โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ - โ๐นโโ๐ชโโ๐ฆโโ๐ฒโ โ๐ซโโ๐ดโโ๐ทโโ๐นโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ 2
โ๐ฆโโ๐ฑโโ๐ชโโ๐ทโโ๐นโโ๐ธโ (1๏ธ)
โ๐พโโ๐ดโโ๐บโ โ๐ญโโ๐ฆโโ๐ปโโ๐ชโ โ๐ณโโ๐ชโโ๐ผโ โ๐ฎโโ๐นโโ๐ชโโ๐ฒโโ๐ธโ!
Recently Iโve become infatuated with the catalogue and timeline of Valveโs works, as someone who has arrived to the PC scene only recently, Iโve picked up their backlog of titles and have come to understand their legacy. Wherever thatโs their genre making Half-Life that set forth what an immersive story should be, or the incredible case of Portal, and what I could argue as the definitive puzzle game. Even their more โlesser frontlineโ games such as Day of Defeat and older Counter Strikeโs are fascinating enough where I feel intrigued to explore and delve in more. The success could be attributed to many things, like the Source engine being so perfect for the time as it was, or Valveโs near godlike worship in most online communities. Over the past few weeks however, one of these has stuck out to me as a work I would have never expected to love so much.
สแดแดส แดแด๊ฑแดแดส แดแดแดแดส ษช๊ฑ สแดแดแด ส
แดแดษชษดษชษดษข ษชษด 6...
Where can you really start with Team Fortress 2? A flagship of the Orange Box quickly becoming one of the longest supported games throughout itโs life, before falling into a limbo of uncertainty for itโs prevalent future. As someone new to playing, this was incredibly daunting, but soon enough you get into a rhythm of matches and matches and the outsider feeling isnโt really a problem. To delve into the gameplay, I believe they really nailed it right on the spot. Before the time of Overwatch andPaladins there were nine mercenaries, and wherever that the natural talent of Valve theyโre really loveable. I initially thought these were just blank slates and that internet culture hypes these guys out more than theyโre meant to be, but god dammit they're extravagant personalities really shine out. Scout is loud, often abrasive, Heavy is a sort of stupid yet secretively intellectual character, and the cartoonishly evilness of Medicโs science, to name only three. The reason why TF2 has stuck out so much over the 1.5ish decade course is that these jerk-offs really are individuals, which brings so much personality into the world.
๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1๏ธโ๐ฝโโ๐ฝโ ๏ธปใโไธ ษชสแดแดแดแด
โ๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1โ๐ฝโโ๐ฝ ๐ฏโ โ๐ฎโโ๐ธโ โ๐ฉโโ๐ดโโ๐ฒโโ๐ฎโโ๐ณโโ๐ฆโโ๐นโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ
Speaking of individuality, an almost genius idea that was maybe accidentally brought into the game was the customisation of the mercs.The mix-matching of weapons and weighing out the pros and cons gives you your own playstyle and how you play your matches. To name an example, my team was trying to push on Dustbowl, and were struggling to get it out of spawn. I had an idea and used the Eyelander and Charginโ Targe for Demoman and successfully flanked most of the enemy team. Older players will probably roll my eyes and make a comment about subclasses, but I felt rewarded by the game for trying out something slightly unconventional.
โ๐ฉโโ๐ชโโ๐ฆโโ๐ฉโ โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ ๐ซโโ๐บโโ๐จโโ๐ฐโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ธโโ๐นโโ๐ดโโ๐ตโ โ๐งโโ๐ชโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฆโโ๐ซโโ๐ฐโ
โUnconventionalโ suits this game a lot. The more time I spent in this game the more the rabbit hole of gamemode and maps opened up for me. Mann vs Machine, (if you ignore the prevalent toxicity surrounding the games) is one of my favourite PvE modes that could serve as its own game. The uniqueness of mix-matching the weapons and classes comes into fruition here as they bring forward the teamwork and communication side of TF2, and as long as you get great people itโs a lovely time. It gives a very hard to master approach, but I feel as if Iโm learning and improving all the time. All of that is driven by the wondrous prize of an elusive Australium weapon, and although I cannot comment on it as much as I would like to, the market system and trading economy in this game is comprehensive and extensively deep. Community tabs, though a violent cesspool of mediocrity, are majoritively entertaining enough to check out. Itโs interesting to see what the community can do with only the engine and game mechanics; you only need to take a quick look at rocket-jumping maps for how committed TF2โs players are willing to push the gameplay core.
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
Itsโ cultural status breaks out of this too, as of itsโ 16 year anniversary it has miraculously pulled through the lack of support that Valve has given it. Itโs a shame, as issues like hacking and the rise of bots have troubled the community enough. But somehow, the perseverance and determination of TF2โs players has me in awe. The aspect of wanting to keep your playerbase together whilst managing to uptake the parts of the game that made it so interesting in the first place is maybe one of the reasons why I love this game so much. And I feel like I could go more into this game, but Iโve said enough. Maybe as I reach the high hour marks my thoughts and opinions will grow bitter, Iโll sour and become a TF2 vet, depressingly wandering and reminiscing on a game that once was. Iโll have joined a community of edgy teens, toxic tryhards, and AI bots insta-sniping me from across the map. But Iโll also be in a place of belonging, and acceptance in a weird time of the internet where maybe all I need from a game is to have fun.
For a game I only just know, this feels like home.
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โ๐ฐโโ๐ฎโโ๐จโโ๐ฐโ โ๐ตโโ๐ฑโโ๐ฆโโ๐พโโ๐ชโโ๐ทโโฆ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ? (โ๐ณโโ๐ดโ โ๐ทโโ๐ชโโ๐ฆโโ๐ธโโ๐ดโโ๐ณโ โ๐ฌโโ๐ฎโโ๐ปโโ๐ชโโ๐ณโ)
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ1๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐พโโ๐ชโโ๐ธโ
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ2๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐ณโโ๐ดโ
โ 6๏ธ โ 0๏ธ
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โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ โ๐ซโ1๏ธ
โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ซโ1๏ธ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ผโโ๐ฆโโ๐ฎโโ๐นโ โ๐ผโโ๐ญโโ๐ฆโโ๐นโ โ๐ณโโ๐ดโ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ฎโโโ๐ฒโ โ๐ฉโโ๐ดโโ๐ณโโ๐ชโ โ๐ทโโ๐ชโโ๐ปโโ๐ฎโโ๐ชโโ๐ผโโ๐ฎโโ๐ณโโ๐ฌโ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโ๐ชโโ๐ฉโโฆ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโฆ โ๐จโโ๐ฑโโ๐ฎโโ๐ชโโ๐ณโโ๐นโ โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโ.
โ๐ฆโโ๐ฑโโ๐ชโโ๐ทโโ๐นโโ๐ธโ (1๏ธ)
โ๐พโโ๐ดโโ๐บโ โ๐ญโโ๐ฆโโ๐ปโโ๐ชโ โ๐ณโโ๐ชโโ๐ผโ โ๐ฎโโ๐นโโ๐ชโโ๐ฒโโ๐ธโ!
Recently Iโve become infatuated with the catalogue and timeline of Valveโs works, as someone who has arrived to the PC scene only recently, Iโve picked up their backlog of titles and have come to understand their legacy. Wherever thatโs their genre making Half-Life that set forth what an immersive story should be, or the incredible case of Portal, and what I could argue as the definitive puzzle game. Even their more โlesser frontlineโ games such as Day of Defeat and older Counter Strikeโs are fascinating enough where I feel intrigued to explore and delve in more. The success could be attributed to many things, like the Source engine being so perfect for the time as it was, or Valveโs near godlike worship in most online communities. Over the past few weeks however, one of these has stuck out to me as a work I would have never expected to love so much.
สแดแดส แดแด๊ฑแดแดส แดแดแดแดส ษช๊ฑ สแดแดแด ส
แดแดษชษดษชษดษข ษชษด 6...
Where can you really start with Team Fortress 2? A flagship of the Orange Box quickly becoming one of the longest supported games throughout itโs life, before falling into a limbo of uncertainty for itโs prevalent future. As someone new to playing, this was incredibly daunting, but soon enough you get into a rhythm of matches and matches and the outsider feeling isnโt really a problem. To delve into the gameplay, I believe they really nailed it right on the spot. Before the time of Overwatch and
๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1๏ธโ๐ฝโโ๐ฝโ ๏ธปใโไธ ษชสแดแดแดแด
โ๐ฝโโ๐ฝโ๊ฑสแดแด 0๏ธแดกแดก0๏ธ1โ๐ฝโโ๐ฝ ๐ฏโ โ๐ฎโโ๐ธโ โ๐ฉโโ๐ดโโ๐ฒโโ๐ฎโโ๐ณโโ๐ฆโโ๐นโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ
Speaking of individuality, an almost genius idea that was maybe accidentally brought into the game was the customisation of the mercs.The mix-matching of weapons and weighing out the pros and cons gives you your own playstyle and how you play your matches. To name an example, my team was trying to push on Dustbowl, and were struggling to get it out of spawn. I had an idea and used the Eyelander and Charginโ Targe for Demoman and successfully flanked most of the enemy team. Older players will probably roll my eyes and make a comment about subclasses, but I felt rewarded by the game for trying out something slightly unconventional.
โ๐ฉโโ๐ชโโ๐ฆโโ๐ฉโ โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ ๐ซโโ๐บโโ๐จโโ๐ฐโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ธโโ๐นโโ๐ดโโ๐ตโ โ๐งโโ๐ชโโ๐ฎโโ๐ณโโ๐ฌโ โ๐ฆโโ๐ซโโ๐ฐโ
โUnconventionalโ suits this game a lot. The more time I spent in this game the more the rabbit hole of gamemode and maps opened up for me. Mann vs Machine, (if you ignore the prevalent toxicity surrounding the games) is one of my favourite PvE modes that could serve as its own game. The uniqueness of mix-matching the weapons and classes comes into fruition here as they bring forward the teamwork and communication side of TF2, and as long as you get great people itโs a lovely time. It gives a very hard to master approach, but I feel as if Iโm learning and improving all the time. All of that is driven by the wondrous prize of an elusive Australium weapon, and although I cannot comment on it as much as I would like to, the market system and trading economy in this game is comprehensive and extensively deep. Community tabs, though a violent cesspool of mediocrity, are majoritively entertaining enough to check out. Itโs interesting to see what the community can do with only the engine and game mechanics; you only need to take a quick look at rocket-jumping maps for how committed TF2โs players are willing to push the gameplay core.
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
(โ๐ปโโ๐ดโโ๐ฎโโ๐จโโ๐ชโ) โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ฒโโ๐ชโโ๐ฉโโ๐ฎโโ๐จโ!
Itsโ cultural status breaks out of this too, as of itsโ 16 year anniversary it has miraculously pulled through the lack of support that Valve has given it. Itโs a shame, as issues like hacking and the rise of bots have troubled the community enough. But somehow, the perseverance and determination of TF2โs players has me in awe. The aspect of wanting to keep your playerbase together whilst managing to uptake the parts of the game that made it so interesting in the first place is maybe one of the reasons why I love this game so much. And I feel like I could go more into this game, but Iโve said enough. Maybe as I reach the high hour marks my thoughts and opinions will grow bitter, Iโll sour and become a TF2 vet, depressingly wandering and reminiscing on a game that once was. Iโll have joined a community of edgy teens, toxic tryhards, and AI bots insta-sniping me from across the map. But Iโll also be in a place of belonging, and acceptance in a weird time of the internet where maybe all I need from a game is to have fun.
For a game I only just know, this feels like home.
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โ๐ฐโโ๐ฎโโ๐จโโ๐ฐโ โ๐ตโโ๐ฑโโ๐ฆโโ๐พโโ๐ชโโ๐ทโโฆ โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโ? (โ๐ณโโ๐ดโ โ๐ทโโ๐ชโโ๐ฆโโ๐ธโโ๐ดโโ๐ณโ โ๐ฌโโ๐ฎโโ๐ปโโ๐ชโโ๐ณโ)
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ1๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐พโโ๐ชโโ๐ธโ
โ๐ตโโ๐ทโโ๐ชโโ๐ธโโ๐ธโ โ๐ซโ2๏ธ โ๐นโโ๐ดโ โ๐ปโโ๐ดโโ๐นโโ๐ชโ โ๐ณโโ๐ดโ
โ 6๏ธ โ 0๏ธ
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โ๐ธโโ๐ฆโโ๐ฑโโ๐นโโ๐พโโ๐ธโโ๐ดโโ๐ฑโโ๐ฉโโ๐ฎโโ๐ชโโ๐ทโโฆ โ๐ซโ1๏ธ
โ๐ซโโ๐ทโโ๐ฎโโ๐ชโโ๐ณโโ๐ฉโโ๐ฑโโ๐พโ โ๐ญโโ๐ชโโ๐ฆโโ๐ปโโ๐พโโฆ โ๐ซโ1๏ธ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ผโโ๐ฆโโ๐ฎโโ๐นโ โ๐ผโโ๐ญโโ๐ฆโโ๐นโ โ๐ณโโ๐ดโ
โ๐ฎโโ๐ทโโ๐บโโ๐ฒโโ๐ฆโโ๐ชโโฆ โ๐ฎโโโ๐ฒโ โ๐ฉโโ๐ดโโ๐ณโโ๐ชโ โ๐ทโโ๐ชโโ๐ปโโ๐ฎโโ๐ชโโ๐ผโโ๐ฎโโ๐ณโโ๐ฌโ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโ๐ชโโ๐ฉโโฆ
โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโโฆ โ๐จโโ๐ฑโโ๐ฎโโ๐ชโโ๐ณโโ๐นโ โ๐ฉโโ๐ฎโโ๐ธโโ๐จโโ๐ดโโ๐ณโโ๐ณโโ๐ชโโ๐จโโ๐นโ.
Played for a half hour and the store tried to cram a bunch of cosmetic items down my face like its news and I played the most braindead tutorial in a while. I queue into a casual game and its all bots except for like 1 other person, one of the bots is clearly cheating on the enemy team so there's no point. Somebody tries to kick me for scamming but I can't even talk in the chat to defend myself, 'Voice Chat not activated on this account' or something but at least theres no players there to vote it through. As the game continues the bots dwindle away to just me and this one other person who seems especially bad at the game so I get a few kills on them. Round ends, bots refill in the lobby, one of them is also blasting a really loud Cocteau Twins song for some reason. This is what I have to play until I win at least 10 games and then maybe possibly competitive is better.
Look usually I don't write these sort of short off the cuff sarcastic reviews but somebody is going to look through and see I hated TF2 and wonder why, this is why. Why would I put up with any of this shit when TF2 Classic is right there? It's insane I'm sitting here and reading the high praise on this game from people I respect a lot (DoctorQuark, Bojangles, etc.) and just feel totally disconnected from it. I think Valve through pure disinterest basically lobotomized the game and left a husk for at least the new player experience. If anybody wants to play TF2 Classic hmu, if anybody wants to play TF2 get your eyeballs checked cause holy shit depressing doesnt even begin to convey the buzzard picked corpse I just had to experience. Genuinely distressing, but at least TF2 Classic functions as a nice time capsule.
Look usually I don't write these sort of short off the cuff sarcastic reviews but somebody is going to look through and see I hated TF2 and wonder why, this is why. Why would I put up with any of this shit when TF2 Classic is right there? It's insane I'm sitting here and reading the high praise on this game from people I respect a lot (DoctorQuark, Bojangles, etc.) and just feel totally disconnected from it. I think Valve through pure disinterest basically lobotomized the game and left a husk for at least the new player experience. If anybody wants to play TF2 Classic hmu, if anybody wants to play TF2 get your eyeballs checked cause holy shit depressing doesnt even begin to convey the buzzard picked corpse I just had to experience. Genuinely distressing, but at least TF2 Classic functions as a nice time capsule.
A year or two ago, a Discord group I used to frequent chose this as their game of the month that they got together every Monday to play. Chasing nostalgia, I joined in. My expectations were low as every other time I had tried chasing nostalgia with TF2, it had been a sad shadow of what once was. But this time, despite all expectations, I had great fun, and for a few evenings that year I remembered why I used to love this game and had basically gifted my life to it.
Itโs still pretty much dead though. But thatโs fine. The main reason it worked back then so well was first of all that it was new and secondly because I had communities. For a while I was even in a clan made up of people who were in it not because they wanted to become good at professional gaming, but because they wanted to enjoy being in this one specific clan, made up of friends and acquaintances from one local server. My best buddy was our medic, I was our roamer soldier, the rest were people from the server, 3 of them friends in real life, and one who played with us often with his brother (who I hanged with a few times in real life). It was the kind of clan that you tell stories about later on and that you probably wonโt repeat once itโs done.
After the clan inevitably died in a mixture of real-life barging in and unsuitable replacements, I tried a few other clans, but that part of the game was done for me. There was still so much fun before and after, back when the game was the coolest thing around, when people at Valve were as excited about working on it as we were seeing what crazy new stuff they came up with, back when the hat economy was a funny thing and not the building block of one of the worst things to ever happen to videogames, back when all my friends played it and I with them.
Thatโs all gone now, but such is life. As one person once told another, weโll always have Paris.
Itโs still pretty much dead though. But thatโs fine. The main reason it worked back then so well was first of all that it was new and secondly because I had communities. For a while I was even in a clan made up of people who were in it not because they wanted to become good at professional gaming, but because they wanted to enjoy being in this one specific clan, made up of friends and acquaintances from one local server. My best buddy was our medic, I was our roamer soldier, the rest were people from the server, 3 of them friends in real life, and one who played with us often with his brother (who I hanged with a few times in real life). It was the kind of clan that you tell stories about later on and that you probably wonโt repeat once itโs done.
After the clan inevitably died in a mixture of real-life barging in and unsuitable replacements, I tried a few other clans, but that part of the game was done for me. There was still so much fun before and after, back when the game was the coolest thing around, when people at Valve were as excited about working on it as we were seeing what crazy new stuff they came up with, back when the hat economy was a funny thing and not the building block of one of the worst things to ever happen to videogames, back when all my friends played it and I with them.
Thatโs all gone now, but such is life. As one person once told another, weโll always have Paris.
[Shot opens on ringing alarm bell; sirens and klaxons play in the background]
The Administrator: "Intruder Alert! A RED Spy is in the base!"
[Signs illuminate on a large security panel: "Intruder Alert', 'RED Spy' and 'In Base'; pull out to reveal the BLU Soldier watching the board]
Soldier: "A RED Spy is in the base!?"
[Intruder Alert begins to play. The Soldier reaches from off-screen and pulls a Shotgun off a rack of weapons. Cut to the Soldier dashing down the stairs and through the 2Fort sublevel while saying "Hut, Hut, Hut!" with every step he takes]
The Administrator: "Protect the briefcase!"
Soldier: "We need to protect the briefcase!"
[Camera pans to reveal the BLU Scout trying to open the code-locked 'Briefcase Room' door]
Scout: "Yo, a lil' help here!?"
[The Soldier pushes the Scout aside and begins to 'decode' the combination]
Soldier: "All right, all right, I got it. Stand back son. 1, 1, 1, umm... 1!"
Scout: Let's go, let's go-
[BLU Heavy comes around the corner, Sasha in hand, charging towards the Scout and Soldier]
Heavy: "INCOMING!"
[Heavy shoulder-barges the door, destroying it. The three of them are sent tumbling and screaming into the Intelligence Room. The Scout reaches the desk to discover the briefcase is perfectly safe]
Scout: [while screaming, he notices the briefcase] "AAAAAHHHH- Hey, it's still here!"
Heavy: "-AAAAalright then."
Spy: "Ahem."
[Camera zooms in to reveal the BLU Spy, with the BLU Sniper's corpse over one shoulder]
Spy: "Gentlemen."
[Meet the Spy' Title Card]
[Cut back to the Spy, carrying the dead Sniper towards the desk]
Spy: "I see the briefcase is safe."
Soldier: "Safe and sound, mm-hmm."
Scout: "Yeah, it is!"
Spy: "Tell me... did anyone happen to kill a RED Spy on the way here?"
[The other three BLUs shake their heads and shrug]
Spy: "No? Then we still have a problem."
[He deposits the Sniper's body on the desk, revealing a bloody Knife in his back]
Soldier: "...and a knife."
[The Scout approaches and removes the knife]
Scout: "Oooh, big problem. I've killed plenty of Spies; they're dime-a-dozen back-stabbing scumbags - like you!"
[The Scout attempts to manipulate the knife like the Spy, only to cut himself on the finger and drop it]
Scout: "Ow! No offense."
Spy: "If you managed to kill them, I assure you, they were not like me." [The Spy deftly retrieves the knife and flicks it shut, handing it back to the Scout] "And nothing... nothing like the man loose inside this building."
Scout: "What're you? President of his fan club?"
[The Soldier and Heavy chuckle]
[The Spy turns to face the Scout]
Spy: "No... that would be your mother!"
[The Spy reveals a folder and slaps it down on the table, revealing several compromising photographs of the RED Spy and the Scout's mother]
Scout: [stammers out of shock and disbelief]
Spy: "Indeed, and now he's here to f**k us! So listen up boy, or pornography starring your mother will be the second worst thing that happens to you today."
[[[Right Behind You]] plays]
[The Soldier and Heavy examine the photographs. The Heavy leans over and shows the Soldier one photo in particular]
Soldier: "Oh!"
[The Scout frantically retrieves the photos as the Spy lights and smokes a cigarillo in the foreground]
Scout: "Gimme that!"
Spy: "This Spy has already breached our defenses..."
[Fade to the RED Spy, creeping through the Hydro tunnels. He pauses at a corner, as the camera pulls back to reveal a BLU Level 3 Sentry Gun with its Engineer. He slides an Sapper across the floor, disarming and destroying the Sentry Gun immediately]
Engineer: "Sentry Down!"
[The BLU Engineer throws his Wrench down and frantically reaches for his Pistol, only to have the Spy shoot him in the head with the Revolver. The dead Engineer crashes through a door and the Spy steps over him and fires at a target off-screen]
[Cut back to the BLU Intelligence Room. The BLU Spy leans over the dead Sniper, gesturing frantically.]
Spy: "You've seen what he's done to our colleagues!"
[Flashback to the BLU Sniper, now alive and sniping from a dusty attic. The RED Spy creeps up on him and steps on a creaking floorboard, alerting the Sniper, who engages the Spy with the Kukri. A struggle ensues, and the Sniper is ultimately backstabbed]
[Cut back to BLU Intelligence Room]
Spy: "And worst of all, he could be any one of us..."
[Fade to the RED Spy fighting a BLU Medic, armed with a Bonesaw]
Medic: "Raus, raus!"
[The Spy breaks the Medic's arm, disarming him. Close-up on the Spy's face as he disguises as the Medic, sans spectacles]
Medic: [gasps] "Nein..."
[The Spy kills the Medic with a well-placed chop to the throat, knocking off his spectacles, which he catches and wears, completing his disguise]
[Cut back to BLU Intel Room. The BLU Spy looks frantic]
Spy: "He could be in this very room! He could be you! He could be me! He could even be-"
[The Spy is cut off as his head explodes violently. The camera switches to the Soldier, Shotgun in hand, with a confused Heavy and a panicked Scout]
Scout: "Whoa, whoa, whoa!"
Heavy: "Oh!"
Soldier: "What? It was obvious!" [The Soldier pumps his Shotgun, discarding the spent shell.] "He's the RED Spy! Watch, he'll turn red any second now..."
[The Soldier and Heavy approach the dead Spy, with The Soldier prodding the Spy's foot with his Shotgun]
Soldier: "Any second now... See? Red! Oh, wait... that's blood."
[The Scout lingers behind, his expression sinister. He approaches the Soldier and Heavy, retrieving the knife he pocketed earlier, and flicking it open easily. As he approaches, he flickers and melts, revealing himself to be the RED Spy]
Heavy: "So, we still got problem..."
Soldier: "Big problem... all right, who's ready to go find this Spy?"
Spy: "Right behind you."
[Team Fortress 2 ending flourish music plays, with the stabbing of the Soldier and Heavy punctuating the beat of the tune.]
[Petite Chou-Fleur plays]
[Fade to the scattered photos of the Scout's mother. The RED Spy retrieves one of them and smiles wistfully]
Spy: "Ahh... ma petite chou-fleur."
[The RED Spy walks off with the BLU team's intel in tow]
The Administrator: "Intruder Alert! A RED Spy is in the base!"
[Signs illuminate on a large security panel: "Intruder Alert', 'RED Spy' and 'In Base'; pull out to reveal the BLU Soldier watching the board]
Soldier: "A RED Spy is in the base!?"
[Intruder Alert begins to play. The Soldier reaches from off-screen and pulls a Shotgun off a rack of weapons. Cut to the Soldier dashing down the stairs and through the 2Fort sublevel while saying "Hut, Hut, Hut!" with every step he takes]
The Administrator: "Protect the briefcase!"
Soldier: "We need to protect the briefcase!"
[Camera pans to reveal the BLU Scout trying to open the code-locked 'Briefcase Room' door]
Scout: "Yo, a lil' help here!?"
[The Soldier pushes the Scout aside and begins to 'decode' the combination]
Soldier: "All right, all right, I got it. Stand back son. 1, 1, 1, umm... 1!"
Scout: Let's go, let's go-
[BLU Heavy comes around the corner, Sasha in hand, charging towards the Scout and Soldier]
Heavy: "INCOMING!"
[Heavy shoulder-barges the door, destroying it. The three of them are sent tumbling and screaming into the Intelligence Room. The Scout reaches the desk to discover the briefcase is perfectly safe]
Scout: [while screaming, he notices the briefcase] "AAAAAHHHH- Hey, it's still here!"
Heavy: "-AAAAalright then."
Spy: "Ahem."
[Camera zooms in to reveal the BLU Spy, with the BLU Sniper's corpse over one shoulder]
Spy: "Gentlemen."
[Meet the Spy' Title Card]
[Cut back to the Spy, carrying the dead Sniper towards the desk]
Spy: "I see the briefcase is safe."
Soldier: "Safe and sound, mm-hmm."
Scout: "Yeah, it is!"
Spy: "Tell me... did anyone happen to kill a RED Spy on the way here?"
[The other three BLUs shake their heads and shrug]
Spy: "No? Then we still have a problem."
[He deposits the Sniper's body on the desk, revealing a bloody Knife in his back]
Soldier: "...and a knife."
[The Scout approaches and removes the knife]
Scout: "Oooh, big problem. I've killed plenty of Spies; they're dime-a-dozen back-stabbing scumbags - like you!"
[The Scout attempts to manipulate the knife like the Spy, only to cut himself on the finger and drop it]
Scout: "Ow! No offense."
Spy: "If you managed to kill them, I assure you, they were not like me." [The Spy deftly retrieves the knife and flicks it shut, handing it back to the Scout] "And nothing... nothing like the man loose inside this building."
Scout: "What're you? President of his fan club?"
[The Soldier and Heavy chuckle]
[The Spy turns to face the Scout]
Spy: "No... that would be your mother!"
[The Spy reveals a folder and slaps it down on the table, revealing several compromising photographs of the RED Spy and the Scout's mother]
Scout: [stammers out of shock and disbelief]
Spy: "Indeed, and now he's here to f**k us! So listen up boy, or pornography starring your mother will be the second worst thing that happens to you today."
[[[Right Behind You]] plays]
[The Soldier and Heavy examine the photographs. The Heavy leans over and shows the Soldier one photo in particular]
Soldier: "Oh!"
[The Scout frantically retrieves the photos as the Spy lights and smokes a cigarillo in the foreground]
Scout: "Gimme that!"
Spy: "This Spy has already breached our defenses..."
[Fade to the RED Spy, creeping through the Hydro tunnels. He pauses at a corner, as the camera pulls back to reveal a BLU Level 3 Sentry Gun with its Engineer. He slides an Sapper across the floor, disarming and destroying the Sentry Gun immediately]
Engineer: "Sentry Down!"
[The BLU Engineer throws his Wrench down and frantically reaches for his Pistol, only to have the Spy shoot him in the head with the Revolver. The dead Engineer crashes through a door and the Spy steps over him and fires at a target off-screen]
[Cut back to the BLU Intelligence Room. The BLU Spy leans over the dead Sniper, gesturing frantically.]
Spy: "You've seen what he's done to our colleagues!"
[Flashback to the BLU Sniper, now alive and sniping from a dusty attic. The RED Spy creeps up on him and steps on a creaking floorboard, alerting the Sniper, who engages the Spy with the Kukri. A struggle ensues, and the Sniper is ultimately backstabbed]
[Cut back to BLU Intelligence Room]
Spy: "And worst of all, he could be any one of us..."
[Fade to the RED Spy fighting a BLU Medic, armed with a Bonesaw]
Medic: "Raus, raus!"
[The Spy breaks the Medic's arm, disarming him. Close-up on the Spy's face as he disguises as the Medic, sans spectacles]
Medic: [gasps] "Nein..."
[The Spy kills the Medic with a well-placed chop to the throat, knocking off his spectacles, which he catches and wears, completing his disguise]
[Cut back to BLU Intel Room. The BLU Spy looks frantic]
Spy: "He could be in this very room! He could be you! He could be me! He could even be-"
[The Spy is cut off as his head explodes violently. The camera switches to the Soldier, Shotgun in hand, with a confused Heavy and a panicked Scout]
Scout: "Whoa, whoa, whoa!"
Heavy: "Oh!"
Soldier: "What? It was obvious!" [The Soldier pumps his Shotgun, discarding the spent shell.] "He's the RED Spy! Watch, he'll turn red any second now..."
[The Soldier and Heavy approach the dead Spy, with The Soldier prodding the Spy's foot with his Shotgun]
Soldier: "Any second now... See? Red! Oh, wait... that's blood."
[The Scout lingers behind, his expression sinister. He approaches the Soldier and Heavy, retrieving the knife he pocketed earlier, and flicking it open easily. As he approaches, he flickers and melts, revealing himself to be the RED Spy]
Heavy: "So, we still got problem..."
Soldier: "Big problem... all right, who's ready to go find this Spy?"
Spy: "Right behind you."
[Team Fortress 2 ending flourish music plays, with the stabbing of the Soldier and Heavy punctuating the beat of the tune.]
[Petite Chou-Fleur plays]
[Fade to the scattered photos of the Scout's mother. The RED Spy retrieves one of them and smiles wistfully]
Spy: "Ahh... ma petite chou-fleur."
[The RED Spy walks off with the BLU team's intel in tow]
talking about the fans of a piece of media in your sincere criticism is silly, but with TF2 the social aspect is kind of integral to the overall experience. this isn't completely bad, you will get those fun matches where everyone will just decide not to play the game and do some goofy friendly shit or ones where you start beef with an enemy and focus them as Spy while they cry in chat. there's a theatrical potential here no other online shooter like it has ever come close to capturing, TF2 is a game where anything can happen. unfortunately, a lot of what does happen is getting called slurs. if you're playing this as a woman and even exist online you're gonna get vote-kicked, sexually harassed, and called slurs only remembered by cave-dwelling creatures studying forbidden scrolls from the dark ages. those rare, high moments of fun and comradery are hard to come by and nearly extinct if you're not a guy. instead, those highs and lows will be buried in an endless ocean of mic-spamming, meme-consuming, shower-avoiding, discord-grooming goobers who are more familiar with the ins and outs of reddit posting than with friend-having.
none of the playerbase's problems matter to the core gameplay, of course. it doesn't change how i feel about the actual game itself, just sours my mood with it sometimes. its unkempt, diseased community does sadly reflect the game's current state however. TF2 is a good 'ol Source title released 16 years ago, and while its timeless art-style and characters still hit hard as fuck today, its performance issues, market, UI, bugs, and all-around design definitely don't. this game introduced the world to loot boxes, it plays like the immune system of a child with every disease, and its gameplay is riddled with weird mistakes and design decisions but goddamnit, i still love it. no 'hero shooter' cast feels like it has half the variety TF2's mere 9 classes do. each have their own distinct role on a team, are more endearing than the vast majority of all fictional characters, and (sorta) have a surprising amount of depth and customization. each class has subclasses and an arsenal of alternative options that completely transform how you play. but for every battle engineer and market gardener, there is the jank of TF2's melee and hitregistry with the demoknight and huntsman sniper. so much shit in this game is broken to this day, either in the code (Scout's babyface's blaster) or just in design (the Heavy overall.) most of the maps are bad, new players will be confused and lost enough already with the game's default, outdated settings and UI but seeing them play on an uncurated map playlist is just cruel. the variety in its gameplay, the depth it can have, is enough to push past that sometimes.
i dunno. this game's foundation is cracking and it's not what it used to be, but no other game like it has a character as fun and creative as the Spy.
none of the playerbase's problems matter to the core gameplay, of course. it doesn't change how i feel about the actual game itself, just sours my mood with it sometimes. its unkempt, diseased community does sadly reflect the game's current state however. TF2 is a good 'ol Source title released 16 years ago, and while its timeless art-style and characters still hit hard as fuck today, its performance issues, market, UI, bugs, and all-around design definitely don't. this game introduced the world to loot boxes, it plays like the immune system of a child with every disease, and its gameplay is riddled with weird mistakes and design decisions but goddamnit, i still love it. no 'hero shooter' cast feels like it has half the variety TF2's mere 9 classes do. each have their own distinct role on a team, are more endearing than the vast majority of all fictional characters, and (sorta) have a surprising amount of depth and customization. each class has subclasses and an arsenal of alternative options that completely transform how you play. but for every battle engineer and market gardener, there is the jank of TF2's melee and hitregistry with the demoknight and huntsman sniper. so much shit in this game is broken to this day, either in the code (Scout's babyface's blaster) or just in design (the Heavy overall.) most of the maps are bad, new players will be confused and lost enough already with the game's default, outdated settings and UI but seeing them play on an uncurated map playlist is just cruel. the variety in its gameplay, the depth it can have, is enough to push past that sometimes.
i dunno. this game's foundation is cracking and it's not what it used to be, but no other game like it has a character as fun and creative as the Spy.
Man, what happened to you?
TF2 was once the GOAT of multiplayer class based FPS(s), I have terrific memories of the game centred around playing frequently with small communities on dedicated community servers.
Since its launch it has had a series of changes of focus which have almost entirely altered how the game plays, how people engage with it, and even what the purpose of playing is.
Been dropping into it over the last couple of days and damn, alot of those changes were not for the better. The move away from community hosted servers means you're almost constantly playing against randos and the population of bots - putting it generously - is not insignificant. What servers do exist, are sparcely populated playing heavily modified game mods or are just for farming items.
The changes to the gameplay through item updates actually added alot of dynamic changes to each class (sometimes making the higher skill focused classes like Scout more approachable), but has ultimately resulted in an item/economy based grinding loop that detracts from the actual gameplay. The changes also gradually began to erode the consistent aesthetic the game strived for.
It's a shame, because even now there is clearly a lot of love for the game in what remains of the community, in its peak for me; this was a 4+ star game. These days, it feels like a cheap abandonware FPS.
Some kind of TF2C would be very welcome.
TF2 was once the GOAT of multiplayer class based FPS(s), I have terrific memories of the game centred around playing frequently with small communities on dedicated community servers.
Since its launch it has had a series of changes of focus which have almost entirely altered how the game plays, how people engage with it, and even what the purpose of playing is.
Been dropping into it over the last couple of days and damn, alot of those changes were not for the better. The move away from community hosted servers means you're almost constantly playing against randos and the population of bots - putting it generously - is not insignificant. What servers do exist, are sparcely populated playing heavily modified game mods or are just for farming items.
The changes to the gameplay through item updates actually added alot of dynamic changes to each class (sometimes making the higher skill focused classes like Scout more approachable), but has ultimately resulted in an item/economy based grinding loop that detracts from the actual gameplay. The changes also gradually began to erode the consistent aesthetic the game strived for.
It's a shame, because even now there is clearly a lot of love for the game in what remains of the community, in its peak for me; this was a 4+ star game. These days, it feels like a cheap abandonware FPS.
Some kind of TF2C would be very welcome.
It's a silly, chaotic, iconic, and viscerally satisfying game that has endured 16 years of insane endurance and tribulation. The test of time is not kind, especially to video games. But through the 12 Battlefield's, 14 Call of Duty's, 3 Counter-Strike's, and 2 Overwatch's (and counting for all of them). Team Fortress 2 remains, and (hopefully) always will.
Can't have enough fun with this game. As long as you have a good internet connection you'll have fun and the achievements are hilarious too :)
Edit: I have had endless fun with this game and even been playing it not too long ago either. It's fun way to blow off steam and even when dying, you can get back into the action fairly quickly! I'm generally just okay with the game and it doesn't bother me at all. Despite the age there's a lot of fun to be had and now being free you can join in the fun, assuming you've not played it already.
Edit: I have had endless fun with this game and even been playing it not too long ago either. It's fun way to blow off steam and even when dying, you can get back into the action fairly quickly! I'm generally just okay with the game and it doesn't bother me at all. Despite the age there's a lot of fun to be had and now being free you can join in the fun, assuming you've not played it already.
I went on a server where we all just mindlessly kill each other with no real objectives and it was open mic between the other team and I told everyone in the game to meet me in the middle for a rock paper scissors showdown and i owned everyone no one stood a fucking chance... until i lost one and yelled and logged off the game