Reviews from

in the past


a classic game. wonderful shit

One of the first video games I ever played. With where I come from being such a "disconnected" place, people were using PC DOS well into 2010. Around this time my father installed a multitude of titles in his device for me to play. Mostly old classics such as Road Rash, The House of the Dead and of course, The Ultimate Doom. Playing this game on DOS is much different than playing it on some of the modern engines. For starters, you couldn't use the mouse. But hey, I had tons of fun with it. Stuck to the easier difficulties of course. Recently, I went back and replayed it on one of the newer engines, GZDoom, and it was an entirely different experience. Alongside the fast-paced and mostly well balanced gameplay, this game comes with memories of my childhood which makes it one of my all time favorites.

Writing: 2/5
Gameplay: 4/5
Art Design & Visuals: 4/5
Voices & Sounds: 2/5
Atmosphere & Immersion: 3/5

Same thing as the original, of course, but with TFC included. It's pretty decent, certainly harder. The level design is rough in some areas but it gets better.

Super fun. Bit of an unexpected difficulty curve during last levels of each chapter.


Fucking amazing game, a classic one.

The game is a classic that wrote a book on fps gun and enemy design so well, that Doom's influence is stil felt in shooters today. That said, it suffers from repetion of levels and enemies, with bosses being underwhelming and the soundtrack, while iconic, being very incosistent. Thy Flesh Consumed is a nice and fairly experimental addition, but it's levels can also be very frustrating and outright stupid

A game so generous with nuggets of level design wisdom that they even included a couple of examples of what not to do. How nice of them.

In einem Stream beendet. Nicht das erste mal, nicht das letzte mal.

Doom 1 is guuuut und clever und durchdacht und eine sehr gute Grundlage für ein Genre das trotzdem schafft noch eine eigene Persönlichkeit zu haben mit einem coolen Look und cooler Persönlichkeit.

Macht Spaß, könnte aber gelegentlich darauf verzichten einfach noch einen Raum voller Pinkies zu verwenden.

Note: I gave the base game a five star review, seminal hit that it was, and obviously as a whole this game is worth five stars because it contains the entire base game. But I'm giving this score simply as a review of the additional chapter (Thy Flesh Consumed).

Doom is fantastic but is only as good as its levels, and while the levels in the expansion are very interesting and experimental, they also feel unpolished and rather ill-suited to the engine. Having plenty of vertically-oriented sections without vertical mouselook capability, and platforming sections without the ability to jump smacks of artificial difficulty. But perhaps the thing that most detracts from the experience is the paucity of health packs. Take a game that's miserly with its health bonuses in which you can save anywhere, and you end up incentivizing save-scumming.

It definitely had its moments, but was noticeably weaker as an experience than the original Doom.

yes you kill demons boom boom bang bang the real enemy is capitalism

It's Doom but with more + an amazing modding source port scene, what's not to love about that.

Este año esperaba cualquier cosa menos acabar enamorándome tanto de este videojuego, una experiencia de pesadilla mientras destruyes todo lo que parezca moverse, un juego que se regodea y explota al máximo su hyper-violencia, su brutalidad, su propia estética o limitaciones.

Una estética única refleja el propio infierno, los niveles son laberintos, pasillos, campos de batallas, lugares que se siente artificiales creados para que los pasee un jugador, pero eso es precisamente lo que lo vuelve enorme, construye el infierno solo para que sea explorado por un jugador, no le importa si es realista, si no tiene ningún sentido como son cada uno de sus niveles, si no que abraza su propia naturaleza para crear un entorno que solo existe en este medio, un infierno de pixeles.
Y precisamente por esto los niveles se sienten vivos, son un elemento vivo lleno de secretos, pasillos, puertas, llaves que encontrar, trampas y enemigos, el propio entorno se convierte en otro enemigo al que derrotar, un elemento vivo al que debemos superar para poder seguir en nuestro descenso a los infiernos.

Este juego es enorme y me parece completamente normal que sea tan importante en la historia del videojuego, porque es único, completamente genuino y tan libre para crear su propio mundo en este medio de una manera que pocas veces se verán.

I was kind of getting pigged at Thy Flesh Consumed because it is really hard to start but once you complete a few missions you start steam rolling, still kind of challenging even then. It does start getting more confusing in its level design which sucks, didn't have to look at a walk-through at all in base doom, only did it once in this, but still.

Wow! I can't believe I never played this

It's obvious why this is considered one of the most important games ever made. Full of personality and great design. It does get a bit repetitive, but for the most part I really enjoyed it.

Now this is a FPS done (kinda) right!
The game is fast, violent and fun. The weapon variety is awesome and the level design is incredible! (for the first chapter...) the second one is fun, the third one is okay, and Thy Flesh Consumed is a nice challenge to the experienced player.

Não tão bom como o que veio a seguir mas o valor histórico é inegável

Thy Flesh Consumed is complete bs but I still beat it lol.

4 stars if you just play the main game, 3 1/2 stars if you're counting Thy Flesh Consumed as well. It's just filled with bullet sponge enemies, a lack of health packs, and just being generally annoying. The rest of the game is how everyone else describes it, you know "it's so timeless and great" and all that jazz. But gosh, what a waste of an expansion.

The new fourth episode is lame and brings down an otherwise perfect game. Just play the original.

Doom fue un gran impacto y paso importante en el mundo de los videojuegos pero más específicamente en los shooters, estableciendo las bases que hacen un buen fps un buen fps, excelente combate, un buen diseño de niveles, enemigos con características distintivas que cuando juntos forman variados escenarios de combate, y claro, la música. También en el apartado tecnologico fue una maravilla para su tiempo, permitiendo el motor hacer gala de mapas más complejos, con cambios de iluminación y etcétera, dando así una ventana más amplia de posibilidades para niveles.

En cuanto a la expansión Tu Carne Consumida, sólo diré que: La puta que te pario McGee

Played this on gz doom good shit i dunno how it would play with no vertical mouse aiming and i dont wanna try it without it


Not much to say here, it's Doom. I have to admit that I'm not very good at it, oftentimes I just like to switch on god mode and all weapons and just zone out, which is made fun simply by the labyrinthine level design and the rhythm of the gunplay itself. God mode in COD for example wouldn't be nearly as interesting, the focus there is on a Michael Bay-esque overwhelming of the senses, wherein the popping in and out of cover amidst a hail of gunfire provides the central tension and rhythm; remove that tension and you have nothing. Doom's is based on movement and the haunted house-style enemy placement and level design which facilitates a need for the player to maintain 360 degree awareness, thus greater attention is paid by the player to the environment itself, item placement, etc. Just very engrossing, all things considered. Oftentimes though I'd switch on God Mode because the game reeks of artificial difficulty by way of just throwing waves of enemies at you when you're low on ammo and health, thus incentivizing save scumming and after a while the gameplay does begin to feel a bit repetitive. I'm ultimately more interested in playing Doom 2 which based on people on here's reactions is the superior game all in all.

NOTE: This review and score is only for new episode 4, i gave original three episodes 8 out of 10

DOOM is an old game, but it still holds up today. If you can adapt to gameplay once you will like the game. Level design is pretty great too, enemy placement is very good and nothing is really that hard. BUT HOLY FUCK WHAT IS WRONG WITH EPISODE 4

First of all i REALLY HATE the art design of levels. They feel so dull and uninspired. Level designs are pretty bad too, sometimes it feels too small, sometimes it feels way to large. Original 3 eps is perfect in scaling the maps - but ep 4 is very weak. And enemy placement is a sick joke. Look i am not the pro gamer 69 xxx but still i can stand the all the difficult bs, but not in ep 4. Bad level design combined with stupid enemy placement, game gets really hard.

Other than its bad sides still it is DOOM. Ep 4 really drags down the score but still play the game, especially first 3 eps.

Pretty fun, but some of the level design is just insulting.