2D Zelda-like with more emphasis on combat than puzzles. Enjoyed the first 4 hours of the 8 hours it took me to complete this game, however halfway through you get bored of the extremely linear dungeons with the same 2 repetitive puzzles, of which are block pushing puzzles and tile stepping puzzles.

Combat is fluid and fun, but there's only so much you can do with combat in these types of games. I do commend the items which are very useful for combat and you won't only be relying on the sword.

The pixel art is nice however it lacks a certain charm and identity the 2D Zelda games have. With a little more budget and creativity, this game has the potential to be extremely solid, which is why I look forward to playing the sequel.

I recommend playing this only if you are craving more 2D Zelda.