While I played on PC, I feel like this is the perfect pocket phone game. Short loops, fun mechanics, enough RNG to be fun but not stressful. Worth a look!
Check out our book club style gaming podcast, Garbage Game Club on Dicey Dungeon - https://open.spotify.com/episode/7fXjdC2rXt1HlvWdjgczOh?si=hrtspkJYRuGNDidAo3Xzgw
Check out our book club style gaming podcast, Garbage Game Club on Dicey Dungeon - https://open.spotify.com/episode/7fXjdC2rXt1HlvWdjgczOh?si=hrtspkJYRuGNDidAo3Xzgw
Plateaus hard before jumping down a canyon into dear-god-let-it-end ville.
The first couple of hours of playing this were euphoric in nature for me. Having my statistical analysis tested strongly in order to figure out each of the dice's main systems in their first episodes was an incredible feeling. A lot of understanding probability and working strategies accordingly in ways that constantly felt interesting and engaging. Witch is the biggest highlight of ridiculous balancing-act, but Thief shenanigans and Inventor cost-analysis is worth mentioning too.
But then after the first couple hours wear off, and then you play the same game again six times over, it falls real flat on its face. It loads a lot of its most interesting parts in the "figuring out" of core systems, because the roguelite itself has very little variety both in enemies and builds past the first go around. Other than maybe Witch, none of these should've gotten more than two episodes tops. Arguably you could see these as "Ascension"-tier playthroughs, but the game is very easy to finish the first episode on your first go. I like it being that forgiving, but it's not super challenging. And when all your additional playthroughs are the same solutions but with a couple more barriers in the way that makes you work around some generally fringe stuff, it loses its luster. Even with its charming presentation and witty humor.
It's a REALLY damn good cake to bite into, just excellent icing and first layer. But after the first couple slices that shit's getting put in the fridge where it never gets touched again until you throw it out.
The first couple of hours of playing this were euphoric in nature for me. Having my statistical analysis tested strongly in order to figure out each of the dice's main systems in their first episodes was an incredible feeling. A lot of understanding probability and working strategies accordingly in ways that constantly felt interesting and engaging. Witch is the biggest highlight of ridiculous balancing-act, but Thief shenanigans and Inventor cost-analysis is worth mentioning too.
But then after the first couple hours wear off, and then you play the same game again six times over, it falls real flat on its face. It loads a lot of its most interesting parts in the "figuring out" of core systems, because the roguelite itself has very little variety both in enemies and builds past the first go around. Other than maybe Witch, none of these should've gotten more than two episodes tops. Arguably you could see these as "Ascension"-tier playthroughs, but the game is very easy to finish the first episode on your first go. I like it being that forgiving, but it's not super challenging. And when all your additional playthroughs are the same solutions but with a couple more barriers in the way that makes you work around some generally fringe stuff, it loses its luster. Even with its charming presentation and witty humor.
It's a REALLY damn good cake to bite into, just excellent icing and first layer. But after the first couple slices that shit's getting put in the fridge where it never gets touched again until you throw it out.
As charming as a Cartoon Network show that would benefit from being less of a rogue like. There are so many neat ideas tucked into different missions, characters, and enemy encounters that become frustrating after being forced to replay them a dozen times with little variation. It's good fun up to this point, though, which is still more than enough game to satisfy.
Interesting twist for a roguelike by making the combat based on dice rolls. You make your build by taking cards that do different things and place the rolls on them to make them work. It's cute and charming, and the gameplay is pretty interesting but it isn't for me I think. I suppose it just boils down to taste so give it a shot if you like roguelikes just because its unique concept.
had to play this cause terry kavanaugh made vvvvvv, but i played this after slay the spire and it felt like it didn't have quite as much depth? i haven't explored this as much, though, each "episode" is different and all of these characters are really unique, i will keep going back to this as a "lighter" alternative to slay.
I would describe this as a really good game to play while you're watching something on TV. You don't really have to pay that close of attention to it and you don't miss a lot when you're looking away. Can't help but think I'd have liked it more if it was actually a tabletop dice game. I expect to come back to it occasionally to kill time however.
A pretty great roguelike where RNG is everything, but the game makes you enjoy it. Superbly designed and full of personality. I just don't want to dedicate my PC playtime to a game like this. However, if this was available for my phone, I'd probably play it for an ungodly amount of time. Maybe I'll get it on the Switch.