Reviews from

in the past


There are some strange rare design choices that cause minor moments of frustration, like one song constantly switching on and off between off-beat hits and another song that can overwhelm you with a flurry of notes right after an in-song cutscene, but in general, this game absolutely rules. It does a great job translating the song's lyrics and major beats into a firmly telegraphed form with the overlapping circles + lines that have to be traced as held notes, and they're all placed carefully in order to keep the chart and the player in-tune with the beat, perfect for the compact DS touchscreen. Admittingly it's not ideal relying on sheer score accrual over individual stage rankings to unlock the bonus stages, but it at least provides another incentive to master more difficult stages and the hardest settings when the thresholds are set that high. Either way, the game's charm is absolutely infectious and it never gets old watching three guys in suits and sunglasses dance away everyone's problems, no matter how minor they may be. Without a doubt, I can see myself coming back to push through the highest difficulty after clearing this on normal, so it's an easy recommendation despite some low points. I saw this advertised all over the place as a kid and can't believe it took me this long to finally try it out: hands down one of the best titles on the DS, and it's a real shame we don't see anything from iNiS anymore.

I have listened to jumpin' jack flash by the rolling stones more times in the last 24 hours than any person ever should in their life. easily going in the top ten games I played this year btw. if not the top five.

Brisk, wholesome, cute, sporadically funny and about as deep as a puddle. A fun, if superficial, rhythm game that commits the cardinal sin of not having its own original music and instead relies on lesser cover versions of well known songs. Can't say I was thrilled about that.

despite the hit or miss licensed music this is a lot of fun and the aesthetic is so great :) i love these silly agent guys helping ppl with their highly specific problems

it's like osu but for people that actually have sex and eat more than one food group

Complaining about the soundtrack of this game is a sign of immaturity. "Why did they replace L~Arc~En~Ciel with Good Charlotte" grow the fuck up. Weeb.


One of the Most feel good rhythm games in a story sense real ones teared up at mission 12

So charming and addictive, maybe the first rhythm game I'm halfway decent at... and there's still more to unlock? I miss silly games like this on the old Nintendo handhelds, such a shame it never got a sequel on 3DS

fun gameplay, music was kinda hit or miss but the ones that hit were super good, story was just really crazy (in a good way) and i love those funky silly agent guys
"agents are... GO!"

8/10

Started playing for no real reason and accidentally committed to finishing it on the three star difficulty. It was mostly a fun challenge but sometimes did feel kinda trial and error, especially on the last song. Probably not gonna commit to doing the hardest difficulty though (for now...)

Other than that, game was still peak, obviously

Was obsessed with checking this game out after the Into the Aether podcast waxed poetic about the fun absurdity of this game. Extremely eccentric, with very early 2000s vibes.

The premise of secret agents helping people by bringing dance and music into their life already starts out absurd with helping a babysitter and her boyfriend take care of kids. Then they go help a captain and an oil tycoon find riches, help two supermodels survive on an abandoned island (by...seducing literal lions and bears?), and then takes a SHARP turn into helping a daughter and mother mourn the loss of their dad during Christmas.

And at the end aliens come and two ridiculously difficult levels later you dance your way to victory.

Gameplay-wise, it's a frenetic rhythm game and a Westernized version of an OSU! game (that I tried and was basically the same as well). Tapping and holding beats, with a wacky spinning mechanic that I felt bad destroying my touchscreen with.

I found that it actually got a bit easier after unlocking and switching to the "Sweatin'" hard mode, since the beats more closely follow the full lyrics instead of switching between lyrics and off-beats. Once I got used to the mechanics, would replay a level over and over just to try to not miss any notes.

Was able to get perfect combos for every song (besides one of the finale levels) on all difficulties. Was terrified when the Elite Beat Divas were unlocked, but turns out theirs is just a mirrored version of Sweatin. Wouldn't have kept returning to this and high-score chasing if I didn't enjoy it, and it really did hook me. Was able to accumulate enough points to get the highest rank (Lovin' Machine, excellent).

Overall, an intense obsession for this game for a good month. And also feel bad about my touchscreen, I whaled on it with those taps and swirls.

Um jogo rítmico incrível, com música com copyright mas todas regravadas e ficaram boas demais, quem puder jogue ou escute as versões dessas músicas famosas no jogo pois tem algumas que são melhores que a original.
E esse jogo (ou a versão original japa dele) inspirou o OSU e que me matou a vontade de jogar ele quando não podia.
BOM DEMAIS !!!!!

Stupidly fun game. Charming, hilarious, with a great visual direction, and some great songs chosen too. And the covers are pretty well done too.

I played this first as a kid, and yeah, I loved it just as much back then. Also it introduced me to just about every song in this game, which is cool.

I think my only real complaint is that some of the charting feels a little bit wrong in places, or at least, I couldn't tell what part of the song was being charted. But for the most part it was really solid. I guess it's also really short (~2 hours), but given the whole experience that this is, I'm more than happy with what we got. Really fun game, would highly recommend.

If I had any idea this was going to become The Ur Rhythm Game I would have become just impossibly depressed. The abstracting of rhythm as a unit of music or element of performance has only contributed negatively to the average gamer's ability to enjoy music. This is where the idea that divorcing the sound of music from the activity met purchase in play and man, it's a drag.

genuinely one of the best tracklists of all time

You ever go back and watch, like, Shrek or some shit and then you're like "wait a second, since when was 'Bad Reputation' in this? And how does it work so well?" That's every single stage in Elite Beat Agents. A dozen and a half action-packed vignettes concerning characters trying to do anything from babysitting to drilling for oil to surviving on a remote island, accompanied by a licensed music track that, more often than not, feels lyrically contradictory to what's actually going on in the story. And as you're walkin'-and-a-talkin'-and-a-movin'-and-a-groovin'-and-a-hippin'-and-a-hoppin'-and-a-pickin'-and-a-poppin', you might ask yourself... How? How is it that these specific soundwaves, produced by these low-quality DS speakers, originally devised by pop stars who were already outdated by the time this game released, are able to compel my stylus to fly across the bottom screen so quickly? And with such precision? Because, even if you ignore how genuinely witty this game is, parodying at once both American movie montages and the concept of rhythm gaming itself, it's so utterly mechanically satisfying at a base level. There are few, if any, video games that bring me more joy than what I feel whenever I manage to drag myself out of the red with a perfect string of beats as the EBAs pick their heads up and start chanting in tandem to my actions during the most frantic section of "Sk8er Boy" or "Material Girl." And, yeah, the two scoring systems are at odds with each other, on higher difficulties you can die just because there's too large of a gap in between notes, and spin beats don't serve much of a purpose. But, having just now finally completed the game with the Divas after leaving them sitting on "Without a Fight" for the last who-knows-how-many years, I think I can safely admit to myself that I simply do not care. Most of the time, whenever I'm playing a different rhythm game, I just think about how I could be playing Elite Beat Agents instead. And whenever I think about Elite Beat Agents, I usually think about how they managed to cram three minutes of blatant sexual innuendo into a Nintendo game, and how it happens to air while you're playing as an anthropomorphic representation of a teenager's bloodstream. Or I think about how it presents the most painfully melodramatic Christmas story of all time, focused on an anonymous family that you have absolutely no connection to... and how it still works on an emotional level just because Chicago happens to be playing in the background. But, mostly, I just think about how, whenever I hear any of these songs in isolation, I can still visualize the pattern of in-game beats that appear during each section of the track. Music lives.

Some boys kiss me, some boys hug me
I think they're OK
If they don't give me proper credit, I just walk away
They can beg and they can plead
But they can't see the light (that's right, that's right)
'Cause the boy with the cold hard cash is always Mister Right

'Cause we are living in a material world
And I am a material girl
You know that we are living in a material world
And I am a material girl

Some boys romance, some boys slow dance
That's all right with me
If they can't raise my interest, then I have to let them be
Some boys try, and some boys lie
But I don't let them play (no way, no way)
Only boys that save their pennies make my rainy day

'Cause we are living in a material world
And I am a material girl
You know that we are living in a material world
And I am a material girl

Living in a material world
And I am a material girl
You know that we are living in a material world
And I am a material girl

Living in a material world (material)
Living in a material world
Living in a material world (material)
Living in a material world

Boys may come, and boys may go
And that's all right, you see
Experience has made me rich, and now they're after me

'Cause everybody's living in a material world
And I am a material girl
You know that we are living in a material world
And I am a material girl

Living in a material world
And I am a material girl
You know that we are living in a material world
And I am a material girl

A material, a material, a material, a material world

Living in a material world (material)
Living in a material world
Living in a material world (material)
Living in a material world

Living in a material world (material)
Living in a material world
Living in a material world (material)
Living in a material world

The final level gave me carpal tunnel.

traçando paralelos entre esse jogo e sonic forces (a banda hoobastank tem grande importância para ambos)

Didn't get higher than a C on anything. Still a fucking masterpiece

One of my favorite games of all time, i played this SO much my lower screen had circle marks on it. The music is good, the presentation is charming, and playing it on a DS is the best way to experience it. Emulators don't do it justice, and playing OSU is just not the same at all, i will trade the unlimited songs it has for EBA (and the two DS Osu games) for it anytime without hesitation.

I used to play it and the osu games on a flashcard until my ds broke, luckly i managed to find an used copy years later and i can play it on my 3DS. I'm a little rusty but i can still beat hard rock.

never played osu but i imagine this is a lot better

Hard to emphasize enough just how silly this game is and what a genius idea it is too. The gameplay is really tough but mainly fair, the comic book illustrations are goofy and even heartwarming at times (and in the case of a sort of christmas themed level, a bizarre tonal whiplash that had me honking like a damn goose)

Completion: Got a Perfect on every song and every difficulty, and achieved the Lovin' Machine (highest) ranking.

Review: Had this game as a kid and wanted to give it a try over a decade later. This ended up becoming a challenge to get a perfect in every single song/difficulty. Luckily it wasn't too hard to do, thanks in part to the fun and satisfying gameplay not making it feel at all like a chore. The visuals are good, the music selection is alright, and the story is absurdly silly. Overall just a good time.

Proof of Completion

It was cool to get an English version of Ouendan with its own selection of pop music. I'm not entirely sure the selection of songs is the greatest, but I do really like its version of Jumping Jack Flash as the final boss song.

This review contains spoilers

only the elite beat agents can bring a dead man back to life and stop music-abhorring aliens


Osu pero con gracia y música agradable

Beating it on the hardest difficulty is one of my greatest achievements.

I'm glad this game exists, but I shudder to think that it could have introduced me to osu! instead of bitcrushed Jamiroquai