Reviews from

in the past


I don’t know if I actually loved this game, but I played it probably 6,000 times, and in the end isn’t that kinda the same thing?

I'm tempted to give it a 5 for the OST alone.

More than 30 years old, but it's still great Mario fun.

an average platformer which is only really good for its historic value

An hour of total nothing. Avoid at all costs.


It's a decent Mario game and short as hell, not much else to say really

Short but the levels are fun, theme song is a banger and the controls are decent. Nothing special, but worth an hour or two.

I thought this was a bootleg Mario game.

It's a fine game, but nothing more.

Super Mario Land, is your stereotypical platforming game where you go left to right, trying to reach a goal at the end. As a platforming game, it's fine.

What's good about Super Mario Land?

Unlike other Mario Games, this one is stranger than most with enemies and characters that haven't returned since.

There is more to platforming in this game, in this game for 2 levels (2-3 and 4-3) Mario doesn't platform and the game becomes a shooter with a Submarine (2-3) and Airplane (4-3) respectfully.

You get a level select if you beat the game, twice.

What's bad about Super Mario Land?

It's incredibly short with 4 worlds and 3 levels per world.

The game gets really hard for no reason towards the end with enemy spam (especially in 4-3) compared to the rest of the game, which is made even worse due to the fact when you die you start from the very beginning again.

The controls are awkward, with Mario going too fast moving left or right and the Jump doesn't feel satisfactory due to having no weight which makes it feel off.

Overall, this game is meh, but it's fun to play once in a while, but beware of it's difficultly.

I really underrated this game

Y ya puestos a jugar la saga clásica... vamos a jugarla toda, los de portatil también. Con los Mario de portatil si que tuve algun contacto, en especial con este que es el único que tuve de pequeño, pero no tenia mucho recuerdo de él aparte de la fase de Egipto.
El juego en si no tiene mucho, y es extremadamente corto, pero por lo menos es variado y tiene mecánicas diferentes al resto, ha sido divertido.

The outdated first outing of a portable Mario adventure. Very short, with visuals not pretty on the eyes, but still very enjoyable. It doesn't feel like a Mario game, and that's what makes it special.

Super Mario Bros. picture what if it was black and white and lesser in every way?

Well after owning this my entire life and playing it for the majority of my childhood without ever beating it, I finally sat down to play it all the way through......and beat it in 30 minutes.

i mean if you were in 1990 and wanted mario on a roadtrip then here you go

Game 10 of Mario Marathon

Backtracking to start working on some of the mainland handheld titles. SML is probably the Mario game that time has been most unfriendly to. While a design marvel when it first came out for the GameBoy it really does feel like a tacked together bootleg of a mario game. That being said it still controls pretty well and the music is fantastic. If you haven't heard the Arranged orchestral version of the soundtrack on Youtube you should go check it out.

Not much more to say about this one. It's probably the shortest Mario game I played in this marathon. Wasn't it cool when they brought it back the ball powerup for Mario Maker 2? I wouldn't know.

oo look at the wacky nonsense game

if you play it in the context of a GB launch game, it's neat. otherwise it's bad.

Super Mario Land, honestly, is incredibly underrated. I may be more glowing in this review than most people are, but I think that’s because my weird connection to this game comes from the fact that I feel like I discovered a hidden Mario gem. Among all the classic (NES,GB,SNES) Mario games, this is the one that is BY FAR talked about the least, and honestly I find that kinda sad.

I’d been watching a lot of The Gaming Historian and I saw the episode on the Super Mario Land series, and one day thought that it would be pertinent for me to give the first one at least a try. I then proceeded to hop onto Vimm’s lair, download a Gameboy emulator and a ROM of the game in a couple of minutes, then get sucked into the game for a couple of hours while simultaneously putting off my homework.

This is a different Mario game than its contemporaries in some ways- its far smaller than the rest, sitting at a smooth 4 worlds with 3 levels each, but it manages to pack that tiny length with so much variety and charm that it blew my friggin’ mind. I think this bite/pocket sized length is my favorite aspect of this game. It does so much within the limitations of a Gameboy launch title in terms of getting the most out of the power and visuals of the early development of the system that it really did impress me. Each level in this game is SO visually and mechanically distinct from the last because it has to compact everything down to such a short length, and this makes the game feel much more varied than even Super Mario Bros. 3 or Super Mario World. On top of this, there are two shoot-em-up levels dispersed throughout the game, with one being the final level, and this is something that (as far as I know) no other Mario game has. That fact alone makes this a super special game, but honestly it goes even further than that for me.

I’ll come out and say it, this heavy, drops-like-a-stone Mario is my favorite Mario controls I’ve played. I always felt so in control of my movements with where I fell and with the lack of any sliding when you stop running, it was super refreshing to come off of SM3 and World which are so incredibly momentum based. This enjoyment I had with the controls in Super Mario Land meant that I was finally compelled to get good at a Mario 2D platformer, and that was a great feeling to have coming from someone who historically wrote off the genre as too simplistic to fully dig into.

This game also has one of my absolute favorite video game soundtracks of all time. Birabuto and Muda kingdoms are incredible tunes, and the ending theme has no business being as killer as it is. Seriously, go give it a listen. It does so much with the simple tune chips of the gameboy, and I absolutely love it for that. I also just love how weird this game is. It’s incredibly visually distinct from the other Mario games, the only consistency being power mushrooms, stars and goombas. You fight robots that throw their heads at you, fish skeletons, fireball-shooting seahorses, flying and running moai heads, and even jumping vampires that can’t be beaten by jumping on them. Even the Koopas act differently in this than any other Mario, with their shells exploding shortly after you bounce off of them, giving even that simple enemy a unique flair.

There are also a few mechanics that this game has that I wish were translated into other Mario games, because it would be great to see them fleshed out more. The only new power-up here (well, really the only power-up) is the Super Ball, which is incredibly satisfying to use. It bounces around the stage, turning the level into a mini game of breakout. It can also collect coins, leading to some fun bonus areas, and can deal a lot of damage to an enemy if they end up trapped in a corridor with it. I also really love the stage exits and associated chutes-and-ladders style 1-Up mini-game, giving you a small platforming challenge that rewards you for taking a risk and then giving you a chance to earn some lives back at the end of each level. This is my favorite of the level end bonuses in Mario, far surpassing the cards from 3 or the stars from World. There are also hidden elevators in a few levels that allow you to get on top of some of the levels, which is satisfying to learn about, even though it's one of the simplest hidden level gimmicks in the series.

This game isn’t all roses and daisies (pun intended) for me though. The last world and last level of the last world in particular, are such a crazy difficulty spike that it isn’t that fun to get to. I ended up having to learn to use save states on the mGBA emulator I was using to get past the STUPID ASS CHICKENS in the last level, and I had a really hellish time beating Tatanga, the final boss, because it was such an insane shakeup from the rest of the game and required a genuine level of shmup challenge that I really was not expecting. This final area really did knock my enjoyment of the game down a solid notch, leaving a bad taste in my mouth as I finished it up (though that credits tune certainly helped alleviate some of that), which is unfortunate because I do really like this game a heck of a lot.

It’s short, it’s weird as hell, and it’s significantly different in a lot of ways from the games that surround it in its own series, but I really cannot recommend Super Mario Land enough. Give it a whirl some time on the 3DS e-shop or an emulator, this game really needs more love.


Um dos mais excêntricos da franquia, o que nem de longe o torna um título ruim ou algo do tipo, muito pelo contrário, levando em conta as limitações do console, funciona muito bem como um jogo de plataforma com uma boa escala de dificuldade e características únicas que o tornam como tal.

One of the most eccentric of the franchise, which by no means makes it a bad title or something, quite the contrary, taking into account the limitations of the console, works very well as a platform game with a good scale of difficulty and characteristics that make it as such.

Yeah, this is a Mario game absolutely. It's fine, it's really nothing special but yeah still fun. I like the ball power-up, it's neat. The music is great, the levels are nice and the game has its own unique charm because its set in a different location that isn't Mushroom Kingdom. But really that's the extent of what I have to say about this game. It's probably the shortest of all mainline Mario games and I guess that adds to the fact that there is not much to talk about this game.