يلعن كسم دي لعبة على كسم الي عملها اللعبة دي أذتني نفسيا على مستوى الشخصي و كسمها بأمانة يعني بجد نيك و حسبي الله و نعم الوكيل

I know it's a cheesy thing to say but Celeste is one of the pieces of media that saved me on a deep personal level.

"You must be Devil's Third for the Nintendo Wii U if you think we fucking"
Me:

This was like a forbidden fruit when I was young, it should've stayed that way.
This franchise has done massive irreversible damage to myself

Asobo Studio really made Ratatouille, a game about rats, and then went on to make A Plague Tale 12 years later, another game about rats.

2001

For the love of god bring back the Japanese boxart

As luscious and confident as video games can get.
Compared to other Ridge Racer games, it feels like Type 4 was the one they knew they had to nail and it shows.
God bless.

The Max Payne game with the most style, and my favorite out of the bunch.
It's a masterful attempt at style and tone that I doubt the remake will even capture. A showcase of how much you can squeeze in a single video game. It's a graphic novel, noir film, Hong Kong action piece, Lynchian horror and a violent video game that broadcasts all the team's influences which happens to be both genuinely dark and satirical at the same time.
Also, I'm gonna remove a star for each game that doesn't have Sam Lake's facial model from now on.

NMH clearly wasn't meant to be a franchise.

Remake discourse has been tiring but this was such an incredible remake that it has to revive the conversation again. I'd argue that the gen 8/9 games that got remade in the recent remake resurgence have different philosophies on how a game can be remade, this falls between the recent Dead Space and FF7R in how it's incredibly faithful while changing and recontextualizing some of it's events.
I actually didn't really want them to change how some of the story elements are presented, but I didn't mind them in the end. I feel like there were no casualties aside from maybe Ada and Ramon, in fact I kind of loved the new Luis and Ashley.
The gameplay blueprint is practically the same which makes the remake practically as engaging as the OG although different in how it feels. People have criticized the new knife mechanics but it really falls in line with how the gasoline/crimson red system worked in REmake, if you liked that system then it makes absolutely no sense you'd hate the knife durability. The most mind boggling change thus far is the stealth which is easily ignored, but it's an option nonetheless if you wanna clear 2-3 enemies before eventually getting caught.
All in all it's a very good reimagined RE4, and I'm gonna be okay with it as long as I'll still have the original available unless Capcom decides to treat this as the replacement.

Reminds me of both Clover Studio and Dreamcast. A throwback to that time when Microsoft and Sega were confusingly intimate. I'm halfway through finishing it so no score or actual review yet, but it's honestly one of the coolest games I've played in a long time and I don't think I'll be done with it after completion.

This is the longest for me to beat a game in a long time now, and I feel bittersweet towards it.
I really enjoyed it, but I don't have any concrete thoughts on it since it took me too long to finish, so a lot of my thoughts vaporized with time. However, I'd say the highlight of the game is the structure of the open world and the biggest flaw being some repetitiveness.
Combat is at its best here, but I'd say level design felt sorta inferior to some previous areas in previous games (maybe except for Leyndall Sewers and Stormveil, which both reminded me of DaS1 and DeS respectively), but level design was good overall but just not up to FromSoft's standard imo.
I'll definitely play this game again once I upgrade my PC, but it makes me sad (and worried) that it probably won't impress me for a second time, hopefully I don't grow to like it less.
But yeah, there is a case of some unreviewable games and this is surely one of them for me since it retains most if not all the qualities and features that I among many people enjoy in From's games.


There's a certain enjoyment that I usually get for R*'s games, partly due to nostalgia and the vast (even if usually empty) nature. It's still a completely free sandbox in which you can do what most games does not provide, and here it's at it's most detailed and reactive.
The enjoyment that I got here is mainly for the simulation aspect, going on rides while listening to music while seeing how you and the extremely reactive AI react to each other, as Rockstar does it best with It's competent driving mechanics and great music choices (it's a soundtrack that's composed by people like The Alchemist and DJ Shadow and with original music from people like Freddie and Tyler in a game that has fictional radio channels run by Frank Ocean and Flying Lotus, you can't go more overkill than that).

All that being said, I'd be lying if I said that GTA V isn't one of gaming's biggest blueballs imo.
Rockstar's design has been criticized lately a lot, with systems and world that'd allow so much if only the games weren't like "drive here, shoot this and loot that", so there isn't much to be said here that wasn't said already. The aspect that bothered me the most however, is how interesting the story premise is before cannibalizing itself with it's satire and critiques on modern day Americana as well as general inconsistency and lack of focus.
We have here a rich Californian ex criminal that realized that money cannot fix how disgusting his life is while having to oblige to literal feds just to keep his already awful situation from being worse, and his mentally deranged friend which tries his best to show his loyalty despite of it all, both influencing a troubled kid that was only raised by the fact that he cannot escape gangbanging and that the only way to be better is also through crime, but just through a more organized and ambitious way. What does the game do with that premise? Nothing. It will only showcase how "relevant" and punk the world is compared to ours. Facebook is Lifeinvader, car names are sexual puns and people are caricatures of their real-life counterparts. Plot points are forgotten and side characters that should enhance the supposed themes of the game are almost disregarded after a couple of missions (Lamar my beloved, I won't forgive them for butchering your screentime). Part of my positive score comes from the fact that unlike most GTAs, this was actually the one who made me crack a couple of laughs even if the completely unsubtle humor got on my nose so damn much. But still, it's a GTA game. You'll know how it will end and you'll know who the bad guys are.

I know that I most probably didn't put in any constructive opinion on this, that's because this all has been said before more profoundly and it can be applied on every GTA. I'm just disappointed that they almost got their narrative right for once but they decided to ruin it both by design and unintentionally. It's still fun to fuck around and wreak havoc in those games but I always feel like punching whoever was in charge of that take after I finish them. Maybe that was the purpose of GTA after all.