A time killer, sure.
I see myself occasionally giving it a run or two in bus rides to work or in lectures, but other than that I don't see myself going back to the PC version again.

The aesthetics are the highlight here, the OST specifically is something that caters to my taste on many levels.
The actual premise is genuinely intriguing, being half base building and have roguelite. The main issue comes from the fact that both aspects are as deep as a puddle.
Admittedly, the compliment each other very well, but once you've seen what the game is capable of in the first 90 minutes you've seen it all.
It just overstays it's welcome.

R1 -> ◻ R1 -> ◻ R1 -> ◻ R1 -> ◻ R1 -> ◻

The Max Payne game with the most style, and my favorite out of the bunch.
It's a masterful attempt at style and tone that I doubt the remake will even capture. A showcase of how much you can squeeze in a single video game. It's a graphic novel, noir film, Hong Kong action piece, Lynchian horror and a violent video game that broadcasts all the team's influences which happens to be both genuinely dark and satirical at the same time.
Also, I'm gonna remove a star for each game that doesn't have Sam Lake's facial model from now on.

This is the longest for me to beat a game in a long time now, and I feel bittersweet towards it.
I really enjoyed it, but I don't have any concrete thoughts on it since it took me too long to finish, so a lot of my thoughts vaporized with time. However, I'd say the highlight of the game is the structure of the open world and the biggest flaw being some repetitiveness.
Combat is at its best here, but I'd say level design felt sorta inferior to some previous areas in previous games (maybe except for Leyndall Sewers and Stormveil, which both reminded me of DaS1 and DeS respectively), but level design was good overall but just not up to FromSoft's standard imo.
I'll definitely play this game again once I upgrade my PC, but it makes me sad (and worried) that it probably won't impress me for a second time, hopefully I don't grow to like it less.
But yeah, there is a case of some unreviewable games and this is surely one of them for me since it retains most if not all the qualities and features that I among many people enjoy in From's games.

This was like a forbidden fruit when I was young, it should've stayed that way.
This franchise has done massive irreversible damage to myself

Asobo Studio really made Ratatouille, a game about rats, and then went on to make A Plague Tale 12 years later, another game about rats.

If anything, I liked it for experiencing a Souls game differently for the first time since I've played BB and having to adjust for how everything works. The most alien Souls by far despite all of its shortcomings.

2001

For the love of god bring back the Japanese boxart

Little Jacob is so cool i wish jamaicans were real

One of the games I'd shamelessly admit that I was 100% wrong about, some games are meant to be played a specific way but I never did with L4D2 until 2021. Turns out it feels like a whole new different game that i was missing than the game I've played from what I remember.

Not surprised by Annapurna Interactive choosing once again the most bland A24-ish looking game to publish.
Check the other game they published about timeloops, that one was awesome

I still struggle with the choice of rating games either as a form of interactive expression or simply as a video game. But I'm totally fascinated by the overall direction, It's all show no tell and I think it wouldn't work with any other medium. however, it wasn't fun at all (which i understand that's the main point of the game) and maybe that comes to the fact that I really don't enjoy cover shooters, but I'd definitely respect a cover shooter that tries to be as unique as this. If people can forgive something like spec ops the line there might be a chance they'll like Dog Days.

literally finished the game on Tokio Murishima's birthday