A very fun third person action adventure game. Not a good resident evil game, as the RE thrill moments are few and far between.

But that doesn't take away from the fact that it's very fun to play and one of the very best games to try to platinum - you can unlock special weapons and costumes and even infinite ammo! I really enjoyed mercenaries mode as well.

Late game is a bit messy though - from the point zombies begin using weapons on, chapter 5 if I'm not mistaken. It's just less fun from that point on - a lot of annoying enemies and a lot of standing around shooting.

2018

Absolutely gorgeous, but I didn't find it very engaging as a game.

If you don't mind it being more of a audiovisual experience, go for it.

A must-play experience that I recommend to anyone without missing a beat. It truly leaves you with a lingering longing after you finish it that only masterpieces such as Outer Wilds can make you feel.

Ask anyone who's played this game and they'll tell you the same: I wish I could forget this game to be able to experience it for the first time again.

As a persona fan, I loved being able to be a female protagonist for the first time and how that changed some of the interactions.

I recommend picking Kotone Shiomi as her social links are improved are more akin to P4's, with all party members having links.

The story is pretty interesting and I really liked the characters too, as expected from a persona game. Sadly, this is the grindiest of the modern persona games, more akin to SMT's grind. As someone who's not a fan of grinding, at times I hated tartarus (this game's mementos and only "palace") and it's over 200 floors. I was also sad that I couldn't walk around, something that is seemingly available in the FES version.

All in all, good social links and narrative, but the gameplay would have loved some updates - sadly all they did was port the game.

One of the most polished metroid games I've played, and certainly deserves your time.

That said, exploration is really limited, especially until the late game. The game has an honestly ingenius system where it blocks you from backtracking and traps you in certain areas so that you don't wander off too much and find where to progress easier.

So if it's ingenius, why am I pointing it out as if it were a bad thing? Because honestly, it's a double edged sword. For players that don't like being lost in games with exploration and like the next objectives to be clear to them, this is absolutely great. But for veteran metroidvania players who like the feeling of getting lost and feeling accomplishment in finding where to go, this feels "patronizing", in a way. Doesn't feel like you're exploring and mapping out a brand new world - and more like: You're stuck at section A, how do I get to section B? And that's not really the core feeling for which I play metroidvanias, and the reason why I couldn't feel as hooked in its world as I did with, for example, super metroid.

Yes, I know a lot of metroidvanias also do this to help guide the player - but they do a better job in not making it obvious to the player like metroid dread does - and especially, the areas the player is stuck in are still huge. Which is not the case here, for the most of the game.

Still a great 2D action adventure game nonetheless.

If a charismatic game that is part management game about potion making, part deckbuilding card game about haggling to sell your potions, part dating sim to unlock new cards for your deck by improving your relationship with your friends (each one providing services that help with the potion making, like gathering or selling ingredients for your potions) sounds good to you, you'll love Potionomics.

The artstyle and animations are beautiful and so charismatic, the characters are so fun and expressive and the music also carries that same charisma to boot. The game feels polished in all aspects and I can't commend it enough for that.

That said, the only reason why this isn't a five star review is because of pacing - a lot of the game can feel samey and while they did their best to create time limits and new potions to brew and equipment to upgrade every week, there's not a lot of incentive to be brewing these new potions except the competition ones that happen every end of these 10 day periods that the game revolves around.

If you're just looking for a chill dating sim, then this isn't for you. You gotta enjoy the ingredient management, potion making and deckbuilder minigame otherwise you'll just be annoyed at the time limit for things. I think this really niched out their game because you gotta be from different niches to enjoy it but - if you are, you'll absolutely love this.

Doom eternal + Bullets per Minute = Metal: Hellsinger!

If you like hectic FPS gameplay like Doom Eternal and Ultrakill and you like (and are good at) rhythm games, you're in for a treat. This game delivers exactly what it promises. I was worried about the pacing at first, since hectic retro fps can be very tiring/stressful to play by nature since it's so high energy and demanding but the game ends up just the right length as to not overwhelm you. Some would say it's short, but I think that's ideal in this case - it has to be.

That said, if you think hectic FPSs are too stressful for you, you'll probably not enjoy this, since it adds another layer of stress through the rhythm aspect. If you miss the beats, you'll deal less damage and it'll be even more stressful for you, which can give some people anxiety.

For me, that wasn't a problem at all. I love it. In fact, my main criticism is that it wasn't challenging enough at times - the difficulty plateaus at a certain point - and that the game doesn't incentivise swapping weapons enough. I think the gameplay is way more fun when you swap all the time and go in and out of range, but you could very well just use the same gun and I think it's the designers' role to protect the player from making their own gameplay uninteresting like that.

Still, that's all. Absolute banger! \m/

Really fun rhythm game with an interesting two lanes gameplay and appealing character animation and personality.

The problem for me is that it doesn't do a very good job in hooking you to continue playing it, for me. It's not like guitar hero that has the world tours with a campaign and venues, it's just song after song and the progression comes through getting "parts" for unlocking new characters.

I'm certain the idea of unlocking your favorite anime girl "waifu" or costume is enough motivation for some people but that's not me.

Also, the repertoire is too j-pop-only for me - I enjoy some different stuff as well but that's mostly what it has, and having songs you enjoy certainly helps your motivation, which is not what happened to me.

Look, this game is amazing and I'll spare you from saying the same things everyone says. I had other, personal issues with it.

That is, the combat. I don't really enjoy dark souls combat, and I'm really sad they went into that direction with this, instead of a bloodborne or sekiro style - and what I mean with this is more engaging combat instead of sacrificing mechanical depth for more weapon and build variety - RPGness, basically.

But that's absolutely a preference. People really do be enjoying games like this and DS especially because they can express their builds and such, it's just that that's not really the reason I play souls games - I enjoy the feeling of getting better and learning the mechanics. And that's something bb and sekiro do way better.

While the world is absolutely amazing on this, the combat was getting in the way, and since the combat is literally everywere, it was hard to stomach it to keep going. Still had a ton of fun, though, just sad I felt like dropping it because of said issues.

One of my favorite JRPGs of all time - and I'm always surprised at the mixed reception this got by some tales fans. I guess this just proves that despite all the reviews you can read, your judgement is unique to you and you can only know by playing.

The combat is the most polished tales has ever has, it's ARPG with amazing visuals and very >responsive< - that's the key word there, because I feel like most non turn based JRPGs have really unresponsive "you press buttons, but we do things when we want" kind of feeling that feels like a freaking MMO. Here, you press buttons and gasp, the characters do things.

I really liked the plot and characters, something people have criticized. I guess being a huge romance nerd really helped, because I absolutely loved it. Had tear jerker moments, for sure.

I'll agree with most people that the latter quarter or so of the game feels kind of rushed and with too much exposition, definetely the low of the game. I feel like I could easily give it a 5/5 stars, if it weren't for that.

I like soulslike games - but I really dislike rpg shooters and I really dislike modern dystopian narratives, so I don't know what I was expecting, really.

Even playing with friends, I found this game pretty boring. It doesn't feel polished, and I don't remember a single thing about the narrative and world, which says something. Nothing here hooked me - but I hope it can do something for you. It just really wasn't the type of gameplay or narrative I care about.

It's weird to review Skyrim nowadays. It's become so ubiquitous, hasn't it? Everyone knows what Skyrim is, even if they haven't played it.

If you want a power fantasy RPG where you can explore an amazingly well written and interesting world built to be feel alive and with a lot of history, you're in for a treat.

Skyrim is your quintessential first person RPG. If you don't like it, there's a good chance you just don't like first person RPGs at all.

Does that mean it doesn't have issues? Not at all. It has many: Most quests are annoying fetch quests, the "never interrupt gameplay, everything is in real time" motif can backfire sometimes and lead to very immersion breaking awkward NPC actions and interactions, and the main quest is rather lackluster - even if its themes are interesting.

That said, it's easy to pick apart skyrim and compare to recent RPGs. Skyrim certainly isn't the first RPG, heck, even in the elder scrolls series it is the fifth game for gods sake, but it certainly made the genre popular. Like I said at the beginning of this review: Skyrim is ubiquitous. I believe a lot of the recent RPGs people use to say Skyrim is overrated wouldn't exist if bethesda hadn't proven the profitability of the genre to begin with.

And even with that in mind, Skyrim is still fun nowadays. It certainly could use better combat, it certainly could be better in a lot of ways, but dang, it is tons of fun - and the elder scrolls world building is second to none.

A short but sweet game about rectangles which are actually characters in a story the narrator is telling while you play, and the platforming hurdles you overcome represent the hurdles for those characters.

It's also really fun to try to get the secret in each level to platinum the game.

Pretty fun meme rhythm game with a lot of charisma, quirky secret unlockables and really fun and quick to platinum (Heck, I got that in 3.9 hours, according to steam) but maybe because I could get S rankings easily so I didn't have to grind for toots as much. I can see someone who has trouble with the game taking a while to get the unlockables and having the game become tiring at that point.

But, alas, for me it was a fun short journey.

Salt and Sanctuary has probably been one of the most... average experiences I've ever had playing a game. It does translate the soulslike formula into 2D (even things that don't even make sense to do so) but that's all I can say about it. The worldbuilding was average, the combat is average, everything is average.

Why no 2.5/5, then? Well, it did keep me playing until the end (even though I almost dropped it more than once) and that's important, I'll give it credit for that.

The one thing I can really complain about is the huge difficulty gap between the end game bosses and the final boss itself, plus the fact that there's a freaking long way from the final save point and the final boss fight. It's almost designed to be annoying. You know, I enjoy hard fights, but at least let me retry quickly. That was by far the most wacky and irritating part of this game.