Reviews from

in the past


Very very enjoyable! The mechanics of the gameplay in perfectly with the narrative. An excellent game that's driven by your choices (or lack thereof). he game can be finished in one sitting but I'd hardly call that a problem as there is an enormous replay value. Features full voice acting. Basically just great overall, there isn't a whole lot else I can say without spoiling stuff

Death and Taxes has large aspirations, but doesn't really have the confidence to see them through. It (unashamedly, considering the direct reference) bears a very similar resemblance to Papers, Please (hereby referred to as "PP" since it will probably be brought up a lot) in it's gameplay and narrative, but doesn't reach the same potential in a lot of ways.

I'll start with the gameplay, since there isn't much to speak of. You get a list of requirements unique to each day, and a list of papers you need to file in congruence with those said requirements. For the first few days this does have some light puzzle solving elements, but very quickly it derails itself to try and pull on heartstrings instead. By the halfway point, days start going by quicker than the cutscenes, and it's not much better for it.

That's because the writing is not very good. Like it's inspiration, Death and Taxes tries to make your mundane busywork into an emotionally and morally complex story, but unlike PP it fails for a couple reasons. I'll try my best to avoid direct PP comparisons.

My main problem is the sheer disconnect, since in D&T you're working literally from the top of an ivory tower, completely detached from every person you sentence to death. As the game goes on the world supposedly gets worse, but you literally cannot see it outside of maybe the sky sprite changing to different shades. Your actions have almost no consequence, so there is absolutely no reason to do anything but what you're told, considering that gives you (equally useless) money.

My other problem is the main character: Fate. That's not who you play as, but your character has effectively no personality since dialogue trees will always be the same and could possibly involve your character randomly spouting "I like ice cream." No, Fate is the character you refer to throughout the game that routinely either scolds you for following instructions or for not following instructions, seemingly at random. He has a character arc, I suppose, but it's not particularly compelling or interesting. Without spoiling too much, he essentially progessively builds up the courage to say "fuck it," leaving you with your thumb in your ass with the game smugly saying "wow, don't YOU feel like an asshole."

That's kinda my biggest problem with it. It feels like it has an idea, and at times in the early hours I could feel at least a bit of tough decisions being made, but it tries so hard to look smart without really having the confidence to say anything. Despite all that, though, it is charming and I have a hard time saying I actually hate it.

Also the credits are framed as the "Live or Die" paperwork you file throughout the game and I really wonder if the devs keep track of who kills and spares them

Most of the time can make the player feel they're not doing any progress despite their desperate attempts to make things go differently.

But still a bit fun game.

I don't pay taxes and I'm not dead, dont get it


I really wanted to like this game, but it's tedious and utterly unmemorable. It's like Papers Please but with only surface-level charm.

The bureaucracy of the afterlife

not really that interesting, it's like a lamer Papers, Please.

finished one playthrough and enjoyed it, but couldnt rly get myself to start a second one, which is kinda sad since the whole puzzle aspect of the game depends on multiple playthroughs

It's fine, I like the game's tone and message but the mechanics and narrative get old pretty fast.

For a game with multiple endings you would expect it to be more replayable. The conversations don't change that much even if you choose different dialog options, and carrying all the items and information from previous playthroughs kind of defeats the point of the whole mechanic.
I think it would benefit for either not presenting itself as replayable or adding something else that makes subsequent runs more interesting.

Other than that I enjoyed my first run and I really liked the artstyle and the huge variety of personalization options. The outfits were pretty cool.

Also, I didn't try it out myself, but it looks like an interesting game to play with friends, deciding on who to kill and save as a group. The game even gives the option to connect with twitch and let your viewers vote.

In concept this game has you make a lot of difficult choices, which should lead to a really interesting overall experience, but in practice I found it kind of hard to see how your choices mattered. I could tell that broadly obeying or disobeying had some kind of overall effect, but the individual choices didn't seem to change much, something that I think was sort of inherently implied by the premise.

The interactions with Fate and the cat were decently entertaining, and like I said the general concept is pretty good, so I didn't hate the game, but there was a definite lull in the middle where my enjoyment waned a bit. (The narrative did start to pick up again at the very end, thankfully.)

The soundtrack was good though.

Really enjoyed it, for it's odd blend of style, comedy, and cool little story.

Um jogo com um bom humor e com uma historia legalzinha, que da para termina em um dia facilmente.

Segue uma ideia parecida com Papers Please, é divertido até certo ponto, mas não demora muito para cansar. Jogável.

The issue with all of these papers please clones is that lack any of the urgency of paper's please, which was the glue which held that game's gameplay together. This one at least has the mechanic of having to manage the state of the world ,but the cause and effect ranges from painfully obvious to totally random, which makes going for all the endings more of a chore then anything.

The story hear really isn't that compelling either. I really think there needed to be more visible of the outside world for your actions to really have weight.

A less serious take on Papers, Please, but it's not afraid to test your ethics and morals. Unfortunately, the lack of any instant consequences for your choices (like not earning any money to feed your family in Papers, Please) makes the game less interesting as it goes on, and just leaves you not caring about anything at the end (but maybe that was the point?). I still had a very fun time, though.

I see what this game was trying to do but I don't think it succeeded. It was basically asking for me to make morally questionable choices as a part of my job, like a papers please type game, except it gave me no stakes. No real reason to do these things, cause my character is literally already dead and the only things I can buy with my pay are worthless trinkets. Maybe that's the point? I don't know. I got it for free, so no real loss.

I once wrote up a long winded review about this game that went off to point of hardly being relevant to the game in question. Now after a long time of writing other reviews and having this game out of my mind, with its notable art style, it's paper please-esque dynamic of having to determine the fates of people with their lives up to this point reduced to paper work on your desk you have little choice but to sort through, its plot about nihilism and the potential of humanity. I think now I have the ability to say about this game what I've really wanted to say all this time.

Shit's mid as hell and doesn't actually say much of worth, thanks for listening, bye.

This review contains spoilers

followed orders mindlessly, ended up killing all of humanity. just another day in the office i guess

(i really want to know what the other endings are, but at the same time the gameplay bores me out of my goddamn skull, so i guess i will never know)

You are a newly created reaper office drone handling the "daily" paperwork to decide who lives and dies by reading short details about their life, while working for a boss who has grown tired of existence while sometimes leaving his cat in charge of things, and while occasionally meeting colleagues in the bar after work. Somewhat light hearted Papers Please, you need to maintain daily death numbers in general to prevent being fired but have more freedom and money is just used to buy drinks, cosmetics, or items to give more details on how people effect the world. The world can be in a good or bad state in regards to peace, economy, medicine, and the environment based on your choices. It's a short and more often funny game, you can get different endings and discover some new things based on your choices but there isn't a large amount going on, a new game + mode gives you some new conversation options and allows you to keep items and for some of your bought items to remember the positive and negative effects allowing someone to live or die will have on the world. Choosing who lives and dies is often a bit arbitrary, outside of whether or not you are trying to follow certain orders, as it is difficult to tell what exactly will happen if someone lives or dies. The death of someone might see large donations to their cause or a cause in their name, an old lady who seems to just want to continue her hobby in robotics might be making a death dealing robot. As entertaining as the characters you meet in the bar can be, you only talk to each of them once and most days the bar isn't even open.

Well voice acted.

Screenshots: https://twitter.com/Legolas_Katarn/status/1414897387538165770

I found it really interesting, but the system is too inaccessible for replayability. Days are too similar to each other and a lot of trial and error is required to get specific endings. Two out of like 4 or 5 of the playthroughs were really enjoyable, being the ones where I got a really bad ending and another where I got a pretty good ending. It can occasionally be really insightful during some dialogue with Fate or your conscious, but still lacks enough unique events for how much time they want you to spend in the game.

This review contains spoilers

Se você gosta de ler, esse aqui é um jogo para você. É um bom jogo!





Ps.: Espero que o destino tome no meio do cu :D

A fine game with an interesting concept. Short and some parts don't make full sense

Pros:
Looks
Voice Acting
General gameplay loop and premise is fun and unique
Lore is interesting
Artstyle is solid
Music, while slightly repetitive after a while, is solid

Cons:
Your actions have consequences that don't fully make sense sometimes.
The dialogue triggers for the wrong ending with some characters while I was playing.
The ending just sort of happens suddenly and isn't slowly built up.
The gameplay sets up a loop and then immediately wants you to break it once outside of the tutorial for the good endings.

Tiene ideas interesantes, una buena narrativa y mucho estilo y carisma, aunque quizás sufre de monotonía y de hacer que decisiones que se supone que son tremendamente complejas y duras acaben siendo gamificadas y las hagas en cuestión de un minuto o dos.

En mi primera partida conseguí creo que el mejor ending (uno que menos del 10% de la gente ha conseguido), así que al menos eso me ha hecho gracia y está bien.


Fun and nice, with a little bit of chaos. Sometimes you need something like that.

Demo impression:
Interesting idea, but lacking in varied ways of interacting.
Art style and visual feedback is well done, but the voice acting from Fate did not impress me. Sounds like a G-man impression somebody took out of the oven too soon.

Fell into a good groove on my second attempt, barrelling through my choices in order to see what would happen at the end of the 28 days. The background questions Death & Taxes bring up don't get fully explored by the simple plot. The "impact" your choices have on the world are sometimes extremely predictable, but part of the fun is chasing down the butterfly effect of certain choices, including what happens to the green boots.