Reviews from

in the past


Lilac's Story cleared on April 12th, 2023
Milla's Story cleared on April 17th, 2023
Carol's Story cleared on May 4th, 2023
Neera Li's Story cleared on June 7th, 2023

Freedom Planet 2 was a game I was fairly hyped for when it was announced. A continuation to one of my favorite games of all time, that sounds great. It looks better, the gameplay feels better from the demo I played, and from what I've kept up in development, there will be a lot more to do. The game came out in September of 2022, almost seven years after the game was announced in December of 2015. Admittedly, it did take me a good while to get around to even buying the game as you can see, and I did want to replay Freedom Planet 1 to get caught up with the story, and having played Freedom Planet 2, I can confidently say that gameplay wise and visual wise, it is even better than the original which makes it look very underwhelming in comparison.

Freedom Planet 2's visual style moves away from its Sonic the Hedgehog inspiration and moves more towards the Chinese aesthetic that it established in the original game, giving it a highly distinctive look with gorgeous scenery with a variety of locations.

The gameplay has been improved immensely with the three playable characters returning and with the new character... Neera Li. Honestly, with how I felt about Neera in the first game, I had to wonder why she was even picked to be a playable character in the first place and more insulting was the indefinite delay of Torque and Spade being playable in Freedom Planet 1, but I was willing to give her a chance. In fact, I almost planned to play as her first just to get her out of the way, but as I was tipped off, it would've been a terrible idea.

Lilac the Dragon returns with the same moveset that she has. Her high speed, her cyclone, her hard hitting physical attacks, and her dragon boost. But here are some differences. Her cyclone could now combo into Dragon Boost much easier since it no longer takes up energy to use Cyclone which means it is now exclusively for Dragon Boost. Her uppercut can be used in the air for extra vertical distance. Her Dragon Boost can be cancelled early for not only mobility control, but to unleash a blast of power that damages anyone caught in it. She also now gets a Guard which everyone gets, but after pressing guard again, she activates Blink Dash which lets her quickly surge a small gap which is very useful defensively.

Carol the Wildcat remains mostly the same with claws and her pounces, but now she's lost her Wild Kick and is replaced with Jump Disc which lets her hurl a projectile at the enemy which could then follow up homing in on the projectile for extra damage against enemies and for additional mobility. Rather unfortunate since Wild Kick was something I liked about Carol although I guess it was probably extremely busted given how it gives her a longer invincibility frame in a time window compared to Dragon Boost and is able to stand still while doing it. Plus, it may already overlap with the Guard mechanic, anyway. Even still, it could've been repurposed into a standard attack that Carol can do while standing still. She also retains her motorcycle except its more rare than in Freedom Planet 1, but is fortunately unable to be destroyed after a few hits. She can also throw her motorcycle at enemies too.

Milla the Hound returns to be more fluent than ever before, but her moveset does change in the process. She can now fight with physical attacks when she originally had to use a shield blast or a cube throw or a cube blast to damage them, but now she can kick and punch things as well as use her magic to blast enemies. She can fire ranged pellets now from her shield instead of being a small short ranged blast, and rather than charging up her cube and carrying it around, it just appears through the Guard button and follows her until she's ready to fire cube projectiles or use Cube Blast. While I enjoyed Milla's take here, her Cube Blast is such a powerful move that it almost obsoletes everything else in her kit making the rest of the moves, save for the shield, to be situational at best.

Neera Li is the new character, and originally I was expecting her to be the powerful, but "not as fast" kind of character and while she is quite powerful with long ranged attacks, a means of deflecting projectiles, and a damage booster, in a twist of fate, she can actually go fast by spamming the attack button while moving and I swear, she has the potential to go faster than pretty much all of the characters in this game, even Lilac. She's also quite strong that even though the final boss was pretty difficult, I managed to use Neera to beat her in very few tries although I think by that point I was getting it figured out.

As for the other key aspects including the story and music, they took some time to get used to. There was a different style of music compared to Freedom Planet 1, but it's not bad and once you go through the game a few times, you just kinda vibe with it. I will say there were a few instant bangers from the very start which include Zulon Jungle, Sky Bridge boss theme, Globe Opera 2, and Inversion Dynamo. I can definitely say that while not every song can be a winner, the overall soundtrack does match up to the original and some songs are even better than the majority of the songs of Freedom Planet 1.

The story, meanwhile, I had to think about it and I'll admit, I enjoyed it and from a technical standpoint, it's definitely a better story than its predecessor. It has a much better pace where cutscenes don't usually go on for a long time, and the ones that do, like the 12 minute series of cutscenes was placed in the beginning of the game's second half instead of being as early as after clearing the 2nd stage and by that point the game expects you to get invested enough in the characters to appreciate a moment to slow down and reflect. The humor is so much funnier too. I busted out laughing watching Carol zooming out of the magister halls, Serpentine and Aaa's argument in the Zulon Jungle, and Carol annoying her sister. And the story still retains its dramatic edge which I was initially concerned it would kinda lose in response to people's reaction to how dark the original game got. While there weren't any visually shocking events on that caliber which to be fair is because Brevon is not present, there were some notably dramatic themes that expand on the world and what we know about Avalice's lore. We're talking about dark truths that ancestors do not want the future to know. I think my concern with this is that we aren't really visually shown in any capacity what happened. I'm not saying to make a flashback and see it all explicitly happen, but I feel like carvings and drawings would at least go a bit of ways and I think they have a few opportunities on that front while the heroes were at Parusa. Instead it's mostly just text of what happened that I called into question if any of these "dark truths" even happened the way they did until I listened to the entry log recordings that explained the user's perspective of the events. I think I recall seeing a Youtube video where someone complained about Freedom Planet 1 breaking the "Show don't tell" rule, but going off that logic, Freedom Planet 2 breaks it even harder. I'm not going to go story elitist by saying that because I don't think it's binary and actually overrated, but in this context, some visual implications would've helped add to the impact of the story.

But like with the predecessor, the thing that makes the story for me is seeing the characters. 3 years had passed, so some things may have changed. Lilac and Carol haven't exactly changed much from how they were in Freedom Planet 1. Lilac is still as heroic and caring as she once was while Carol is the same humorous albeit still kinda annoying at times, but to the stories credit, they sometimes use her obnoxiousness to their advantage. Milla had got a lot more confident than she used to be and has even had some moments of being badass, especially when playing her side of the story. Neera Li has mellowed out compared to Freedom Planet 1, but I still don't really vibe with her character. At least her voice is not as pretentious, and she does have her moments at least.

I also really love a few of the side characters, my favorites are Serpentine, making a return from Freedom Planet 1, going from a henchman of Brevon to being a menace in his own right. He has this perfect mix of humorous, crazy, and genuinely menacing and hard to take on. It's reminiscent of Dr. Nefarious from the Ratchet and Clank series who stands as one of my favorite video game villains of all time.
Aaa is another favorite as he's just chaotic and hearing him scream never gets old.
Mayor Zao is the same as he's always been, just over-dramatic in a comical way.

And overall, I appreciate them expanding on what we know of the characters such as Lilac's origins, Milla's origins, and Carol's sister relations which interesting enough had been alluded to for a long time when she had a dialogue mentioning it in Freedom Planet 1 that was scrapped.

So once you're done with the game, what do you do? Well, you can go around talking to people across hubs to learn about the lore of Avalice, partake in Battlesphere challenges, get Rainbow S by not taking hits, and just explore for treasure and other collectibles.

To say this game did not waste its seven years of development would be an underestimate, they really gave their all to make an incredible 2D platformer not deserving anything but the best gameplay and visuals. That's a Rainbow S rank from me.

Improves literally everything from the first game. All the characters are more fun to play, the pacing is significantly improved, the story is actually interesting this time, there is so much content, it’s so fucking good.

I don't remember much of my Freedom Planet 1 playthrough but im very certain this game does everything better. I've only done a Lilac playthrough (would like to do the others) but there's a sort of kinetic movement that is so satisfying to pull of going through the stages. Second half of the game is extremely good!

The game really feels like a love letter to the genesis games it takes inspiration from and if you're into those I highly recommend this.

This review contains spoilers

My biggest fear in playing this game was that it would lose what I felt was the soul of the first: its unhingedness. FP1 had a total devotion to making stuff more or less difficult if that would serve the tone of the scene. Even in cutscenes, the still amateurish voice actors screamed to the top of their lungs. It was their teenage preferences given wings in adulthood, and its enthusiasm was contagious. One could definitely feel how much fun and passion they poured into that dream child.

The slow build up on tension this game's story takes helped not those fears, with the game putting a lot of emphasis on the newfound world peace the characters fulfilled in the first game and how much more powerful and mature they have all become.

However, as soon as the part of the archipielago comes in, all my fears were dispelled. Absolutely bonkers stage concepts like the Ancestral Forge or bosses like the Astral Golmech serve exclusively the purpose of elevating the intensity of its narrative.

Characters like Aaaa or Askal are super annoying in cutscenes or have very little screentime, but they win you over thanks to their repeated and diverse boss fights, and when entire stages move around actions they take in cutscenes. Kudos on the excellently designed fight against Merga, with so many stages that it seemed advised by Treasure Inc. themselves.

As the credits rolled, I was smiling widely. Not only because this studio has not given up their inner child, but because one can feel their growth as a developer. Everything is more sophisticated, the story takes its time, and characters are equally fun to play now.

Many of the amateurish voice actors are now prominent roles in the industry of voice acting, and some were about to give up completely on it until Galaxy Trail gave them the chance to revisit their past passion. <<Success is at its best when you share it>> said the main director in an interview, and the way this series has changed lives, certainly lives up to that.

This game, this team, this passion project breathes so much positivity and personality that it makes me remember of why I fell in love with the medium and its unique possibilities to transmit emotions and stories, that would otherwise look half baked or basic in any other media.

Please, never lose that inner child of yours.


Peak mid pero el gameplay es mas peak y la historia mas mid

I followed the pre-release updates for this game for 6 years. It came out, I played it, I enjoyed it, and I was too fatigued to so another run as another character. I wanna go back to this and continue someday, cuz it really is peak.

Dans la continuité du 1 mais en mieux, une histoire cool à suivre. Les phases dans les villes sont un peu de trop je trouve mais pas gênantes.

A major improvement to the first game in every way. Better gameplay, better graphics, a better plot (somehow) and even better voice acting! One complaint I have is that I think it's a bit too long? But considering the time it took to release, I think that's kinda fair? I have yet to beat the game with Carol, Milla and Neera, but beating it as Lillac was really fun.

My biggest issue was probably the lack of unique gameplay content for each character. locking classic mode behind beating the game once is also an odd decision.
other than that, I did beat it 4 times as each character and i loved the story, characters and gameplay quite a bit.
Milla Basset is a god, she should never be nerfed

a big upgrade and an excellent sequel to the original, adding Neera as a new playable character. has beautiful pixel art, improved mechanics, epic boss fights and it's still recieving content and bugfix updates from GalaxyTrail.

hoever this game has one big problem, and it's that a single story can take Way too long to complete, personally only lilac's story took me like 20 hours to complete. and each character although has small variations, the levels are still the same, so you're replaying the exact same game 4 times in a row.

the first half of this game isnt much to ride home about, the second half is where things really start to pick up. albeit still heavily inspired by sonic, its clear they found their footing with this sequel. fun little game, but nothing too special in the sea of 2d platformers. however the ui and sound design are awesome

Possibly the best sprite work i've seen in a 2D platformer, but the damage sponge enemies and long levels really make it drag.

I'm so glad this game came to consoles cause I was worried I was gonna miss out and what is now one of my favourite 2D Platformers ever.
The improvements compared to the first game are astronomical. I like the hub areas giving the world a more connected feeling. The level aesthetics are some of the most beautiful I've seen in a 2D sprite based game and the main 4 cast are some of the most enjoyable main casts to watch interact with i've watched in recent memory.

Only done Lilac so far but I am absolutely coming back to do the other campaigns real soon! I love this game so much!

A superior sequel in pretty much every way. Freedom Planet 2 improves upon every aspect of its predecessor, be it level design, bosses, story, content, controls, difficulty, visuals, you name it!
I do prefer the overall story of the first game but replaying it recently made me realize just how inconsistent the pacing and tone of it all is. In one scene it's very brutal and serious, and in the next all is well with no worries whatsoever. After some levels you get bombarded with cutscene after cutscene, going on for 10 minutes at times.
The sequel does a much better job at this, therefore earning a full on 5 star rating compared to Freedom Planet 1.

This review contains spoilers

Fun platformer, stages can become clusterfucks at times and i am not a huge fan of that. And in general i am usually not a huge fan of stage based progression. But the story is quite interesting. Also the majority of the bosses are really good. It took some time to get going however, the earlier stages had some lesser incentives that almost turned me away. Visuals are very nice, and the music is catchy. Overall a really fun game so far. My fav stage has to be the tower. The last jumping section of the laval level was fucked, that shit had me frustrated as hell.
Around the end airship stages were very frustrating and had to redo 3 times because of a bug
Ending was a lot of bosses but also cool stages, most of them were really good. Some were a little tedious as i was expecting the game to end soon. The last few stages had some neat tricks and the green teleporter gimmic was amazing while being a bit confusing. Last boss was good with maaany stages but they gave some checkpoints to not make it disgustinly hard.
Story ending very satisfying. Lore and worldbuilding was fun. Honestly satisfying overall. You can play all the charakters and there is a potential true ending but i dont have the patience for that.
I am pretty satisfied may come back one day. Overall score 7/10 score is slightly lower since it is the stage based type. It still made me enjoy it and that speaks highly of it in my opinion.

ANOTHER Amazing platformer from Galaxy Trail. The first game is an amazing platformer and this game just does everything better. If you're a fan of fast 2d platformers, treat yourself and play this game

What a feast of a game. Four playable characters with their own distinct movement and action verbs, nearly 30 stages, a whole world map with lovely hubs where npcs update their dialogue after every story event and an entirely optional arena with minigames and unique challenges. I'm in love with this game's sonic adventure-esque maximalism, I was grinning from ear to ear in the final area when it kept dropping new gorgeously animated and creatively distinct stages in front of me to consume. This game is so confident in itself that it never felt self indulgent or akin to a slog. One stage is an all out war between enemy factions which you're free to participate in whilst the next has you barely escape hordes of enemies to assemble a mech and then proceed to destroy them like the pests they are. It boggles my mind that a game with such nuanced, satisfying and responsive controls and high volume of high quality content can be made by a small team of people whilst larger studios flounder to achieve either of those two. Playing both this and Spark the Electric Jester 3 has sort of convinced me that the Indie is the definitive future of platforming.

The thing about Freedom Planet 2 is that you have to meet it halfway. The movesets are a half-step more complicated than most people would expect from a retro-styled platformer, not to mention the importance of the guard ability. It took time for me to adapt to Carol’s action vocabulary on this playthrough and to feel comfortable controlling her. There's an inherent Give A Damn-ness to playing this title.

Additionally, the game is rather demanding for something that looks cutesy and old-school. The game is twelve hours long which is still short by modern game standards but for splintering action like this, a campaign of 30~ levels is a big ask.

Those aren’t flaws, but it’s an explanation for why some people would bounce off of this game and an explanation for why it wasn’t infectious for me to play this the first few hours, even if it was far from a mediocre experience. Freedom Planet 2 was extremely rewarding for me as I mastered Carol’s verbset and by the end I couldn’t get enough!

The plot isn’t superb but I think the characters are very realized and the world is evocative. The audio is great. The first time I played FP2, I thought the soundtrack wasn’t as good as the first. I might still believe that but I loved a lot of the music replaying this campaign. I’m going to be spinning this OST, trust me on that!

This is the second time finishing Freedom Planet 2 and I know I’m going to return again, not just to play as the other characters but to master this game as it is a title that welcomes a player’s passion.

I WANT THIS GAME I WANT THIS GAME I WANT THIS GAME I WANT THIS GAME I WANT

Game rules and hits so many notes of what I like in video games. On equal grounds with the first one.

was waiting a long time for this one! i think the level design suffers a bit (especially near the end, or if you're playing as any character other than lilac), but overall it was pretty good

Gorgeous sprite art. Not a fan of the overworld map or locking classic mode behind beating the game but the game looks so good I can't really complain about it. Biggest complaint has been addressed: shorter stages. More emphasis on combat but, sadly, boss fights are easier for the most part. Nevertheless, the game looks, sounds, and feels great. Such a blast.

Massively improves on the base game, everything is so much more fun to do and the character who used to be miserable is actually really fun now! There a ton of levels, they're all decently long, and I don't mind because they're all great. The story is better but still not actively good.


Uma evolução bem clara em todos os aspectos em relação ao primeiro jogo, apesar de ser injusta uma comparação de um jogo de 2022 para um de 2014. O estilo visual e artístico é muito bom, assim como os efeitos sonoros. Algumas trilhas da OST são bem marcantes também, enquanto outras nem tanto. A trama apresenta vários personagens que você pode escolher pra jogar a campanha principal, cada um com uma história inicialmente diferente, e que se cruzam da metade pro final do jogo.

Apesar de ter um início lento, cada fase tem uma ideia central, com mecânicas características que ajudam a dar uma variada na gameplay. Nem sempre é uma ideia boa, mas eu gosto bastante desse aspecto no jogo, e isso engrena de vez da metade pro fim. As lutas contra chefes (não todas) podem ser bem empolgantes também, sendo bem satisfatório aprender os padrões de ataque. Outro ponto positivo é o fato de que, apesar de se inspirar em Sonic, as fases não se resumem a apenas acelerar de um modo que eu mal consigo ver detalhes das fases e dos inimigos, isso é um ponto extremamente positivo pra mim.

O principal problema que eu tive com o jogo foi a duração das fases. Todas exageradamente longas, cada uma levando em torno de uns 20 minutos de duração, se você for uma pessoa como eu que gosta de procurar por segredos e explorar bem. As cutscenes do jogo podem ser bem maçantes e com um humor que eu particularmente não gosto muito. Além disso, o tutorial o jogo dá uma impressão de que há vários recursos para utilizar no combate, mas, pelo menos na personagem que eu joguei (Milla), só precisei de um único ataque para todos os inimigos durante o jogo todo. Todos os outros eram bem descartáveis e não tão úteis.

Um bom jogo de plataforma 2D, uma evolução significativa em relação ao primeiro, mas longe de ser perfeito. Ainda assim, recomendo para aqueles períodos de intervalo entre um jogo grande e outro. E se acabar curtindo muito, há bastante conteúdo, com histórias separadas para cada personagem, e uma certa variação na gameplay.

Possibly better than the original. While I'm not big on the map screen and having to visit cities, I do appreciate the huge improvement in the quality of the dialog and story, and the gameplay is as fun as ever.

The lowly console owner that I am, I spent two years waiting to be able to play the sequel to one of my favorite games of all time. After all that, there's no way it could actually live up to the lofty expectations I had set for it, right?

Right?

Yeah, Freedom Planet 2 is freaking incredible, it's wild how much it blows its predecessor out of the water in terms of polish and scope. If FP1 was in my Top 20 favorite games, then FP2 is a Top 10, maybe even a Top 5. It pretty much checks every single box in terms of what I want from a game. Complex and fluid movement, satisfying combat with a high skill ceiling, level design that's consistently fun and inventive, bombastic boss fights, loads of side content, adorable character designs, an engaging character-driven story (seriously it's way better this time), utterly gorgeous and cartoonishly colorful visuals, and an incredible soundtrack. It elevates Freedom Planet from a lovely homage to the Genesis era to an all-timer platformer series that can stand on its own alongside some of my favorites in the genre.

A game with really high highs but also really low lows. Some of the best levels between the two sequels but a handful of the levels just turn into garbage enemy swarm type levels from the cheap SNES level design days. Music is a bit lacking compared to the prequel and the story is about as cringe as the last one. It just has a really rough tone to sit through. I am more fond with the previous game but it has been a while since I played it. Still, it stands tall next to some classic Sonic titles.