Reviews from

in the past


In life, we rarely get a chance to follow an art from its genesis to its conclusion. At the arse-end of history, we're often doomed to look at such things retrospectively - surrealism, rock & roll, postmodernism, the New York School of Poets, wild west movies, whatever - and wonder what it was like to evolve and ultimately ascend to atrophia in tandem with a creative movement.

Titanfall 2 is, therefore, a rare privilege. A game that has, with the retrospective power of its seven-year existence, definitively marked the end of an era that was carved out by Call of Duty thirteen years prior. Halo, Modern Warfare, Bioshock, Borderlands, Wolfenstein, the lot - I feel like it's fair to say that Titanfall 2 encompasses its own movement, the nature of its existence, and all the reasons it could not continue - where do you go beyond time? If you'll forgive the incredibly fucking pretentious analogy, Titanfall 2 is not unlike Let It Be, the final Beatles album that put the cap on a half-century of rock. (You could probably extrapolate this complete nonsense further and suggest that the corporate self-awareness of popstars popping up in Warzone and Fortnite mirrors the ironic MTV garage grunge of Kurt Cobain, but hey! - that would probably sustain an equally stupid Backloggd essay of its own.)

What makes Titanfall 2 rarer still is that it’s an ending to a now-lost artform that began with the same creator years prior. Infinity Ward may have respawned, but they were, at this conclusive point in time, the same unit of creation from 2003. Impressionism was started by guys like Claude Monet, but was drawn (painted?) to a close by Van Gogh, a conscious will that passed down a century, their art thankfully/tragically unaccelerated by lack of commercial interest. They say an artwork is never finished, but fortunately for us the future is far more financial than we originally projected - artistic movements can now be efficiently condensed into a decade of fiscal quarters. We can watch an artform rise and fall upon the plateau in the time it takes to finish a high school diploma, and that's neither a good thing nor a bad thing; just a thing that happens now. Let it be.

Sure, other militaristic first-person dual-weapon wall-running action shooters with automatic health recovery have come after Titanfall 2, but they're essentially invalid imitations, impressionist postcards that we pick up in the lobby of the Van Gogh Museum. They're the consequences of something that's gone for good. Never to return, for better and for worse.

It feels like whoever came up with this wrote the full production plan when they were 8. Titanfall 2 is about running across walls, doing slides and being best friends with a giant robot. There are hallmarks of linear, cinematic American action games that I don't typically have much taste for, but the game is so robust that you're typically doing the wildest stuff entirely of your own volition. The creativity and vision behind each new setpiece really justifies the instances where the campaign needs to limit your freedom, too. It's a bit of a buzz to see a game so clever being so riotously dumb.

It's also worth bearing in mind that the single-player campaign is only really an extra. Titanfall's primary focus is on its online multiplayer. There wasn't even an offline mode in the original game, which audiences had a strong distaste for at the height of Xbox's yuckiness in the early 2010s. Its mechanics weren't established with a story mode in mind, but you'd never guess that from playing it. Respawn Entertainment was founded by ex-Infinity Ward staff, who had plenty of experience with elaborate, cutting-edge setpieces through the Modern Warfare games. Titanfall 2 is them challenging themselves to show what they can accomplish without the restraints of the Call of Duty franchise or Activision's investor-focused release schedule. They show they can make Valve-quality games. This is the kind of campaign I'm still dreaming Nintendo will make for Splatoon someday.

Titanfall 2's ideas are wild. One level takes place on an elaborate manufacturing line, constructing houses that you take cover in, as they're carried down the track, turning on their sides and upside-down as they have new walls and objects welded on by giant machines. Another has you explore a ruined facility, shifting between two different time states at will, using either the past or present version to open secured areas or erase wrecked debris in your path. It does these things so slickly, you can't begin to imagine what's going on under the hood, and the campaign never takes a break to do a sensible idea.

My main reason for replaying this was as a spectacle piece for my Steam Deck. I've had the thing for over a year now, and Titanfall 2's just been a thing I've come back to every now and then when I've felt like an FPS. It's very silly that handhelds have gone from the 3DS to something like this in such a short space of time. I can't imagine myself ever going back to a console version either. Not unless they patch-in gyro controls, anyway. How did I ever play this with analogue sticks alone? There's so much movement and distant enemies all around you, it's impossible to keep track of targets without intricate, instinctive control over your subtlest actions.

I haven't dabbled with the multiplayer since the PS4 version. I'm aware it's just as good as the single-player. I just don't feel it would be respectful to come into PC FPS servers on a handheld. Certainly not years after launch, where it's just the hardcore fans still trucking on. Like attending a funeral dressed in an inflatable duck costume.

Titanfall 2 is frequently very, very cheap, and even cheaper if you're not someone who thinks Star Fox Zero has pretty good controls, actually, and you're happy with a gyroless PS4 copy. Even if it really doesn't look like your thing, you probably ought to give it a try. You don't want to look like the guy who was too clever to have ever seen Terminator 2.

At time of writing, I hadn't given any game a rating of 5 stars for nearly a year until Batman: Arkham City about a week ago. I've logged over 400 games on this site and until Arkham City, had only given 5 stars to...9? 10? What I'm saying is a 5 star rating doesn't come easily, and it's something I think carefully about.

I'd heard whispers of Titanfall 2's supposed greatness for a long time now from a lot of different people whose opinions I respect. I know now that it's widely considered one of the most underrated games of the last decade. So, yeah! I went into this game thinking it'd be good! What I wasn't expecting was for it to be (as far as its campaign is concerned) the best single-player shooter I've ever played. It's better than any Half-Life, it's better than any DOOM, fuck, it's better than Ultrakill. I'm serious. I really feel that way. And this campaign is barely like 6 hours long! Yet they pack so much amazing shit into it.

Finding out that the team behind this was comprised of some of the key minds behind the rise of Call of Duty is like finding out Macklemore ghostwrote a Kendrick Lamar album. This talent, this creativity has been there the whole time and we've had them fucking slaving away on COD? For shame, man. For shame. Titanfall 2 is a fucking marvel. Okay, yeah. Gameplay is amazing. This, most people talk about. Sliding, wall-running, wall-jumping, DOUBLE JUMPING all feels so good and the level design constantly encourages you to use all those platforming abilities, hopping around combat puzzles like a fuckin' jungle gym. The Titan itself also feels incredible. Hulking, clunky, unable to jump! Restricted in movement but overwhelming in firepower, they really commit to you piloting a giant mech in the game design. It'd be so easy to just give the Titan a jump or a hover or something for "convenience" but they don't and the game's vision is purer for it. The restriction of the Titan not being able to jump also aids the game's level design when you as Jack have to split up from your Titan! That, and your size difference makes for an interesting dichotomy between the two characters, which makes sections revolving mostly around either one feel consistently fresh.

But let's go back to level design for a second, shall we? How is a first-person shooter that's - as of writing, over 7 years old and made by a bunch of fuckin' COD heads consistently pulling out some of the most imaginative, artistic and straight-up mind-blowing level design I've ever seen? Parkouring through prefab houses mid-construction on an assembly line, time-travelling between the past and the present to navigate the ruins of a research facility, hopping across military spacecraft in the midst of a high-speed chase and literally fucking wall-jumping between ships hundreds of feet above the ground to catch up to our target. Oh my god man, it's unreal. This game made me chuckle to myself in disbelief, made my jaw drop in awe at some of its setpieces more in 6 hours than most games do across 50.

And would you believe it, I am about to praise of all things - the ART DIRECTION and ENVIRONMENT DESIGN of a game made by Call of Duty figureheads. It's incredible, and I worry that maybe not enough people give it the credit it deserves whilst distracted by everything else but holy shit! The planets are so lush and colourful! The lighting is so futuristic and evocative! All these neon blues and reds absolutely drench the game's various hangars and skylines in this atmosphere the balls of which a COD game couldn't even fucking tickle. I couldn't believe how good this game looked, how consistently, visually interesting it was. A bit of Far Cry 3, a bit of Crysis, a bit of Transformers. This is the artistry Western AAA game developers are so often lacking. This is the rare, military-inspired FPS you could show to a Japanese video game enjoyer and not be embarrassed about. You could say "this is Western engineering, bitch" and then you find his nearest Gundam, knock it over, take a piss on it and watch his fuckin' head explode. What the fuck even is Dragon Quest? We don't even need it over here motherfucker. Giant robot wall-running game

Even the story is decent. It's nothing to write home about and the villains are very generic and uninteresting, but there's some nifty little bits of worldbuilding here and as bland as he may be (and he is VERY bland, and a bit Marvel-ish for my tastes) - protagonist Jack's relationship with BT is really charming. It genuinely evolves throughout the game to the point where some of their late-game interactions actually forced a wry smile out of me. Story-wise, it has all the American military lingo and infallible heroes saluting eachother that I usually fucking hate, and yet this is the easiest 5 star rating I've ever given. That should tell you everything you need to know.

One of the best FPS of the recent years. Campaign is great fun although short it is a really fun time. Never really touched the multiplayer but the gameplay in the campaign was enough to propel this into my top 10 FPS campaigns.

The best FPS I've ever played and I doubt anything will top it.

I think some of the disappointment I see comes from having expectations that are impossible to meet. This game got something of a mythical reputation based on its "underrated" status from its release being overshadowed by more popular FPS franchises. But now everyone knows it's good and it's no longer underrated; it's appropriately rated but the hype levels got too high and now some players go in expecting something different. Don't go in expecting to have your mind blown, and you'll get a tight punchy FPS campaign that's just the right length.

I love this game so much because it's just plain fun. I wish more shooters would have Mirror's Edge style movement abilities. The movement really makes this game stand out from other shooters and is the main reason I find this game infinitely replayable. Titans feel exactly as gigantic and destructive as you'd expect and the slow but powerful titan combat works surprisingly well alongside zipping around as a pilot. The different styles seem disparate but complement each other perfectly.

The story is simple but competently executed. The bond I formed with BT was touching and it's all this game really needed. I think some people's expectations for the story get out of hand.

I think the game's length is perfect. There's no filler and it goes out with a bang. A more typical length doesn't benefit every game.

The multiplayer is also a ton of fun, but sadly the Oceanic servers are rarely busy anymore.


Beat this for the second time, and yeah, it's still absolutey amazing. Does so much in such little amount of time and has your full attention the whole time.

For starters, the gameplay is peak. Everyone already knows this so i'm just gonna move on.

BT and Jack Cooper are certainly up there with the best duos in gaming. They're up there with Mario and Luigi, Sonic and Tales, Link and Zelda, Banjo and Kazooie, Donkey Kong and Diddy, I honestly believe they really are THAT good of a duo.

The story at face value is nothing special. But then the game gets going, and you get out of the first level, and everying comes together. The levels really tell the whole story, and they are the thing you'll think the most about when the game ends. Though the highlight of the story is the relationship between BT and Jack. I already talked about them, but their relationship is the most vital part of the narrative.

The only gripe I have with the game, is that once you start to get good with the movement, the game ends. Another problem is that I felt that in combat they didn't utalise the movement mechaincs enough in the design of the areas where you fight the enemies, it made me feel at times like I was just playing a regular shooter, and not Titanfall 2.

Besides my pretty minor complaints, I love this damn game. It's a game I can see myself beating multiple times a year when I want something quick and awesome to play, I do wish it was a little longer at times, but then I also think about how that would result in me playing it less. Multiplayer is good to but I definitly prefer the main story which is what this review is about. If you like Video Games, play this game.

Score: 4.5/5
Letter Grade: A

You learn many things about your taste in video games when branching out, such as "you don't actually hate shooters, you just hate Call of Duty".

Fantastic movement coupled with great gunplay and mechs makes this a must play FPS MP title. The single player story is also good, with levels that make use of the movement of the game.

Review based on only the campaign.
Dude. Incredible. The movement, the setpieces, the indescribable bond between man and machine. Fantastic all around. It doesn't quite reach full marks, because a lot of weapons feel pretty pathetic, and very often you can get stuck with a bad set of weapons or stuck on a total drought of ammo due to a choice of guns that made sense several fights ago.

Quite possibly the greatest shooter of the last 8 years?

The rare occurrence when something truly falls into the "easy to pick up and play but hard to master" definition, with a skill ceiling which can only instill admiration, if not dread, to whoever really dared to challenge it.

You can outrun jets in Ace Combat. You can outflank mechs in Armored Core. You can become untouchable, here, in Titanfall 2.

The time-to-kill of this sequel is less forgiving than the original but still manageable: sitting just a tad over games like Call of Duty, the experience will vary a lot based on how much you rely on the movement system, the weapons you're using and landing the shots themselves, obviously. Weapons which can either fall in the category of hit-scan or projectile-based: useless to say, if you use hit-scan you're missing out on the fun, even if you gain the indisputable competitive edge... Or do you?

Run, jump, stick on a wall, your movement speed increases. Jump out of the wall, land on the ground while crouched, jump just right in time in order to, again, stick to another wall, while running.

Momentum.

To build it, it's easy. To keep it up, is hard. Once you manage to do so, it's time to air strafe around: to become a pain in the ass to other players. To become speed. To outrun, outflank, outsmart, and ultimately overcome. There's a plethora of tools which will help you: abilities, lethal, and tactical grenades. "Tools", given how they can be creatively used in order to gain and keep momentum, to obtain ad advantage over enemy pilots and titans.

Titans which still retain some hints of load-out customization, but they all share an heavy characterization, while each and everyone of them defined by a role they cover: heavyweights, middleweights, and lightweights with either close or short range specialization. If the pilot is ultimately an expression of free-form gameplay and movement, the titan is a welcome change of pace. Its presence changes the match flow fundamentally, becoming both a target and a menace for enemy pilots.

Don't hesitate, though. Boldness is heftily rewarded in this game. Gain the titan faster by exploiting your enemy's weaknesses in a moment of doubt. Weaken them while their attention's drawn by another enemy. Focus on pilots, titans or NPCs in order to ultimately win the match. Which is all that matters. Like Attrition: the only mode truly worth playing, in the end.

Become the ultimate fear of CAR and Tone meta users: embrace the grenadiers, grapple and frags. To everyone aiming at you and trying to land shots at you: become ungovernable.

Born to re-gen
World is a fuck
I am trash grenadier
410,757,864,350 dead hitscan users


Originally sandwiched in between the releases of two of the biggest franchises in its genre, and arguably in its industry itself, Titanfall 2 still somehow managed to retain the interest of a way, way smaller than deserved number of people. The multiplayer's free of any bullshit you'd find in other competitors, compromised of a lot of stuff to unlock. The single-player is super solid, a must-play. The cooperative, added in an update, it's also worth your time.

No one truly yearns for this game. It's always been there. It's still here. What some yearn to is a "return-to-form" of other, way better established franchises. They will not find that here.

Respawn Entertainment was never meant to replace anyone in the industry. They were only looking for a place where they belong. And just as those stories tend to go... Time was not lenient at all to Titanfall 2.

You can still make up for it, though.

All you need to do, is to play it.

Doesn't matter what you heard about it... IT IS THAT DAMN GOOD!

Never played another Shooter so smooth and agile as this one. Th combination of parkour and shooting gives this game a special feeling. Really like the fact that the campaign gets creative with the mechanics and the Titans.

I still don't get it how I ignored this on launch...

Titanfall 2 desperdiça boas ideias, boas mecânicas e uma boa ambientação sci-fi num joguinho de milico meia bomba. A jogabilidade e a história se perdem em meio ao monte de lenga lenga desses joguinhos lambe-bota de militar da escola Call of Duty. Não existe desenvolvimento de personagem, tem uma narrativa de centavos, não tem uma música que preste, os elementos da história são vomitados sem qualquer elaboração minimamente aprofundada e a única coisa que você escuta o tempo todo nos diálogos é "HURR DURR TEMOS QUE DERROTAR O [insira aqui nome genérico de grupo paramilitar]!!!" ou "ESTAMOS SOB ATAQUE!!!", numa campanha curta que parece ter como único objetivo preparar o jogador pro multiplayer. É uma pena, porque tinha potencial de ser um dos melhores shooters dessa geração.

Titanfall 2 - 8/10

tl;dr: Poderia ter sido pior e a nota alta leva em questão ele ser um FPS.


Titanfall 2 é aquele jogo que eu peguei para jogar pra tentar livrar-me do preconceito que tenho contra FPSs.Já terminei Duke Nukem (que nem foi tão mal assim), estou aos poucos jogando Doom no PC e vi que falavam muito bem da campanha desse jogo. Entre um jogo grande e outro, resolvi brincar e ver qual é. No final das contas, Titanfall 2 acabou se mostrando ser um jogo exatamente igual eu achei que seria, com a exceção dos titãs serem menores do que imaginei :P

Eu não sei dizer se Titanfall é um jogo bonito ou não. Quando mostra o que é para ser mostrado, ele é lindão... Mas se você explora um pouco, chega perto de uma árvore, você percebe que de perto a textura daquilo é bizonha. Mas gráfico não é algo que eu reclamo... Principalmente quando tudo que deve ser visto é bem feito.

Quanto a história foi exatamente o que pensei que seria... Um monte de confrontos lineares com um final genérico e sem graça. E ainda deixa cliffhanger para um próximo que, aparentemente, foi cancelado/suspenso... Afinal, essa galera tem que focar em conteúdos pro Apex, ora!

Não existe muito o que dizer sobre a jogabilidade. Você tem armas, você atira, você tem granadas, consegue matar na base do soco se precisar. Também dá para ficar temporariamente invisível e isso foi de grande ajuda. Quando controlando um titã, é basicamente a mesma coisa com uns tiros a mais e sem poder pular. E por falar em pular, estou dividido internamente com os wallrun/jump desse jogo. Acaba que foram bem implementados, tendo umas partes que utilizam essa mecânica como desafio para progredir e/ou pegar algum colecionável. Só acho estranho existir essa possibilidade mesmo, ainda mais quando a única coisa que você faz é pular com a cara na parede, já que você não enxerga o que seu personagem está fazendo por ser primeira pessoa.

E está oficialmente decidido: jogo que não me deixa selecionar a linguagem sem mudar a do console é tudo cuzão. Como eu já disse, parecia muito que eu estava jogando um filme da sessão da tarde com as vozes que eu estava ouvindo. Ficou pior no final... Quando um cara todo fodão malvadão que parecia ser mais velho falou e saiu a voz de um vilão adolescente de anime. O protagonista também parecia um adolescente pela voz. Pela aparência dele, não.

De qualquer forma, Titanfall 2 é um jogo rápido que recomendo para todos mesmo se não gostar de FPS. A ação frenética pode ser divertida ou frustrante as vezes, mas os checkpoints são meio que constantes então dá pra relevar.

One of the most underrated single player first person shooters. So many interesting story and map design elements slapped on to the best movement shooter I've ever played.

I personally think the multiplayer was better balanced in map design and gameplay in the first game, but the single player in this game was an extremely pleasant surprise coming from someone who only bought this game for the multiplayer. It's a shame the series has been all but abandoned.

Its the best FPS ive ever played. The movement in this game is so godlike, flying around the multiplayer maps and gunning down the enemies while your flying is so satisfying. The multiplayer is so fun and my favorite part is the titans. Each titan in multiplayer fits a play style and makes each titan unique to play. Monarch and Scorch are my favorite titans to run. The campaign is my favorite of all time. BT and Jack have such a great friendship and going through the journey is so fun. The levels in the campaign are also so fun and makes the game so replayable. This game is just so awesome and one of my favorite FPS games ever

This review contains spoilers

i have a lotta nostaliga for this one. it was my second fps game(OW was my first) , but one i remember much so much more fondly. it introduced me to movement shooters, and had a fantastic multiplayer scene too. i have tons of memories during 2018 staying up late grinding on the multiplayer. and of course, there's the campaign which is regarded as one of the best in fps games ever. i decided to run through the campaign again since i needed something quick before spider man 2(i obtained a ps5) and was too scared to play the horror games i had lined up. im expecting to blitz through spidey so im still gonna try and get through faith and iron lung before the end of the month. anyway

it still slaps. there's banger after banger level, it never feels poorly paced besides maybe the first level. the dynamic between BT and Cooper is great, the game has a ton of wit to it and by the end youre invested in their relationship, even if its only 5 hours long. in this sense it's like portal 1, short, witty and sweet but leaves a hell of an impact. the game is also incredibly pretty, there are these wonderful slow shots that just look gorgeous, like the final shot of the game, or of course the introducton of the arc in effect and cause.

okay, the story's pretty good but how about the gunplay? i played on hard this time, and it actually gives a bit of a challenge. BUT there is a caveat. the game's campaign is not as movement heavy as i remembered, but that's to be expected since most of my time(holy shit, 82 hours... thanks ps5 clock..) over 2018 and 2019 was spent in multiplayer. im realizing it now, i kinda think this game was my persona 5 before i played persona 5 lol... with how much of an impact it had. anyway, yeah the movement isn't as prevalent in the campaign but the gunplay itself is quite cool, there's tons of spectacular setpieces too. the thing is, the titan battles went by way too quickly, they are way too squishy(even on hard), took me like 30 seconds to take out these supposedly super skilled mercs. on the other hand, there were some pretty unfair fights when playing as Cooper, just way too many enemies. so it kinda has a balancing issue.


all in all, i had a blast going back to it. there are a few flaws and my taste in shooters have definitely evolved past something like TF|2, as hard as it is to say. though TF|2 is so much more than that, man. it's just epicsauce, even if i prefer ultrakill nowadays. i wouldnt mind revisiting titanfall 2 in the future, maybe in another 5 years. it sucks how much respawn fell, though. if there's a titanfall 3 i would likely not play it, if i do it'd be pirated, after how much they cucked the tf|2 fans over the years, showing where their priorities lie.

if i have time tomorrow ill hit up iron lung, but idk if will. i have a ton of work to do in advance if i want the weekend to be as free as possible for spidey.



R.I.P BT-7274. You were a real one.

Pretty cool, short and sweet campaign! It's the sort of game that comes up with a new gimmick in each level, whether in level design or full-blown mechanics you could design an entire game around and then discards them after doing most things you can think of with them. Surprsingly, they never use the grappling hook from the multiplayer, which is probably the most fun gadget to use in the game.
The story ain't much to write about but the emotional core works and thank god the protag isn't a mute. It wants to have a cool Metal Gear-esque squad of villains to take out REALLY badly and starts off well by having them talk through their levels, taunting you and building up to the boss fights, but they stop doing this after like 2 chapters, there's not really all that much to their personalities, and then the fights are just like any mech fight on multiplayer, except for maybe Viper, though he's still pretty easy to cheese once you figure out you can charge the sniper rifle. They really missed out on doing a Pilot VS Pilot boss fight. All this cool movement and showing-off of how cool veteran Pilots are and you don't get to have a rival boss fight?

You get a pretty cool setpiece near the end, classic videogame stuff where something really emotional happens and your skills become godlike, hampered a little by the fact it's canon tech doing the work. It's followed up by what may be the funniest, most ironic sequel tease ever. You don't get to fight the main villain, who verbally says this to you and literally hands you an Apex Legends ad. Oh, btw, Titanfall 3 never happens.

The best first-person shooter of the 2010s

Titan Fall 2's story was unexpected in terms of just how good it was. the connection of Cooper and BT is what brought the game together but paired with the fluid movement and engaging boss fights the campaign was one of my favourites for an fps.

The time travel mission is so good I didn't think they could top it, but damn, they do.

I do not trust Respawn anymore to make Titanfall 3 due to their handling of Apex Legends (which I play regularly), but this is still my favorite Mecha game ever. It's so fucking good in nearly every aspect, and its a shame it released at the worst time possible. I also feel very guilty for playing hundreds of hours of Battlefield 1 despite that being one of the reasons this game got destroyed when it came out but I still like that game a lot too. I really hope someday another developer tries to make a fast paced FPS mecha game, but until then, rest well king.
If you haven’t gathered by now, it's an immaculate supergame that I really, really like. I say without a doubt that it's one of the best FPS campaigns ever.

This review contains spoilers

Probably the most unique levels in any shooter ive ever played
The time travel mission was one of the sickest missions ever and im so pissed this team is stuck working on a live service game now


Everyone has their personal favorite genres, where they're predisposed to enjoy titles in that style. Likewise, there are also genres that some people simply don't really care for, and for me, that's FPS. While there are some that I end up liking, they're few and far between, and they have to do a lot to impress me. To my surprise then, I really liked Titanfall 2. I didn't even know it had a campaign until someone recommended it to me. The flow of the game reminds me a lot of Half-Life, in all the best ways. It's not quite as chaotic as a boomer shooter, but it still rewards fast paced gameplay, which is what I prefer. The gunplay is really good, the movement is really good, and there are a variety of really inventive level mechanics. I went into this game expecting nothing at all, but thoroughly enjoyed myself all the way through. I don't think there was a single moment I found myself frustrated with the game, which is as high of praise I can give an FPS.

Up there with Half Life 2 for one of the most innovative and fun singleplayer FPS experiences. The multiplayer is fun too.

Protocol 1: Link to Pilot
Protocol 2: Uphold the Mission
Protocol 3: Protect the Pilot

I love this game so much.

The dynamic between Cooper and BT is phenomenal and it’s backed up with quite a few funny moments between them, amazing voice acting from Matthew Mercer and Glenn Steinbaum and a pretty dang emotional final mission that almost made me cry. BT is genuinely one of the best “buddy” characters in gaming.

The campaign is insanely good since the level design is inventive and intelligent. Different levels have different gimmicks that truly serve to mix things up and play with the mechanics in smart ways. The way the sense of scale builds throughout the story is incredible and by the end what initially felt like a pretty paint by numbers plot is very involving.

Throughout my years in gaming, I’ve never really been a fan of first person shooters, but this game is most definitely an exception, there’s a wide variety of weapons to use for Cooper and 9 different loadouts for BT that are all a lot of fun and make you feel like a total badass when blowing up the soldiers and/or titans. The movement and platforming are really smooth when you’re playing as Cooper due to the satisfying wall running and sliding and when controlling BT, movement is slower and heavier but still smooth at the same time, which I really liked as it reminded me of the Batmobile in Batman: Arkham Knight.

I haven’t had the pleasure of trying the multiplayer yet as I don’t own PS Plus but from what I’ve seen and heard, it’s just as good as the campaign.

My only gripes with this game are that Master difficulty is ridiculously hard and unfair at times and the villains aren’t interesting characters at all but compared to everything this game does so fantastically, those issues are minor so I’m willing to forgive them. I heard good things about this game and every expectation that I had was completely blown away. Brilliant game.