Reviews from

in the past


Una clara mejora respecto al anterior, un RPG muy sólido y divertido en el que la mayoría de costuras se le notan por falta de presupuesto (A ver si Microsoft les infla a dineros). Pero hay algún problema de estructura que se siente tramposa

RANGERS DEL DESIERTO HELADO

Por fin, tras mucho tiempo desde su anuncio allá por 2016, tenemos aquí el retorno de inXile con una tercera entrega de Wasteland que es, sin lugar a dudas, no solo la mejor de todas, sino que también es uno de los mejores CRPG's que han aparecido en los últimos años.

Wasteland 3 arranca fuerte, tras los hechos que daban fin a la anterior entrega, los Rangers necesitan con urgencia encontrar nuevos suministros y recursos más allá de Arizona para garantizar su supervivencia, lo que les pondrá rumbo a la región de Colorado en pleno invierno tras recibir una generosa oferta del líder regente de ese territorio, quien les ofrece todo lo que necesitan a cambio de llevar a cabo una peligrosa tarea. Así da comienzo la trama de Wasteland 3, una trama que sin ser nada rompedora, nos va a mantener en vilo durante decenas de horas y lo que es aún mejor, nos va a poner contra las cuerdas en más ocasiones de las que nos esperamos. Y pese a que su argumento se sigue bastante bien sin haber jugar a la segunda parte, sí que perderemos multitud de referencia, tendremos algunas lagunas e incluso el impacto no será el mismo cuando nos topemos con viejos conocidos. Por lo que es muy recomendable jugar Wasteland 2 antes.

Y es que si hay algo en lo que de verdad Wasteland 3 destaca por encima de todo, es en lo que respecta al argumento, toma de decisiones y las consecuencias de dichas decisiones. Es francamente sorprendente como cualquier cosa, por nímia que sea, puede dar pie a consecuencias totalmente inesperadas y/o sorprendentes. Sí, en muchos RPG's tenemos esto, pero de verdad, muy, muy pocos juegos lo hacen con la maestría de Wasteland 3. Es un no parar de situaciones límite, en las que no está claro qué es bueno y qué es malo, de hecho, jamás hay nada absolutamente bueno o malo, la escala de grises en este título está a la orden del día y es francamente gratificiante ver como se desarrollan los acontecimientos en base a nuestras decisiones, decisiones totalmente nuestras, mientras que al tiempo eres plenamente consciente de que podrías haber hecho otra cosa y que eso habría dado lugar a un desenlace completamente distinto o... a una locura total, pero que estaba ahí por si éramos lo suficientemente temerarios para asumir el resultado. Dicho todo esto, está más que claro que el juego es rejugable a más no poder.

Por otra parte, tenemos su combate por turnos, que gana aquí muchos enteros gracias a que se le ha dado bastante más dinamismo con respecto a Wasteland 2. Aquí cada enfrentamiento es totalmente distinto al anterior, jamás llegan a hacerse repetitivos o molestos, todo lo contrario, es toda una gozada combatir (salvo cuando la IA enemiga hace alguna tontería, todo hay que decirlo), y cosas como poder elegir a que personajes mover primero en nuestro turno, le dan ese toque interesante que le faltaba a la anterior entrega en este aspecto.

Hay también otras dos novedades muy interesantes que debutan en esta tercera parte. Por un lado tenemos la base de los Rangers en Colorado. Esto no se limita a ser nuestro centro de operaciones sin más, también es una parte jugable activa, pues deberemos buscar personal para las distintas áreas (zona médica, armería, garage etc) y dichos personajes nos los encontraremos a lo largo y ancho del mundo del juego, donde ya sea tras algún acontecimiento argumental, o que hagamos alguna misión secundaria (todas ellas muy interesantes, no hay ni una secundaria de relleno), se ofrecerán a prestarnos nuestros servicios.

Al margen de eso, en nuestra base también se sucederán toda clase de acontecimientos en forma de misiones en las que podremos y de hecho deberemos, intervenir. Ya os adelanto que ahí también os aguardarán toda clase de misterios y crisis que resolver.

La otra novedad es el hecho de movernos entre las zonas del juego, es decir el mini mapa, esta vez es mucho más espectacular, pues se representa de forma realista, mientras que nosotros nos desplazamos en el Kodiak, un vehículo armado y acorazado que deberemos ir mejorando en nuestro taller con mejores piezas y armas. En el mapa también nos esperan multitud de eventos aleatorios, combates y secretos de muchos tipo. Por lo tanto, en esta ocasión, esa faceta está también muchísimo mejor llevada a cabo y lo que es más importante, resulta muy entretenida, en contra posición al soso mapa mundi de Wasteland 2.

Audiovisualmente también ha ganado muchos enteros. La variedad de escenarios es notable y lo bien recreados que están todos ellos es magnífico. Evidentemente no es ningún portento, aunque tampoco se espera eso de este tipo de juegos, pero sin duda cumple de sobra con todo. Mientras que la música, acompaña a la perfección en todas y cada una de las situaciones. Mención especial a algunos temas que suenan en distintos momentos clave del juego, que a todas luces están a otro nivel, serán una absoluta sorpresa que sonarán cuando menos te lo esperes.

En resumen, inXile ha puesto toda la carne en el asador para crear Wasteland 3. Se nota también la inyección de recursos por parte de Microsoft desde que les adquirieron, por lo que el resultado final es sencillamente el mejor CRPG que he jugado desde Divinity: Original Sin 2 y eso es ya mucho decir. Si te gusta este género, no te lo pienses ni un segundo, acertarás fijo con Wasteland 3. Como apunte final, decir que también se puede jugar todo el juego en cooperativo, aunque yo he jugado en solitario, de modo que no puedo opinar de su funcionamiento.

The best post-apocalyptic RPG ever made. Whether you've played the other games in the series or not, you'll enjoy this game if you're a fan of party-based RPGs.

There are many different ways to approach situations in Wasteland 3, both in and out of combat. Skill checks, reputation, companions and past choices all contribute to how things will play out. And when I say choices matter, they really, really matter. A simple decision you made hours ago can come back around to bite you, or help you, later on. There's almost never a purely 'good' outcome, and moral decisions are a lot greyer than in other RPGs.

As someone who's not really a fan of turn-based Action Point combat, I still really enjoyed the combat in this game. With complete flexibility in how you set up your squad, you can approach combat however you want. Hack or disable robots and turrets to give you an edge, use the environment to your advantage, or just brute force your way through it all. The choice is yours.

The game's presentation is also excellent. Fantastic sound design, voice acting and music with great visuals. Quests are mostly well constructed, and it's clear the focus was on quality rather than quantity since there's not too many side quests, but they're all substantial and fleshed out.

All in all, a brilliant game for fans of tactical RPGs, or anyone who's looking for a good post-apocalyptic game with a great story, characters and combat.


as i went down to the valley to pray

Fun gameplay, cool story, and interesting world lore, all brought down a notch by way too many technical bugs. Regardless still very good.

i played this game at launch, and in this initial state it had a few issues such as extremely long load times that mitigated my enjoyment of the game a bit. maybe i would increase to 4.5 stars upon a replay (which i am planning, since two DLC's have been released). but overall i think the game is pretty excellent. i like to think of this game as a post-apocalyptic Divinity: Original Sin 2. maybe this is offensive to Wasteland fans, as Fallout/Wasteland pre-date the entire Divinity series. but they have similarities in how the character interacts with party members, the choices that are available, the RPG progression, the side-quests, the combat... for people who enjoy this type of game, it really does everything well. maybe the ending is a bit rushed and not too satisfying, but that's the only nitpick i can think of. the soundtrack deserves a special mention too, their reimagining of some classic Western tracks is really cool.

Fun tactics game, jokes are kind of weak but I got to kill God President Reagan so 👍👍

this shit was so bad that being choked while cutting yourself seems more pleasant, just play divinity

This game is currently in the Humble Choice for December 2022, this is part of my coverage of the bundle. If you are interested in the game and it's before January 3th, 2023, consider picking up the game as part of the current monthly bundle.

One of the few true CRPGs still around.

Wasteland 3 reminds me a lot of what the original Fallout was. A large wasteland, where your skills and abilities define your experience. You may be able to sweet talk your way out of a conflict, fight enemies at range, or get in their faces and beat them down. You start with 2 main characters who are ambushed and have to fight their way out. The action and story are well told, as well as having some big set pieces early on.

The one thing that strikes me with Wasteland is how awful the character models look, especially when the camera is up close, which both the character creation and the first major encounter have. This looks bad to the point where I wonder why they didn’t fix the lighting or weaken the graphics to smooth it out. This only came out 2 years ago, and indie games can do better than this.

Pick this up if you’re a fan of tactical Role Playing Games. This feels like what I wanted Atom RPG Trudograd from a couple of months ago to be. You'll move around the grid to fight, but the combat here is strategic. The skill checks are important which means how you develop your character can matter. I’ve heard co-op is rough, but in single-player, this will entertain the right fans.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/EazjkOuE3A0

Put in about 30 hrs before dropping it, not because its bad, just didn't grip me enough to finish it. Its a very good old school fallout style RPG, decent story, decent combat, decent graphics. Im def gonna pick it up again at some stage.

Sold Tactical. Some systems were annoying such as missing 95 and aggressive skill checks but to be expected with a tatical rpg

Wasteland 3

I was obsessed. I think I managed the whole 40 hours in about a week?

Story was a bit juvenile at times and everything had a bad moral implication so nothing felt too important. On the other hand, when the jokes landed, I got a good chuckle out of the game quite frequently! I laughed my ass off when I encountered a giant goat from hell after 30 hours, because I'd picked the goatkiller background for my main character:

Nobody believes you, but you know what you saw. A giant red goat, standing over your mother's body, freaky golden eyes glittering in the night. Goats aren't normal, just listen to 'em! You're going to kill every goat you can, draw out that Monster Goat, and this time, you'll be ready. Bleat, bleat, motherfucker.

I thought this was just silly flavour text, but no! It gives you a rare chance to encounter the goat and get your revenge! Bloody incredible.

Combat and character-building was just amazing. Streamlined, but including everything you'd want for a smart tactical RPG. Level-ups and new equipment came at a very fast pace, and all the little armour mods, weapon mods, and craftable combat tools made me feel like I'd made my own unique party by the end.

I played on 'hard' (ranger) with permadeath which felt like a very balanced difficulty, though the final 2 areas were a bit of a breeze once all of my builds came together! Satisfying!

Unfortunately, it suffered a few annoying bugs. I'd regularly see the game drop to <10FPS seemingly at random, requiring a restart to fix the issue. I'd also have party members randomly get angry with me and permanently leave the party after some fights. This was a huge pain in the butt because I'd have to reload entire encounters just so all of my equipment/skills/items invested weren't lost to the whims of the game's code.

Looooved this game. Will be continuing my foray into crpgs with Pathfinder Kingmaker next! It looks VERY dense, so wish me luck!

Wasteland 3 is fine, basically. You can have some decent tactical battles in a world that is modestly interesting. But in a dozen hours the game didn't give me too much of an idea of who the characters I was controlling were, and I encountered a fair amount of jank and bugs along the way. I don't hate it, but I'm not playing it anymore.

After trying and failing to get into Wasteland 2, I was pleasantly surprised at this game. The combat was fun, with all the min-maxing joy of these types of games, but the dialogue harkened back to the best moments of New Vegas, which I guess in turn harkened back to the best moments of Fallout 1/2, bringing it all full circle. I really appreciated how there was rarely a clear right side in a conflict, and how different dialogue skill checks actually did different things instead of leading to the same win condition. My only complaint and the reason this is 3.5 and not 4.5 is the constant crashing, often once an hour. Still, it should be a good indication of the game's quality that I played through them.

Played for a few hours. Improved over the second game in nearly every way. If this is your thing you will probably love it. Failed to get its hooks in me the same way Wasteland 2 did.

I was going to give it 4 stars but the final song that served as the slideshow was so fucking good and so full of charm I just needed to give it five stars.
A labor of love, this game must be the most well made CRPG I have played. Almost everything I found boring or weird about Wasteland 2 is gone, replaced with pure charm and well tought mechanics. Not once did I think "that doesn't make sense" or "that quest is so boring". The story might not have blown my mind but it's incredibly well tought with lots and lots of layers of complexity and freedom of choice. A must play for CRPG lovers, if you ask me.

Wasteland 3 makes a few improvements to the gameplay of the previous title. There is better skill and weapon balance, attributes are now balanced so any character without a high intelligence score is no longer worthless, and the traits that you can choose at character creation are no longer as overpowered or useless as they were in the directors cut version of Wasteland 2. They removed some of the more Tabletop style RPG features like percentage failures for doing things like lockpicking or different attribute ratings coming together to effect stats but it wasn't really handled in an interesting way in the previous game and just simplifying it was for the best. There are combat abilities that characters can learn that can chain together well, some skills might do bonus damage to bleeding, stunned, or otherwise status effect characters.

Although, even with those skills, there are no real interesting character builds like you might find in Pathfinder Kingmaker/Pillars of Eternity/etc, just things you should know in advance to set a character up well (knowing toaster repair is an important skill if you want your character to use a flamethrower, that the nerd stuff skill that allows you to hack robots might not be a good skill for your sniper that wants to stay away from the frontline, if you are going to want weird science to use armor or weapons that you will find later, how much AP you are likely to want from coordination before focusing on other attributes, give your sniper the stealth skill, knowing that the initiative and detection stats are basically completely worthless, etc).

The characters that can join your party have been limited to two this time around instead of three, giving you a total of four created rangers and two NPCs that you can have join you. The number of recruitable characters is much smaller but they tend to be more talkative this time around and some have a lot more to do with the overall plot and characters that you meet.

The plot, level of violence, and some dialogue can be a bit juvenile and the game is never one for subtlety. It's not a narrative you will play to reflect on what is going on like you would Planescape or Disco Elysium, the commentary of Fallout, and not one where you are likely to build much of a connection with the characters, groups, or world like in Divinity or Pillars of Eternity. Narratively often doing little more than an attempt to amuse with the absurdity of situations and characters, never giving any quests or options that end up even being as memorable as some of the ones found in Wasteland 2.

The animal whisperer skill and random robots/animals/followers you can obtain still allows you to amass an army of followers for your party, at one point in addition to my six party members I also had three robots, seven animals, and a guy following me around and joining us in combat. You can pet all of your animals (or attempt to) and it is probably one of the more amusing elements of the game. Getting to destroy a cult and AI supercar dedicated to Ronald Reagan was also a high point. The close up shots they use with some of the more important character models when you meet them are fun to watch, extremely expressive without being overly cartoon like.

The ending is a rushed mess that not only hurts the end of the game but makes a lot of your decisions prior to it pointless as well. Your choices so far made regarding the main story end up meaning nothing when it comes to how you have followed the order of the ruler of Colorado, your choices regarding how you have been following another character mean nothing (and one of the main things she wants you to do doesn't even make sense or fit her character and seems to happen as an ending slide to one of your characters even if your actions should have prevented it), only your reputation with one of the game's factions (the Hundred Families) really matters and that requires you to be at the loved the rank, your skills suddenly become useless as you have no way to talk sense into characters with some of them even assigning nonsensical values and actions to your characters that might be the direct opposite of what you have been doing, you have essentially been the leader of the rangers in Colorado and are at no point able to make any logical decisions to prevent negative things from happening, one of the factions trying to take over Colorado at the game's end is completely ridiculous and should be impossible without following through with other quest options (going with Wasteland 2 and 3's terrible and annoying usual stance of everyone in the world is completely useless except for your party), there is a machine faction that is given almost no role in the game and could logically step in to fill the role of another faction if you destroyed them but you aren't even given the option to bring this possibility up with them. Any choices just leads to a laughable boss fight before you make your final decisions with some of them being just as poorly thought out. You can make a less than maximum speech check to just casually have the rangers abandon Arizona and the people there to die after sections of not being able to convince people of anything. If you aren't loved by the rich families one ending might have them going back to their roots as guerrilla fighters living off the land fighting a war against you to regain power, as if the pampered bunch of losers you have met throughout the game are anything like the families were 50+ years ago when they were taking over Colorado.

I thought some of the ending parts of Wasteland 2 were a little, dumb, but the ending and ending sections of Wasteland 3 are massive hits against the game's quality. From the small amount of forces and low stakes ending areas to just completely removing any point of the main story choices and your RPG abilities to use your skills or find solutions to the end game problems.

I finished the game on hard which basically made both armor and health almost useless. Even my characters with the best armor in the game, maxed out strength for the most health, and one of them having a quirk from character creation giving them even more health would still see themselves getting downed by a single enemy that at times may have done around twice their total HP value in damage. This lead to an odd type of game where we would start a fight, kill most enemies, have the remaining enemies down a few characters but with all the doctors and medical equipment to heal afterwards it just never really mattering, and then killing them with our followers or on our next turn or two.

A bit buggy, though I never ran into anything game breaking or that couldn't be fixed with a reload or some thought, and it can have some fairly long load times that can be made worse when you need to quickly travel through multiple separate areas to get where you are going.

With some patches and if found at a lower price point it can be a decent purchase with some funny moments and decent mechanics but the combat and plot don't come close to meeting the better games in the genre and the terrible ending sections and taking so little interest in what you have done or what your skills and allies should allow for really hurt the game.

(There has been updates since I played it that may have improved on certain things)

Screenshots: https://twitter.com/Legolas_Katarn/status/1308599051747647491

One of my favourite RPG’s ever, silly but not over the top. Probably one of the most underrated games I’ve played, seriously, go play this game.

(ALSO HOLY SHIT THE MUSIC IS AMAZING.)

Games seems good but it's still so buggy this far after release.

There's a talking car that begs you to kill it so it has a chance to see Ronald Reagan in the afterlife... this game is rad! and you better believe I jumped at the chance to kill the AI Ronald Reagan and all his followers.

The world/lore is interesting, the characters are fun and distinct, the dialogue and voice acting are superior to most games, and the story is compelling and frequently funny. This is how you make a fucking sequel; improves the already good bits of Wasteland 2 and streamlines most of the BS that held it back.

This would be 4.5 stars if not for a couple of significant gameplay and performance issues. While it is nowhere near as buggy as its predecessor, it does feel decidedly unpolished in certain technical areas. The game is prone to crashing, and there is one particularly annoying bug that will cause the game to crash anytime you attempt to load into a new area if you have too much in your inventory.

Many of the combat maps feel a little unfinished, like 90% of the way there. There are random unmapped tiles that you cannot move to for no reason and objects/architecture pieces that are clearly intended to function as cover but don't. Most combat zones have these same issues.

Some lines of dialogue (especially on the world map) will display strings of code instead of the intended text. I don't know how that was never patched even two years later. There are also some bugs regarding the game tracking which characters are in your party. For example, I had Lucia Wesson in my squad while rescuing her father, but she was silent during the dialogue exchange between the rest of the squad and her father, and when her father asks if I have any idea where her daughter Lucia is, the only dialogue options I'm presented with are "don't know, don't care" or "haven't seen her in a long time, she's probably back home."

Targeting with throwables is flat-out broken. Just straight up doesn't work, target an area within your throwing range with a clear line of sight and you inexplicably won't be able to throw it at least half the time.

The only other seriously frustrating issue is some of the difficulty balancing. There are some fights, including story fights, where the enemies can completely squad-wipe you on the first move before you have even have a chance to put your units in cover. It is often the best move to position your team in advance and make sure you strike first to hopefully gain the initiative advantage, but this isn't an option for many of the story combat encounters (and being far above the suggested level doesn't alleviate this issue). There is also no indication of an enemy's level or danger before engaging them, so there's always a chance you may be walking into a battle where your characters do approximately 0% damage while the enemy is able to one-shot you. Frequent quick-saving is pretty much a necessity.

I don't really play these kind of games but the fact i enjoyed the combat even 60 hours in really shows how much it stands out to me.

Also the music is awesome

Play it

If you’re willing to look past it’s irritating rough edges, you’ll be rewarded with one of the most thorough RPG experiences to come out in years. Such an incredibly open ended amount of options when it comes to party composition and individual build diversity, a turn based combat model with the depth of a tactics games, a world reactive to your decisions in ways that floored me, really making me want to go back and reassess how I judge other RPGs, and writing so smart, so thoughtful, factions are fleshed out to the point where I spent the last couple hours of the game struggling to decide who I was going to side with. And man, the Reagan cult, this game understands the American myth like few others.

I tend to have mixed taste in turn based RPGs but this one hooked me completely. Really helped fill the void left by Fallout.


Playtime: 86 Hours
Score: 8/10

Definitely my game of the year so far! One of my favorite video game franchises is Fallout, because I just love the setting and the mix of sci fi and post apocalyptic elements. Lately that series has gone to the toilet, and games like Obsidian's The Outer Worlds filled that void for me. And now Inxile's Wasteland 3 is doing the same! Never played a Wasteland game before but I know its what the Fallout series spun out of, and like Obsidian, Inxile is made up of people who worked on the original Fallout games!

What I love most about western role playing games, is the choices you can make and how the world reacts to your choices. This game definitely takes that philosophy to heart, as you can really dish out justice in Colorado in the ways you see fit. You can arrest or kill most key characters you fight, and like Fallout New Vegas, you have various faction reputation meters to keep an eye on. In addition you have overall Ranger fame meter, that will progress to either positive or negative side based on your actions. It's nice where in the beginning no one knows who you are, but later people will recognize you and either be inspired by or afraid of you.

Combat is also a ton of fun, as its basically XCOM's turn based combat system, except just a lot more forgiving and easier to get into I feel. Its fun to maneuver your squad mates in battle and to turn the tide in battle. While its not an original battle system, I think it works for the type of games this is, and for the squad gameplay.

The game is also just very cool to get into as all NPC characters are voiced, so you don't have to read a ton and the graphics are decent. While this only happens a few times in the campaign, there will be times where you get a first person perspective like in the Fallout games, when your about to have a very important conversation. Some of the areas are just really cool to explore, like the Denver area, that's run by a group of cultists who worship a long dead Ronald Reagan which definitely gave me some Enclave vibes! The devs themselves even said that this game is their Fallout 3, which I think is great, because when the main series you love isn't giving you anything good, these other games that come and fill the void are the best! Companions are also very cool, though I wish there some more loyalty missions tied to them, as only one companion in the game, has their own personal questline to complete which was a bit disappointing.

Aside from all that, the only real negatives I can say, is the bugs, which were numerous and did interrupt my enjoyment from time to time. This would include occasional slow down from time to time; one bug towards the end prevented me from making a manual or quick save. I was able to fix it by reloading my older save file, but I didn't lose that much progress, as I save regularly. There was also a bug where at one point when I wanted to boot up the game, towards the end, it wouldn't let me and said there was a "critical error I had to fix". I had to fix this by uninstalling and the reinstalling the game. However, I'm not sure if this is an issue with the game itself, or with gamepass on PC, as I have had issues like that before, with me not even being able to play Fallout 76. But none of these bugs were really game breaking as I was able to do a quick fix and carry on with my playthrough.

But otherwise, I had a really fun time with this game, and I can easily recommend it to those who are fans of the Fallout franchise or RPGs in general. I still am going to buy this game on steam, and I already went and bought Wasteland 2 to play at some point!

All Games I have Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

Um bom SRPG, com montagem de build e rotas com finais diferentes. Tirando alguns problemas de narrativa, é um RPG bem solido, que traz a sensação dos Fallouts antigos de volta.

This game was great! I could really see the Fallout DNA in it. I loved how every choice you made (and there were LOTS of them) was painted in shades of gray rather than black and white, it made the decisions difficult and I really felt the impact of the choices that I made. Each faction had its own unique personality and I didn't feel like any were half-baked or boring to get to know. I just wished that your squad acted a little more cohesively in combat. It would have been cool to have squad members with abilities that played off of other squad members and maybe a more robust perk system. Those are nitpicks though. All in all this was a fun, engaging CRPG.