Reviews from

in the past


Hand-to-hand or fist-to-fist

Kicking nuts or twist your wrist.

God power keep my pimp hand strong

So trust me or you won't last very longggggg.

There is not much that's as good as God Hand. It's the quintessential stylish action game, featuring an incredible amount of depth in enemy design and exhaustive movelist. Every single level is an intricate weaving of evading moves and doing counterhits. Every enemy combination is an amazing fight to behold and to work around, the pace going fast and strong as you stand on the precipice of absolute destruction to your enemy or being hit by a string down to the ground. And tying it all together is a nonsense story keeping the comedy strong as you punch Elvis into a tombstone and then dragon fist him up into the air.

To this day, I still haven't found an action game that kicks ass as much as this game does.

It's hard to put into words what has really been said often, I recommend watching this video at least

https://youtu.be/rUAclnNiusw

He puts it in much better words than I will.
Please try God Hand, you won't regret it. (10/10)

Pretty much every other action video game ever made wants their characters to be as cool as possible and to fight as effortlessly as possible. The first thing God Hand does is make Gene grovel on the floor, and then drops you in the middle of it with a really average skillset. I think where a lot of people go wrong (or went wrong, I guess, it's so much less common now) is they try to play the game as if Gene is Dante from the get-go. The God Hand and Roulette moves give him a lil bit of Dante Juice but they're also limited enough that you have to put at least some thought into when you want to spend them, and they're dialed in enough that they usually won't save you from your bigger mistakes.

The really big fork in people's experiences, I think, is if they figure out Gene's latent specials. He has multiple launchers just naturally in his skillset (in a real old-school fashion, they're given a plain descriptive section in the manual but are mentioned nowhere else), which take a bit of getting used to but once utilised break the game wide open. When I watched Giant Bomb play this game there were moments when they'd accidentally do the axe kick or shoryuken and be all "how the hell did you do that?!" but never investigate it, and they beat the game mostly relying on poorly optimised Square combos and careful play. Nothing wrong with that of course, but there's so much more to God Hand once you start using them. Suddenly you go from these careful fights trying to split people up or focus on one guy to being an absolute launch goblin running around trying to pick fights with 4 people at once because you know you can use at least one of them as a living projectile. You can start digging real deep and looking at stuff like dodge-cancelling (which is essential on Hard mode) or same-hand attacks comboing into each other faster but it's the launchers that really set the stage for some ridiculous nonsense.

Also holy shit the right stick dodge mechanic's so good? Why have other games not copied this? Who cares about controlling the camera action games have never had good ones anyway just give me that sweet, sweet multidirectional dodge again

About 90% of the comedy has aged like milk but fuck, God Hand still kicks ass.

Writing: 3/5
Gameplay: 5/5
Art Design & Visuals: 2/5
Voices & Sounds: 3/5
Atmosphere & Immersion: 3/5


i watched my sister play it, best part was the main character's ass

Homophobia aside its a pretty good game

God Hand es de esas joyas infravaloradas solo por aspectos superficiales, como la cámara o los visuales.

Pero detrás de toda esa capa de simpleza, es en su apartado jugable en donde se encuentra toda la receta para uno de los sistemas de combate mas elaborados y variados de los videojuegos, es uno de los juegos mas ridículamente divertidos que he jugado, esa identidad ayuda mucho a hacer entretenidos los combates contra jefes y enemigos comunes, que son desafíos de destreza y pruebas al jugador de cuan diestro puede ser a la hora de combinar los diferentes estilos de lucha, los cuales se miden en la creatividad del jugador mas hábil o mas tonto, ya que todos los movimientos son útiles e incluso pueden lograr una sinergia brutal con las cuales los combos serán eficientes aparte de verse geniales.

Cometes un pecado al no jugar esta maravilla.

The biggest stain on the integrity of videogame journalism and the the most beloved unplayed gem in every single gamer's backlog. Being what's probably the only direct translation of the beat 'em up genre into the 3D realm worth playing and talking about, God Hand is one of the most uncompromised and unique entries in the combo oriented pantheon of action games. Incredible that I'm saying this about the game that shutdown any chances of Mikami ever being able to fully go off ever again.

The stiff and constricted movement controls in God Hand force the player to be aware of every surrounding enemy and pick each fight wisely, while still allowing direct confrontation and proximity through a dynamic and anime as fuck dodge system that has you bobbing and weaving between flurry of punches before delivering an uppercut. Expanding on Resident Evil 4's dynamic difficulty, God Hand increases it's challenge the better you get at it, which while being a make or break for some folks out there, makes it stand out from the standard difficulty options from other games and provides immediate feedback to the player on how better he is getting at the game.

God Hand ditches out combo memorization in favor of an easy to understand set of options that reveal their complexity through their success on parrying, guard breaking, stunning or tripping the enemy, which varies depending on who you dealing with it at that moment, and instead let's players express themselves by allowing them to choose their own sequence of combos to perform from a vast list of Bruce Lee like moves that, if set up properly, will have your enemies all flying into a concrete wall at mach speed from one single twirling kick.

Framing all of this insane action is one of the most out there and bizarre universes ever seen. God Hand wears it's 80s/90s action anime influences on it's sleeve, but even if you have gotten familiar with Jojo's Bizarre Adventure these past years, you will still have a hard time making sense of the design and personalities of some of the enemies and bosses in here. God Hand takes the aesthetic of 2D beat 'em ups and just amps it up to 11, clearly having no interest or care for consistent and well thought out world building and presentation, and going for a humorous and visionless dumb as fuck story.

Which is awesome, because what other game has you fighting a wrestling Gorilla that chases bananas mid combat, sparring against a fat Elvis mexican impersonator, or spanking a succubus that turns you into a dog, all in the span of a few hours?

FUUUCK YESSS GOOOOOOOOOOOOODDDDDD HAAAAAAAAANDDDDDDDDD

First game that Shinji Mikami felt like he really wanted to make and the passion is infectious. One of the coolest games I've played.

worse than imagine: party babyz

The best 3rd person behind the shoulder brawler, but that's not a whole lot of games. Really deep combat and really stupid comedy that i like.

9/10

melhor jogo do mundo com a melhor canção de créditos do mundo

God or demon, what am I?
It's time for me to choose my path.
The power of my God Hand;
no evil-doer will get past.
Hand to hand or fist to fist.
Kick your nuts or twist your wrist.
God power keeps my pimp hand strong
so trust me or you won't last very long.

Dragon Kick your ass into the Milky Way!
Don't act like you don't like the Ball Buster!
Mya mya mya mya mya mya
I summon up the powers of the God Hand!

Lost a limb in a fight,
but don't worry babe I'll be cool.
The ultimate power of a god
is now my secret tool.
My defenses are impregnable.
My style is impetuous.
If it's too much to grovel at your feet,
I'd beg for mercy when I feel the heat.

Jaw-dropping attacks from my roulette wheel
Apocolyptic beatdowns from the God Hand.
Mya mya mya mya mya mya
I summon up the powers of the God Hand!

Everybody wants a piece.
Who's next? Don't be a fool.
Hyperactive fighting style
so slick it'll make you drool.
The God Hand helps me work out my stress.
It's overpowering I must confess.
The only person it doesn't work on
is the girl who got me into this, Olivia.

Slicing through thugs with my Shockwave!
More beheading than a guillotine, Headslicer!
Mya mya mya mya mya mya
I summon up the powers of the God Hand!

Yo empecé a jugar a este juego sin ningún tipo de expectativa, solamente había leído el titulo y me gustó, lo que nunca llegué a imaginar es que este juego me iba a dar todo lo que pedía, sin ni siquiera llegar a saber que es lo que quería. Mi yo de 16 años aún sigue temblando de la emoción.

Game for big dick players only

Not as good as Imagine Party Babyz

The game is funny but fighting all the waves of enemies gets really repetitiv they also do not die fast enough or pose enough of a challenge.

La mejor parte fue ver los creditos.
No mames Mikami, ya tenias experiencia en dificultad adaptiva para que me saques este desmadre.


Very fucking fun
SULLIVAN ITS FUN

God Hand’s critical reception has become a notable moment in gaming history. IGN famously gave it a three out of ten, citing bland environments, repetitive enemies, and dumb humor as reasons why this was one of the worst action games ever produced. The game was so poorly received that it lead to the shuttering of Clover Studio, home to some of the most legendary talent in the industry like Hideki Kamiya and Shinji Mikami. Fans of action games still burn at the unfairness of it all, and will gladly take any opportunity to explain why God Hand is actually one of the coolest games ever.

I’m not an action game fan though, so I have to concede to both sides. I think that for a large amount of people, God Hand will legitimately be a three out of ten game. The environments are just as bland as IGN said, and the enemies are just as repetitive. The camera can be extremely annoying, and you’ll die repeatedly from times where it just wouldn’t move fast enough to show you what’s going on. The extreme difficulty can also be a massive turn-off, but this is a point that leads straight into my next thought, which is that this game kicks ass.

The important thing to realize about God Hand is that the intended experience is getting your ass kicked. In most games, death means you failed, but that's not the case in God Hand. This game has a dynamic difficulty system that’s put right in front of your face, and you can watch the meter ratchet up as you land attacks or dodge enemies. At the first level, you can beat up enemies easily and feel like a typical action game hero, but the fourth level is called Level Die for a reason. Enemies will block your combos and throw you off balance, with two hits being enough to send you back to the checkpoint. This enforces a pace where the game is always pushing you one step beyond your current limit, with death serving as a difficulty recalibration. The clarity of the system mitigates frustration, and it can be used to judge how effective your combo strategy is. The build-your-own-combo system seems like it would have a few setups that are objectively better than the rest, but this isn't the case. When checking out streams and let’s-plays, I was shocked at how differently everyone had set up their move list, a testament to how the system is perfectly balanced for anyone's unique style. Making changes and exploring the full potential of each move was incredibly satisfying when I could tell that the changes let me stay on Level Die longer than ever, even when it still meant I would die in under a minute. The frustration with repetitive death is mitigated with cathartic moments like unlocking special God Hand attacks, or in the beautifully absurd cutscenes which release some of the built up tension. I wish I could share some examples of some humorous or rad moments, but considering how rewarded I felt when beating a level and seeing more insanity unfold, I wouldn’t want to give any of it away. I implore that you try out this game, as it’s in my top 5 best games of the year, and there’s nothing out there like it. Play at least through the first boss, and if you aren’t charmed, then I’ll be satisfied that you gave it a good try. That’s what me and the designers have in common: we both want you to beat God Hand, and won’t let you quit until you've shown that you're truly doing your best.

People keep talking about life changing stuff while this is the opposite that just makes you appreciate whatever you are doing in your life at this very moment. I mean you chose to play this game, it is all downhill from here so just enjoy it while it lasts! Addictive and challenging combat, cheesy but still excellent humour and quipping: There are chicks who can piledrive you and you can literally spank them to death! And many more absurd stuff like that. Even if you get bored of that stuff (why would you?) you can gamble in the casino which is addictive too. The casino made me learn how to play poker and even made me bond with my dad who just sits on his ass and watches news all night. The only complain I could give to this game is you can't play the last 11 arena challenges unless you replay the game which is what I am gonna definently going to do. The whole cast dancing to Mazinger influenced theme at the ending credits is just the cherry on top. Must play for everyone in this vast multiverse.