51_Savage
I'm gonna sound pretentious by being probably the only one who will try to intellectualize this weeb ass game, but the idea of building a whole futuristic setting based on contemporary niches and memes is very clever and giving the player a perfect grasp of how the world outside works in this game through only dialogue feels so literate. It's a game that understands the cyberpunk genre really well while masking itself by being a waifu simulator
2018
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2015
It's a game that I hated to admit that I liked, and somehow it fits its theme of hipster teen angst ironically enough. I liked to bash this game for what it does poorly, and I still do, I think it's a pretentious hot mess of ideas that has that sense of cheesy "indie xd" charm that I admittedly and shamefully still kinda like. It reminds me of an older self that related to those poorly written douchebags, it's a good guilty pleasure of mine for the wrong reasons, it's one of those good bad things.
2016
Arguably the most consistent Miyazaki game. it also proves that consistency doesn't always mean better quality, as Dark Souls III leans into more safe accessible design choices that hinder it from being the best game in the franchise, but I'd be lying if it doesn't have the best roster of boss fights and some of the best level design in the whole series.