Reviews from

in the past


Really unique puzzle-platformer involving twisting and coiling around poles to traverse chasms and climb towers. Had some decent fun with this, mainly for how enjoyable it is to control Noodle for the most part. I wish they had either introduced some new mechanics to the game, or spiced things up even further past World 4. Once you get the hang of wrapping around poles, you've kinda got the game figured out, and I hit that point around World 2. Good game, glad it exists and that I played it.

Successfully controlling Noodle the Snake is a challenging endeavor but a satisfying one; however, the slow, precise gameplay and a serious lack of variety means the game becomes less engaging over time. Still, who can say no to that cute snake face. Oooh I just wanna kiss him.

Pretty cute but the controls take a lot of getting used to, and I never could get a good grip of them, so I kinda gave up on it after a while.

God, I wish I could purge this game from my memory and play it all again. Mostly because then I might find the motivation to 100% again after losing my save file to the void.

Adding on that that I'm not a big platformer guy, but this absolutely hooked me. The controls are so unique and cool!


Being a snake is more fun than I would've thought

Filled to the brim with snake-based gameplay, Snake Pass has some of the most immersive snake action you'll find in the world of video games. You very much walk a mile in the shoes of a snake here; you will learn what a snake is worried about when it's slithering thirty feet up in the limbs of a tree. A good snake pass player will figure out how to secure themselves for further snake-manuevering. The best game with a snake since Metal Gear Solid 2

Really unique and cute platformer with great art and music, but the controls are just infuriating. Still it lets you be a snek so that's cool.

This game made my fingers feel like a pretzel. It feels like a modern-day rendition of QWOP, but this time with lush environments, an extremely catchy soundtrack by David Wise, and an adorable cartoon snake.

The game's main draw is its unorthodox control scheme, and how the levels are built around being a snake. All of the levels are inventive in their own way, and all have a smattering of collectibles to find along the way. Unfortunately, many of the later stages really felt like they began to overstay their welcome, and there's only 15 levels on top of that, so the game is simultaneously too short AND exhausting to play.

I'd say this game is still worth a shot, but I can tell it won't click with a lot of people. I still enjoyed myself though.

The controls aren't bad, you're bad.

Really really creative and fun, but too complex and too clunky to finish. I played the most part of it, and it was pretty fun. But the frustration bested me. Sadly, it was a pretty good game.

Too clunky for me to enjoy it, but can understand the appeal

Cute "platform" game. Very interesting movement mechanics (you can't jump at all and you have to move just like a snake does). Reminds me of N64-era Rare games, both in terms of design and visuals. Definitively not as difficult as some reviews out there claim, the game just doesn't hold your hand.
If you are remotely interested in snakes and games with the charm of early 3D platformers (with modern sensibilities), it's definitely worth playing.

Jogo de plataforma bonitinho. Mecânicas de movimento muito interessantes (você não consegue pular e você precisa se mover da mesma forma que uma cobra). Lembra os jogos da Rare da época do Nintendo 64, tanto em termos de design quanto de visual. Definitivamente não é tão difícil quanto algumas resenhas por aí afirmam, o jogo simplesmente não segura sua mão.
Se você é remotamente interessado em cobras e jogos com o charme de plataformers 3D iniciais (com sensibilidades modernas), definitivamente vale a pena jogar.

Weird and difficult title, not for me, but praiseworthy for its novelty.

Nothing about this game felt good to play.

it's a cute little game with a fun central idea but I wasn't hooked by it. Would probably buy this for a younger sibling

While Snake Pass wont ever win GOTY, it should be up for Most Innovative from 2017. What if you had a platformer, but your hero has no legs? That's a wild and fun reimagination of an entire genera, and worth your time experimenting with.

Check out our book club style gaming podcast, Garbage Game Club on Snake Pass - https://open.spotify.com/episode/31hrnSTmkRTwpvyAwHRSvv?si=qM_RyKrSRVWajGkxiH338Q

A platformer without jumping sounds like a painfully quirky concept, but Snake Pass actually pulls it off. Skillfully navigating an environment with the limited toolset of a snake provides for compelling gameplay, and you'll find yourself strangling your controller as you try to maintain your grip on each ledge. There's also a surprising amount of nuance to basic movement, and learning ways to efficiently navigate is an oddly rewarding experience. That's about the only string to the game's bow though, for better and worse. It's nicely focused, but if it starts frustrating you, there's nothing else to keep you playing. If the uniqueness of it all catches your eye then it won't disappoint, but you're not missing much otherwise.

Cool concept, the art style and music are great, but it gets very frustrating very fast. The game is too punishing when you die, removing all of the collectibles you've gotten since the last checkpoint, most of which feel very repetitive and pointless to re-collect. The checkpoint system as a whole feels outdated, and would've been improved using something like Celeste where as soon as you're on safe ground the collectible is saved. The difficulty continues to increase and the main objectives of the levels start to be pretty challenging later in the 2nd world, and that's around where I stopped. I feel like most of my deaths were due to the controls not doing what I was trying to do, when I knew exactly what I had to do to in that spot, which is very frustrating. Unfortunate, as it's a neat game and I really wanted to like it.

A really interesting concept and sticks to its very unique control scheme, unfortunately my ham hands cannot manage even the earliest levels.

I'm weirdly attached to this game and I can't say I understand why. Its therapeutic in a sense and going for 100% completion is a simple, satisfying affair: No obnoxious backtracking, no excess of cutscenes, no required powerups, just you in a world with collectibles to go get

Also you're a snake and the controls are funny but cool :)

This game has totally the Rare's spirit from the early 00's: a platform game with side collectibles to get, starring a charismatic animal duo traveling through levels.
Innovating in the genre with the mechanics to pass through platforms (maybe weird at first, but sure one of the best points).
The bad thing is that it's too short. Also too short for its price.


I had an enjoyable 90 minutes with this one. I just didn't find scaling the bamboo platforms very fun. It's a creative game and I really admire it but ultimately the wonky physics of the snake just weren't really jiving with me.

Being a snake wasn't as fun as I first thought. The programming behind it is sorta cool though

6,5/10
A game about how to crawl/climb from point A to point B playing as a snake. The visual are not bad, but the gameplay is too slow, you have to climb a lot and overcome difficulties.

Positives:

- Interesting innovation on the Platforming genre that controls well.
- Very characteristic and a beautiful game all around.
- There are enough checkpoints to reduce the frustration from failure.

Negatives:
- The novelty wears off too quickly, with little changes made to keep it appealing.
- Levels become very, very long and just drag on as a result.
- Minor camera issues.

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Snake Pass is an incredibly tough game for me to review because I am very mixed on it. On one hand I want to recommend it for the innovation it brought to the genre, and on the other hand, I want it to stay the hell away from me. That is a slight overexaggeration of course, but it's not too far from the truth. But let me begin by going into detail on what I like about Snake Pass.

Snake Pass is a charming platformer where one key feature is missing: jumping. Instead, you're a snake who gets higher up the stage by wriggling and coiling around wooden poles. Noodle is a long snake, so it is important that his entire body makes the movement to push him forward. This results in a physics-based game, and I can say that the controls are pretty good. The camera can sometimes be a hindrance though, but it happened only a select amount of times for me. Of course, it still revolves around physics which usually leads to frustration, and Snake Pass is no exception to that. The game gradually becomes harder, and deaths are becoming more and more frequent. Fortunately checkpoints are usually nearby more difficult sections so the reset is pretty much imminent.

But me throwing my controller through the room out of frustration is not the reason I partially dislike this game. That reason is simply because the novelty wears off really quickly. Pole climbing is the entire game, and it barely ever changes from that. Sure, it becomes more difficult, but a lot of it is still pole climbing. The only changes to the gameplay are some switches to use and a few stage hazards, and that's it. Is that an issue when the pole climbing itself is good? Not necessarily, but the levels themselves really begin to drag on the further into the game you are. They become very long, frustrating, and just very sameish. While the first few levels were all very fun because this idea was fresh and new, the later levels just weren't fun to go through. And we are talking about 3 to 4 hours of content here, not necessarily including completion. And besides, Noodle is just a very slow character to control, even when constantly wriggling to increase speed. If the gameplay evolved then I probably would have liked this game a lot more, but now? I can recommend it for two hours and that's it. But recommending a 20 euro game for 2 hours doesn't exactly sound ideal so I hate to say it but I'm sorry. I would love to recommend this for the concept alone, but I can't wholeheartedly recommend people to go out and buy it.