Reviews from

in the past


Such a charming game with an incredibly distinct and unique aesthetic that reminds me of the feeling I got as a kid exploring night time Manhattan. Soundtrack is an absolute bop.

A somewhat interesting 30 minute experience. I didn't finish all the dialogue, but didn't really feel like I had to. The soundtrack is fantastic. It gets a bit nauseating by the end in the big central room, but that may be because I was playing this game in 800x600 on lowest graphics in 20 fps on my overheating macbook making it very uncomfortable in my lap.

Will have to replay when I am back at my gaming rig because unity puts my crotch on fire and I'd like to understand the world a bit more before I buy Tales from Off-Peak City

Very unique surreal experience. Like wandering through a modern abstract art museum. Loved the little references to niche hobbies.

The sequel is better, but this is still a real treat.

This game is basically one really memorable, well-realized "place." It feels like one of the places I visit in recurring dreams. Very cool to mess around and explore someone else's realized dreamplace. Great soundtrack too.


This game isn't exactly a big museum filled with digitized art, sculpture, and theater, but it's close enough to make me imagine such a thing existing. Anything that makes me imagine a new kind of art is pretty exciting art in and of itself.

surreal grand metropolitan train station arthouse geek jazz vibes with a hint of oddball menace

Pretty boring to me, I couldn't get much of an experience out of this game overall. Not much else to say except it's not for people who don't like more experimental games.

ENG: Surreality of routine, or the other way around. In both cases it works.

ESP: Surrealidad de la rutinariedad, o al revés. En ambos casos funciona.

i think this was a bit of a fever dream, intro music was v cool.

One of the best games you can play for free on Steam right now. A triumph.

Completed with 100% of achievements unlocked. After playing through The Norwood Suite, I thought I'd give this earlier game from the same developers a try (it's free, so why not!). It's very much following a similar theme as that later release, but more simplistic, with a surreal atmosphere to the large train station in which it's set - the various exhibits and merchants all at once being mundanely everyday and yet feeling somehow alien. Whilst Off-Peak's direct challenge to the player is to collect all the parts of a train ticket to to allow them to leave the station, the game also leads you to think more about what might lie behind the setting - nothing about this is ever directly answered, but it leaves an impression that keeps this in the mind for some time after its short half-hour play duration.

I should really play Tales from Off-Peak City, eh... once again a lot of charm in a single package, and I think this is a good example of a liminal space that is more than just 'place, but empty'

After playing this game months ago I haven’t been able to get it out of my head. The soundtrack and general ambience are unforgettable, the uncomfortable feeling I got playing this wouldn’t go away for hours after I finished.

The masculine urge to enter a train station and never leave.

I was too distracted by the cringe hipsters enjoying board games and brews and personal pizzas to think about whether this game was cool or not. Who gentrifies a train station? It was probably cool. Will play the proceeding Cosmo D releases for sure.

The first Cosmo D experience, quite good, but he gets far better in the next two releases.

Everything about this strikes me as the type of game that Mr Brainwash would make - unceremoniously smashing together a 3D collage of ready-made graphics with the sole intent of leaving a grotesque impact under the presumption there's a profoundness to it all. This game looks like a Second Life map, hideously warped prefab character models dancing with bought emotes and with bizarre decor strewn around in a way that only makes sense in the designer's stormcloud of a mind. Honest contender for most botched implementation of sun shafts I've ever seen. Off-Peak is probably supposed to be funny in a beguiling sort of way, but the languid dialogue and hacked together assets just hit me as dull and uncreative. The soundtrack is a bop though.

artsy FARTTRTR SY but its still godd

Cosmo D knows how to set a mother-fucking VIBE!

if rinse dream made garry's mod

"E se o jazz fosse uma cidade?" O que mais me impressiona não é alguém ter se perguntado isso, mas alguém ter dado uma resposta.

Music and pizza, the only things that really move people.

Made me realize how much real-life art galleries fall short of their potential by not having vibe-heavy music pulsating throughout them

Extremely impressive how much of Cosmo D's style is fully formed in this "first" game. A surreal adventure game about being stuck in time, trying to survive as a musician, and the freaks you meet in a subway. An essential piece of the post-Gone Home "walking simulator" boom.


Does amazingly much with astonishingly little, Off-Peak is a short 30 minute to 1 hour experience that resembles an art gallery more than a "game", but uses that visage and theming to challenge not only what games are, but what they move in us.

The train station of Off Peak offers food, booze, board games, mysteries, music...the things that move the soul, in abundance, and works to show not only how these things can be leveraged for liberation, but also how labor and ownership can shape them into weapons against the very satisfaction they bring.

Highly recommend for both brevity, uniqueness, and the title's important place as an altar to B-Games and as an evolution of the indie "walking sim" genre many unfairly rallied against during its formation.

Did I mention...it's free?

Good funny Lsd looking ass game

Really captures the vibe of being at a train station late at night.