Reviews from

in the past


prolly never gonna play this but just wanted to say this game has gaslighter-core art and some of the worst UIs ive ever seen. Hopefully the 7 year wait was worth it

Rewriting this for the 800th time, April 11, 2021.

OMORI is something that even though it was new, being released 4 months ago, holds a personal significance to me. I honestly can't say much about its 6-7 year long development hell, since I found this game when its final trailer was released in 2020, but even if it took that long to release, I'd say the turn out of the game was great, personally, I could say it was brilliant.

Everything from the art style, the vibrant and down-to-earth personalities of the main characters, the interactions between characters and minor characters. The switching between the colorful and eclectic dream world to the reality and the coming-of-age story of the real world. The battle mechanics where, while simple, is so much fun to experiment with and find strategies for certain fights, until you eventually find a broken strategy, and kinda ruins the fun. And I have to give props to the soundtrack, the collection of music ranging from mystical and vibrant RPG adventure music to dark ambient and drone-ish soundtrack, it's just something I adore, even as a music freak.

The story is something as well. This is where the game gets pushed to its limit, telling a story that is a rollercoaster, slowly opening up to the player about what's going on, all building up to the climax and finale, which is something that really impacted me. Honestly, the only small tidbits I have about this game is the somewhat slow pacing midway in the game, but it was worth it when it started to get more and more deeply into the story.

Personally, this game went way and way over my expectations (which was kinda low ngl) and I loved everything about it.

In summary: holy fuck god damn this is some good shit.

feel like i rate every game a four. huh.

OMORI is the pinnacle of its genre. it's genre not being JRPGs of course (that would go to mother 3, or maybe DQV, or something I've yet to play...) but being independent japanese/american suburban horror RPG maker games. this specific niche was one my friend chaeli and i got into when we were approximately the age of the protagonists of OMORI. these spawns of the Giygas fight spanned the spectrum from almost unintelligible (yume nikki), to more straightforward gameplay (ib), and to be honest i can't really remember more than those two :p

anyways we ate that shit up, and though we mostly played them for the atmosphere, i was always surprised that most of these games rarely utilized the JRPG turn based combat that was present in Earthbound, the seed of this genre, and i presume also present in the RPGmaker toolkit. i think it was that that kept these indie games VERY ""indie"". as opposed to the other indie games i was playing at the time-- hotline miami, binding of isaac-- these were very out there.

SO when chaeli and I saw that OMOCAT was making a video game, and that it was going to be a Real RPG we bought that goddamn kickstarter and said "can't wait for next year :)". OMOCAT's work was already in our lives, since us and all our friends were on tumblr ... a lot, and even one of our more macho friends had purchased one of her sweatshirts. we were stoked!

eventually i just forgot about it, which is better than what other people on the internet did about the wait, probably. until it showed up in my email inbox in 2020, age 21.

me and my sister decided to play it together. we played through earthbound together when i went through that phase and it just felt right to do this. and with all that nostalgic backdrop i believe allowed this nostalgic game to hit me so hard!

and FINALLY, i'm going to tell you, it's a good game. i'm saying it's the pinnacle of its genre due to the way it tells its story, which is at once juvenile and haunting, and the way in which it's gameplay is executed.

the story concerns a 15 year old boy who has distanced himself from almost everyone in his life following a tragedy three years prior, who spends most of his time in this dream world in his head. the boy is about to move towns and winds up reconnecting with his old friends who show him in sobering ways how his world has moved on, and how it has not. it gets darker as your journey to the center of his trauma progresses, and seeks to explore both the sweet and the bitter of early teendom

the battles are lots of fun if you like turn based combat! there is an "emotion" system where you can change your characters and your enemies emotions to varying degrees of HAPPY, SAD, or ANGRY, which results in a tiny pokémon-like type system, as well as some special attacks benefitting from one emotion or another. it's nothing revolutionary, (and to be quite honest nothing in this game really is) but it is really enjoyable.

and while this game doesn't innovate, it is the best american-mother-fan-makes-a-mother-game there has ever been. the audio and visuals pop with bright colors and bouncy, well composed tracks, all of the menus feels right, the vibes of every location are fun and immersive (although strangely the real life ones more so than the fantasy ones). the only real complaint i have is with the dream levels of this game

most of the game is spent in the player character's headspace, where he is hanging out with younger versions of his old friends. the place is sugary sweet, like it's from a children's book. lots of the characters and objects in the world are fantastical versions of things from the character's childhood, all mashed together in a dreamlike fashion. sadly, all of the big dungeons of the game are in this place, and a lot of them are just boring. whereas in dragon quest, you're always searching for the next town, to explore the world set out for you, to see what kind of people live in what kind of terrain in whichever directions, in this game you've essentially got someone telling you to go to this or that area. and to the player all these dreams areas are essentially the same-- they're some place with weird creatures that don't look like anything everywhere and there's strange objects scattered across the floor. none of the characters the player meets (spaceboy, sweetheart, the mole sprouts, the casino dudes) are particularly interesting (to me) and they're absolutely not what i'm interested in hearing about after the game hunting it's horror underbelly. traversing these areas is also typically just kind of boring, up until their boss fights, which are good!

sooo if you like these sorts of games, this is definitely worth your time. ✌️

if you dont get the true end its just actually terrible

This feels like one of those games that people will revisit about five years from now and feel very differently about, whilst the story itself is told in a fragmented and sometimes clumsy manner I do feel there is something here worth exploring. The attention to detail in the world is incredibly surprising with a very strong evocative flair to the world.


Este juego ha supuesto en mí un punto de inflexión. Los JRPG han llegado al punto de ser vomitivamente clónicos, se han convertido en animes para mí a este punto (y con motivo, puesto que prácticamente, beben de la misma fuente) pero este juego ha sido el cúlmen. No obstante, permitidme hablar brevemente de Earthbound antes que de OMORI.

Earthbound me encantó puesto que, pese a ser un JRPG con los clichés que esto conlleva, derrocha ese algo, ese encanto que no se puede describir que te hace querer jugar y jugar. El humor del juego, los escenarios y la historia ya eran motivo suficiente para querer jugarlo, a lo que se le añade sus gráficos tan encantadores y la banda sonora. De hecho, cuando lo terminé, me puse a llorar por saber que nunca iba a volver a vivir una experiencia así, te deja en ti esa sensación que poquíiiiisimos juegos te dejan cuando los acabas. Tan bien lo hizo Earthbound que casi todos los JRPGs que lo suceden intentan copiar la fórmula retocando dos o tres detalles absurdos para que no se note mucho el plagio. Y aquí es donde llega OMORI.

Tengo que decir que le he cogido también asco a los juegos hechos con RPGMaker porque, como si ya fuesen tan creativos los JRPGs, le tenemos que añadir una herramienta de desarrollo (hay gente que lo aprovecha de forma cojonuda, como Mason Lindroth, por lo que esto no es una generalización) que hace que TODOS LOS JUEGOS SEAN ESTÉTICAMENTE IGUALES. Cojones, es que ni se esfuerzan en retocar los sprites, hay veces que no sabía si estaba jugando a OMORI o a To the Moon. Es una estética tan genérica y, para qué engañarnos, tan abusada y vieja que ya de entrada, echa para atrás ver un juego con un apartado visual así.

Honestamente, no sé si es de haber jugado ya a algunos juegos del género o qué, pero el combate me ha parecido clónico. O sea, lo único que cambia son los estados de ánimo para infligir cambios de estado y ya. La verdad es que en este punto culpo tanto al juego por no realizar un sistema de combate interesante como al género por seguir la misma estructura desde los 90's. Joder, que son 30 años ya prácticamente con la misma mecánica.

Uno de los clichés archiconocidos de CASI (muy poquitas cosas se salvan de ese casi) todos los JRPGs (ciñiéndome sólo al género ya que es lo que nos ataña, pero desde luego que no sólo son los JRPGs) es la historia basada en salvar al mundo/alguien con la ayuda del poder de la amistad de nuestros amigos :) pero este juego tiene tan a fuego ese detalle y lo derrocha tanto en cada diálogo de los personajes que me ha hecho sufrir. O sea, no sé cómo he aguantado tanto jugando a esto. Quería ver qué sucedía al final del juego pero cuando busqué por Internet cuánto me faltaba por acabar este sufrimiento (en torno a 7 horas), casi que me reí en voz baja. ¿Cómo un juego, encima de ser terriblemente malo, insulta al jugador con una duración tan absurda? La historia no es, ni remotamente, tan interesante como para mantenerme 25 horas en un bucle infinito de un muchacho depresivo con problemas mentales (no voy a hablar mucho más de ello por los spoilers) envuelto en sus sueños y paranoias creadas. O sea, esto se puede condensar y contar en, a lo sumo, 8 horas. Pero claro, es mejor estirar el chicle y hacer un montón de zonas jugables de las que te olvidas al cerrar el juego. Ah, y hablando del personaje de Omori, esto no deja de ser una historia clónica pero con la máscara de alternativa o novedosa por el hecho de que aquí controlamos a un chaval con algunos problemas y la historia intenta convertirse en un juego mental verdaderamente absurdo. El pobre intento de contar algo que ni siquiera resulta interesante ni terrorífico, como creo que el propio juego cree que es, hace que mi incomodidez al jugarlo se disparase aún más.

Lo que más me sorprende con todo esto es que la gente le haya dado tantísima bola como si fuera la invención de la rueda. Es decir, me topé con este juego de casualidad, pensé que iba a ser algo medianamente interesante y me he comido una mierda, pero me sorprende el fulgor que ha creado siendo una obra que se inspira tantísimo (por no decir intentar copiar) en Earthbound. Por más que lo pienso, más rabia me da. Si es que hasta los putos Moles me recuerdan a los Mr. Saturn de Earthbound. Supongo que el hecho de que juegue con el handicap mental de OMORI y con los dos planos de conciencia del personaje, se vea como un avance MEGAREVOLUCIONARIO en el género. También os digo una cosa, si realmente se considera algo así, no seré yo el que vuelva a tocar un JRPG moderno hasta dios sabe cuando.

No es Lisa y el niño es un puto psicópata y un cabrón mal redimido

Este juego me ha destrozado por dentro, pero he de admitir, que aunque sea de las mejores cosas que he experimentado en mi vida, hay un par de cosas e ideas que tiran bastante del juego para abajo y no lo dejan florecer como la obra de arte que podría ser.
Narrativamente, este juego es tan fuerte, que ha habido un par de veces que he tenido que dejar de jugar del simple shock de emociones que estaba experimentando. Introduce muy bien los personajes y todo lo que pasa y te crea una cercanía a los personajes y a los eventos muy dura
El estilo visual y la música acompañan de forma increíble todo lo que pasa y se apoyan unos a otros causando todas las sensaciones que te quiere crear a la perfección
También, la atención al detalle del mismo me ha dejado muy sorprendido, debido a que los juegos RPGMaker siempre tienen un par de agujeritos o cosas que podrían tener más impacto pero que no están, en cambio, en este juego existen muchas cosas de estas y muchos detalles, los cuales me he sentido bastante agradado por haberlos encontrado
Pero como siempre, hay agujeros y este juego los tiene en el combate, ritmo y desarrollo de historia una vez pasas el segundo día. El combate es cute y mola experimentar con el sistema de emociones, pero es confuso de ver en ciertos enemigos y sus ataques, además enemigos y bosses podrían haber jugado más con las emociones de los personajes, pero esto solo lo hace 1 y está muy hacia atrás del juego.
El ritmo cojea después del primer día, haciendo que fases en el mundo del sueño se alarguen mucho aunque quieras seguir descubriendo que pasa en el mundo real y esto se extiende a que el desarrollo en las partes finales de la ruta principal. Esto aún lo entendería si mi personaje siguiera la ruta Hikikomori, pero no lo hace.
Aun me queda una ruta, pero me voy a tomar un buen descanso porque hay que asentar demasiado en este juego, pero estoy muy agradado por él y de verdad, me gustaría que cogiese más popularidad y se oiga hablar de él bastante más

Relatively long game, even more compared to similar titles.
Lots of side-content, such as side-quests and optional events.
Enjoyable characters and story overall.
Great soundtrack and visuals, perhaps one of the most good-looking pixel RPG games.

i felt emotions i thought i locked away forever. I have not cried this much in so long, Omori is a fantastic game, and truly is one of a kind.

Actually incredible. One of my favourites now.

I ugly cried for like 20 minutes

incredibly creative, an amazing story, amazing cast and amazing music, what more can you ask for

this is one of the games that'll never leave my memory

10/10 amazing artstyle, intriguing dialogue, fun battle system, and an amazing story. Definetly recommend everyonengive this game a try

Terrific. The art, music, and story are all great. The gameplay is your basic rpg maker game with a couple gimmicks so don't expect too much in that department. The combat is mostly easy provided you don't avoid combat and level your characters up adequately.

(Waiting for something to happen?)

very fucking surprised with how much i came out liking this, got me hooked pretty early and very consistently kept upping itself. the last stretch of this is something i couldn't have possibly predicted i was getting myself into with my initial expectations.

combats very easy, although its always fun and giving you more shit to experiment with. the entire system is just the cast interacting with each other, so it felt pretty fitting.

how much variety the visuals have was also far beyond my expectations with the initial pastel colored area you're let in and how much that was marketed, that and the music fucking blew me away at times. some of the coolest fucking boss themes, especially the final one.

i didnt really follow the kickstarter beyond thinking the art looked cute and didnt really even think i would play it, so i cant say if it delivers on the expectations of the backers or not. but i feel like if you're disappointed with the game itself, you're expectations had to have been way too high.

very fucking good game, at the very least im glad they managed to get out an extremely solid project with how much dev hell this went through.

OMORI was a really depressing journey specially towards the end, it was a really nice experience, the game is super polished and it is surprisingly loaded with content.

My main gripe with the game is that some parts can drag out a lot and some subplots were really unnecessary for me, some of them where fun but some other felt like padding.

Other than that, I think Omori is a really nice game that didn't blow me away but I still recommend it quite a bit

OMORI sits at a crossroads between Earthbound and Yume Nikki, 2 things I don't have much attachment to. If it weren't for the fact that this game had OMOCAT's name and art style attached to it I don't know that I would've really given it a fair chance. However, I'm really glad that I did because this is one of the most emotionally impactful games that I've played in a long time.

The plot starts off a bit slow, the prologue was such a slog that I found myself only playing in short bursts trying to push through, and I'm really glad that I did. The deeper you get into the game, and the more I connected with the characters, the more the game made me think about all its themes. It's really concerned with things I deal with - depression, anxiety, childhood trauma, etc. and what it has to say about those things touched me in a very unexpected way. This is probably the most a video game has ever made me cry.

The only thing that keeps me from giving this a perfect score is that the RPG mechanics leave a lot to be desired. I know this is supposed to be a simple Earthbound style game, but I found myself really just doing the same couple things in every fight after the halfway point. Not a total deal breaker since the enemy designs and music liven up the fights, but something to keep in mind.

I really urge anyone who has even a slight interest in this game to give it a shot.

Fun art isn't enough to save extremely poor pacing issues with shallow combat and story. The music is mediocre and by a sex pest. Dropped 8 hours in.

OMORI is one of the most emotionally overwhelming and utterly compelling things I have ever experienced. I suspect that had there not been a 7 year wait for it, there really wouldn't be any controversy to speak of.

I actually only found out about this game a mere day after it's actual release, and was initially totally oblivious to the development hell this game went through, but honestly, I think it's better for it, the long time it spent simmering away lead to a game that is polished to an almost disturbing degree, not since Undertale have I played a game so simple, and yet so packed with heart. This game proudly radiates the fact that the people making it really, really gave a shit about it.

I'd also like to state that I am not a fan of either of the genres OMORI encompasses, I don't generally like RPGs, especially not ones with standard turn-based combat, and while I do like scary stuff, I have never been into horror games at all. OMORI is both of these things, but without spoiling anything, it tackles both of these genres in such a unique and engaging way that I scarcely had a complaint.

To touch on this, the combat system is actually fast paced and fun while still remaining strategic, the game is pretty much void of a lot of things I find obnoxious in RPGs (random encounters, insufferably long game lengths, boring fantasy settings etc), and while it might be too simplistic for people who are really into this genre, it offers enough in the way of unique mechanics and variation via the emotion system and the fast-paced follow-up mechanic to stop itself from ever getting tedious. It's a genuinely fun and even pretty challenging game at points.

But that's only one part of this game, after all this is a psychological horror at heart.

I know this is extremely personal, what is scary to one person is laughable to another, but for me, horror games don't really scare me, they just sort of serve to make me anxious and uncomfortable. Horror games that a lot of people look upon with praise like Silent Hill or Amnesia I find either incredibly boring or incredibly unpleasant without all that much interesting substance. But OMORI actually scared me, like, kept me awake for an extra half hour at night, some of the concepts and the way it tackles them not only hit pretty close to home for me personally and are therefore pretty emotionally resonant, but are genuinely freaky and harrowing in execution, this game is not at all afraid to pull you away from the wacky, silly dream world most of the game takes place in to show you something that'll give you chills, only to push you back in without warning.

I can't stress that enough, this game actually really got to me in a way pretty much no other piece of horror media has, and it did so with very little in the way of gore and only a few bits that could be considered jumpscares.

It's a hard game to talk about without delving into spoiler territory, but I wanted to make my appreciation for this game clear somehow. This is a very, very special game, and even if you aren't normally into this style of gameplay, I would recommend giving it a shot.

perfect example of a "7/10 game"

a game of memorable highs, uninteresting lows, but ultimately a lot of forgettable middles. this game feels a lot like someone's first game and the fact that it is shows. it's about 10 hours too long (it took me about 20 hours to beat with avoiding a lot of the random encounters, not doing much side-content), the stuff happening in the dreamworld doesn't really have any bearing on the story 95% of the time, and most of the characters feel very ignorable, superfluous, and slightly annoying due to their constant presence.

that being said, the game is VERY ambitious in its scope, which i appreciate. it feels like a few interesting ideas and discussions that are weighted down by the game's need to feel "gamey" and long due to typical RPG bloat. can't wait until people fully abandon the RPG genre as the de-facto means to tell a story in a narrative game!

It's physically impossible to describe the true splendor of this game without me spoiling, but just know it's really good.

I found out about this game around 2018 where i was searching on YouTube for music and found a video called “Omori – Imagination” and didn’t know that it was a game until late 2019. I thought to myself that this is going to be another Yandere Simulator and I’m very surprised that this game actually got released last December. Omori is a game that made me feel a lot of emotions. It made me laugh, it made me happy yet it also made me sad. The nuances and the creativity of this game is amazing, i found myself immersed on every idea this game provides from the concept of the dream world, the themes, and its flawed characters.

Omori was an amazing experience i had with a video game in a while, It reminded me of the days where i was at 4th grade playing around with my friends until i moved to another house and its through Sunny and Omori’s character that its able to made me feel that way. Omori/Sunny is the perfect silent protagonist that gets characterized early on in this game, a shy boy that carries a lot of guilt and burden but tends to bottle them up or run away from the horrors of reality thus creating the dream world. The dream world itself is very realistic and very charming, most of the time it doesn’t make sense because we have the ability to manipulate it and like dream itself, it can also seep the fears of reality within it. Also within the dream world, there’s a lot of creativity and wonders that i found myself spent a lot of time just staring at the screen, looking around and doing side quests that just elevates my experience with it. The use of the horror genre to tell its story and to associate with Sunny’s fear is a brilliant method that utilizes its genre as a whole.

There’s a lot of themes they tackled within this game such as escapism, the dichotomy of dreams and reality, nostalgia, friendship, and many more. But to put it into a single idea, it would be facing your fears. The fear of burdening one another, the fear of the truth, and the fear of facing yourself. It teaches me that it’s not good to carry your burden alone, that it’s okay to cry, and it’s okay to reminisce and feel nostalgia every now and then.

As i mentioned before, the casts of Omori is flawed yet also ties with its themes. Each one of them has their own unique personality and their own way of copping the event that happened making them truly likeable and alive.

The Gameplay aspect is also very fun and enjoyable. Each character have their own role in battle and the emotion system make battles very intense and satisfying. Although the game leans more to the easy side since it gives you a lot of items to help you throughout the gameplay but overall it was super fun and i really don’t mind that at all.

The final moments of the game is one of my favorite moments in all works of fiction, i can’t describe in details but it was a beautifully executed that it pays off the mystery and left an impression on me

Overall Omori is a genius craft that's filled with subtlety and nuances that utilizes its medium and genre to tell a story that made me feel a rollercoaster of emotions. It’s a game that I’ll hold dear and i think everyone should play it once in their life


OMORI is art and I think describing it in any simpler manner would be doing it a disservice. Words alone can't describe my experience with this game, but I cried for about an hour during the final hours.

gamer trauma... based kel...

Hacía mucho tiempo que no jugaba un juego al que le habían dedicado tanto cariño como este. Es increíble.
Mi única pega es algunos problemas de ritmo al principio por zonas demasiado amplias.

Easily up there with games like Undertale, Lisa, Jimmy and the Pulsating Mass, etc. Superb in presentation and tone with a unique and fun combat system. Story is told incredibly well and is devastating.