51_Savage
2021
2022
The aesthetics are the highlight here, the OST specifically is something that caters to my taste on many levels.
The actual premise is genuinely intriguing, being half base building and have roguelite. The main issue comes from the fact that both aspects are as deep as a puddle.
Admittedly, the compliment each other very well, but once you've seen what the game is capable of in the first 90 minutes you've seen it all.
It just overstays it's welcome.
The actual premise is genuinely intriguing, being half base building and have roguelite. The main issue comes from the fact that both aspects are as deep as a puddle.
Admittedly, the compliment each other very well, but once you've seen what the game is capable of in the first 90 minutes you've seen it all.
It just overstays it's welcome.
2001
The Max Payne game with the most style, and my favorite out of the bunch.
It's a masterful attempt at style and tone that I doubt the remake will even capture. A showcase of how much you can squeeze in a single video game. It's a graphic novel, noir film, Hong Kong action piece, Lynchian horror and a violent video game that broadcasts all the team's influences which happens to be both genuinely dark and satirical at the same time.
Also, I'm gonna remove a star for each game that doesn't have Sam Lake's facial model from now on.
It's a masterful attempt at style and tone that I doubt the remake will even capture. A showcase of how much you can squeeze in a single video game. It's a graphic novel, noir film, Hong Kong action piece, Lynchian horror and a violent video game that broadcasts all the team's influences which happens to be both genuinely dark and satirical at the same time.
Also, I'm gonna remove a star for each game that doesn't have Sam Lake's facial model from now on.
2022
This is the longest for me to beat a game in a long time now, and I feel bittersweet towards it.
I really enjoyed it, but I don't have any concrete thoughts on it since it took me too long to finish, so a lot of my thoughts vaporized with time. However, I'd say the highlight of the game is the structure of the open world and the biggest flaw being some repetitiveness.
Combat is at its best here, but I'd say level design felt sorta inferior to some previous areas in previous games (maybe except for Leyndall Sewers and Stormveil, which both reminded me of DaS1 and DeS respectively), but level design was good overall but just not up to FromSoft's standard imo.
I'll definitely play this game again once I upgrade my PC, but it makes me sad (and worried) that it probably won't impress me for a second time, hopefully I don't grow to like it less.
But yeah, there is a case of some unreviewable games and this is surely one of them for me since it retains most if not all the qualities and features that I among many people enjoy in From's games.
I really enjoyed it, but I don't have any concrete thoughts on it since it took me too long to finish, so a lot of my thoughts vaporized with time. However, I'd say the highlight of the game is the structure of the open world and the biggest flaw being some repetitiveness.
Combat is at its best here, but I'd say level design felt sorta inferior to some previous areas in previous games (maybe except for Leyndall Sewers and Stormveil, which both reminded me of DaS1 and DeS respectively), but level design was good overall but just not up to FromSoft's standard imo.
I'll definitely play this game again once I upgrade my PC, but it makes me sad (and worried) that it probably won't impress me for a second time, hopefully I don't grow to like it less.
But yeah, there is a case of some unreviewable games and this is surely one of them for me since it retains most if not all the qualities and features that I among many people enjoy in From's games.
2006
2007
2009
2001
2008
2009
2021
2004
I still struggle with the choice of rating games either as a form of interactive expression or simply as a video game. But I'm totally fascinated by the overall direction, It's all show no tell and I think it wouldn't work with any other medium. however, it wasn't fun at all (which i understand that's the main point of the game) and maybe that comes to the fact that I really don't enjoy cover shooters, but I'd definitely respect a cover shooter that tries to be as unique as this. If people can forgive something like spec ops the line there might be a chance they'll like Dog Days.
2016