Arguably the most consistent Miyazaki game. it also proves that consistency doesn't always mean better quality, as Dark Souls III leans into more safe accessible design choices that hinder it from being the best game in the franchise, but I'd be lying if it doesn't have the best roster of boss fights and some of the best level design in the whole series.

It's a game that I hated to admit that I liked, and somehow it fits its theme of hipster teen angst ironically enough. I liked to bash this game for what it does poorly, and I still do, I think it's a pretentious hot mess of ideas that has that sense of cheesy "indie xd" charm that I admittedly and shamefully still kinda like. It reminds me of an older self that related to those poorly written douchebags, it's a good guilty pleasure of mine for the wrong reasons, it's one of those good bad things.

I really like the gimmick, but I don't like how linear it feels to its approach. It feels kinda loose for some reason I can't describe properly, but it just feels repetitive this way. I love the art the aesthetic too but what the fuck is up with that forced plot?

Maybe if I started the triforce quest earlier I would've liked it more, but that doesn't change how stupid easy the dungeons are.
It does have the most charming story in the series tho, and Medli is one of the cutest characters ever.

Trying to imagine a scenario where Crash is actually a new thing that would garner popularity through Its masocore difficulty just like how Cuphead and those other meme games did

The Sonic/Shadow levels are good despite some hiccups, everything else is super fucked

This is my second favorite depiction of an apocalypse after that anime movie about depressed teens and mechas

I wish they didn't trade away the subtlety to copy Spec Ops: The Line

Interactive sad Facebook story

I'm gonna sound pretentious by being probably the only one who will try to intellectualize this weeb ass game, but the idea of building a whole futuristic setting based on contemporary niches and memes is very clever and giving the player a perfect grasp of how the world outside works in this game through only dialogue feels so literate. It's a game that understands the cyberpunk genre really well while masking itself by being a waifu simulator

It's more influenced by contemporary horror games than it's influenced by the older RE games, the birthday section is the biggest proof of that.
You can also tell that enemy design and placement have taken a backseat this time which was one of the most important aspects of a Resi game, they're too limited and (mostly) unavoidable too this time around, there's also less backtracking in this game so you cant consider the possibility of meeting those enemies again. Exploration feels more linear and scripted and puzzles are pretty much nonexistent here.
I tried to treat it as it's own thing rather than comparing it to other games from the franchise but i ended up feeling like i've seen better from this style of games, this game feels like an imitation of the RE games more than it is a return to form for the franchise

I usually try to be respectful to media about mental health especially if it's personal. However, I really can't bring myself to like this one at all. It's all boring and mechanically tedious, there's no impactful moments (for me at least) and I can't sympathize with any of the characters except for one single character and his story was so cliched I rolled my eyes after it's closure. I don't intend to be mean, but it really didn't click with me, sorry