Gaiden is a fantastic segway into Infinite Wealth. What a refreshing game, short and sweet.

One of the most disappointing games I've played in a while.

Every area is either a series of hallways or just plain tiny. Exploration is almost non-existent.

Quests make the game drag. You can tell the devs are too used to working on MMOs, cause this is fetch quest galore. They really made a character named Mid who sends you on a mandatory hour long fetch quest.

The game is only about 30 hours long yet 17 hours are cutscenes, and many of which add little to the story. The writing itself is nothing to write home about, either. The ending in particular is comedically bad.

The boss fights and combat are the one thing the game does right. It can be fun, but only when the game actually lets you play it.

30/100

Platinum trophy earned in 40 hours.

The Legend of Dragoon is an all time classic. When I saw it was being added to the classic catalogue with trophy support, I knew I needed to pick it up. See, I grew up with this game and probably put hundreds of hours in as a kid. Not only is LoD one of my favorite ps1-era JRPGs, it's one of my favorite JRPGs of all time.

It's hard to explain what exactly makes this such a solid game - the visuals offer a unique blend of models on pre-rendered backgrounds, akin to Chrono Cross, the battle system is an interesting blend of turn based combat and... a rhythm game, and the music slaps. The plot, too, is noteworthy. It's memorable and has lors of creative twists, but the mediocre localization holds it down marginally. This one gripe aside, Legend of Dragoon is a game I think everybody should experience at least once. The platinum's also really easy to earn.

90/100.

Platinum trophy earned in 39 hours.

Crisis Core: Final Fantasy VII - Reunion is one of the strangest games I've had the pleasure of completing. The writing is bizarre, quirky and angsty. The voice acting is hit-or-miss. The soundtrack is forgettable. The plot is good when it's adapting things canon to the original game, and not-so-good when introducing new elements. And yet, despite everything else being so mediocre, the gameplay is so, so good.

I grew up with Final Fantasy VII: Dirge of Cerberus, so I have a lot of nostalgia for the Final Fantasy VII extended universe. This was the first time I actually got to play Crisis Core, so my expectations were limited to what I've read online: "the gameplay is annoying", "the story is cringe", etc. I consider this a blessing because these expectations were far exceeded! While, yes, the story is rather cringe, it's also endearing. The gameplay is fun as hell, too. The RNG-wheel has minimal impact on combat, since you're usually able to get by spamming magic or jumping around like a lunatic. The game is also visually beautiful.

What brings Crisis Core Reunion down from a 4/5 to a 3.5/5 is the lack of balancing and the reliance on bland side content. First of all, the main story has virtually no difficulty if you even glance at the 300 missions. Second of all, who asked for THREE HUNDRED missions where all you do is run around praying you don't get into a pointless battle on your way to your target who, 95% of the time, is just another goomba-wannabe. No, Square Enix, I did not ask for 200+ missions where all I do is fight a Shinra Trooper, with each one taking up to 3-5 minutes! These missions alone took me well over 10 hours, probably close to 20. Worst of all, almost every combat upgrade is locked behind these missions, hence why the main story lacks difficulty if you complete them. All of Crisis Core's balancing lies in these missions. At some point I developed Stockholm Syndrome and began to enjoy them. After all, these are the only times where the game's fun combat is fully utilized. Finally, the superboss can kiss my ass. It's very difficult, but not in a particularly fun way. Especially not in a game here everything else is so, so easy.

If I had to put a number score on this game, it'd be a 70/100. It's good, but far from the best this series has to offer.

Platinumed in 58 hours.

Octopath Traveler II is a good, but not great, JRPG romp. A marginal improvement over the first entry, this sequel offers slightly better stories and improved combat. The pacing's great: I completed all 8 stories in under 50 hours, meaning each story was a little shy of 8 hours. There's plenty of side content to go around as well, with over 60 sidequests and around a dozen optional dungeons.

On the flip side, most of the stories were predictable or even forgettable, and the balancing is extremely wonky. It'll either be quite difficult or incredibly easy, all depending on what jobs you use. While the mechanics allow for a wealth of creativity in how you strategize, you're only rewarded if you play each character a certain way. The worst of it comes from the secret boss. I hate when JRPGs force you to make specific playstyle choices to beat the superboss, so I was beyond frustrated when I found out that this game had that sort of superboss. Not only that, it's among the worst offenders. You can beat it in 4 turns if you use a certain cheese strategy, or you can struggle for 6 hours like I did before switching to said cheese strat. At least beating it was a massive relief. Finally, while the stories intertwine better than in the first game, it's still an inferior endgame to that of its influence: Live a Live.

If you enjoyed Octopath Traveler, play this sequel. It's far better. However, if you felt mixed on it, be wary. You will either find this a worthwhile game or be let down yet again. I, personally, enjoyed my journey a lot despite its flaws.

Platinumed in 70 hours.

I started Lost Sphear as a filler game in between big releases, so I went in with minimal expectations. I've read a lot of praise for I Am Setsuna, so I figured the developer's next game might be good. To make a long story short, I was bored out of my mind the entire time. I ended up putting it on hold 30% of the way through, only picking it back up 2 months later since I wanted to complete it out of obligation. The combat is fine, creative even, but that's about the only praise I can give it. The story is mediocre, the pacing is awful, the characters are forgettable, and it just ends up dragging on and on. It's the epitome of a "mid" JRPG.

100% completed in around 20 hours.

Kirby and the Forgotten Land is among the best that the franchise has to offer. The visuals are gorgeous, there's the perfect amount of difficulty, plenty of content, a solid OST, and there's great level design throughout. My only gripes were that the grinding to master abilities for the post game was unnecessary, and the same goes for collecting all of the figures. I don't recommend you go for the 100% unless you really, really enjoy the game.

I'm so glad I got to grow up with this gem, it's as good as I remembered.

If you love explorative sci-fi, and space horror like the Alien franchise, Metroid Prime Remastered is perfect for you. Sure, the backtracking is a little much, but everything else is stellar. This is a refined masterpiece.

Platinumed in around 35 hours.

I wasn't expecting to love Dragon Ball Z: Kakarot as much as I did. I'd heard mixed reception going in, and I wasn't sure what to expect. What I got was a modern rendition of all 3 Legacy of Goku games fused into one beautiful gem. The cutscenes are gorgeous, there's plenty of niche references that only diehard fans will recognize, and the combat met my expectations. Does it drag at times? Sure, but if you love this series as much as I do then you won't be able to help but adore this.

Pros:
Faithful adaptation of Z.
Combat is easy to understand, but not too simple.
Plenty of fanservice.
Visuals are nice, as is the OST.
RPG elements are a fun addition.

Cons:
Sidequests are a little too repetitive.
Random battles are repetitive.

90/100.

This review contains spoilers

Platinumed in 80 hours.

Unfortunately, I can't recall the exact day I first booted this up. I got it at launch, knowing full well that I haven't enjoyed the Cold Steel saga nearly as much as prior Kiseki games. I got through the first third or so, hated it, and put it on the backburner for two years.

I can't help but feel relieved that I've finally completed it. If you like the tropes from the other 3 Rean-centered games, good! You'll love this one. The harem trash, same-old combat system, and the writer's inability to let characters die/stay dead all return. To the game's credit, the soundtrack is excellent and this felt like the most "packed" Kiseki game to date. But really, if you've played the others you already know what to expect. Don't touch this if you didn't like them.

Platinumed in 50 hours.

I bought Chained Echoes on a whim with some early Christmas cash. I was browsing the PSN store and the cover art for Chained Echoes caught my eye so I looked into the rave reviews it was getting and snatched it. It was the smartest decidion I've made in ages because Chained Echoes is fuckin amazing.

It is a solo-developed indie (j)RPG where almost every little thing is a reference to classics. The director's favorite games include Xenogears and Final Fantasy Tactics, according to interviews, and his taste oozes from the plot and aesthetic. Chained Echoes eloquently avoids the pitfalls of its peers: there's no attempt at quirky 4th wall breaking meta humor, nor is the gameplay terrible or barebones. Hell, it'd also quite long and has tons of side content. It really is just a genuine classic-feeling (j)RPG developed by a genius on a small budget. I can't recommend it enough.

Platinumed in 20 hours.

Among the best beat em ups I've played. It has great animations, the perfect amount of difficulty, easy to pull off combos, and a decent plot. However, the 100% trophy was a little frustrating in how it required me to redo all the side quests in NG+ for seemingly no reason. Other than that I had a fun time throughout.

Platinumed in around 10 hours.

An excellent survival horror that somehow managed to capture the appeal of PS1-era horror games and the aesthetic of the Blame manga (which just so happens to be among my favorites). While it's pretty short and light on content, it's among the very best gaming has to offer when it comes to style.

Platinumed in 125 hours over the course of a month.

I LOVED every minute of replaying this masterpiece. Sure it may not be the hardest SRPG, or the most in depth, but it's the strongest all rounder the genre has to offer. The game has insane replayability, great writing, three routes where the protagonist goes through different character arcs, dozens of hours of side content, moderate-but-doable difficulty, and a fun class system.

The best Pokémon games since gen 5, hands down. Violet and Scarlet succeed in what matters: making an enjoyable open world, a good story for the first time in 4 generations, and plenty of great new Pokémon designs. Although there are a myriad of technical faults, such as how I was plagued with constant fps drops, I can't help but love these new entries.