I picked this up in a pawn shop when I was younger, going off the box art of what seemed like an interesting fantasy game. It wasnt until I was traveling through the desolate, lonely landscape and flying through the air on the wings of a giant that I realized this game was beyond special. Its one of the most beautiful games I've ever played, with a message that, while simple, resonates through practically every aspect of gameplay. What would you do to save the one you love? Would you be willing to slay mountains?
TLDR; You get to kill big monsters, but by thinking instead of grinding.
Great game overall and one of my favorites. The ending still makes me mad, though.
Like:
- Minimalist approach in its gameplay and presentation. No unnecessary game mechanics
- Interesting story, world and lores for adult me to enjoy
- Simple & non-outrageous character and creature design
- Just right amount of game length, beat it in 23 hours
- Amazing soundtracks. Seriously, this game has tracklist of some of the best game soundtracks I've ever listened
Dislike:
- Annoying camera, just like in Ico.
- Weird challenge progression. There are difficult colossi in the early game, then easy one in midgame, then hard again, etc etc.
- I would like this game more if i can explore the world and discover the colossi by myself, instead being told to find them in order.
Great game overall and one of my favorites. The ending still makes me mad, though.
Like:
- Minimalist approach in its gameplay and presentation. No unnecessary game mechanics
- Interesting story, world and lores for adult me to enjoy
- Simple & non-outrageous character and creature design
- Just right amount of game length, beat it in 23 hours
- Amazing soundtracks. Seriously, this game has tracklist of some of the best game soundtracks I've ever listened
Dislike:
- Annoying camera, just like in Ico.
- Weird challenge progression. There are difficult colossi in the early game, then easy one in midgame, then hard again, etc etc.
- I would like this game more if i can explore the world and discover the colossi by myself, instead being told to find them in order.
You can slander Shadow of the colossus all you like for its endless pathfinding, clunky controls, awkward camera, but the fact is:
Shadow of the Colossus is still a one of a kind experience. And you know it.
A truly special video game that feels so different from anything else I have played before it. Or since for that matter. That sombre, almost tragic atmosphere is just something else.
No game feels quite like Shadow of the Colossus.
A remarkable achievement in daring vision and creativity.
Shadow of the Colossus is still a one of a kind experience. And you know it.
A truly special video game that feels so different from anything else I have played before it. Or since for that matter. That sombre, almost tragic atmosphere is just something else.
No game feels quite like Shadow of the Colossus.
A remarkable achievement in daring vision and creativity.
The "Are games art?" game.
I have written philosophy presentations on this that went on so long I had to be stopped.
A great and surprisingly simple argument for player agency. And what holds that together is it isn't just an art-bait game but a format that hasn't been matched since.
Just you, your horse, a wasteland, and a dozen boss fights.
You have no excuse to have not played it now, but is best to go in blind with zero exceptions outside of "Oh hey big monster"
I have written philosophy presentations on this that went on so long I had to be stopped.
A great and surprisingly simple argument for player agency. And what holds that together is it isn't just an art-bait game but a format that hasn't been matched since.
Just you, your horse, a wasteland, and a dozen boss fights.
You have no excuse to have not played it now, but is best to go in blind with zero exceptions outside of "Oh hey big monster"