Recent Activity



01Tachi followed Gnarly

21 hrs ago


22 hrs ago



22 hrs ago


01Tachi reviewed XDefiant
Forgot to add this when I played a bit ago

Really bad hit boxes + long time to kill + exploitable mobility = ...

not a shooter game, this is just something else, something bad

Using the words of some wise man "The game just doesn't do what u want it to fucking do"

Maps existing with the exploitable perks you can use (from one class) are also not any more conducive to fun playstyles, I mean in design the game is just completely devoid of necessity of gunplay, it's more so about having the jump on ur enemy. This could be annoying enough considering someone can just dance around you as the games hitbox betrays you in suit, but then on top of that they know where you are and you don't know where they are every 25 seconds... so my only competitive option is to play that one class to compete and play along with this anti-shooter bore

Another class just gets extra health on top of the anti-shooting, so i have to dance or make a mockery of fundamental gunplay even longer to try to kill them.

yeah

Snipers kinda work ig

23 hrs ago



01Tachi commented on Ecliptyk's list Dropped Visual Novels
dropped all of these as well (handshake emoji)

2 days ago


01Tachi reviewed Max Payne
Revisited, but not replayed.

Has fine shooting sections where you get what you get from the beginning. Sometimes you don't even get that cuz you see these action-cutscenes, followed by a noir readoffs (foreshadowing). But anyway the gameplay is pretty fine and has player input and some stakes, nothing great.

The noir is to be expected not long into things, but it just goes on and on and there's no punchline. One russian gangster's license plate reads out: VODKA, but this game isn't a joke, it's just a stereotype. It takes itself completely serious with no contrast.

Can't skip the noir stuff fast enough, the ost doesn't even change for the comic reads.

There's def some nice hints of thoughtfulness in this game though on a conceptual level, even if it's not really enough and loops through these facets- but what particularly stands out is the ambience you get inside of the buildings that really makes me look around irl and for a sec feel like I'm living in these gritty environments.

I wish the game let the game speak this grit though more instead of just cycling back and pointing me towards these noir line readings by Max. The noir readings are overdone already in the main story, but then the most interesting part of the game - feeling like I'm in this grittiness - is limited mostly to these extra, on the side, noir narrations I pick up which go in detail about why I should care or things it assumed I miss. Regardless there had to be a way the player could engage with this stuff instead of just same grim ost playing with exposition over and over.

I recall them nightmare sections are later on as well, which is actually kinda what made me want to play this again, but I don't think I'll make it that far, and with how it's been going even if they were cool and that set a new trend for the story sections, it still pretty much definitely wouldn't be enough to make this great.

3 days ago


01Tachi wants P.T.

3 days ago


3 days ago



3 days ago


3 days ago


3 days ago


Filter Activities