Reviews from

in the past


I hate the King so much. I know you are meant to, so it isn't a negative towards the game (Rather, it's a positive to me), but seeing a combination of his exuberant expectations, miniscule patience, and self-absorbed narcissism fills me with emotions I shouldn't have while playing the funny ball-rolling game. This game is overall charming and goofy while portraying a clearly infuriating message about dysfunctional parenting. Instant classic to me for that!

one of the most relaxing and fun experiences i've had in a while. at the time that i've played this i really felt like i needed a break from your average shooters and whatnot and i was blown away by the positive energy and overall calmness this game provides

if katamari damacy was made in the west and came out today it would've had a trailer with In the Hall of the Mountain King over it and it would be the corniest shit ever and everyone would hate it

I think I enjoyed this? I never played the original, so this is my first introduction to the series as a whole, and I can understand the appeal. It's weird, joyful, chaotic, cathartic... Katamari certainly isn't afraid of being different and, for the most part, it works.

But while playing this game there was always something in the back of my mind preventing me from enjoying it to the fullest, and it took a long time to figure out what it was. My initial thought was the aesthetics; I don't get on with 'cutesy for cutesy's sake' as a design choice but, while Katamari definitely is cutesy, the sheer hectic bizarreness of its premise won me over on that front. I see a lot of people giving this game credit for its soundtrack; I agree that some of the music is great (the title theme in particular, but I found the more swingy/loungy tracks to be pretty great too), but it has to be one of the least cohesive soundtracks I've ever heard, and some of the tracks are actively bad. I didn't particularly enjoy listening to a robot tell me I'm smart for 20 minutes, nor did I enjoy having to listen to children who literally couldn't hold a note at all... So the music ended up being a very mixed bag for me, but it definitely wasn't what was bugging me about this game.

So my second thought was maybe the controls were the issue: the tank controls in this game are clunky and awkward to say the least. This game is absolutely unplayable keyboard and mouse (which to be fair would obviously not have been a consideration for the original), but it can be equally painful to play with a controller. Very early I switched to the 'simple controls' layout which was honestly such a trap; the controls are indeed slightly simpler (albeit still clunky), but at the cost of a huge amount of your manoevrability. I definitely recommend sticking with the default controls and, when I went back to them and really tried to learn them, it almost felt like the shitty controls were a deliberate part of the game's difficulty. Don't get me wrong, I don't like the control scheme in this game, but by the end I didn't hate them either.

So finally I decided that what put me off this game was its level design and pacing. Some of the levels are great, with a constant stream of slightly larger items to keep absorbing; you always feel like you are making progress, and the sheer visceral nature of absorbing everything around you delivers a nice steady stream of dopamine to your lizard brain. But then in a lot of the levels, there just seem to be gaps in the object size chain. What I mean by this is I would be exploring a level and get to, say, 1.9m, only to find that every object I could see around me was either slightly too big to absorb or too small to have any notable difference on my katamari size. And then suddenly everything comes to a screeching halt. I would be left either with the option of exploring the level in depth to find some pocket of untapped mass (not a fun prospect at all given the aforementioned trash player controls and lack of any camera control), or resign myself to spending ages mopping up tiny things around me until I could creep over the critical threshold to start collecting things above the mass gap. This sounds like a minor issue, but the entertainment value in Katamari is so surface level and mindless that these gaps in play absolutely destroy the flow. Bear in mind that me calling the game surface level and mindless is not meant as an insult: I love some far more vapid games such as Cookie Clicker and Vampire Survivors, but these hold my attention so much better than Katamari because they just don't have gaps in their feedback loops.

I don't want to be too down on Katamari though. At its best it really is an incredibly cathartic experience. Especially in levels where you start and end at completely different size scales, it feels great to end up mopping up tiny objects that started out as impossibly distant background details. The change in the scale of the world is very gradual and very nicely done as you grow; there were multiple times where I had a great 'a-ha!' moment upon realising that I'd ended up back in the starting area but now everything was 1/5 the size. The Katamari itself always showing what it's made of is a masterstroke as well; it really helps with the organic changes of scale in the game, and helps give a visceral sense of achievement when you can simply look at your character and see how much garbage you've managed to roll up. Katamari deals with both this scale and this sense of progression so much better than the heavily-inspired Donut County that it's absolutely night and day, and I would 100% recommend this game over Donut County any day of the week.

So all in all, a mixed bag experience for me. I'm very glad this exists, and commend how experimental it's willing to be (especially given the era that the original version came out). I wouldn't say it lives up to the near-legendary plinth that the gaming community seems to have placed it on, but it's a decent little game and overall I am glad to have played it.

this is where the satisfying mobile ads come from


No entiendo a quién se le ocurrió este juego. Increíblemente divertido, aunque motiva poco a seguir jugando

I had to learn to love Katamari Damacy, to be honest. It’s a fun game, but it absolutely has an adjustment period.

The controls are gonna make or break the game for someone, in my opinion. They’re… unique, unlike most games you’ll play. I didn’t like them at first, I couldn’t get the hang of them, but I grew adjusted eventually and found them fun. Never got the hang of the dash-esque move though, it felt too awkward to execute. The main game itself is fun, it’s really satisfying to build up your katamari and see both it and the variety of items that can be picked up expand.

The style of the game is charming. The graphics are cute, with a nostalgic and simple feeling to them. The music is iconic (though Lonely Rolling Star is still the best one to me and probably the only one I’d listen to on my own), and it genuinely does a lot to enhance the gameplay by building onto its pre-existing style.

Though honestly, it can get a little repetitive. There aren’t a lot of unique gimmicks, and even then not every level is a hit for me (Gemini, I didn’t like Gemini). The main formula works, and it's still fun, but I wish the game did a little more than it does now. And yeah, the controls are weird and take getting used to. I don’t think its entirely a bad thing, and they’re what makes Katamari Damacy what it is, but man do they feel clumsy at first (and to an extent they still do). That said, the game is still fun, and it's worth giving it a shot if you’re considering it.

Very charming little game with a unique set of controls that take some time to get the hang of, but once you do everything just kinda clicks. Banger soundtrack, alongside a super unique art style that continued to draw me into the game. For anyone who wants to experience this game with any sort of controller, make sure you use one that has a symmetrical stick layout, otherwise you'll be making the game much harder for yourself (At least this was my case).

this videogame screams "videogame" and i love it

Such a unique classic. In terms of creativity alone, no game comes close to being as fantastic as this.

The controls are so much fun. And for how strange the control scheme would seem on paper, it just works perfectly. Rolling up stuff to be the biggest I could possibly be is so fun that it can become very addicting for me.

This game's vibrant and colorful artstyle with it's eclectic soundtrack varying from strange and quirky electronic beats to the most beautiful jazz you've heard in your life, make this the most pleasant experience you can have playing a game.

The ongoing thing of the katamari being a driving force of bringing people on Earth happiness and joy is also a neat artistic touch that I love so much.

All and all a fantastic game.

I feel the soundtrack in the depths of my soul

I got Katamari Damacy Reroll in some Bandai Namco Bundle last year. I honestly didn't have much interest in it -- I'd tried the original 20 years ago at a friends house and thought the controls were horrible and why would I even want to roll things up anyway?

Well, last week, I couldn't decide what to play and a friend told me to play a game that starts with K. Katamari Damacy fit the bill, so why not give it another shot?

Turns out, rolling things up is fun and the controls are just fine after about 10 minutes of getting used to them. The sense of progression from going to a tiny katamari, carefully navigating a park while dodging cats, dogs, and pineapples, to outright rolling up entire cities is great. It's so cathartic to go back to an area you were getting bounced around in a bunch and just steamroll the entire place.

The wacky, funky sound track is absolutely perfect. I honestly couldn't imagine a more perfect accompaniment to the game. The bizarre cutscenes were also a joy, particularly the ending.

I only have a couple of minor complaints here. There were a few objects that seemed to require a way bigger katamari than I'd expect to pick up. Not a big deal, but slightly annoying. I also didn't care for the challenge levels that were about rolling up a single item or guesstimating the katamari's size, but you only have to show up to complete those levels if you're not going for a high score.

Overall, a fun, chill time. It's just about the perfect game to pop into for 15-30 minutes and come out smiling.

Big fan of rolling stuff up in a big ball.

quien no conoce a dios a cualquier santo le reza. A true, ageless classic.

na naaa, na nana na nana na na naa na nana na na
dumdurdodododoo

Saw this game used in a lot of videos and stuff and it looked like it would be fun. Once I tried it, it was a bit of a let down. The controls were super weird and unintuitive, making the game feel clunky and unsatisfying to play.

Rolling into things to collect them only gets fun near the end of the levels when you are big enough to collect almost anything. But until that point, it is just constant bumping into things too big to collect and missing things I can collect since it is kind of hard to see where I am going with the huge ball in my way. Nothing really changes from level to level, so it gets kind of boring after a few levels of doing the same thing.

Rejugado de principio a fin por primera vez en 4 años y sigue siendo uno de mis juegos favoritos

A game doesn't have to make sense to be fun.

the sequel refined the formula and featured a more memorable climax, but at the end of the day all you need to make a satisfying game is "bigger than before"

Never played these before, it was pretty fun with good art direction and music. It's especially good if you only play for less an hour at a time so it doesn't get too stale.

first time i played this i was getting covid as i played and the police noises were making me lose my mind, but i learned the any% speedrun and achieved sub 30 shoutout shamana for putting me on

Es todo tan estúpido y feliz que no puedo evitar sonreir cuando veo que mi pequeña bola del tamaño de un ratón ahora es del tamaño de un rascacielos y absorbe todo como un agujero negro.

Fantastic game. Incredible music, simple yet fun gameplay, the king is horrible to his son.


Hehe Katamari go weeeeee

Most of my fond memories of this game come from watching the Game Grumps play it before I picked it up myself

Novel, but not great if you don't have nostalgia for it.