Reviews from

in the past


When I think about this game, I keep thinking that there's a lot of slow parts in it. But then I'll see a video clip or something and realize there really isn't.

Kojima san, how many cutscenes and codec calls do you want in your game?
Kojima: yes.

I'd really, really love to rate MGS 2 higher, but to be honest, the game was a slog to play through. Mainly because it's not really a game. It's an interactive movie that occasionally let's you play for 5-10 minutes.
80% of the game consists of loooooooooong cutscenes and codec calls. I get that this was revolutionary in 2001, but it's kinda boring nowadays. I think MGS 1 had a better gameplay-to-cutscene ratio, which made it more entertaining. Plus, while there is some humor in MGS 2, it's missing the over- the-top, ridiculous dialogue that is in MGS 1.

The extremely samey looking environment throughout the whole game and the constant backtracking also didn't help to make the game more fun.
I also felt like the bosses were much more unique and interesting in MGS 1. Here, they were just kinda meh.

The ending and the plot twist towards the end of the game was really memorable though. It's crazy how relevant the game's message is today. That 4th wall breaking moment with colonel was downright creepy.

The game also has some really cool mechanics that were really impressive to see in a game from 2001.
For example, the way the enemies are patrolling, communicate with each other on the radio and call reinforcements. You can also disguise yourself by wearing the enemy's uniform and carrying their gun.

They also added lots of new equipment, which are really fun to use. For example, the tranquilizer gun, the microphone or the coolant spray.

There are lots of need additions in this sequel that I really appreciate, but the problem is that there is just not enough gameplay. So you don't really get to have fun with your new gear that much.

It's weird, because despite all the new additions, I still feel like this sequel was a bit of step back compared to MGS 1.

i love jack and rose’s codec calls sm 😭😭

Sometimes I play just for the codec calls.

This review contains spoilers

Raiden was good, probably one of the best in gaming. Still I can help but feel that he could have been better. His character is pretty much about how in the grand scheme of things his own thoughts and feelings are what truly matter, his own subjective reality. It's not about right or wrong, objective truth, but our faith in what we believe in and what matters to us. The problem is that we don't get much of his thoughts and feelings which is kinda annoying. I guess his conversations with Rose (whether she's objectively real or not his love for her and his memories with her are real to him and that's what should truly matter to him), and how much he wanted to succeed in the mission/fighting Solidus to save the baby (again, whether it's real or not it was real for him, he wanted to succeed/save the baby and his experience throughout the mission is real for him, for the AI of the patriots it's just a simulation, everything was made up, but for him it was a meaningful mission where he saved lives. Who's to say whos right or wrong? it's subjective. I also like how it correlate to art's subjectivity) these are probably the main building blocks for his development that help validate it, but I think it could have been elaborated upon a bit more.

The plot itself lowkey made me doubt reality it was so surreal, the weirdest gaming experience i've had. The twists were insane, some of the best i've seen. I also don't think I understood all of it but tbh it almost feels like you don't need to, it's also kind of part of the game's message yk, so I don't mind that.


How many divorces did Kojima go through to write those Rose codec calls christ

Also more people need to play the VR missions in this game that stuff is ace.

I'm having a hard time writing the review for this, so I'll keep it brief.
Coming from the high of Metal Gear Solid, I expected more of the same and that's largely what I got, plot twists and all. My favorite aspect of the game was the story, it was super engaging! It sucked me in just like MGS1 and I ended up beating MGS2 in under a week. I loved how modern it felt, with all the AI discussion and internet censoring. Still very relevant today, perhaps even more so. Please play it blind! You'll be pleasantly surprised.

Moving on, The controls were disappointing. MGS2 is my first experience with the PS2 despite having grown up in the 2000's, and I really do not like the pressure sensitive buttons. I got used to it by the end (sorta) but for most of my 12 hour playthrough, the buttons felt unresponsive and made snake/ raiden feel sluggish in return.
Putting the controller aside, the controls feel largely unchanged from mgs1 and I don't mean that in a good way. Oftentimes I would stick to a wall when I didn't mean to, or I would accidentally crawl while trying to shoot and then I would be a sitting duck, even climbing ledges felt clunky. There are some platforming sections mid game that were super frustrating because of this. I get that's kinda how stealth games should work but it still felt inopportune in certain moments. Swimming was clunky, there is still a tricky button mashing section like MGS1, I could go on.

The graphics and sound are impressive though. MGS2 has aged very well on that front, and I liked how footage from MGS1 was in some of the codec calls. I'm a sucker for fan service, I know. I need to find the score for this and put it into my vgm playlist asap! One could say the vibes are immaculate.

I'm not really sure how to word my feelings towards Metal Gear Solid's sequel. It was more of the same, which was both good and bad for me. I didn't enjoy it as much as the first game, but it was still quite memorable and I'll probably stick around to play the third game!

Terminei faz tempo mais esqueci de escrever alguma coisa

There is nothing that I can say that really does justice to this masterpiece of a game. It is so deeply embedded in the idea of personal experience that anything that I try to pass off as objective would be doing the whole game’s meaning a disservice. I could say that the game refocuses the core gameplay back on the stealth aspect of the series from where Metal Gear Solid 1 took a more set piece focused structure; I could say that the game finally justifies itself being in 3D with how it very effectively utilizes verticality and its first person perspective; I could say how I think Kojima’s writing style really matures in this one, compared to the more blunt and in your face style that the prior games had, here being much more subtle and intricate while still holding on to that grandiose nature; and I could say that MGS2 is one of the most unique experiences I have ever had in this medium. But the entire game is built on the premise of building your own memories, and creating your own conclusions, so I feel a bit out of place in trying to chronicle my experience rather than just keeping my experience to myself. So, with that, I think I'm just going to leave this as a cop out review and let my thoughts about this game settle for a while, because there is truly a lot to digest. Though, I think that is probably the only objective thing I can say about Metal Gear Solid 2; that no matter who you are, you will undoubtedly find something deeply meaningful in this game, one way or the other.

This game was Fantastic. Loved the story, characters and even how it takes place in the middle of the ocean. Gameplay in MGS games is always amazing and still fun in this game with tight spaces. I know some don't like the MGS games that take place in the future but the love goes both ways for me in this franchise. PLAY THE SERIES!!!

I don't get it.

I always see people include this in their top greatest games of all time but I just don't get it. I didn't play anything, I just watched.

I did enjoy the gameplay and considered it to be quite an upgrade from the first but there wasn't nearly enough of it. I think the longest I went was probably 30 minutes until I had to put the controller back down so I can listen with every brain cell to a two hour long partial differential equation of a cutscene. I do think it has an incredible pay off at the end and there were some truly unique memorable moments like the Codec calls with Campbell and that one radar glitch with the girl, the way Kojima basically predicted the future was also brilliant yet unsettling but man the amount of dialogue I had to sit through for that; I have a hard time deciding if it's justified. The story is for the most part, tell not show, sometimes that works, it certainly did in MGS1, I don't think it does here.

I found Raiden alright, I of course would've preferred Snake again but Raiden was decent, his design screams early 2000s which is a vibe I fuck with. Cartwheeling around is always fun. Fatman is also one of my favorite designs of a boss, chasing after an obese man while he zips around in rollerblades planting bombs and occasionally tripping over himself is peak creativity. The other bosses; however, we're quite mediocre, the creativity from Metal Gear solid 1 was lacking, many of the bosses in that game though were so genius it's kinda unrealistic to ask for it again. I found the setting of Big Shell to be pretty bland, most encounters with enemies were also unexciting, not much thrill, just chill wave sounds and seagulls. The new arsenal of gadgets and weapons were very fun though.

Overall, I can see why this game was the shit in the early 2000s, to accomplish all this back then is without a doubt an achievement but playing this for the first time now, with no nostalgia, na.

9/10
Favorite game story-wise
Gameplay was hella clunky cuz it was like 2001 at the time
Had Raiden in it


A lot more concepts and themes I vibe with in this one. Raiden is a great stand in for Snake. I like just about everything except for Rose and some pretty dodgy treatment of women characters. I also love the aesthetic and think Big Shell is a really solid setting, I don't know if I prefer it over Shadow Moses but it hits the same notes while being very different.

Dead Cell is also a good set of bosses, I didn't have much issue with how any of them were fought and was engaged throughout when I fought them, an issue I had with MGS1 was that the bosses aside from their personality kinda fell flat for me gamewise (exceptions being Vulcan Raven and Sniper Wolf, some of Liquid Snake)

Overall, the other Metal Gears have some tough competition.