Reviews from

in the past


This was a good game. Probably one of the best "bad games" I've ever played.
My expectations were very low, but this game pleasantly surprised me. Killzone is the Netherlands' greatest cultural export since the Dutch Reformed church, Dutch apple pie, and them being confused with Germans (as in the case with Dutch apple pie). However, that mostly applies to Killzone 2, 3, and maybe the PSP and Vita games. Killzone 1 is the red-headed stepchild of the series, because it's more like a very rough draft of the series. The clunky and slow gameplay that fans had come to know and love is still there, but it hadn't yet been refined.
First thing's first, this game is nothing like Halo. If you go into it expecting it to play like Halo, you're going to get absolutely pulverized. The name of the game is to take it slow and steady. Weapons take forever to reload, and switching weapons violates Gaz's golden rule (remember: switching to your pistol is always faster than reloading) because switching them triggers a gun-cocking animation that takes a fairly long time to get through unless you cancel it out by pressing L3. The enemies are also incredibly spongy, but their AI is completely brain-dead so you won't have too bad of a time if you learn their movement patterns and slowly plow through the levels.
The thing that Killzone 1 does differently from its successors is the character select system. Throughout the game, you unlock four different playable characters. There's Templar, who is the basic soldier; Rico, who is the heavy gunner and acts like Wakka from Final Fantasy X if he were pasted into a military shooter; Hakha, who is similar to Templar but has a knife, a different loadout, and can pass through Helghast mines and explore certain areas; and Luger, who is a woman. Like all women, she is sneaky and has infrared vision. Each of these characters has their strengths and weaknesses, but I would recommend sticking with Rico if you don't want to pull your hair out. He has the best starting weapon in the game, a chain gun that melts entire hordes of enemies and doesn't need to be reloaded (it only has an overheating system but is easy to control with short bursts), and he can take a beating. A sneaky grenade can completely annihilate Luger in one shot, but Rico can take grenades like they're nerf darts. His only drawback is that he's slower, but this is not a run and gun shooter so it's not that big of a deal.
The weapons feel... off. The bullet spread is off the charts, leading to the assault rifles not really being as viable in mid-long range encounters. The sniper rifle is the only really reliable long-range weapon, but that one is much less mobile and much rarer. This game would have felt better with either less bullet spread so you could more reliably get headshots and be rewarded for accuracy, or a mid-long range semi-automatic rifle that's more accurate than the fully automatic rifles. The shotgun also kind of sucks, and is borderline useless in the late game against tankier enemies.
This game also has a degenerate checkpoint system, like most sixth gen games. For some reason, the last few levels hand out checkpoints like candy, but other than that, the rest of the game will force you to restart 10-15 minute sections if you die.
Overall, I think this entry in the series is overly hated. I'd give it a shot, but don't expect something on par with the second or third game. I played the HD version on the ps3, which is the best option if you have a ps3 or the power to emulate it.

hab damals den lokalen multipayer alleine gespielt na und dann bin ich halt eine null

Fun game but failed severely as a "Halo killer".

Jogabilidade estranha, não é muito imersiva, aparenta ser mais divertido em multiplayer. Lembro que quando era criança essa capa era muito bonita e estilosa, sempre era louco para jogar mas meu primo nunca queria. Hoje em dia eu entendo ele


shitty gunplay which runs on 20 fps with kinda good looking grafics with color palette even shitteer than gunplay i need to try ps3 version maybe that one is fine but this one is near unplayble

Une histoire trop cool, des combat en local trop bien, c'était top de jouer à ça le week end avec Louis.

I can't even tell you whether i beat this game or stopped before it concluded. It was that stupendously boring...

Ti basta un quarto d'ora per capire che questo gioco è sbagliato

i have so much nostalgia for this game its insane so while i can admit that it's certainly not the best, i cant bring myself to rate it any lower, it definitely doesnt feel great to play nowadays, but when i was a kid, this was one of my favourite games

Super badass shooter that pushed the console it felt like, at the time.

This game was real cool back in the day but by god does it run like shit and play like it too, the killzone series being relegated to the console is the series biggest downfall if any of them had pc releases the series would benefit so much.

Simply not a good game. Plagued by stupid design that was popular at the time - namely monster closets - and bad guns that just didn't work well even if the shooting mechanics would have, which they also didn't. The entire last level is an infinite monster closet for example. It's worse than that, though, because instead of spawning off-screen in an actual corner or closet, Helghast legitimately spawn right on top of you in plain sight in the middle of a room. The one unique feature Killzone 1 had was also abandoned for the rest of the franchise - getting to choose one of four protagonists with different loadouts and combat styles. A lot of the guns had cool designs that reminded me a lot of Battletech TTG or Mechwarrior RPG, vaguely realistic but scifi at the same time, but they just didn't end up looking so cool on screen, either.

I always thought that the nazi-looking Helghast were the protagonists of the game with how they’re the face of the franchise

I got about halfway through the game. The story was interesting and it's a cool setting, but it looks and runs like absolute ass, with horrible controls to boot. Maybe I'll come back to it some day.

This game makes you feel like a stormtrooper when you can't hit stuff, and like an NPC whose bullets magically track towards the enemy and hit them when you actually manage to hit stuff. The gunplay is that bad.

But... for some reason it was charming and I kept playing. It is very ambitious for a PS2 military shooter and that's respectable.

El mejor de su historia, mis dieces.

My God does this game have clunky gameplay. Even for 2000's standards this might be bad. Halo reigns king!

Was not good, but the online was fun for the time. Its still not good, but if you just have to have it, buy it on the PS3

joguei demais split screen no ps2, tá maluco

Muitos apontam que ele é um clone de HALO. penso que ele tem sua própria identidade com gráficos bons para sue época. história até que é interessante. jogabilidade um pouco travada com leves quedas de quadros dando uns slowdowns.

Jogo legal, lembro que tinha um pouco de medo por causa das máscaras dos soldados kkkkk. Lembro que achei bem diferente do que eu já tinha jogado de jogo de tiro naquela época. Não lembro se cheguei a zerar, mas joguei por um bom tempo.

idk why i finished this shit


Killzone is a fps for playstation 2 that is pretty mediocre and bland when it comes to it's setting, taking inspirations from other franchises, mostly likely from MEDAL OF HONOR, CALL OF DUTY, WOLFENSTEIN, and HALO.

This game mainly consists of 2 modes, but the main part of this game would have to be the story where you play as a Soldier named Jan Templar who has to go and fight against the HELGHAST in a war on another planet. He unites with an old fling of his named Luger who used to be his girlfriend but later became a heartless assassin. After that they meet a mercenary with a giant Gatling gun named Rico, all to tract down a double agent Helghast human halfling named Hakha, the 4 of them go out an attempt to stop the HELGHASTS plan of destroying the EARTH FLEET after Stuart Adams, a captain on one of the ships sells out Humanity for the sake of power.

You are able to play as either of the 4 post level 5, for the first and second levels you play as Templar, for the Third you have a decision between Lugar and Templar, for the 4th you have a decision between Rico, Lugar, and Templar. And finally after meeting Hakha, you can select whichever you feel like. The best option is Rico since he is able to hold Gatling gun assault rifles, 1 unique to Rico alone, and one that only enemies hold.

The levels play out as follows: GET TO POINT A to B, and you'll probably have obstacles like taking out tanks, or snipers.
Each level plays more like a chapter with mini levels in between, sometimes you'll have 3 parts to a single chapter/mission, sometimes, it's only to. In total the game has 11 chapters, with 3 levels within them each give or take.

I enjoyed my time with it, I did have fun, though I did play on HARD and it gave me a struggle and I felt how cheap the A.I. was at times, but I enjoyed my time with it, even if the story was bland, the environments were grey and boring, the gunplay is genuinely fun, and I can see how this led into the franchise it became.
But to be honest I can see if there's a reason for why people decide to go directly to either 2, 3, or Shadow Fall. I'll give a solid 3 for: it's meh, fun meh in terms of gameplay, but bland in every other department.

Next up for me, is KILLZONE LIBERATION for PSP.

Killzone was never going to meet the demand. Going against the likes of Halo 2 would kill most, let alone alongside Half-Life 2 and DOOM 3. The fact that it became a series afterwards is a miracle. Even more surprising is that, despite some pretty harsh difficulty spikes and some clunk, Killzone is actually damn good.

A very interesting title in retrospective. A game that came out in 2004, that feels like a late 00s-early10s blockbuster from the PS3-Xbox360 era. This game was kind of a precursor to all Gears of War and Resistance games. It indeed feels like "AAA from the future" in terms of presentation, style, and visuals.

Graphics are nice for PlayStation 2, and for 2004 in general. It is completely different from the early titles on the same hardware. And I can understand why it was so hyped back in the day.

Sadly, because of the hardware limitation, hard cuts should've been made to fit it all and it shows. This game has all the sins of ps3-gen FPS titles, but much bigger. Small levels, big loading times, slow character movement, 2-3 types of enemies on the whole game, re-use of sections of the levels.

More than that, the game starts with spectacle, but then kind of half gives up and turns into a regular average corridor shooter with spongy enemies you need to pass. And bosses, if I can even call them bosses, are no different.

Still, it is not entirely boring, it tries hard to change the environment and do the plot and cutscenes, but be warned that it might get very tiring in the 2nd half.