A somewhat interesting 30 minute experience. I didn't finish all the dialogue, but didn't really feel like I had to. The soundtrack is fantastic. It gets a bit nauseating by the end in the big central room, but that may be because I was playing this game in 800x600 on lowest graphics in 20 fps on my overheating macbook making it very uncomfortable in my lap.
Will have to replay when I am back at my gaming rig because unity puts my crotch on fire and I'd like to understand the world a bit more before I buy Tales from Off-Peak City
Will have to replay when I am back at my gaming rig because unity puts my crotch on fire and I'd like to understand the world a bit more before I buy Tales from Off-Peak City
Completed with 100% of achievements unlocked. After playing through The Norwood Suite, I thought I'd give this earlier game from the same developers a try (it's free, so why not!). It's very much following a similar theme as that later release, but more simplistic, with a surreal atmosphere to the large train station in which it's set - the various exhibits and merchants all at once being mundanely everyday and yet feeling somehow alien. Whilst Off-Peak's direct challenge to the player is to collect all the parts of a train ticket to to allow them to leave the station, the game also leads you to think more about what might lie behind the setting - nothing about this is ever directly answered, but it leaves an impression that keeps this in the mind for some time after its short half-hour play duration.
Everything about this strikes me as the type of game that Mr Brainwash would make - unceremoniously smashing together a 3D collage of ready-made graphics with the sole intent of leaving a grotesque impact under the presumption there's a profoundness to it all. This game looks like a Second Life map, hideously warped prefab character models dancing with bought emotes and with bizarre decor strewn around in a way that only makes sense in the designer's stormcloud of a mind. Honest contender for most botched implementation of sun shafts I've ever seen. Off-Peak is probably supposed to be funny in a beguiling sort of way, but the languid dialogue and hacked together assets just hit me as dull and uncreative. The soundtrack is a bop though.
Does amazingly much with astonishingly little, Off-Peak is a short 30 minute to 1 hour experience that resembles an art gallery more than a "game", but uses that visage and theming to challenge not only what games are, but what they move in us.
The train station of Off Peak offers food, booze, board games, mysteries, music...the things that move the soul, in abundance, and works to show not only how these things can be leveraged for liberation, but also how labor and ownership can shape them into weapons against the very satisfaction they bring.
Highly recommend for both brevity, uniqueness, and the title's important place as an altar to B-Games and as an evolution of the indie "walking sim" genre many unfairly rallied against during its formation.
Did I mention...it's free?
The train station of Off Peak offers food, booze, board games, mysteries, music...the things that move the soul, in abundance, and works to show not only how these things can be leveraged for liberation, but also how labor and ownership can shape them into weapons against the very satisfaction they bring.
Highly recommend for both brevity, uniqueness, and the title's important place as an altar to B-Games and as an evolution of the indie "walking sim" genre many unfairly rallied against during its formation.
Did I mention...it's free?