Many people put this game on a pedistal compared to the first entry in the Adventure series, but I personally only enjoyed the Action (Sonic & Shadow) stages. The lack of "Adventure" mode that the first game had also disappoints me, as I feel like this installment could've improved vastly on that front.
I hate to admit it but this is my favorite Sonic game regardless of how messy it is. All three playstyles are fast paced and have so much depth, and the ranking system cements that. Let’s not forget the ridiculous amount of content or the amazing soundtrack or the somewhat decent story or when Sonic goes “OH NO! DON’T TOUCH THAT LEVER!”
What happens when you have a group of Japanese businessmen and developers try to create a story-driven, mascot platformer to appeal to the youth of the United States in the early 2000's? You get a complete fever dream of a game in concept, story, sound, gameplay, and pretty much everything in between. It hits all the wrong notes in all the right places turning a misguided cacophony into something both surreal and, dare I say it, profound.
This game still plays well to this day. I went back recently and did another playthrough, and I was amazed by just how well each level was designed. Everyone hates the treasure hunting levels and the shooting levels, but if you take the time to improve at playing them, you find they make great escapes from your usual platforming stages.
Going into this game, I was super hyped. After having a good time with Adventure, and all my childhood memories about this game coming back to me, I was so ready to enjoy Adventure 2 all over again. Unfortunately, what I found is that this game has probably aged worse than the first one.
This game decides to forgo splitting the game into six separate campaigns and instead just has two main ones, Hero and Dark. Conceptually, I like this approach better than Adventure's. There's no need to play similar levels with other characters five or six times, and switching between characters in a single campaign may allow the story to be told at a smoother pace and keep the gameplay fresh. In practice, though, I just wanted to play as Sonic or Shadow for most of this game.
Sonic and Shadow control about the same as Sonic did in Adventure. Although Sonic gets a cool new bounce ability that makes controlling him feel better than Shadow. For the most, part, I thought their levels were great. The classic City Escape, Green Forest, White Jungle, and Radical Highway were highlights for me. It's not until the Space Colony that their levels started to frustrate me.
With Tails, however, the frustration was felt from the beginning. He's in this mech that is slow and awkward to control, particularly when you have to turn around, and the camera does you no favors. Until you get the jet boosters, platforming is a nightmare. And, just like Sonic and Shadow, once you get to the Space Colony, it only gets worse.
Knuckles and Rogue's levels follow the same concept as the first game's Emerald hunts, except now the stages are much bigger... Much, much bigger. It's hard to talk about these stages because the Emerald pieces spawn in random locations, so if you get lucky spawns, you'll finish these things in two or three minutes. In Meteor Herd, it took me 15 minutes to find all the pieces. So much time spent flying around aimlessly because these levels are huge and the radar isn't making a peep of noise. Personally, I had a harder time with Knuckles' stages than Rogue, but again, that may very well be because I got luckier spawns with her. Either way, sometimes you had to play multiple Tails and Knuckles segments before going back to Sonic and I just wasn't having fun with that. I never felt that in the first game, partly because I knew I was going to be playing as them for an entire campaign, but also because the level design was a lot less chaotic and the camera wasn't getting in my way so much. It's strange, I ran into a lot more of those types of control and camera issues that I just didn't have while playing Adventure.
The absolute worst of it all was the Last Story's Cannon Core. A final stage that has you playing as all the characters, one after the other. If you get a Game Over as Sonic, you have to do Tails' segment again, then Eggman's, then Rouge', then Knuckles'... So you can give Sonic's part another go. Of course, once you've already figured out what to do, you can breeze through the level fairly quickly. Until, of course, I realized that Knuckles' segment was unbearable unless you found an optional upgrade earlier in the game that lets you breathe underwater indefinitely. Then there's Biolizard. A boss battle that hurt me to my core. The camera's close to the ground and in front of where you're going so if you accidentally fall into the current and get swept away mid-battle OOPS. Tough luck. When Biolizard summons the orbs around him you have to homing attack to reach his weak spot, I just had to pray and hope that I could make it. I didn't feel like I had any control of where to home in on and if I couldn't get to the center of his back or if I homed in on his side and took damage... I was toast. Finalhazard was really cool, though. Beat it in one go. But at that point I was so exhausted from the previous fight, I didn't really feel the rush like when I fought Perfect Chaos. I was a bit numb at this point.
If it sounds like I've just been complaining this whole time it's because I have been, yes. And it's because I care. Everything about this game's story appeals to me. It goes where Sonic stories don't dare to go anymore. We got Eggman blowing up an island, blowing up the Moon, we infiltrate the pyramids that secretly house a rocket that takes us to a space colony. How could you not love this? We even get some new background for Eggman with his grandfather and Shadow's whole relationship with Maria. It's all really out there and interesting. Even if, much like Adventure, the cutscenes are really awkwardly animated and voiced. There's an undeniable charm to it all. Plus, anyone that doesn't think Shadow is cool is lying to themselves. I just wish the game around this story was more... fun. Realizing that it wasn't really disappointed me because I was looking forward to it. The game still did some things right. Like I said, I enjoyed Sonic/Shadow's levels. In fact, I think the Dark Story was much better than Hero. It's just weird how many issues I ran into with this game that I simply didn't when I played Sonic Adventure. I realized it's not the vastly better sequel I hoped it would be. At the risk of disregarding the entire review, I might just still be salty after a frustrating final level. Who knows? In a month or so I'll probably be looking back fondly on this game again. After all, Live and Learn is an absolute banger.
This game decides to forgo splitting the game into six separate campaigns and instead just has two main ones, Hero and Dark. Conceptually, I like this approach better than Adventure's. There's no need to play similar levels with other characters five or six times, and switching between characters in a single campaign may allow the story to be told at a smoother pace and keep the gameplay fresh. In practice, though, I just wanted to play as Sonic or Shadow for most of this game.
Sonic and Shadow control about the same as Sonic did in Adventure. Although Sonic gets a cool new bounce ability that makes controlling him feel better than Shadow. For the most, part, I thought their levels were great. The classic City Escape, Green Forest, White Jungle, and Radical Highway were highlights for me. It's not until the Space Colony that their levels started to frustrate me.
With Tails, however, the frustration was felt from the beginning. He's in this mech that is slow and awkward to control, particularly when you have to turn around, and the camera does you no favors. Until you get the jet boosters, platforming is a nightmare. And, just like Sonic and Shadow, once you get to the Space Colony, it only gets worse.
Knuckles and Rogue's levels follow the same concept as the first game's Emerald hunts, except now the stages are much bigger... Much, much bigger. It's hard to talk about these stages because the Emerald pieces spawn in random locations, so if you get lucky spawns, you'll finish these things in two or three minutes. In Meteor Herd, it took me 15 minutes to find all the pieces. So much time spent flying around aimlessly because these levels are huge and the radar isn't making a peep of noise. Personally, I had a harder time with Knuckles' stages than Rogue, but again, that may very well be because I got luckier spawns with her. Either way, sometimes you had to play multiple Tails and Knuckles segments before going back to Sonic and I just wasn't having fun with that. I never felt that in the first game, partly because I knew I was going to be playing as them for an entire campaign, but also because the level design was a lot less chaotic and the camera wasn't getting in my way so much. It's strange, I ran into a lot more of those types of control and camera issues that I just didn't have while playing Adventure.
The absolute worst of it all was the Last Story's Cannon Core. A final stage that has you playing as all the characters, one after the other. If you get a Game Over as Sonic, you have to do Tails' segment again, then Eggman's, then Rouge', then Knuckles'... So you can give Sonic's part another go. Of course, once you've already figured out what to do, you can breeze through the level fairly quickly. Until, of course, I realized that Knuckles' segment was unbearable unless you found an optional upgrade earlier in the game that lets you breathe underwater indefinitely. Then there's Biolizard. A boss battle that hurt me to my core. The camera's close to the ground and in front of where you're going so if you accidentally fall into the current and get swept away mid-battle OOPS. Tough luck. When Biolizard summons the orbs around him you have to homing attack to reach his weak spot, I just had to pray and hope that I could make it. I didn't feel like I had any control of where to home in on and if I couldn't get to the center of his back or if I homed in on his side and took damage... I was toast. Finalhazard was really cool, though. Beat it in one go. But at that point I was so exhausted from the previous fight, I didn't really feel the rush like when I fought Perfect Chaos. I was a bit numb at this point.
If it sounds like I've just been complaining this whole time it's because I have been, yes. And it's because I care. Everything about this game's story appeals to me. It goes where Sonic stories don't dare to go anymore. We got Eggman blowing up an island, blowing up the Moon, we infiltrate the pyramids that secretly house a rocket that takes us to a space colony. How could you not love this? We even get some new background for Eggman with his grandfather and Shadow's whole relationship with Maria. It's all really out there and interesting. Even if, much like Adventure, the cutscenes are really awkwardly animated and voiced. There's an undeniable charm to it all. Plus, anyone that doesn't think Shadow is cool is lying to themselves. I just wish the game around this story was more... fun. Realizing that it wasn't really disappointed me because I was looking forward to it. The game still did some things right. Like I said, I enjoyed Sonic/Shadow's levels. In fact, I think the Dark Story was much better than Hero. It's just weird how many issues I ran into with this game that I simply didn't when I played Sonic Adventure. I realized it's not the vastly better sequel I hoped it would be. At the risk of disregarding the entire review, I might just still be salty after a frustrating final level. Who knows? In a month or so I'll probably be looking back fondly on this game again. After all, Live and Learn is an absolute banger.
I can see why a lot of people love this but damn it just didn't click with me. It has a lot of the qualities from the previous game but it also has a lot of the problems too. What really bogs this game down to me is the fact that half of the stages are ass.
The Tails stages are honestly more fun than I remember but they still can be a pain in the ass because of the slower pace and the clunky controls, I just wish they were like the Tails stages in the previous game where you play through the Sonic stages while being able to do some crazy shortcuts with Tails's flying ability.
Knuckles stages can fuck off. SA1 Knuckles stages were smaller and the radar could detect all 3 emerald pieces at the same time. SA2 Knuckles stages are fucking gigantic and the radar only detects one emerald at a time, making the search for the emerald pieces absolutely tedious, sometimes lasting for more than 10 minutes because the hints are mostly useless.
Again, I can see why people love this game, despite all the problems I still like SA2 and I do think it has a lot of heart put into it, which is something most modern Sonic games... don't. The Sonic stages are great, they are fun and fast and everything I wanted. The Chao Garden is amazing and a big improvement from the original. The soundtrack is great stuff, and it's definitely a more iconic game compared to SA1 because of the story and new characters introduced. But those Tails and Knuckles stages really don't do this game service and started a trend of having multiple gameplay styles shoved into the same adventure mode that a lot of Sonic games would use... and for the worse. It kills the pacing and other games like Unleashed and Forces really suffer from that too. But I still like this one, even though I just rather play the original Sonic Adventure because it focuses only in one character per story and I just personally find it easier to pick up and play.
The Tails stages are honestly more fun than I remember but they still can be a pain in the ass because of the slower pace and the clunky controls, I just wish they were like the Tails stages in the previous game where you play through the Sonic stages while being able to do some crazy shortcuts with Tails's flying ability.
Knuckles stages can fuck off. SA1 Knuckles stages were smaller and the radar could detect all 3 emerald pieces at the same time. SA2 Knuckles stages are fucking gigantic and the radar only detects one emerald at a time, making the search for the emerald pieces absolutely tedious, sometimes lasting for more than 10 minutes because the hints are mostly useless.
Again, I can see why people love this game, despite all the problems I still like SA2 and I do think it has a lot of heart put into it, which is something most modern Sonic games... don't. The Sonic stages are great, they are fun and fast and everything I wanted. The Chao Garden is amazing and a big improvement from the original. The soundtrack is great stuff, and it's definitely a more iconic game compared to SA1 because of the story and new characters introduced. But those Tails and Knuckles stages really don't do this game service and started a trend of having multiple gameplay styles shoved into the same adventure mode that a lot of Sonic games would use... and for the worse. It kills the pacing and other games like Unleashed and Forces really suffer from that too. But I still like this one, even though I just rather play the original Sonic Adventure because it focuses only in one character per story and I just personally find it easier to pick up and play.