Reviews from

in the past


FF3 is in love with its job system and gimmicks just a touch too much. The game is so eager for the player to alter their party make-up to get around certain challenges that the player realistically ends up with little freedom to explore the systems on their own terms. The end of the game is a ludicrous gauntlet, and no matter how dishonorable you may find it, I strongly encourage you to use save-states. The final boss is a nonsense numbers check which all but requires a party exclusively made up of the two "secret" optional jobs, almost rendering it a "gimmick boss" like so many others in the game. FF3 is gorgeous and sounds incredible, as all of these games do, but rare is the day when I reach for FF3 instead of FF1 or FF5.

job systems are kino but still feeling like ff1 a lot of the time is not

TL;DR - FFIII to FFV is like Street Fighter to Street Fighter 2.

FFV is my favorite video game and I love job systems in general so I went into this game expecting to love it. I didn't.

Where to start? Enough has been said about the brutal difficulty curve and how ridiculously unforgiving the final sequence of dungeons are - I broke my no savestate rule for that shit - but I think my problem with this game goes deeper than that: it simply isn't a good job-system game at all.

Firstly, there are so many jobs but only a handful of them are of any consequence. So many jobs you unlock later in the game are simply strictly-better versions of older jobs which means even though you have more than 20 jobs available, by the endgame you have reason to use maybe 4-5.

More damningly, the game utterly misses the point of a job system (flexibility, customizability, creativity) by railroading you into extremely specific jobs for specific dungeons/bosses. One simple example: there's a cave where all enemies respond to physical attacks by duplicating themselves and then swarm you to death. An NPC tells you that if you attack them as a dark knight they don't split. So you use dark knights like the game tells you like a good boy and you're fine.

What if you decide to try to be creative? You could try using magic against the enemies...but the cave is one of the longest dungeons in the game and you won't have enough spell charges to get through (ethers aren't a thing here). You could try using the Master's buildup ability to oneshot them before they duplicate... but using that ability reduces his defence to zero and he will get oneshot. You could use geomancers who can cast spells for free... except the geomancer's ability in that cave is absolutely terrible and has a very high backfire rate. It's as if the developers went out of their way to make sure you wouldn't find any other way around playing the game exactly as they want you to.

And the thing is, if the game actually approached it like a puzzle - leaving you to try to figure out which of the many jobs you have would be the correct solution to a dungeon/boss, then it would be somewhat satisfying. But it's not; it's just an NPC telling you straight up to "use dark knights!" or "use dragoons!" and woe betide you if you try to do anything differently.

Now that I think about it, you can ignore the TL;DR above. If FFV is Street Fighter 2, FFIII is Shaq Fu.

The worst final dungeon of any JRPG.


for some reason my game doesn't let me go into the dragon statue's mouth and even after referring to a number of guides and videos it still doesn't work so i'll assume my save just got fucked somehow. wasn't really gripping enough for me to want to restart it and run all the way back to where i was, but maybe i'll come back to it one day

After playing through I & II on the Famicom, III felt absolutely huge, jam packed, every town was stuffed with treasure and the plot moved quickly from crashed airships to gold mansions, to the bottom of the sea and ancient mysteries.

Comparing it to later JRPGs, it might look a little unremarkable. There's the seed of a great idea in the way this game implements a Job system, but it won't really sprout until Final Fantasy V. Likewise, while there are plenty of beats to the story, it is still a little half baked and confusing compared to the more characterful, cutscene heavy approach of the SNES games. The game brushes by the idea that the Xande- only introduced very late in the game- is bitter because his master gifted him "Mortality", while he gave his other students power over dreams and magic. What does this mean? I'm still not clear.

But for the time it came out, compared with its contemporaries, this is absolutely amazing, I enjoyed playing it and it's the best of the Famicom/NES Final Fantasies by a huge margin.

World of Darkness wasn't even that bad. There's a few difficulty spikes like Garuda, but aside from that you can just walk through the game applying a very basic strategy to win.

The world is huge and impressive, it's amazing from a data perspective how much they managed to fit into this game. There's some stuff they did that I didn't even know was possible with this hardware. Insane.

Si no te gusta Final Fantasy III 1990 (Famicon) de la NES cuando tengas un problema puedes llamar a tu puta madre

Eu não gosto desse jogo, parece que ele regrediu do II, narrativa mais simples mas gameplay mais divertida, não recomendo muito não.

Just an actually brilliant video game packed with cool moments. The big continent reveal is still mind-bogglingly fucking good all these years later.

ピクセルリマスター版はクリアしたんだけどファミコン版はクリアできませんでした。あと、ポーションバグでレベルとかお名前が大変なことになった。

Final Fantasy III was released exclusively in Japan for NES on April 27, 1990 until it got a worldwide release multiple times since, the first of such occasions occurring in 2006 with the DS release (a 3D remake). Most recently, a Pixel Remaster released worldwide on July 28, 2021.

I have played the original NES version because the DS version, despite few QoL improvements, is a 3D remake and therefore differs significantly enough that I chose to stick with the original. If you're considering playing this game, I would only play the NES version if you are really into old school RPGs of this time and have already played and finished something similar. Even though I found this to be more than playable, it hasn't aged well in many aspects that make a playthrough without using any guide extremely difficult. The HowLongToBeat time on this game (~20 hours for a playthrough) is very wrong in that regard. You will be stuck multiple times, you will die multiple times and most importantly, you will have to grind a lot (though this will not differ much from version to version).

The grind part is probably my most significant issue with this game and the reason why I didn't finish the game, and I'd assume a reason for many others. The game introduced the "job system" to Final Fantasy. This is a system of different classes (white/black/red mages, warriors and knights, dragoons and ninjas etc.) that you can apply to your characters on the fly. Each job has a separate level to your overall level and only the job you are currently using gains XP. This is in itself a great system and we will learn how it gets refined over the next few entries as this challenge progresses, however the first time this is implemented creates quite a lot of pain to first time players, especially those who don't check guides for this game.

The game has multiple sections where specific jobs need to be used to actually progress through them, and especially once you get near the end, there only are very few jobs that will actually be good enough for you to beat the game. Since jobs don't get XP unless you use them, this means you either have to use a guide (1), have to be lucky and figure out a working group of jobs (2) or grind out multiple of them (3). Even if you end up using a guide, you will not be spared of the grind.

It is typical for JRPGs of this age that you are expected to grind, and it's something I have done for a few hours over my 15 total hours with this game, but ultimately even that wasn't enough to progress through the boss that I ultimately abandoned the game at. I've definitely extended my tolerance for grinding with this game, which was pretty much non-existent before starting this challenge due to my inexperience with games like these (current JRPGs I usually play on "easy"). If you have a high tolerance, again, without a guide there is a good chance you will have build the wrong "team" to face the final dungeon with, which makes this a tough game to recommend to first time players on multiple fronts.

But if you're OK with all of that and want to play this game to experience every Final Fantasy entry (if you haven't played any FF games before, I would have to suggest picking one from 4 onwards), then you can check out the following review sections to learn more on what this game has to offer and what I thought about it. :)

STORYTELLING
This game has a very basic story about darkness and light that ultimately is your typical "the world is about to end, so be its hero" plot. I've not played many games from this time but they've so far all been the same overall. The reason why they're the same is because it works and is motivating enough, but don't look for anything special in the plot of this game.

You control four orphans who at the beginning of the game check out a cave that opened up as a result of an earthquake and find a crystal of light. The crystal gives the four of them its power and tells them to restore the balance in this world. In the past (a thousand years ago), a group of Warriors of Darkness fought against a "flood of light" to restore the balance, now our heroes of Light need to do the opposite. There are light crystals and dark crystals, antagonists looking to abuse their power, a bunch of characters that are aiding our heroes and all that stuff that works but is ultimately not memorable.

What makes this game stand out in this aspect however is the lore and world building. Each town has multiple town-folk running around who are waiting to dump a tiny bit of lore on you when you talk to them. This is optional and you don't gain anything from it apart from immersion - some NPCs do offer you items though - but the immersion gained is definitely worth it. They talk about the town you are currently in, the towns that are near, secret caves and/or entry points, about important characters in the world, about what ails their town and so on. So if you're looking for something extra from this game's story, this is where you find it.

GAMEPLAY
You start by giving names to your four characters, who all have the Onion Knight "job" when you start. Once you find the crystal in the first dungeon, new jobs unlock and you can start turning your characters into Warriors, Monks and three types of Mages. With each new crystal you find later on, new job sets unlock, though some prove more useful than others. Especially the final one you find pretty much gives you some of the only viable jobs that will help you go through the end game portion. Unfortunately, since only an equipped job gains XP, choosing "wrong" ones at any point can make you lose hours to grinding up the level of your newly chosen job. Also, before switching jobs, you have to unequip all items a character currently has on them.

A character can have 2 weapons, head gear, body armor and something for their hands. To my knowledge there is no level requirement for gear, you just have to have the correct job for them, but I'm not 100% on that. You can buy gear in item shops, but also find a lot of gear in items throughout the game world. I found that the more useful gear usually was hidden in the game world. Unfortunately, you had no way of knowing what items do in this game, so I found myself looking that up online many times. For example, who knew that "MidgetBread" would reveal the map of a specific location you're in? Some items are explained through specific people in towns but you'd have to find that person first.

So whenever you would switch jobs, you would have to unequip the gear, switch the job and then equip new gear. Why gear wouldn't automatically unequip itself when you switch jobs? Well, that's because there is an arbitrary inventory limit, at least for the NES version. You can carry a billion potions, but you can't carry more than 40 different items. The only way to clear your inventory is to sell stuff or use a "Fat Chocobo" that can only be found in a few specific locations. Since a lot of items are useful and shouldn't be sold, I found myself having to quicksell some of the stuff that was useful whenever I found multiple chests in dungeons. The items in the chests wouldn't be shown until I had enough inventory space, so it happened that I quicksold something useful for something that I had no need for and that was cheaper.

The DS version I believe has unlimited inventory space, and this is yet another reason to go with that (I think most ports of the game are based on the DS version) or the Pixel Remaster.

The items you do get are pretty varied however. For mages, there are tons of spells to use, both to heal your party and to attack the enemy. For your hand-combat focused party members, there are swords, nunchaku, daggers, bows and more. Unfortunately, bows need arrows that in the NES version where limited, whilst in newer versions are unlimited. Plus, in all my time playing this game I didn't find a single store selling arrows. Still, a lot of variety here.

Combat is turn-based and you can take your time before choosing your action. Your characters can attack and depending on the items they carry and their jobs, they can parry or cast magic or even "jump" (jump in one round, attack from the top in the next). You can also run away (in the NES version this reduces your defense to 0 and doesn't always work, so you can insta-die this way) or use items. I used a Warrior, Monk, White Mage and Black Mage until I unlocked the Black Belt job, and this group worked pretty well since I just let my White Mage heal party members while auto attacking or using black magic with the others.

In the game world, you always find better weapons and spells and are always incentivized to explore, but ultimately will need to grind to get your character stats up.

There are no side missions, mini games or other gameplay features in this game besides the overworld travel and the combat. Overworld travel first happens on foot, but as you progress you unlock a boat, an airship and various improvements to the airship, which was pretty neat.

MUSIC/SOUND/VOICE
No voice acting. Sound and soundtrack vary depending on the version you play. The Pixel Remaster for example modernized both but especially the soundtrack is still recognizable from the original, just remixed a bit. Since I'm rating the original, I can say that the sound design is great and that the music is for the most part excellent. As far as the tone of the music goes, I found that some boss fights could have gone for a bit more of an eerier tone since you're fighting this guy that is just pure evil to a rather cheery beat, but the soundtrack overall is pretty fun to listen to.

GRAPHICS/ART DESIGN
The game looks really good for its time. Locations are really varied in terms of color, tiles and design, which is nice, and sprites look mostly clean but I also really like the attention to detail in a lot of areas or the dev's attempt to make some cutscenes look much more realistic than the technology allowed back then, like two characters having trouble falling asleep, the crystals sparkle transferring from west to east, NPCs dancing when you talk to them etc. There is also a huge variety of both enemy and character designs. With character designs I'm talking about the variety in how your own characters look when you change their jobs in particular. The models are different, unique and frankly some look pretty cool.

There are two minor gripes that I had that are worth talking about. First, some areas needed you to press a hidden button to progress. There was no indication that the button was at a specific wall, so I had to press every single one, which was not unique for this time but still annoying considering I sometimes had to fight multiple tough battles before I could find the right one. The other is that the NES version used a ton of flickering and flashing, which should be noted for those of you who have an issue with flashing lights. I believe this was toned down significantly in later versions.

ATMOSPHERE
Overall, the lore and world building, the soundtrack and the locations differing based on appearance and simply their placement in this world (Floating Continent, Flooded World etc.) made for a pretty atmospheric game.

CONTENT
There is a lot of content here. I got a bit over 1/3 of the way through this game as far as a walkthrough goes that I checked out after deciding to abandon the game, and that was after 15 hours where I used a guide a few times to not be stuck for too long when I didn't know where to go. I would be surprised if you get done with this game with less than 30, if not 40 hours of playing time on your first time with minimal uses of guides. The Pixel Remaster may be easier to go through since it provides you with maps but I don't think it saves you from the hours and hours of grinding that is necessary, which fills up your playing time but essentially is mostly qualitatively low content.

LEVEL/MISSION DESIGN
The NES version doesn't have side missions from what I can tell, so you go from main target to main target. At times, NPCs will follow you who have their little sub-story to worry about (which still is part of the main mission). These NPCs usually aren't around for long and don't help in combat, but you can talk to them and they sometimes give you advise. Their own little stories are nice little distractions from the heroes main goal, even if they don't necessarily all have happy endings. Since you don't spend much time with them however, nice distractions is what they pretty much all amount to and their endings often fall flat emotionally. Still, it definitely breaks up the monotony to have traveling mates who have their own goals and actually help you at the location you're going to anyway.

Apart from that, here is how it usually goes. You go to a town, get a mission which requires you to travel to a different town or usually to a dungeon. The dungeons often have multiple floors and require you to fight through a couple dozen random encounters before you meet the dungeon boss. You return to the town, get an item necessary to progress further, and so you do. It is not always clear where you have to go to progress, though most of the time it can be figured out by reading the dialogue or talking to people. Since the NES version doesn't have a map unless you have "MidgetBread" in hand, finding a town you know you need to go to can still be annoying.

The developers did a good job, mostly, of planning out dungeons in a way that lets you go through them without having your Magic Points run out, which would make completing it otherwise pretty much impossible. However, some dungeons require you to use a specific item/spell or some require you to change jobs, so it can happen pretty quickly that you are out of that item, magic points or CP and therefore stuck. In this regard, planning done by the devs was suboptimal at best.

Finally, the final dungeon, which I didn't get to play but have heard more than enough about, obviously sucks. It's a 2/3 hour dungeon with no way to save and multiple boss fights, some of which don't let you heal up in between. Emulators luckily let you do save states, but if you're playing without the ability of saving, there is a very good chance that you will run out of patience to beat this final dungeon.

It also doesn't help that the job system was implemented poorly here in that only a few specific jobs will help you beat this game and in that it requires a ton of grinding to be strong enough to win.

On a final note, most areas offer "secret routes" to chests that offer some incentive to explore. Some of these locations also aren't arbitrary and are actually very slightly marked, though you're more likely to notice after you found it than before on many occasions.

CONCEPT/INNOVATION
The job system of course was here to stay following its implementation into Final Fantasy 3. That alone means this game rates highly in that regard, however the implementation in FF3 itself is not great. Apart from offering a great variety, it's not like most of the jobs are viable for the end game. Actually, less than a handful are. On top of that, making some of these necessary for specific parts where they can be under leveled, or having you unable to switch due to a lack of CP (which admittedly will rarely be an issue) are other negative points worth mentioning.

In addition, the game focused a good amount of resources on the job & battle systems in favor of adding anything unique to the story.

REPLAYABILITY
This is a tough one to judge. On the one hand, there are a lot of jobs here that you'd think there is a lot more strategy to them that makes multiple playthroughs viable. On the other hand, it's unlikely you'll find much end-game success with more than a few of those jobs. Plus, you'll still be auto-attacking through multiple long grinding sessions.

PLAYABILITY
The game worked fine at all times.

OVERALL
When you're playing this, it's clear that this game is higher in quality than most of its competitors at the time. While the job system is rather simple now, it obviously was a much bigger deal at the time and if I had to guess, I would assume that grinding wasn't seen as nearly as big of an issue as I make it out to be. If anything, it added hours to the playing time and increased the value of the cartridge. Today, I'd say the games faults do stand out and later entries that still have the old school charm are also much improved in pretty much all aspects, so I'd recommend playing Final Fantasy 3 only if you're looking to experience all games in this series or want to get the internet points that come with beating that final dungeon.

WHAT THEY SAID AT THE TIME
Japan only release, no magazine reviews for this one.

Até agora foi o jogo que mais me divertir até então de FF, que trilha sonora linda MEU DEUS!!!

The best of the nes games, I really like it, that's about it

One of my favorite FF games in terms of job systems. The last dungeon is ludicrous in terms of difficulty spikes, though. Put me off of finishing the game the first time around and I had to come back sometime later and give it a real go, but it was worth it.

The Floating Continent is great, but the rest is pretty bad.

One of the worst endgames of all time.

Played the fan translation ROM. A huge leap in quality from the first Final Fantasy, and one of the better NES games.

-The world feels more alive. There are characters, with personalities n' stuff, that you care about. Events occur during the course of the game that you have to deal with.
-Jobs added variety so you're not stuck with the same strategy for 95% of the game. There were a lot of them, like Geomancer, Scholar, frikkin' VIKING, and they affected your stats when you leveled. So you had to strategically choose jobs that build your character the way you intend.
-The soundtrack is NES gold. "Eternal Wind" (overworld theme), "Elia, Maiden of Water", "Boundless Ocean", "Battle 2" (boss theme). And "Theme of the Four Old Guys"; when was the last time you heard a whole tone scale in a NES game, COME ON
-You can summon Chocobos and Dragons and other things
-It doesn't have a bunch of glitched and broken weapons and spells

A good Game, and a prelude to SNES GOAT FFIV

Eu ia dar um 3,5 pelo mesmo motivo que o final fantasy I (Dominar o basico muito bem e ser divertido), mas esse jogo tem um serio problema de level design.

The endgame made me wanna die. The devs said fuck balancing and I don't appreciate it.

Much like the rest of the FF NES trilogy, Final Fantasy III had little more than ideas to offer, of which its varied job class system stood out. Evolving from FFI's selectable party, it gives players free reign to customize the roles of its faceless playable cast at any time. The problem lies in its botched application - quickly turning it into a linear, mix-n-match method of solving dungeon challenges that largely stifles any potential creativity. Apart from the fragmented world and the field/battle dual-effect of status ailments, the lengthy, monotonous, uneventful gameplay can cure insomnia.

Por favor no juguéis a esto si no queréis tiraros de los pelos.

better than the first two to say the least. i like onion knight

I hate crystal tower I hate crystal tower I hate crystal tower

Cloud of Darkness is #6 on the “Final Fantasy in least to most order of how lame their major antagonists are” list:

Full disclosure, I have not completed this game yet, but I think I’ve played enough FF to definitively comment here for my list.

Xande is yet another dope in thrall to an anonymous nihilist dark cloud, who unfortunately for him does not look as cool as Golbez but fortunately for him does not look as lame as Kuja. I’m also still trying to figure out if his plan makes sense or not (he realizes for the first time he’s going to die, so he wants to bring about the death of all things in existence, so he won’t die?).

However, if we’re going off of dissidia as a standard for FF villains (and we are), then Xande is not the main antagonist, but in fact the Cloud of Darkness. And... she’s cool, I guess. She’s got two snakes. She certainly looks cooler than Zeromus and whatever is going on in IX, but she’s not very complicated. Xande asked for someone or something to erase all life and consciousness as we know it and for better or worse the Cloud of Darkness is the one who showed up. I also get why dissidia passed on Xande in order to fill out their ranks with some female warriors alongside Terra and Ultimecia. In a franchise that seems to be woefully underrepresented, it’s kind of refreshing to see for once that complete and utter oblivion is a WOMAN, baby.

I’m sorry guys, I know this isn’t very in-depth, but to be completely fair to me, you’re acting like the game itself gives me a whole lot to work with either.

EDIT: okay, I’ve played it now. So Xande is part of a trio of wizard apprentices who each get fabulous gifts from their wizard master. The other two get cool shit, like powerful magic and dreams, but Xande gets mortality. This is the start of a great villain, who should have been furious at that gift even without the disappointing cop out that he was manipulated by the cloud of darkness. I would have loved some elaboration on why the wizard gave him this bum gift and a response from Xande on how he feels about it after all, or really anything on this other wizard now that I’m thinking about it. The Famicom version has just enough backstory to suggest an intriguing world, from wizard goofabouts to an ancient society playing around with crystals to make advanced technology, but not enough to sustain any actual interest. Maybe the DS remake goes into more detail? I guess I’ll never know. What, you think I’m gonna play this game AGAIN?


The expanded job system was cool although the game tended to pigeonhole you far too often to make it feel like you had any real freedom. Plot wasn't really constructed coherently and didn't have the payoff that other FF games do, although the final dungeon was cool.

Final Fantasy III was perhaps the best Final Fantasy of the NES era. It introduced the modern job system as we would come to know it, or at least a prototypical version of it. Unfortunately, Square seems to have one developer with a functional brain, so many sections induce artificial difficulty via forcing you to use a certain job, like the dragoon job; or they require the mini status to be induced on your party for a full dungeon, which isn't fun.

The NES version of FFIII is significantly more polished than both of its predecessors. It's like they flipped a switch to instantly fix every problem those versions had. The problem is the fucking balancing. You have to grind after nearly every major story beat and it's so tiring. Definitely play the DS or Pixel Remaster versions if you want to experience III for this reason alone.
The job system in general is a bit disappointing. Advertises itself as having so much freedom and then a decent amount of the game practically forces you into an all mage party, or forces you to have dragoons, etc etc etc. It's not egregious, but FFV proved how far you can really take a job system. The gameplay in III does have its moments though, and it was obviously extremely important, starting so many iconic jobs and abilities from FF as a whole. I love the world and the general vibes, and the music wraps everything up in an enjoyable little package.

(NES - Emulated)
(8\10)

What i Like :
- It was my first Jrpg, turn based at least, it showed me what is fun about the genre, what is of the past and why people like it so much.

-its so easy to emulate that my Powkiddy V90 ran it perfectly through and through.

- it might be old but its so charming, it shows what can be done with the sprite limit of the time, its also funny in some places, it doesn't take itself that seriously at times, but it also has its cute dramatic moments, these moments might not have much effect today, but they are cute, give what they tried to do with little sprites.

- its nowhere near as grindy as most people make it out to be, i only had to grind 3 times through the whole game, and it was 10 levels, which took 20 minutes each.
-the box art is really nice.

What i don't like :

- its a very long game, it makes you wonder when is the ending come, near the end they run out of fun things to excite you or make you have fun, it becomes just battle after battle.
- the inventory organization is a mess, its just names, youre supposed to know what everything does.

- good luck playing it without a guide.

- you gotta save by going inside your ship, and sometimes you can't save at all, i nearly got stuck because of it, you can forget to save and be sent to 4 hours worth of progress back.

- inventory limit, why ?

Conclusion : i recently replayed it and god, the feeling of kicking the final boss when you both are on your final straw is still amazing, this is a little gem indeed, i'm so glad i played it on the little powkiddy again, its an experience in itself playing it on a handheld.
Kito, Osira, Lito, Vamur, i'll never forget the little guys that came with me through my first ever Jrpg finished