It's funny to review such an unanimously praised game almost a year after the fact, as if you haven't heard or read about how good it is. So instead I'll focus on what not to do - careful with decision ansiety.

I personally struggle with games with multiple outcomes like BG3, even though I love them and play them a ton. I can't help but search every single consequence to every decision, because I don't want to miss out on cool things or end up with bad endings. Combo that with doing every single side quest in the game and BG3 will be a very, veeery loong and dragging experience.

Yes, I've gotten my preferred outcome for every single thing and got to experience everything in the game, but at the cost of wanting the game to just end already because it was feeling like work to play it sometimes. Also, my "victories" felt less impactful because they weren't truly "earned".

I truly think you should play this as blindly as you can. You'll still have some of the greatest gaming experiences of your life even if you miss half of the content this game has to offer, and I'm being serious. There's enough youtube content of this game that there are short videos of nearly every scene and dialogue option - you can simply watch what would've happened if you had done something else later.

Great fun campaign, mission pacing, characters, voice acting, story and overall amazing product.

However the combat does get tiring at some point and feel the same just with more enemies with more health. The open world gameplay structure is the same you'd expect in a game from 2010 like prototype, infamous or even the old spider-man games, not saying it's bad by any means, but I'm personally tired of it.

To me and many others, great souls-like games are about rich, mysterious and captivating worlds that enthrall you into interacting with them. Fortunately, Lies of P delivers exactly that.

Combat wise, Lies of P follows the souls-like formula pretty well, it doesn't deviate too much from it (if it ain't broke don't fix it). The aesthetic reminds us of Bloodborne.

However, Lies of P really shines and stands apart from it's predecessors is it's unique setting based on the tale of Pinocchio in a world full with puppets who have gone crazy. It's a beautiful, touching tale about Humanity and what that entails. Grab it if you're a fan of souls-likes!

An absolute tear jerker with beautiful emotional moments, incredible, upgraded visuals and impeccable sound. The voice acting is on another level, with line deliveries so good I had to replay them multiple times.

The biggest issue with the original game was Tartarus - the huge single dungeon you gotta traverse during the game. While I still believe it is the low point of the remake as well, they improved it significantly with new additions to keep tartarus visits more dynamic, have fun optional fights and disencourage trying to beat entire sections in one day - even though it still is the optimal way to do it if you want to optimize your social life time, sadly.

The parts that hit hard back then, hit even harder in the remake. They doubled down on everything that was good about the original game.

Persona 3 Reload is everything I could want from a remake, except for the lack of the female protagonist and social links that came with her on Persona 3 Portable - making it so that even now there is no definitive version of Persona 3, my only complaint.

I played it for a few hours, remembered how this game is worse than crack and stopped before it took my soul

Really interesting concept and as a game developer I have to give props to the team for making such an unique and obtuse movement be so responsive and fun and not glitch out at every oportunity

That said, the game got tiring to me at a point in the last stages and I didn't feel like going on - it's really demanding at all times with its constant puzzles and enemies and that kinda tires you out real quick and starts to get old

What an emotional rollercoaster - in the best way possible! Yes, Your Grace is able to portray an amazing story and characters, conveying the weight of the decisions one makes. All with such a simple game and mechanics - basically a point and click visual novel. If you enjoy a nice heart touching story you'll love Yes, Your Grace.

A minimalist roguelike that while using 1 axis and 1 button can convey the feeling of increasing mastery and replay value that the genre is known for.

A state of the art, must-play metroidvania that absorbs you into its masterfully crafted universe and characters with amazing movement and combat while presenting you with beautiful art, animation and incredible soundtrack.

Being a fan of the Prince of Persia series I took this announcement with a grain of salt giving how unusual it was but I couldn't be more pleasantly surprised - it pays homage to the themes that we are so used to in the Prince of Persia series while crafting it's own amazingly intriguing world. If you like metroidvanias you should absolutely give this a try.

The end of the Crossbell arc - and what a finale, that is.
Trails to Azure gives you more of that Zero was, while being able to pace it even better for an amazing finale.

Yet another Trails journey complete - and a great one at that.

This is a great JRPG with a fun combat system and even better story, overall. Compared to the the Sky arc, I enjoyed this a lot more. The pacing of the story is way better and I loved having a mostly fixed party of 4 the whole game - their relationship was very fun to follow.

I played on easy because even though I enjoy the combat system, having started the series on Cold Steel, the old school combat can some times get too long and frankly annoying as I've learned from Sky SC which I dropped because of it. If you're like me and want to play the older games to get the story but aren't a fan of the outdated gameplay aspects, I really recommend playing on Easy like I did - the combat was still fun but faster to get through annoying parts.

I have some pet peeves and issues with the story, but overall it was very interesting to follow and I never felt uninterested, which is the most important thing.

Great JRPG, I recommend it.

Pretty fun FPS that clearly has care put into it - the movement and shooting feel really good and make sense with how it would feel to control someone like robocop: a slow walking murder machine, that is. It seems a lot of respect was shown to the original source material. You can even issue traffic tickets, how thoughtful is that hahahaha

That said, the gameplay formula and quest designs are... outdated - it really does seem someone pulled this from 2011. After playing a while it really felt like I was playing something I've played dozens of times in my life so it started to feel like a waste of time so I abandoned it. But if you haven't played as many 2010s era FPS campaigns as I have this probably won't be as much of an issue for you.

Even 25 years later, Half-Life is still fun for a newcomer who has no nostalgic bias for it. Give it a try, it's FPS history.

Fun resource management game hurt by pacing issues and a campaign that's a little too long.

Being a fan of the original Punch Club, I would be lying if I said I didn't have any expectations starting this game. The combat certainly improved, becoming way more strategic in a way that was pretty fun. Adapting to your enemies skills in order to win fights was really fun.

However, I gotta say - this game is way too long for it's pacing. I saw the carefully spread quests and game events from start to finish to prevent the game from feeling dull by having questlines to interact with so I know love and care was put to avoid this happening but in the end it should've been shorter to begin with. While there's an incredible amount of content (really, I was baffled) more is not always better.

And I have to say the old school theme of the first game was more appealing to me than the cyberpunk world of this one.

Still fun, but beating it might feel like a chore after a while.

As a game master of the original tabletop RPG game, Cyberpunk 2020, even before Cyberpunk 2077, I was always scared the game wouldn't do the setting - Night City - justice.

But now, three years later I can say this is a Masterpiece, a true love letter to Night City and everything we dreamt it would be, even if it needed 3 more years to actually get to that point.

It'll be hard to forget this game. The characters, the quests are so masterfully written. The direction is impeccable - Night City is about choosing the lesser evils, the "less bad" instead of the "good" outcomes because it's ruthless. It's about people trying to survive - or people chasing suicidal glory to feel alive. They got all of that perfectly.

I can't thank the developers enough for giving me the best adaptation one could ever get. They're the real chooms.