Reviews from

in the past


Loved the story, characters and all the Witcher lore. The gwent gameplay itself was fine but the puzzles were quite boring to be honest. Didn't like how there's only 2 rows now instead of the 3 from The Witcher 3. Overall it was quite enjoyable.

A fantastic game for fans of the Witcher universe. The game has a stunning art style that really immerses you into the characters and world. Top notch voice acting only furthers this with an engaging story revolving around Queen Meve’s quest to regain her throne. However, long sections between main story beats can drag. Choices feel more basic and less nuanced than the multi-layered choices in the Witcher games, but it is still fascinating to see how decisions can have drastic effects on those around you. The Gwent card gameplay is stellar, with a variety of battle and puzzle types preventing the gameplay from ever getting stale. The effort the team has made into crafting this experience really shows and this is a must play for any Gwent fan.

Thronebreaker: The Witcher Tales.

Pues lo compré hace la tira y bueno, lo de CD Project.

El juego está bien pero es demasiado largo lo que hace que al final se haga repetitivo, el Gwent no da para tanto con una baraja limitada. Y los puzzles son PESAOS en su mayoría

La historia muy mal menor y tal.

Gorgeous graphics and world. Solid single player campaign, took me about 35-40h to finish everything in the game. Somewhat interesting story and good although a bit easy card game gameplay, I would recommend you to crank up difficulty to enjoy more intense battles. A bit too much puzzles for my liking and the game seemed to drag on a bit.

This is a very well made game with an engaging storyline, but I did not like the puzzle type encounters that were constantly popping up. I wanted a game where I could play Gwent wrapped in a RPG campaign, but the puzzle encounters really drag this game down for me.


PSA: Play this through GOG, so if you download Gwent you have more ways to get rewards

A good story and setting trapped in a terrible card game.

It makes a good use of its setting. Has a great main character, it's well written even putting in world details or the inner thoughts of character for every minor battles, very nice artwork in the environment, in the cutscenes, and for some of the cards. The framing of the game is a guy telling a story and everything that happens is either narrated by him or voiced by the game's characters, all with well done voice work. There are important and difficult decisions throughout the game that can change what cards you get and what named allies follow you, with characters have dialogue in and out of battles and can help in random events, there are some weak elements to decision making as your army morale never really matters but choice can come back to help or hinder you long after you make them and the game only keeps one save file automatically updated.

So why did it take two years to finish? Because, Gwent is a terrible card game and the battles tend to be so easy that the problem is more the length of the game forcing you to play such a large slow number of dull encounters in between nearly every good story moment. It would be difficult to explain why for people not at all familiar with it. It was a passable distraction in The Witcher 3 with an interesting element of leaders getting use of a one use battle order that could change the field up, weather effects, and having to place units in melee, ranged, and support areas which was hurt due to overpowered character cards you could keep adding to your deck and with the game only being a side focus. So of course, when they go to make Gwent an official game weather is basically removed, leader abilities are done frequently, and the melee and ranged rows now do nothing except for effect a very small handful of the game's cards.

For the majority of the game (all but the final battle) I used roughly the exact same deck, only adding in a few hero cards from the characters I kept with me. I made no use of spending the gold, recruits, and wood you gather to create new cards until I realized that there were achievements for having all of them in the last chapter of the game. This does hurt the decisions and narrative a bit as you end up swimming in money and wood by the last two chapters of the game. Do you help the peasants? Well that will cost a small fortune of 1,000 gold. Good thing I have 60,000. The game is so mindlessly easy that I just never cared to exploit any of the ridiculous strategies you can make use of. Gwent is a game where you could pull off bullshit like this if you construct an annoying enough deck with hero, relic, and main cards that interact with each other enough https://www.youtube.com/watch?v=EBIsZlV1jHk

Your choices effecting who joins you and if they ever decide to leave you (not counting ones who always will leave you) is obviously perfectly fine in a normal game and how it works is handled well here, but when those characters also act as cards that you might create entire strategies around you have a developer that clearly doesn't know what they are doing. Nonsensical siege battles when you have to take forts or towns are frequently said that they will be costly battles but never matter in terms of story, only gaining you resources, and the fortification walls that block the entire melee row for the enemy side, only hurt them as they limit where they can play cards and for some reason provide them no benefits. As my deck always used guys that could set a row on fire to deal out damage to ever character on it each turn, limiting the defenders to one row is certainly not helping them.

The game's final main battle resorts to doing what all games like this do, just blatantly cheating with two massively overpowered leader abilities and overpowered cards in their deck. Luckily the AI is nonexistent when it comes to actually using card abilities so I built a deck (really for the first time in a 30 hour game) that gets stronger as characters take low amounts of damage and gets much stronger when characters are killed and the AI used the 10+ turns they had on me after I could no longer do anything to keep constantly attacking me (on average doing about 10 damage to my side, and then gaining me 20-40 additional strength from the game each time). ...And I still barely won. Good thing I made the story decisions that got me and allowed me to keep all those cards I needed.

The game is full of optional puzzle battles in a game that doesn't really function as a puzzle style card game, so these are frequently throwing you into situations where cards do completely different things that you need to try to learn for a brief extra event or they might have the puzzles just play like different card games (Hearthstone or even one that is just a flip over pair matching card game).

I still kind of recommend it. It's an enjoyable narrative with some good events to interact with and a good use of The Witcher's setting. But if you've playing any kind of remotely good card games, Gwent is just terrible by comparison. Even dull simplistic things like Hearthstone are better.

Screenshots: https://twitter.com/Legolas_Katarn/status/1248524673249234944

I think my favourite place is Mahakam, where you are forced to take into consideration the costumes and laws of the dwarfs, and so making decisions and seeing their outcomes is when the narration is at it's best for me (and also the dwarfs are so much fun!). The rest is also good, but gets lost at times in so many "lesser evil" choices...

I've played some gwent before this (not much, but enough), and this is a watered down version of it. For narrative purposes, sure, but there's no point that it can become "interesting". By the time you reach Aedirn you can slam points on the board like a lunatic without having to even plan a strategy. What happens is that you can have a lot of control cards that deal heavy damage, and at the same time they have so big numbers that you don't have to choose between dealing damage or having points, you have both!! And you are so overpowered that you don't have enough targets nor board space to make some fun plays. It stays in no man's land...

Before buying this game.
"A Witcher Spin-off? And a card game? I hate card games."
While playing.
"It's a lazy game. And nowadays you can't load the game and start again? What an anachronism!"
After clearing.
"Defend th' queen! For Lylia!"

Não pensei que eu fosse gostar tanto de um jogo de cartas, mas Thronebreaker me surpreendeu pelo que conseguiu fazer com o sistema de Gwent. O ponto forte do jogo é o jeito que o deck-building está diretamente ligado à história (e que história) e às decisões feitas pelo jogador ao longo do jogo, que em diversos momentos fazem o jogador sentir o peso de tomadas de decisões morais muito complexas. Um ótimo jogo para quem joga da lore de The Witcher, principalmente se você é fã de jogos de carta!

Uno de los mejores juegos de cartas de un jugador, altamente recomendable

Es una aproximación diferente al mundo de The Witcher, totalmente centrado en el Gwent y con un elenco de nuevos personajes. Funciona, pero se queda por detrás de la trilogía; lo cual está lejos de restarle méritos.

Does a lot right but has some major design flaws. The resource system is horribly imbalanced, you can't make changes to your deck after failing a battle without loading back to an earlier save, and many of the "puzzle" battles are pure filler. Played this on the Switch, mostly while on the bus trying not to look the crazy people in the eye

A fantastic single-player RPG experience. A solid adaption of Gwent to fit that concept, though things can get a little squirrely when they try to get too creative. An excellent story, well-acted, and quite fun to play.

As a Gwent fiend in Witcher 3 I thoroughly enjoyed this game. The art style is cool and the story was incredibly rich, which is par for the course so far for CD Projekt Red. Do you like Gwent? You'll like this. Do you hate Gwent? You'll hate this.

I'm a pretty big Gwent and Witcher fan so Thronebreaker was a no brainer for me, especially when it came on sale for like 10 bucks. I got a lot of hours of play from it though it wasn't without certain frustrations. Perhaps the most egregious was the final battle difficulty spike that I basically had to rearrange the deck I'd been using for a dozen hours to create a cheap exploit in order to win. Up until that point battles had gotten to the point of being ridiculously easy so the game definitely needs to adjust it's settings here. I get that's difficult in a card based battle system but still, resorting to overpowering the final boss with ridiculous abilities is always an annoyance.

Despite that set back though the plot is one of the best I've ever seen for a CCVG, if you dig the Witcher universe, books, TV Show or just love the plot of the games then this one is worth diving into for the story alone.

This is one spin off that could very much use a sequel and I think certain improvements could make it absolutely amazing. Being able to play different decks/armies would be the main advantage, since using the same basic deck most of the game gets a little repetitive when you find a working strategy. Also simply the ability to create multiple decks to swap between would be nice, having to tear down and rebuild is a drag.

Other than that I don't have a ton left to say, Meve is a fascinating main character and I loved a lot of the side characters. Fingers crossed we get a second one of some kind.

Good story, good combat. Occasional random difficulty spike, but all in all a fun experience.

if you like reading good fantasy stories, if you like witcher lore and world, if you like card games.

if you answer yes to all these:
PLAY THIS GAME WHAT ARE YOU WAITING FOR?!

This review contains spoilers

sometimes the nilfgaardian cards would yell "hael ker'zaer" in battle. like i don't speak nilfgaardian but that sounds a lot like "hail caesar." ugh, the roman empire's influence. so powerful.

anyways this was 30 hours of gwent and the main character is basically never heard from again in the subsequent witcher games. cool

Gwent has become more powerful than Cyberpunk

Satisfatório aprender mais sobre a lore de the witcher, gostei desse card game

a really fun single player card game. it is pretty distinct from Gwent proper, despite ostensibly being Gwent itself - most of the matches are not your usual matches, but rather puzzle scenarios where Gwent cards are your tools for solving those puzzles. the writing and choices are what you'd expect from a CDPR game - no "correct" or "moral" options, each with their own consequences. sometimes you make those choices based solely on its effect on your gameplay and situation, which makes it a bit more "game-y" than the Witcher games, but it's still fun and could be totally roleplayed if that was what you were into. it is a hefty game as well, i played almost 40hrs for my playthrough. it's a must-play for Witcher fans and for fans of single player card games as well!

Não é perfeito e é muito longo, MAS se você gosta de deck builders e do universo de The Witcher, JOGUE!


Now and then a game comes along that exceeds all of my expectations and Thronebreaker: The Witcher Tales did just that. This game underperformed, it is sorely overlooked and under-appreciated as a video game, but also as a fantasy role-playing narrative experience. More people definitely need to give this game a try and i'm really glad that I dove into it from a friends' recommendation.

Considering it forms part of a huge fantasy series and was developed by the original developers (not a side studio) it is surprising that this title is still so obscure, but it ultimately comes down to its premise I suppose. At a glance its easy to see why this game would go overlooked, it appears as merely a single player campaign of a multiplayer card game which wasn't hugely popular to begin with. But beyond the surface lies an intense, sweeping 30 hour adventure with some of the most thought provoking and nuanced writing i've ever seen. From the moment you first load Thronebreaker up, it is made clear that what you're getting will feel as much like reading a complex novel as it will playing a video game.

The writing in Thronebreaker is very novella like in its execution, with meticulous detail and consideration in what it is trying to evoke, exacerbated by some outstanding narration work and voice acting from the entire cast. But nothing ever drags, no amount of detail in the writing feels overdone, nothing ever feels like it overstays its welcome or loses steam and as a result its hard to even pick a favourite chapter in this game because it is just hit after hit after hit. All of the characters feel fleshed out and interesting and like they truly have a place in the witcher universe. What I think is really fascinating, immersive and absorbing about the witcher universe is how even though it is high fantasy, everything feels real and impactful through its own defined sets of rules and limitations. Unlike many fantasy settings, the world of the witcher is grounded very much in reality and keeps its elements of soft magic uniquely ingrained within certain principles. Even when it veers off into something seemingly quite farfetched, which it has, on many occasions, there's always consequences, there's always a cost, there's always an understanding of motivations and reasoning behind these things and importantly, there's little to no convenient writing techniques to write oneself out of a corner. For example, rarely do I ever see convenient plot amnesia, characters always react and stay in character, never breaking character just to serve a particular moment.

All of these things create a setting and a cast that just absolutely lends itself to immersion. When i'd boot up the witcher 3 and the same here, I knew that I was in for something genuinely exciting and interesting with every play session - a hard decision to be made, a solution to a problem that isn't ideal but the other options are even less ideal and compromising for the sake of maintaining alliances and relationships. Weighing up a sense of personal gain against a greater good or putting others needs before your own is something you are always presented with in Thronebreaker and it is just fantastic. Except a rare occasion where the decisions amount to 'do you enter the place we just described in detail or not' (why would I not? I want the story experience don't I?), I am always invested in the decision making. Thronebreaker truly puts you in the shoes of a leader, having to weigh up consequences and make genuinely hard compromises for the good of your army, your status and your companions. On top of this there is always a lingering sense of something to be lost, when a 'hero' party member abandons or is banished from your army, you lose their card in battle and that can be a heavy loss since they are by far the strongest cards in the game. There's also relative scarcity of resources in the first few chapters so weighing up costs of gold and wood and recruits, or your own army's morale is something I had to do regularly. All of these combined with what I think is quite possibly one of the greatest gaming protagonists of all time in Meve make for a story and role playing experience that nears total perfection. The game's relative obscurity means that it will remain the case that Meve will sadly never get the recognition she deserves, as a female video game character certainly but just as a protagonist in general she is fascinating and no decision you have to make feels entirely out of character for her even given the sheer range of decisions you're presented. Alongside Meve, your party members are all fleshed out with backstories and motivations, they offer insights and personal opinions that never feel at odds with their personalities, they're performed and written exceptionally well and like much of the witcher universe, many of them are shrouded in an ever present sense of grey morality.

Many of Thronebreaker's decisions left me utterly stumped which I have genuinely never found myself feeling with a video game before. It felt more akin to a game of d&d or one of those choose your own adventure stories, except the consequences felt much more real and there's no going back after you've done them. Do you take a risk and ambush the wagon which could be carrying gold or other valuables? If so, you might be disappointed at what you end up finding. Thronebreaker also taught me, through its consequences, that sometimes going against your instinct and weighing up your decisions more closely has its benefits. From being too trusting and forgiving (which is my usual approach in games where it is an option lol), i'd been betrayed and punished, therefore in future decisions, I forced myself to be less forgiving. Sometimes it paid off, other times it didn't, there's no 'true' or 'perfect' scenario to anything in Thronebreaker. Even something that seems like an obvious choice like keeping a party member around could, by some turn of fate, turn out to have been costly. Never do these consequences feel out of control or thrust upon me, however, they always feel natural, deserved and appropriate for the scenario and my choices. Some decisions are even harked back to many chapters and dozens of hours of gameplay apart which is just excellent, as many games with similar mechanics have a tendency to only focus on the moment, rather than the past, with the only real lingering indication of past decision making being a kind of meter or statline that stays around, which just isn't as interesting in my opinion.

Now, the gameplay. Thronebreaker's card gameplay is difficult to get into and doesn't always do an amazing job at teaching you its pretty deep mechanics. If you're familiar with Gwent it will be a breeze, although there are 2 rows rather than 3 now, but for new players, it can be tricky. Gwent is quite a passive game which is what I think made it take some getting to grips with, attacking is done entirely through abilities, order actions and deploy abilities that trigger as soon as you play a unit. Once a unit is down on a board, unless they have a lingering ability like an order ability, they are just numbers, and often after that ability is triggered, there's nothing else for them to do really. But this actually really works in Gwent's favour and I learned to really like it with its level of interactions in different abilities and having to think about card order, ability order and combos more carefully. There's also a lot of consideration involving your use of cards because card draw is so rare and you need to be strategic with what you're using. Fire all your best guns too early and you likely won't have them for the next round, though there are workarounds, but it made me consider my next move more carefully particularly with when was the right time to use my hero cards.

Thronebreaker doesn't have a huge amount of depth in terms of deck building options and strategies however, I do find that the game somewhat limits you in this regard, but towards the end of the game there's definitely a lot of cool synergies to play around with. Hero cards synergise amazingly well with all kinds of cards and abilities too so holding onto these is of utmost importance. But what's also interesting about the limited card options you're given is how it is almost like, representative of Meve's rather ragtag army - loyal Lyrians and Ryvians, thieves, bandits, rogues, pirates, dwarven warriors & dave that you met while on the road. Recruiting new units, spending resources to power them up and change up your strategies as the game progresses, building your units around a particular hero for maximum effectiveness, there's a lot of fun ways to interact with your army and build up your deck in Thronebreaker even with its rather limited roster and options. For a single player game of its length and for what it is going for, I do just think its great. By the end of the game the companions that i'd kept around and gained the loyalty of felt like friends, they felt like loyal allies whom I could always rely on and their hero cards literally never stop being useful. Oh and most importantly of all, Thronebreaker's gwent has very little rng. The rng that is there is just the level that you would expect - drawing random cards, discarding random cards, abilities that target random enemies. But there's little to no totally game breaking or bullshit rng unless you just get unfathomably unlucky which is just so refreshing for a genre that often feels inherently built around it.

As for some of the other gameplay in Thronebreaker, it's not bad it's just not quite as strong. The art and the overworld are absolutely gorgeous but moving around slowly in birds eye view, pressing a to pick up resources and taking on battles and puzzles does start to get a bit tedious. I think the length of Thronebreaker is pretty spot on but if there was another chapter I really think it would overstay its welcome. Of course standard battle and puzzles are largely avoidable, you'd just be missing out on a lot of content and unique moments. The puzzles in particular are a cool little addition early on but eventually I started to find them boring or frustrating and started avoiding them more often. Chapter 5 also has some puzzles that are just match 2 and candy crush for some reason and that made me laugh. The real highlights of the gameplay are the story and decision making moments, by the end of Thronebreaker I was uncharacteristically bloodthirsty and if there was an opportunity to sieze a Nilfgaardian stronghold or caravan, I was taking it regardless of the risk or reward. Ultimately, just walking away is boring! I want to play the game :))

Even if you don't really like card games that much, if you like grandiose fantasy stories with a real level of impact and player involvement in the story, this is a must play. Even if you just like a good narrative, this is a must play. Not playing this game is missing out on something special, it looks awesome, the music goes hard oh my god, even harder than the witcher 3 in some instances and the characters are fantastically written and performed. Just an exceedingly well thought out, beautiful looking game that has so many moments where my jaw was open wide or I was stumped at a decision. Quality, quality game.

Excellent prose accompanied by voice acting and sounds that makes it feel really immersive. The story has many excellent choices to make. Many times the card battles, especially the puzzles were fun. Losing a card based on a decision was very interesting. The area maps were also very cool. However, I feel it was slightly too long and while the choices mattered sometimes the effects were not immediately clear.

Suprisingly better produced than I was expecting from this for some reason. Fun time.