Reviews from

in the past


First a frog was piloting and now there's a chameleon too?! Everything is allowed these days, next you are going to tell me that a pig piloted as we-- OH GODDAMMIT, PIGMA!

If the original Star Fox left a mark in gaming history for what it was, Star Fox 2 did the same for what it wasn't, or rather for what it couldn't be. A lot of factors, like N64 nearing its release and the incredibly high costs, resulted in the game just... never releasing. It was stated by several developers that the game was indeed fully finished, but never saw the light of day, and was left to wither inside the cold and agonizing walls of the Nintendo archives... or so we thought!

In 2017 it was finally officially released, being included in the SNES Mini as the special 21th game, and it was treated as an HUGE event both by fans and Nintendo itself, one that would be repeated some years later when it released on the NSO, and how not to? The game that never could was finally given the chance to spread its (ar)wings and fly into glory, and after playing it, man, I really got to say that...

...it sure is Star Fox again!... kinda...

Ok, I wanna preface by saying that, taking into account this was set to release 3 years after the original, it really shows it sequel status right off the bat. The game beings with a much more impressive cinematic and in general has more spectacular sequences, the pixel art on the characters is honestly amazing, and above else, the fact it breaks free from the pre-fixated routes and now basically lets you explore the whole Lylat system, selecting the objective you please and having some possible random battles against missiles and the enemy Star Wolf gang in space is a direction I didn't know I needed, but it feels like the natural progression for the series and it has so much potential... and that’s the problem: it has potential, but lets most of it untapped.

Star Fox 2 is flashier and it has bigger ideas, yes, but, just as the progression itself, its surprisingly directionless. Most of the magic and originality the previous iteration had is not only lost and doesn’t have the same kind of impact, but it also completely set aside most of the personality and identity that made it so unique. The almost abstract feeling is scrapped in favor of the redundancy of the asteroid filled space and the boring, samey giant space ships and planetary bases; they repeat over and over, adding enemies yes, but instead of going for original and interesting designs, they just stick to normal space-craft or one similar to animals which, not gonna lie, the enemy robot scorpion is rad as hell, but still. At first, with the whole preventing Corneria from getting to damaged by enemy weapons thing, it really feels like a war is taking place in the system, but five minutes in, it loses all the impact it had and becomes routine, and not a cruel and harsh routine, just a boring one. There are efforts here and there that clearly show they wanted to sell this idea of a conflict at a bigger scale, but it get dragged down by how it all the repetition and the loss of identity of the planets (you don’t get to spend much time on the planets themselves, but in the little while you do, they have little to none identity, like, in this one Venom looks exactly like Corneria did in the original game, which…huh?), and I don’t know about you fellas, but when a game that lasts less than an hour feels repetitive, something might be wrong over here.

I belive that the biggest example of what was lost from game to game is Andross: in the first game his presence is minimal, yet is always present at the same time, he’s incredibly menacing and his fight leaves a huge impact… while in 2 he appears just as the game starts, he says the word ‘’awesome’’ and his final fight is not as impressive or spectacular, in fact is even easier and more tedious… just goes to show that the Ape cube can’t save it all…

And I mean the gameplay is… fine? Is more Star Fox, and the introduction of the combat on ground with the new ship (which I’ve called Duckwing and I believe that’s the best name I’ve come up with in my entire life), how surprisingly hectic and fun it is considering it has tank controls and being able to change the form of the ship anytime you want is a really cool mechanic that makes encounters interesting. Combine that with the better (not by much) framerate and it honestly the combat alone could carry the game!... Too bad the space battles suCK AAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I don’t know who was the madman that thought that making all space counters in first person was a good idea, but that, combined with the already mentioned repetition, even in the Star Wolf encounters, and that they make most of the bulk of the game and we are left with the recipe for a good ol’ snore. It isn’t fun, it doesn’t tell anything, it basically pads the experience and its even frustrating… and I don’t know why it had to be like this.

Taking into account its flaws and its short duration I… it’s honestly hard to believe that this game was truly finished. I couldn’t call it bad since there’s still a bunch of cool stuff, but that’s all it feels like, just cool ideas, and instead of them improving on the core idea of the first game, they just left some incredibly good stuff behind, and it honestly just feels like Star Fox because it has the name of the series and Slippy is it, and while I’m glad it exists and it’s ideas went on to inspire other entries in the series, as it stands on its own is… a cool history piece, something which already was, and could have gone beyond that, but just didn’t…

…But the worst thing about is once again tHE COMPANIONS MOTHERFUCKER I KNOW THAT X IS FOR USING THE BOOST STOP OBSTRUCTING MY VISION WITH THE TEXT BOX SHUUUT UUUUUUUUUUUUUUUUUUUUUUU-

Really great but the controls were confusing and difficult to follow. Super fun though go listen to Suprise Attack on youtube

Such an intriguing piece of history
Way more fun than the original

very non nintendo-like thing to actually release this

I appreciate this for a piece of gaming history and not much else really, Pretty cool this got included with the SNES Classic.


One of the rare cases where playing the Leaked Beta is significantly more fun than playing the actual finished game.

Unlike the finished game which locks the charged shot behind pretty much 100% completion, the Beta lets you use it by default. The charged shot in Star Fox 2 (at least the Beta, I ain't 100%ing this lol) was busted. Totally busted. It deals absurd damage, like half of Leon's health bar or some shit, and actually has surprisingly good lock-on properties. It's very easy to just lock onto a target, release the A button, and let the charged shot do all the work in all-range combat, even with polygon graphics and a janky framerate. Miyu and Fae were also insane, they started with double lasers and while they had the lowest health, that really didn't matter. 12 hits is still plenty of room for error (in the Beta, I'm pretty sure all enemies deal 1 damage at most) and there's multi-use bomb items that can heal you back to full. By no means is any of this well-balanced and would probably need to be ironed out for a final release.

But when the gameplay is only somewhat less janky than the original Star Fox, I will gladly take every advantage I can get. Yeah the charged shot is overpowered as hell...but you know what? It's pretty fun to use! But in the final game, you're instead relying on your lasers, and not only are they a lot weaker (especially without a double power-up) but they're harder to aim too. Just like that, the game becomes way more balanced but way less fun and playable 25 years later.

Hell, playing the Beta on ZSNES is a great idea, because inaccurate Super FX emulation actually means that the framerate is somewhat smooth.

not the best but it was kind of ahead of its time. it lags like hell during some sections (mainly walker stuff) and a lot of the objectives repeat themselves. i like how the characters have different things they are good at and the strategy with deciding what to go after. its not bad but its clearly a stepping stone inbetween the original and star fox 64.

The sequel 24 years in the making. It was fun to play the lost Star Fox game, but you could tell that is was cancelled and what remained was the only part that was released.

It's really a shame this didn't come out on the SNES as intended. This game rules and might have completely changed the trajectory of the Star Fox franchise.

Holy shit, where did this come from? I was honestly slightly dreading playing Star Fox 2, after finishing its predecessor with only a technical admiration of what it achieved on the console equivalent of a toaster rather than much fun, how could its unreleased, unfinished followup be any good?

How wrong was I, this game is honestly great. Unlike Star Fox 64 which is in all but name a souped up remake of the SNES original, Star Fox 2 goes in a new direction. Rather than being limited to the rails of before, here each level is an open field to be explored at will. Most start in an open area where you find/shoot/sit on some targets before entering a base. There you can transform at will into a strafing mech walker and navigate through to find a simple boss fight.

While the stages are fairly repetitive and simplistic, they're a brilliant proof of concept of what it could have been. But it's the level select screen that truly surprised me, as what was before a simple route select is now a strategic metagame about protecting Corneria from attack. It's almost like FTL, you choose a planet or ship to travel to and as you move, so do the enemy missiles advance on your homebase. While in missions, time continues to pass, meaning if you don't finish them quick enough, you risk losing the entire game. It's a great balance between trying to keep Corneria's health as full as possible while attacking to avoid Andross making you repeat levels.

If this all sounds as though I'm gushing, then that's about to change. Star Fox 2 is by no means perfect, chiefly because it feels at most like a prologue to a more substantial game. The whole thing took me less than an hour to beat, and that was me playing on the hard difficulty setting. Star Fox 2 is laughably easy too, with most enemies going down in only a handful of shots. It runs abysmally too, some interior sections taking me down to what could only be single figure framerates, but this is a flawed it's inherited from its forebear. The ability to choose two fights to swap between at the start is an interesting concept, but incredibly underdeveloped. The art is definitely improver though, with the character portraits being good enough now to please furries.

Overall, I was very pleasantly surprised. I only wish Nintendo had embraced Star Fox 2's innovations and applying them to future games. There's more complexity here than either 1 or 64, at times it reminded me more of Freespace or Wing Commander than of Star Fox. Hopefully someday the big N will see fit to make one less Mario spinoff and instead return to one of its long neglected series and give us a new Star Fox in the same ilk as 2. Don't hold your breath though.

VERY short game. Beat it in under an hour. Enjoyed my time with it, tons of great ideas came from this that I'm happy stuck around. Though I wonder what Miyu and Fay are up to...

Game Review - originally written by Shih Tzu

One of the holy grails of console game prototypes, the unreleased Starfox 2 is apparently indeed the first developed sequel to the SNES 3D polygonal shooter Starfox. Fox McCloud and his equally anthropomorphic crew are back to battle the evil ape Andross, with two new female pilots, Miyu and Fay, joining the fight. In contrast to the first game, however, which features lots of arcade rail-shooter action, the sequel adopts a somewhat more strategic, exploratory tone. The game plays out on a galactic map, where you direct a pair of pilots around, intercepting enemy squadrons, attacking enemy bases, and so on. In the meantime, mean old Andross is launching missiles at your home planet of Corneria, and if you let too many get by, you won’t have any home left to save.

This shift toward strategy extends to the core gameplay as well. While there are plenty of Wing-Commander-style dogfights, many of the scenarios require the player to find switches to press or navigate through enclosed mazes. A key innovation is the ability to transform your Arwing into a bipedal gun turret and walk through some stages Doom-style, firing, strafing, and dodging. All the while, the clock ticks down as other battles rage elsewhere in the galaxy, and you will frequently get frantic radio messages from your commander about incoming missiles and other threats.

On “Normal” difficulty, the game can be beaten without much effort or time; I won my first game in under 15 minutes (and I’m frightfully bad at these games). The higher difficulty levels, however, feature new enemies, expanded stages, and a lot more gameplay in general. “Expert” level is truly demanding, but it’s also where you’ll see the most interesting developments. Factor in the challenge of topping your high scores and a healthy amount of randomness, and you’ve got a good amount of fun to be had for fans of this series who want to pull back the curtain for a glimpse of what might have been.
(editor's note: iirc the way the original prototype leaked, and don't quote me on this, was that Sonic Cult administrator Pachuka was hanging around in the #rareroms IRC channel on EFnet pretending to be one of the channel owners, when a regular messaged him with a download of the rom thinking he was the guy he was disguised as, fascinating story)

actually my favorite star fox game after the original star fox, but god is that art style creepy. why are they looking at me like that and why do they have human teeth.

Feels more like an extra game mode than a proper sequel. Don't get me wrong, there are new things like multiple playable characters and walker ships, but the game can be beaten in like 15 minutes (on a first playthrough + inexperienced). Also there are no on rails sections unfortunately, just open arenas this time. Framerate is somehow even worse than the original. The only notable thing this game does is a ranking system which helps with replayability, but honestly I'd just rather play the original again.

Pretty short game but still fun. I really enjoyed the real-time aspect to the encounters, they added a good amount of tension and suspense. The all terrain sections were really fun to play (if you get past the low framerate). The whole game took me around 40 minutes to finish, and personally I enjoyed it more than the OG starfox. Plays great on original hardware with an everdrive!

Pros: The graphics are top-notch for SNES, using the SuperFX 2 chip, this is some impressive stuff for the system (shame it took so long to come out, we would've been wowed back in the 90s had it released then). And it's pretty cool, there's brand new team members with Miyu and Fay, you can dogfight a giant dragon in space, a rival mercenary squad of space fighters with Star Wolf, a free-roam map, and the ability to transform the Arwing into a walker. It's cool, and impressive stuff. Most stages involve big open areas that require you to unlock gates, enter bases, defeat bosses, and all with 360 movement with tons of shooty shooty blast blastin'. Either that, or it's dog fights on a timer in space. It works... I'm just...

Cons: Not a fan of the gameplay, my dudes... All-range mode ONLY, everything is on a timer, and the main form of progress is via strategy on a map, where you take turns for movement, to try and defeat each enemy base, destroy each missile, and confront rival teams as you head your way to stop Andross. I didn't gel with it, sorry to say. This isn't my type of Star Fox.

What it means to me: This game releasing at all was mind blowing, and it made the SNES Classic Edition mini all the more worth buying. Later released on Switch's NSO SNES service, there's plenty ways to play it, and so I did, and... well... I enjoyed what I could, and didn't enjoy the parts that weren't meant for me. It's a mixed bag, but I'm glad it saw the light of day anyhow. If anything, I'm glad Miyu and Fay are now official Star Fox team members!!

I don't understand how these two games are actually fun. They should be terrible given how dated they are, but they somehow aren't

Played this game mostly out of curiosity given it’s a significant piece of history in itself.

That said, the experimental nature of this game is very evident to me. The 3D graphics at the time were mind-blowing, but boy does it control awkwardly. Also not the biggest fan of the timers everywhere from the get go, as it puts too much pressure when trying to learn the game.

What I enjoyed the most was actually seeing how much of this game went on to become Star Fox 64 and Zero later. The Star Wolf sequences, Venom, the All-Range stages, multiple routes and the ship transformation all would eventually come back in much more polished forms. In that sense, I’m really happy this game exists and that Nintendo made it available!

Star Fox 2 fue desarrollado por Nintendo y Argonaut Games y probablemente sería lanzado para la SNES allá sobre el año 1995... si no hubiese sido cancelado por no estar a la altura de lo que ofrecía la competencia respecto a gráficos en 3D por aquel entonces.
Por suerte Nintendo lo rescato y publicó para la Nintendo Classic Mini: SNES en 2017. Mas tarde llego al Nintendo Switch Online: SNES en Switch.
Star Fox 2 se diferencia bastante de la entrega anterior, en vez de tener 3 rutas fijas el juego nos presenta un tablero con unidades enemigas atacando Corneria. Podemos movernos libremente por el tablero, pero las unidades enemigas también lo harán a la vez que nosotros. Cuando toquemos una unidad enemiga, empezará un nivel.
Los niveles son mucho más variados que en el primer juego y en ellos podremos volar libremente en el espacio (en todas las direcciones), explorar la superficie de planetas en busca de bases enemigas y luchar contra el escuadrón Star Wolf.
Está acción en tiempo real del tablero crea una atmosfera mucho más interesante y le da un toque de estrategia que no estaba presente en el juego anterior. Además, en los niveles con tierra tenemos la posibilidad de cambiar en cualquier momento entre el modo vuelo y el modo bípedo, lo cual es muy divertido la verdad.
Star Fox 2 corre gracias al chip Super FX 2 que viene a ser como el chip original, pero al doble de velocidad (21MHz). A pesar de eso el juego ahora se atreve con algunos modelos en 3D con texturas o sprites en vez de solo colores sólidos y los fotogramas acaban cayendo igual que en el juego anterior, especialmente en los niveles sobre el suelo o en interiores.
Star Fox 2 supone una ligera mejora gráfica (desde luego lejos de la Saturn o la PSOne) pero una gran mejora en gameplay respecto al juego anterior. Es un juego para sentarse una hora con él y terminarlo de una tacada y me alegro mucho que no haya quedado en el olvido.

Eu entendo o motivo desse jogo ter sido engavetado...

I got to play as Slippy! I love that little green fuck

A very ambitious sequel for sure, but I feel like it was pushing the SNES too far. If it came out on the N64 I would like it a lot better.

After playing this I was pissed. I mean, I was genuinely pissed off that this fantastic game that had evolved over so much over the first one in so many technical ways was thrown aside and then buried to only be discovered MANY years later! I mean...how DARE you Nintendo!

You release utter shite on your library, but you buried this gem?!?! The fuck?!?!

The game adds two new hot furry characters, the reason being so that you have three different types of ships with two each and you pair up the fighters in teams so that you can plan your advance along with how should focus on battle ships, the enemy armada, the missiles and directly at the base!

Something new that they added, which we don't need until much later, is the ability for the fighter to transform into a walker for ground combat and allowing such fun seamless transition is something that seemed impossible for the limitations of the system of the time, but they had done it!

The story is the villain has returned! (this won't be the only time) and he has started off yet another attack on the Lylat system! After repelling the attack it's easier to try and get to him, however, Wolf and his friends are there to stop you once again and prevent your progression!

I love the tactical idea to this as it feels a little more like a real war in how careful you have to be in your placement of troops and what targets should be your main source as those missiles will keep being fired, but enemy ships will also swarm and destroy the planet if ignored too!

Any fan of furries and Star Fox should certainly pick this up and have a lot of fun with it! I really wish there were more games like this in the future!
(Note: I'll regret asking for this...)

Gameplay + Stream

Not too great. There was a lot of repetition in the 15 minutes or so I played. The framerate seems improved over the original, but it still doesn't feel responsive.


Brief but very fun and seamless game, much like the first Star Fox and 64. This is what Star Fox Command should have been, but bigger.

And lets kick out that cranky and annoying b*tch named Krystal from the team and bring Fay back, please.

Very fun, cool mechanics outside of the battles, though pretty short. Playing it makes you see why Miyamoto was scared its more open-ended nature would eclipse 64... though i still prefer 64 overall.

I had fun! For some reason I decided to play this before Star Fox 1 though

This is Star Fox 1 if it was more conceptually interesting.