Reviews from

in the past


This game is so fucking intelligent but I hate playing it.
Welcome to hell featuring:
-your mistakes constantly adding up quick and presented to you in crystal detail
-where as you get better the downtime increases and you relive small annoyances
-surviving tooth and nail for seconds at a time while you fight with your nerves and maybe a panic attack or two (it gets fucking ridiculous)

Not for the faint of heart because it will compound into you. Devilishly addicting game, avoid at all costs, holy fuck how did i spend several hours already.
(Managed to time 231 seconds, #10 of my friends. That's the best I can do atm)

this game sucks because i suck at it

i had my fill, cool aesthetic but i suck at it

was hoping id get addicted to it but its disheartening if every run only lasts like a minute, somewhat similar to vamp survivors, tho it feels wrong to compare the two

oh well, its not that bad but i wish i got it on steam rather than fanatical so i could refund it lol

hyper demon wont be bought or played anytime soon

god what a weird and unfocused review

falls under the same umbrella of "essentially perfect video game i am terrible at" as super hexagon etc. but i just love this so much and i will occasionally spend an hour or two playing, maybe surviving for JUST a bit longer than i have before each session. it's a special circle of hell reserved for the blaster of demons—'90s fps design distilled to a punishing arcade essence.

I haven't played this in a while, but I still think about it on occasion. It's basically a fidget toy for movement shooter junkies. You can bunny-hop and circle strafe and "rocket jump". Skulls and other horrors pour out of the woodwork and pursue you relentlessly. If they touch you, you die. Keep moving, keep shooting. Your "gun" gets stronger as you go, but the volume and variety of enemies chasing you ramp up to a point of insanity. After a certain stage you stop thinking and everything just becomes a blur of speed and violence and adrenaline until you inevitably make one little mistake and die. Then you do it all over again.

The visual style and enemy design really grab me. It's creepy-cool, and the fact your sole form of attack is shooting daggers from your hand is just neat-o. Your alt-fire is a shotgun blast of blades. That alone is surely worth at least three stars.

Is it a bit of a one-trick pony? Yeah. Is it a candidate for "best ten dollars I've ever spent"? Also yes. It's like a Treasure shooter condensed into a blood-red ruby of FPS goodness. The only reason I would ever ward you off from playing is if you're the kind of person who will spend more hours than they can afford saying "okay maybe just one more try".

feels a little wrong to review this immediately after playing it for only about an hour but i kind of don't want to put myself through a whole lot more of this. the atmosphere is fantastic, it's fun to control, the visuals are tailor-made for me but i really do kinda feel like this just isn't the right genre to do a no-hit game. maybe it's a skill issue (it's almost definitely a skill issue) but this sort of just feels like moving around for a while until something that you couldn't see touches you from behind and you die. i really feel like a game like this would work so much better if it actually had room for error, even though that essentially goes against the game's primary design aspect. maybe if one day i end up getting good and capable of stringing together multiple minutes of gameplay like all those top players i kept seeing my opinion would change, but as it stands its just so much more fun watching someone else play this than playing it myself.


is it simple? yeah, duh, obviously, of course, but therein lies its greatness

Devil Daggers is a game that makes a lot with a little. the second to second gameplay is immediate and engaging, but from it stems an understated but thick atmosphere

there is no foreplay here, you open up the game and hit start and you're in a low-res world surrounded by thick, dense nothingness. equipped with nothing but your right hand you can hardly walk a step before you hear low, bit-crushed gurgling getting louder as a wave of skulls fly towards you. there is no music, instead the soundtrack of this game is the aforementioned gurgling of skulls and crinkling of spider's legs and roars of flying worms

Devil Daggers has a dummy thick atmosphere that strongly elevates the arcadey, quake-esque combat revolving around zooming across the ground and rapid-firing weird gem things at the lovecraftian horrors in front of you. there is constantly something to be looking out for and there is little more engaging than it

if you need anything to play for 10 minutes or 10 hours, this is it. playing further and further and longer and longer to unveil what horrible nightmares lurk as time goes on is immediately and consistently engaging, and its a game i appreciate a lot

Devil Daggers is one of those games that manages to ask very complex mechanical feats from the player based on a very simple premisse. You shoot daggers from your hands on enemies (mostly skulls) that keep spawing in a arena suspended by... nothing. You cannot win, you can only last a little longer than before. Go nuts learning the nuances of it's design and trying to make it to a good position on the global leaderboard.

Devil Daggers is both simple in its premise as well as its presentation. It's the perennial "easy to pick up and play but hard to master" game coupled with a touch of "only one more run before I quit the game" addicting mechanic.

This is a first person shooter with twitch-based gunplay consisting in defeating endless spawning enemies from hell. New enemy types spawn as you progress. The game ends when you die and your kill-count acts as the game's scoring system which is recorded and posted in an online master leaderboard. The kick is that the game/enemies is brutally challenging and hard so it's fairly common to die quickly and the rinse and repeat the process. Overall, I enjoyed the simplicity in the concept of the game as well as the them and presentation.

No me siento cómodo, soy muy malo

I suck ass at this game but it's excellent arcade shooter that I bet looks downright nauseating if you're a really really good player. Love the visual design. It's pretty creepy.

a very simple game with a single goal: survive. fun, lightweight shooter that you can pick up and play at any time really

lategame gets so chaotic that I start unconsciously dodging shit with my head in real life
The flow state is strong in this one

Boomer shooter fazendo o que faz de melhor, te entupir de adrenalina e te deixar matar muitos demônios.

This is a perfect video game.

"Simplicity is the ultimate sophistication", in which Devil Daggers excels. What seems like a game that could have been made in a week, yet captured an audience far beyond what the developer probably expected. This is one of those games made by conceptual geniuses, who don't excel in the technicality but rather in untamed territories; Breakout, Robotron 2084, or Dance Dance Revolution. Simple concepts which aim to revolutionize and inspire, are simplistic. True "idea guys", likes of Eugene Jarvis.

Devil Daggers gameplay can last anywhere from a minute to hours, it's a simple plug-and-play, fast shooter putting you in a hellish arena of Lovecraftian proportions, or rather disproportion. There is little design beyond what is presented in front of you. Controls are rather simple and can be understood within a matter of seconds; yet - take forever to master, as the game pits you immediately against impossible odds. Devil Daggers is instant gratification and action no matter your skill level. There is no beating the game, just lasting over a minute is enough for a satisfying session, with a simple goal: survive.

If the two things I like the most in shooters are "trying to ride a wave of intensifying chaos before it drowns me" and "straightforward and predictable systems that easily indicate what I can improve", this is logically the perfect shooter. The presentation is also badass and genuinely horrifying. The last moments of a new high-score when it feels like the world is tearing itself apart around you are pretty magical.

I pick it up once every few months and creep a bit closer to the elusive Devil Dagger. 450 now? Only a few more sprints and surely I'll get it...

Simple but near flawless FPS design. You're forced to choose between prioritizing short term and long term threats, each one of which affecting how you position in different ways, making the combat incredibly dynamic. Add in power ups that require you to not shoot to collect, and you've got a very deep game with tons of replayability

Have no idea what I'm doing but feel compelled to keep doing it. 75 seconds is my best so far. What the h*ll is the strat for efficiently taking out the spiders?

chaos farm -> scrape gigapedes -> shotgun tech -> scrape gigapedes -> shotgun tech -> scrape gigapedes -> shotgun tech (repeat ad infinitum) -> die in late endloop -> press R

this happened to my friend from Guatemala, God bless him

"Persecutory delusions"? WRONG. The skulls are chasing you.

now I may be biased, but getting to 1000 seconds in this game was one of the few things that made the pandemic bearable for me.

an absolute masterpiece in terms of "gun" feel, enemy design, sound design, and engine optimization with the amount of enemies that can be sustained on the screen.

If you're worthy, this will be the greatest shooter experience ever.

I'm basically incredible at this. That centipede thing is the last boss, right? And then it just loops? Okay, yeah, then I beat this game. Like three or four times, actually. It's pretty good, I guess.


An anxiety-inducing little torture chamber of an FPS, where you restart every time you die and attempt to progress just a biiit further. No procedural generation here -- waves are set, so like many an arcade-style shooter it's all about managing spawning enemies quickly so as to not be overwhelmed. Easier said than done.

I will say, I don't love constantly dying to things that are behind me (I know I'm probably bad at the game and need to strafe better or whatever)... but man I sure do love almost everything else about this. You start out in a dark room, a lovecraftian tentacle pillar vomits skulls at you, and you're off to fun town for about 90-or-so-seconds before you get ravaged by some other shadowy monstrosity and have to start all over.

im squirting daggers all around these wicked creatures

vampire survivors if it was bad.

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