is it simple? yeah, duh, obviously, of course, but therein lies its greatness
Devil Daggers is a game that makes a lot with a little. the second to second gameplay is immediate and engaging, but from it stems an understated but thick atmosphere
there is no foreplay here, you open up the game and hit start and you're in a low-res world surrounded by thick, dense nothingness. equipped with nothing but your right hand you can hardly walk a step before you hear low, bit-crushed gurgling getting louder as a wave of skulls fly towards you. there is no music, instead the soundtrack of this game is the aforementioned gurgling of skulls and crinkling of spider's legs and roars of flying worms
Devil Daggers has a dummy thick atmosphere that strongly elevates the arcadey, quake-esque combat revolving around zooming across the ground and rapid-firing weird gem things at the lovecraftian horrors in front of you. there is constantly something to be looking out for and there is little more engaging than it
if you need anything to play for 10 minutes or 10 hours, this is it. playing further and further and longer and longer to unveil what horrible nightmares lurk as time goes on is immediately and consistently engaging, and its a game i appreciate a lot
Devil Daggers is a game that makes a lot with a little. the second to second gameplay is immediate and engaging, but from it stems an understated but thick atmosphere
there is no foreplay here, you open up the game and hit start and you're in a low-res world surrounded by thick, dense nothingness. equipped with nothing but your right hand you can hardly walk a step before you hear low, bit-crushed gurgling getting louder as a wave of skulls fly towards you. there is no music, instead the soundtrack of this game is the aforementioned gurgling of skulls and crinkling of spider's legs and roars of flying worms
Devil Daggers has a dummy thick atmosphere that strongly elevates the arcadey, quake-esque combat revolving around zooming across the ground and rapid-firing weird gem things at the lovecraftian horrors in front of you. there is constantly something to be looking out for and there is little more engaging than it
if you need anything to play for 10 minutes or 10 hours, this is it. playing further and further and longer and longer to unveil what horrible nightmares lurk as time goes on is immediately and consistently engaging, and its a game i appreciate a lot
Devil Daggers is one of those games that manages to ask very complex mechanical feats from the player based on a very simple premisse. You shoot daggers from your hands on enemies (mostly skulls) that keep spawing in a arena suspended by... nothing. You cannot win, you can only last a little longer than before. Go nuts learning the nuances of it's design and trying to make it to a good position on the global leaderboard.
You know, it's really cool, the visuals are great, it's just not the type of thing I gravitate towards, and there's not enough to keep me around - no story, not a lot of variety. But what it is, is finely-tuned and basically perfected. It is a very hard arena shooter roguelike with leaderboards. It's not my thing, but it's very good for what it is (and it's dirt cheap, I definitely got my $3's worth)
Simple but near flawless FPS design. You're forced to choose between prioritizing short term and long term threats, each one of which affecting how you position in different ways, making the combat incredibly dynamic. Add in power ups that require you to not shoot to collect, and you've got a very deep game with tons of replayability
falls under the same umbrella of "essentially perfect video game i am terrible at" as super hexagon etc. but i just love this so much and i will occasionally spend an hour or two playing, maybe surviving for JUST a bit longer than i have before each session. it's a special circle of hell reserved for the blaster of demons—'90s fps design distilled to a punishing arcade essence.