I remember when Doom 3 came out for the PC on 2004 and it looked astounding. Compared to today it’s a bit ugly, but it did shine on the Xbox. While, even on the Xbox, it looks dated the game keeps a constant focus on the action. Through the whole 5-6 hours it takes you to beat the game you’ll be on your edge and jumpy.
The graphics engine is exactly the same as Doom 3, even the way it plays. The only additions are a few new enemies such as a big burly guy who has two giant cannons on his arms and head, Vulgar who is a bat looking thing that can teleport at you, the Hazmat worker, just to name a few. You also get some new weapons like the Ionized Plasma Rifle (Think: Gravity Gun Half-Life 2), Double-Barrel Shotgun, and a new Heart Artifact that lets you slow down time. These essentially help the game with its extreme difficulty in many ways. You now get a flashlight on a gun! Except it’s on your pistol so it still doesn’t make a difference, but at least you can defend yourself now. You now have to defeat the bosses using the Heart and it also gets you out of a pinch.
The “Gravity Gun” lets you throw back energy balls and what not and this is good to preserve ammo. The story has you playing as a clean-up crew for what happened on Site 1 two years ago. You discover the Heart and you have to return it to Hell. While there are very little cut scenes in the game and the PDA files aren’t as interesting as in Doom 3 you’ll mainly just play for the action. Another note is that NO ONE is playing this online. I tried connecting three days in a row and not one person was playing. So if you just want a great fun single player game then pick this up. I also should mention the game has backward compatibility issues with the Xbox 360 such as movies in the beginning not skipping and some slowdown.
The graphics engine is exactly the same as Doom 3, even the way it plays. The only additions are a few new enemies such as a big burly guy who has two giant cannons on his arms and head, Vulgar who is a bat looking thing that can teleport at you, the Hazmat worker, just to name a few. You also get some new weapons like the Ionized Plasma Rifle (Think: Gravity Gun Half-Life 2), Double-Barrel Shotgun, and a new Heart Artifact that lets you slow down time. These essentially help the game with its extreme difficulty in many ways. You now get a flashlight on a gun! Except it’s on your pistol so it still doesn’t make a difference, but at least you can defend yourself now. You now have to defeat the bosses using the Heart and it also gets you out of a pinch.
The “Gravity Gun” lets you throw back energy balls and what not and this is good to preserve ammo. The story has you playing as a clean-up crew for what happened on Site 1 two years ago. You discover the Heart and you have to return it to Hell. While there are very little cut scenes in the game and the PDA files aren’t as interesting as in Doom 3 you’ll mainly just play for the action. Another note is that NO ONE is playing this online. I tried connecting three days in a row and not one person was playing. So if you just want a great fun single player game then pick this up. I also should mention the game has backward compatibility issues with the Xbox 360 such as movies in the beginning not skipping and some slowdown.
Places greater emphasis on the gameplay side of Doom 3 than the atmospherics, which seems like a misstep since the combat is easily the dodgiest element of the whole experience. The new enemies are mostly annoying, but at least the final boss is cool. Added bonus that they finally chose to include a good shotgun in the game - sucks that it's only in this epilogue expansion, but I'll take what I can get.
it's essentially just more doom 3. it doesn't do a whole lot to improve on the base game, but it adds some very welcomed additions. the super shotgun is, well, the super shotgun. it's powerful and is just the tiniest bit more effective at longer ranges than the normal shotgun. the grabber is an alright tool, basically just used for like two moments in the game. this gravity gun isnt going to replace your traditional weapons but if you ever run out of ammo (as if that was possible), you could use it to throw back energy balls at demons. the new heart demon artifact is broken as hell. It can be pretty fun at times, but overall i stopped myself from overusing it since i'd just be playing with a get-out-of-jail-for-free card. some areas are filled with a lot of enemies now which the base game didn't really do. now the ammo count is a bit more justified, and the overwhelming odds add some tension to the horror. glad to have some more doom stuff in my life but also a great expansion that many would consider better than the original game.
Coming off of the main game, I decided on shifting the difficulty down for anxiety's sake. I think it was this choice, combined with RoE's addition of the classic, powerful double-barreled shotgun, that made playing the expansion a breezy diversion, even if it was basically DOOM 3 in a condensed form, give-or-take a few new weapons and powers. Story-wise, it's a handful of contrivances to justify returning to the setting, but honestly, who cares?
Resurrection of Evil is an epilogue to DOOM 3 (feat. the super shotgun) and not much else. What little it adds in the form of reskinned enemies and a gravity gun rip off, goes on to confuse an already muddled foundation and its increased focus on combat highlights all the issues present in the base game. This is a trip to hell you could skip out on.
A very obvious course correction from the mixed reception of the base game but doesn't play to any of the strengths of it. What we ended up getting is an awkward middle ground of how doom 3 plays and how the originals play. But its just a worse version of both styles. This is what really is the lopsided mess that doesn't know what it wants to be that doom 3 gets billed as.
You have the cramped level design of doom 3 since most of the expansion is repurposed levels from the base game. But the enemy encounters are kicked up to 11 and plays like a shitty community .wad that throws as many enemies as it can before it would tank performance. You can't walk two steps without fighting an enemy and having a new one spawn directly on top of you (which makes you take damage???). Its just a conveyer belt of shitty enemies for 4 hours straight. This makes combat really awkward since you will find yourself reloading and taking hits to the face since there is no where to move and there is endless amounts of enemies. These levels weren't designed with this many enemy encounters in mind the base game is much slower paced than this. Despite fighting way more than the base game this somehow has less ammo than the base game where it was so annoying to end up having half of my guns empty near the end of the expansion.
Everything new outside of the super shotgun sucks. The gravity gun that can catch enemy projectiles and send them back is a cool idea but is terrrible. Has no range, can't hold the projectiles that long and what you catch obstructs your vision so you can't even aim it well before the gun makes you throw the fireball. The shots end up going in random directions and is a waste of time to use outside of when the game forces you for some encounters and boss fights.
The Artifact heart bullet-time shit is terrible. Feels like an awkward new mechanic graphed onto a game not meant for it. Makes you move like its DOOM 1 and increases your damage so much you one shot all the major big enemies. Makes the game feel like a chore and redundent to even play. Doesn't follow well in with your combos or how the general flow of combat works since its slows down time which makes enemies spawn in slower so you just stand there waiting for them to come out of their portals. Then at the end of the expansion when they are throwing 50 enemies at you in a single encounter they don't give you any bodies for this power despite dripping over bodies you syphon to power the artifact in all the earlier levels when you don't even need it????
I know its easy now to say "just stick to the survival horror gameplay of the opening hours of the base game." when its so far removed from the intial pushback of Doom 3. But it would have a far better expansion if it was a tense slow paced survival horror game instead of this frankenstein pig slop that doesn't please either camps (those to liked doom 3 and those who liked how the originals played/don't like doom 3)
You have the cramped level design of doom 3 since most of the expansion is repurposed levels from the base game. But the enemy encounters are kicked up to 11 and plays like a shitty community .wad that throws as many enemies as it can before it would tank performance. You can't walk two steps without fighting an enemy and having a new one spawn directly on top of you (which makes you take damage???). Its just a conveyer belt of shitty enemies for 4 hours straight. This makes combat really awkward since you will find yourself reloading and taking hits to the face since there is no where to move and there is endless amounts of enemies. These levels weren't designed with this many enemy encounters in mind the base game is much slower paced than this. Despite fighting way more than the base game this somehow has less ammo than the base game where it was so annoying to end up having half of my guns empty near the end of the expansion.
Everything new outside of the super shotgun sucks. The gravity gun that can catch enemy projectiles and send them back is a cool idea but is terrrible. Has no range, can't hold the projectiles that long and what you catch obstructs your vision so you can't even aim it well before the gun makes you throw the fireball. The shots end up going in random directions and is a waste of time to use outside of when the game forces you for some encounters and boss fights.
The Artifact heart bullet-time shit is terrible. Feels like an awkward new mechanic graphed onto a game not meant for it. Makes you move like its DOOM 1 and increases your damage so much you one shot all the major big enemies. Makes the game feel like a chore and redundent to even play. Doesn't follow well in with your combos or how the general flow of combat works since its slows down time which makes enemies spawn in slower so you just stand there waiting for them to come out of their portals. Then at the end of the expansion when they are throwing 50 enemies at you in a single encounter they don't give you any bodies for this power despite dripping over bodies you syphon to power the artifact in all the earlier levels when you don't even need it????
I know its easy now to say "just stick to the survival horror gameplay of the opening hours of the base game." when its so far removed from the intial pushback of Doom 3. But it would have a far better expansion if it was a tense slow paced survival horror game instead of this frankenstein pig slop that doesn't please either camps (those to liked doom 3 and those who liked how the originals played/don't like doom 3)
One of the weird occasions the expansion is better than the base game, still is doom 3 and feels janky to play but the combat and the arsenal are a lot better, since you finally have powerful combat options that are fun to use like the returning super shotgun or the artifact, which is literally a berserk powerup with bullet time, just badass.
Only thing worse than the original are that many things are pitch black some times, even for doom 3 standards the visibility can be ass.
Only thing worse than the original are that many things are pitch black some times, even for doom 3 standards the visibility can be ass.
Basically kind of like the Eternal DLCs/expansions, picks off where the original game ended in terms of difficulty and like those if you liked Doom 3 (I do) you will like this. The problems you had with Doom 3? They're not entirely gone here. I will say though the lowered camera fuckery when soldiers shoot you is 100% id realizing they made that shit mad annoying in the base game and thank god for that. Biggest major difference now though is the Super Shotty is back and after that point I never looked back at the awful Doom 3 base shotgun ever again. Not to say the SS is perfect since it still seems to have some issues with spread, but I'll take it. The new additional weapon "The Artifact" is cool with its bullet time effect, but I'm gonna be honest the Soul Cube stealing demons health and making it your own? Much cooler. Neat to see all these things become in game power ups in the new Doom games though. Once again proving those games don't distance themselves from Doom 3, but celebrate it just as much as the others.
Brisk 2 and a half to three hour playtime is perfect for this. Will be doing The Lost Missions next.
Brisk 2 and a half to three hour playtime is perfect for this. Will be doing The Lost Missions next.
Not too bad of an expansion especially with the Maledict boss and being able to actually finish Betruger off. Did not like how going into this I was thinking we would spend alot more time in Hell instead of the labs and tram stations, but I was sadly wrong(Hell is the coolest part of this game to me). Felt like once you get the double shotgun everything else was meaningless to use, like it literally takes 3 shots from the shotgun to kill a baron of hell when it would take 5 rockets or 50 plasma hits instead. Still can't seem to figure out why the smg has the same clip size as the minigun lmfao.
Played on the PS5 as part of the BFG Edition. Unless I'm missing something, there's no individual listing on the site for this expansion on non-PC/Xbox platforms.
Id saw Half-Life 2's gravity gun and thought "Hm, me too," and then did nothing interesting with it. What a game!
Seriously, there's not much to say about Resurrection of Evil. It's really just more Doom 3 with a few new weapons thrown in, including the aforementioned gravity gun which is rarely ever the best choice in a firefight, a dampened super shotgun (this is a crime), and a heart that can be used to enter slow motion and increase your damage. The latter is all but mandatory if you want to make the super shotgun as powerful as it deserves to be.
The new boss fights are at least a step up from the base game, and levels flow a bit better. A few areas in the base Doom 3 overstayed their welcome, comparatively Resurrection of Evil hits a near perfect pace. Then again, going off of howlongtobeat dot com, I finished this in half under par, so maybe I'm just built different. I got the sicko speedrunner gene, but it's only activated in Doom 3 and REmake. Point is, you might feel this is more of a slog than I did, because you aren't built like me. Sorry.
Overall, I'd say this is marginally better than BFG Edition even though the added weapons lack punch, but it still suffers from a lot of the same issues. At least it's short enough that you might as well jump right into it after finishing Doom 3 to tie up narrative loose ends, as Ressurection of Evil essentially serves as the true ending. If you care about that. I don't.
Id saw Half-Life 2's gravity gun and thought "Hm, me too," and then did nothing interesting with it. What a game!
Seriously, there's not much to say about Resurrection of Evil. It's really just more Doom 3 with a few new weapons thrown in, including the aforementioned gravity gun which is rarely ever the best choice in a firefight, a dampened super shotgun (this is a crime), and a heart that can be used to enter slow motion and increase your damage. The latter is all but mandatory if you want to make the super shotgun as powerful as it deserves to be.
The new boss fights are at least a step up from the base game, and levels flow a bit better. A few areas in the base Doom 3 overstayed their welcome, comparatively Resurrection of Evil hits a near perfect pace. Then again, going off of howlongtobeat dot com, I finished this in half under par, so maybe I'm just built different. I got the sicko speedrunner gene, but it's only activated in Doom 3 and REmake. Point is, you might feel this is more of a slog than I did, because you aren't built like me. Sorry.
Overall, I'd say this is marginally better than BFG Edition even though the added weapons lack punch, but it still suffers from a lot of the same issues. At least it's short enough that you might as well jump right into it after finishing Doom 3 to tie up narrative loose ends, as Ressurection of Evil essentially serves as the true ending. If you care about that. I don't.